First things first. Rules are here: http://www.mediafire.com/download/d84k2xsad3hrb89/Make+You+Kingdom+Draft.pdf
However in case you need a TL;DR I'll have a tutorial on the relevant parts of Character Making and Kingdom Making. Which I'll start off with character making. Also I will be using https://rolz.org/dr?room=Fungeon for the dice rolling. Password is pie. To see your individual rolls mouse over the green circle with the "i"
Anyway lets go over stats and what they do.
Ability Scores are numbers used to determine what your character is good at. They are divided into the following four scores.
Wit
Wit represents your cleverness and your ability to think on your feet. It is used when dealing with goods and money, and when your intelligence and knowledge are being tested.Wit is used to determine your Capacity and Starting Equipment, for making Command Checks and Strategy Checks, etc...
Charisma
Charisma represents your looks, your personality, and your ability to influence others. It is used when trying to garner favor with someone, and to create a positive atmosphere. Charisma is used to determine your Capacity and your maximum number of Followers, for Exchanging with Monsters, etc...
Quest
Quest is your ability to find things. It is used for avoiding traps and monsters' attacks, and for discovering hidden information and objects. Quest is used to determine your Defense, for Command Checks and Search Checks, etc...
Warfare
Warfare is your skill, spirit, and courage in battle. It is used when you want to hack through your enemies, or to target them with your firearms. Warfare is used to determine your HP, for Attack Checks and increasing Damage, the number of
enemies you can handle in Combat, etc...
Now lets get with the derived ability scores mentioned in the various ability descriptions above.
You got:
Hit Points (HP)
Hit Points represent your life force. They may be reduced by damage taken during Combat or from Traps, and can be recovered using Items or Skills. If your HP ever reaches 0, you become Unconscious and are at risk of death. Your maximum HP at character creation is equal to [(Warfare) + (Quest) + 5 + Level].
You start the game at maximum HP.
Capacity
Capacity represents the depth of your generosity as a human being. It is the maximum level for the amount of Drive you can store. Your Capacity at character creation is equal to[(Wit) + (Charisma) / 2]. You start the game with 0 Drive.
Defense
Defense represents how well you are able to avoid attacks in Combat.
Your Defense at Character Creation is equal to [(Quest) + 7].
Followers
Followers represents the number of underlings who accompany you on your adventures. Your maximum number of Followers at Character Creation is equal to [{Charisma x 5} + Level]. You start the game with 0 Followers.
Each character has a certain spread of stats dependent on their stats. It will also be modified from a free point assignable to whatever stat you want plus you get a bonus point added to a certain ability from the job you roll.
Here are the stat spreads for the various classes:
King 4,4,1,0 distributed however you wish
Knight Warfare 4; 2,2,1 distributed however you wish
Vizier Wit 4; 2,2,1 distributed however you wish
Oracle Charisma 4; 2,2,1 distributed however you wish
Ninja Quest 4; 2,2,1 distributed however you wish
Servant All Ability Scores start at 2
Anyway for the example character I'll choose The King!
I decide I want to be good at damage dealing and have a bunch of followers to make up for my deficiencies. Which means I'll have my 4s in Charisma and Warfare and I'll add the 1 to my quest for a slight bump in defense. Don't really care about wits so I'll use my free point into Charisma. Now its time for seeing what job I get.
Jobs are important because not only do they give that bonus point. But they also grant further equipment but also a unique class skill and entry into various skill categories. Anyway first thing you'll notice is the numbers on the chart is weird. That's because some Japanese games use d66 as method of rolling. Simply put you roll 2d6 and then read one as the ones place and the other as the tens. So snake eyes are 11 and two sixes are 66. For funsies I'll grant 3 rerolls for the job with extras is you land on the same spot.
I get a 23 which means I get warrior.
Pretty good. Anyway just with that you're already halfway done with character generation. All that's left is tallying up the total stats and getting my derived stats, rolling a name on the tables (Optional but fun), relationship scores, rolling a background, choosing a class skill, likes & dislikes, and managing my inventory
Stats:
Wits: 0
Charisma: 4
Quest: 1
Warfare: 5
HP: 12/12
Capacity: 2
Defense: 8
Followers: 0/21
I'm gonna skip the name roll and call myself: Lord Brotien
For my skill I'll choose this
Because I am CARING AND MAGNANIMOUS KING!
