Hidden 9 yrs ago Post by Dewey Deftones
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Dewey Deftones Skidaddle Skidoodle

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Alright, so, I'm not very experienced in group roleplays, but I've had the wonderful idea of developing a group roleplay based in one of the Vaults from Fallout. I've played Fallout 3, and beaten Fallout: New Vegas, and have done a lot of extra time researching all the extra fun details of the story of the post-apocalyptic wasteland. I enjoy it a lot. Needless to say, Fallout is by far one of my favorite series of anything, right up there with Star Wars.

Loosely inspired by the new iOS game Fallout: Shelter, I've had the idea or organizing a bunch of roleplayers into a vault with set stats like the SPECIAL system, with their jobs and roles in said environment. While this SPECIAL system, I think, would be practically useless in the actual roleplaying sequences, I think it'd just be an interesting thing to have tacked onto character sheets. Anyways, there'd be an Overseer, the security guards, the mechanics, general dwellers, etc. Problem is, I have no clue how to do all of this. I pretty much do nothing but one on one roleplays because I like the close and personal aspect of those types.

However, I am very interested in working with a few people to make this work. I think it'd be fun, if it can be kept alive. So, anyone out there willing to chat about this, maybe give me some pointers?
Hidden 9 yrs ago Post by VATROU
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VATROU The Barron

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Try and work out whether or not there'll be a goal. Or if your RP will be more character based. You know building relationships, going about their daily lives. If you decide you want a goal think what would best work to get all the players on board, don't let them go to far off course. Make it known if you have a goal based RP that you are in charge and you want to keep everyone on task. But allow input if they think you're doing something wrong. And consider that possibility.

A good goal could be trying to escape the Vault, and you can further complicate things some time down the road with the infamous Vault Tec experiments. Though some are more obvious at the start than others. Like Vault 69 Where one man is trapped with a thousand women, or some such number.
Hidden 9 yrs ago Post by Dewey Deftones
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Dewey Deftones Skidaddle Skidoodle

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Try and work out whether or not there'll be a goal. Or if your RP will be more character based. You know building relationships, going about their daily lives. If you decide you want a goal think what would best work to get all the players on board, don't let them go to far off course. Make it known if you have a goal based RP that you are in charge and you want to keep everyone on task. But allow input if they think you're doing something wrong. And consider that possibility.

A good goal could be trying to escape the Vault, and you can further complicate things some time down the road with the infamous Vault Tec experiments. Though some are more obvious at the start than others. Like Vault 69 Where one man is trapped with a thousand women, or some such number.


I was thinking the goal would be dependent on the character's own choice. There would be an overseer attempting to go through with the experimental nature of the Vault and those who align under them, whatever it may be (perhaps something like Vault 101, with the dictatorial/controlling overseer in the Vault that's never meant to be opened), and then those who wish to escape the Vault. But, I think in the end those who wish to escape would be the ones who would reach their goal.

Is there a certain forum I can go to to potentially recruit people for this idea? I know my way around the 1x1 forums, but I don't know anything really about the group forums.
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