Sid Meiers Pirates! Roleplay
Welcome to Sid Meiers Pirates! Roleplay. A Roleplay set in the Golden Era of Piracy, which is around 1650. The rp is located in the Caribbean, with real places like Nassau, Florida Keys, Barbados and many more ports along the Caribbean and the Northern part of South America. However, besides from being a pirate trying to make its money by plundering towns, there the likes of four major superpowers. One, the esteemed British Empire that makes it’s living off of trade. Two, the royal French Empire who see this has a chance to gain money to fund its battles against the English and the Spanish. Three, the Spanish who desire to take the treasures of the Caribbean for themselves. Four, the Dutch who only desire the Caribbean to expand there ever so mighty trade network. You can also become a governor if you like. Being a Governor is different since you are responsible for managing the towns garrison and men. But also protecting it against Pirate Raids and Foreign attacks. So, are you a pirate wanting to make their fortune of looting and plundering, a privateer allied with one of these great nations , a captain under one of these nations, or a governor? It’s up to you!
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Alright, so welcome to this rp! This is the first Rping I’m GMING, so bear with me. Any who, basic rules before we get on to the CS’s
- Medium Casual to High Casual ( 1.5 Paragraphs to 3 Paragraphs )
- 1-3 Posts Per Week
- No “God Modding” or ignoring damage. To determine damage we will use common sense, and maybe some other method later agreed on.
- 2 Maximum Characters at a time!
- All Nations do not begin at war. I , the GM will act has world news and tell when a nation is at war and peace with one and other (You can dictate this however..)
More Rules shall be added, but for starters this should be enough for the CS/Interest stage.
Now, for the moment you all been waiting for… the CS’s
Now, you may be wondering why I only put “Ship’s Name”, it is because you’ll create your own vessel. You have is : 13 Points!
Welcome to Sid Meiers Pirates! Roleplay. A Roleplay set in the Golden Era of Piracy, which is around 1650. The rp is located in the Caribbean, with real places like Nassau, Florida Keys, Barbados and many more ports along the Caribbean and the Northern part of South America. However, besides from being a pirate trying to make its money by plundering towns, there the likes of four major superpowers. One, the esteemed British Empire that makes it’s living off of trade. Two, the royal French Empire who see this has a chance to gain money to fund its battles against the English and the Spanish. Three, the Spanish who desire to take the treasures of the Caribbean for themselves. Four, the Dutch who only desire the Caribbean to expand there ever so mighty trade network. You can also become a governor if you like. Being a Governor is different since you are responsible for managing the towns garrison and men. But also protecting it against Pirate Raids and Foreign attacks. So, are you a pirate wanting to make their fortune of looting and plundering, a privateer allied with one of these great nations , a captain under one of these nations, or a governor? It’s up to you!
================
Alright, so welcome to this rp! This is the first Rping I’m GMING, so bear with me. Any who, basic rules before we get on to the CS’s
- Medium Casual to High Casual ( 1.5 Paragraphs to 3 Paragraphs )
- 1-3 Posts Per Week
- No “God Modding” or ignoring damage. To determine damage we will use common sense, and maybe some other method later agreed on.
- 2 Maximum Characters at a time!
- All Nations do not begin at war. I , the GM will act has world news and tell when a nation is at war and peace with one and other (You can dictate this however..)
More Rules shall be added, but for starters this should be enough for the CS/Interest stage.
Now, for the moment you all been waiting for… the CS’s
Now, you may be wondering why I only put “Ship’s Name”, it is because you’ll create your own vessel. You have is : 13 Points!