Hidden 9 yrs ago 9 yrs ago Post by knighthawk
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knighthawk Djinn Jedi

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Hidden 9 yrs ago Post by Afina
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Okay, if you place a 50/50 chance of the club actually causing stop regen, add a skill in for throwing and with the hide of hiding, make it towards natural animals only - like bear, rabbit, things he would hunt for food - not intelligent creatures that can speak or have magic

Make those small changes to balance things out you are good to go. (Please know that advancements and such will be given out by the Gm over the course of the RP and that fights in the rp should be rped out realistically. So damage will be taken by all. More on fight mechanics will be given out during the first fight. Also, please check the rules on things like what can be seen or how monsters come about. If you want something to pop up or a certain skill to be something for me to consider for your character to get through the rp, just send me a pm when the time arises so I can make note of it and see if it will work.)

Once you make the changes, you are free to post your CS on the CS page (remember no changes once it is post unless you get gm approval first.) - and you are good to post your intro post.
Hidden 9 yrs ago Post by Billsomething
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@Afina hey may i edit my cs real quick just adding some information i forgot add
Hidden 9 yrs ago Post by knighthawk
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Okay, if you place a 50/50 chance of the club actually causing stop regen, add a skill in for throwing and with the hide of hiding, make it towards natural animals only - like bear, rabbit, things he would hunt for food - not intelligent creatures that can speak or have magic

Make those small changes to balance things out you are good to go. (Please know that advancements and such will be given out by the Gm over the course of the RP and that fights in the rp should be rped out realistically. So damage will be taken by all. More on fight mechanics will be given out during the first fight. Also, please check the rules on things like what can be seen or how monsters come about. If you want something to pop up or a certain skill to be something for me to consider for your character to get through the rp, just send me a pm when the time arises so I can make note of it and see if it will work.)

Once you make the changes, you are free to post your CS on the CS page (remember no changes once it is post unless you get gm approval first.) - and you are good to post your intro post.


I figured the acid effect without actual acid damage would be good, but i'll easily take 50/50 as a natural property with room to enchant the weapon later (i'm looking at you, maul of the titans!) No problem adding Weapon proficiency to throwing clubs.

The hide of hiding was intended for animals only, hence the druids invisibility to animals, rather than standard wizard invisibility. But I can see the need to clarify against sentient animals and magical animals. No sneak-attacking unicorns.

As for requests, I would LOVE to come across a Flind Bar since we will be taking on gnolls at some point.
Hidden 9 yrs ago Post by Afina
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@Billsomething Not until you pm me all the information you want to change and I approve it - No.

@knighthawk K, sounds good so far, just make those notes, throw your cs over to the cs page once you have and then make an intro post. Some are in the inn, some are in the street and there are still a handful in the Apothecary with Sister Agnes where your character needs to go anyways to get the information to start.
Hidden 9 yrs ago 9 yrs ago Post by Afina
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k, just want to drop a line for people to make sure to double check the location of people before they post for their character. As of currently from what I am seeing in their most recent posts -

Sana - Inn
Hugh - Inn
Vaeri - Back in the Shop
Tobias - Inn
Hanzo - Still in the Shop (which I think some people missed after reading through the most recent posts.)
Fiona - Inn
Zack - Inn
Melvus - Inn
Mortosh/Zam - Outside
Drizzak - Shop
Hidden 9 yrs ago Post by Afina
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Once @Horrid posts and @knighthawk enters I will start another round of posting and push to get things underway and moving out of the village. (So if your character needs to take care of anything, buy supplies or the like, might want to take care of that in the next round of two of posting after this one completes.)
Hidden 9 yrs ago Post by Billsomething
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@Afina ok
Hidden 9 yrs ago Post by knighthawk
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knighthawk Djinn Jedi

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So, borrowing from steven king's 'eyes of the dragon' WHen tracking by scent, I'd like to use colors to represent peoples scents when he describes others, so please, what color does your character Smell like?
Hidden 9 yrs ago Post by Horrid
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Horrid aesthetic.

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Gold.
Hidden 9 yrs ago 9 yrs ago Post by Afina
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Guess I will pick orange, half way between fire temper red and friendly yellow.

edit: @Horrid - I think Drizzak found a friend, lol

Hidden 9 yrs ago Post by Melkor
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Gray.
Hidden 9 yrs ago Post by Billsomething
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Mortosh has a Scent that is sorta dead with heavy traces magic While Zam is a bit more flowery
Hidden 9 yrs ago Post by Horrid
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Horrid aesthetic.

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Drizzak sees people in simple enough terms. If you want to make a game of it, you can try guessing who is who from the monikers he assigned the cast.
Hidden 9 yrs ago Post by Billsomething
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@Horrid why is Zam Referred to As Sad Blue Girl
Hidden 9 yrs ago Post by Luminosity
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Firehair Swordlady can be a light red, I think.
Hidden 9 yrs ago Post by Afina
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Omg, Drizzak cracks me up every time I read a post that involves him. It's great. LOL

Okay, will begin a new post and get it up this evening to start a new round of posting. Anyone that has posted since my last post - hold posts until next round after I post again, those that haven't are still open to post once until I do.
Hidden 9 yrs ago Post by Horrid
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Horrid aesthetic.

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@Billsomething That was supposed to be Small Blue Girl. The blue is kind of obvious, don't know where sad came from.
Hidden 9 yrs ago Post by Dragoknighte
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Vaeri would be red.
Hidden 9 yrs ago Post by Warrior in the Shadows
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Purple.
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