Anyway for the relationships follow the instructions in the book. You only begin with positive types but later they can and will shift. They're important because if you reach a certain value you enter into a special relationship which lets you spend Drive to achieve special effects.
Anyway for likes and dislikes:
Likes:Cat ears, uselessness
Dislikes:Itching, and epic poetry.
As for items I get: Greatsword, blade, flag, and disguise. I'm gonna toss the blade and keep the greatsword.
Next post will cover the kingdom rolls and the background roll.
However in case you need a TL;DR I'll have a tutorial on the relevant parts of Character Making and Kingdom Making. Which I'll start off with character making. Also I will be using https://rolz.org/dr?room=Fungeon for the dice rolling. Password is pie. To see your individual rolls mouse over the green circle with the "i"
ATTENTION! The character I am making is for example purposes and will not show up!
Anyway lets go over stats and what they do.
Ability Scores are numbers used to determine what your character is good at. They are divided into the following four scores.
Wit
Wit represents your cleverness and your ability to think on your feet. It is used when dealing with goods and money, and when your intelligence and knowledge are being tested.Wit is used to determine your Capacity and Starting Equipment, for making Command Checks and Strategy Checks, etc...
Charisma
Charisma represents your looks, your personality, and your ability to influence others. It is used when trying to garner favor with someone, and to create a positive atmosphere. Charisma is used to determine your Capacity and your maximum number of Followers, for Exchanging with Monsters, etc...
Quest
Quest is your ability to find things. It is used for avoiding traps and monsters' attacks, and for discovering hidden information and objects. Quest is used to determine your Defense, for Command Checks and Search Checks, etc...
Warfare
Warfare is your skill, spirit, and courage in battle. It is used when you want to hack through your enemies, or to target them with your firearms. Warfare is used to determine your HP, for Attack Checks and increasing Damage, the number of
enemies you can handle in Combat, etc...
Now lets get with the derived ability scores mentioned in the various ability descriptions above.
You got:
Hit Points (HP)
Hit Points represent your life force. They may be reduced by damage taken during Combat or from Traps, and can be recovered using Items or Skills. If your HP ever reaches 0, you become Unconscious and are at risk of death. Your maximum HP at character creation is equal to [(Warfare) + (Quest) + 5 + Level].
You start the game at maximum HP.
Capacity
Capacity represents the depth of your generosity as a human being. It is the maximum level for the amount of Drive you can store. Your Capacity at character creation is equal to[(Wit) + (Charisma) / 2]. You start the game with 0 Drive.
Defense
Defense represents how well you are able to avoid attacks in Combat.
Your Defense at Character Creation is equal to [(Quest) + 7].
Followers
Followers represents the number of underlings who accompany you on your adventures. Your maximum number of Followers at Character Creation is equal to [{Charisma x 5} + Level]. You start the game with 0 Followers.
Each character has a certain spread of stats dependent on their stats. It will also be modified from a free point assignable to whatever stat you want plus you get a bonus point added to a certain ability from the job you roll.
Here are the stat spreads for the various classes:
King 4,4,1,0 distributed however you wish
Knight Warfare 4; 2,2,1 distributed however you wish
Vizier Wit 4; 2,2,1 distributed however you wish
Oracle Charisma 4; 2,2,1 distributed however you wish
Ninja Quest 4; 2,2,1 distributed however you wish
Servant All Ability Scores start at 2
Anyway for the example character I'll choose The King!
I decide I want to be good at damage dealing and have a bunch of followers to make up for my deficiencies. Which means I'll have my 4s in Charisma and Warfare and I'll add the 1 to my quest for a slight bump in defense. Don't really care about wits so I'll use my free point into Charisma. Now its time for seeing what job I get.
Jobs are important because not only do they give that bonus point. But they also grant further equipment but also a unique class skill and entry into various skill categories. Anyway first thing you'll notice is the numbers on the chart is weird. That's because some Japanese games use d66 as method of rolling. Simply put you roll 2d6 and then read one as the ones place and the other as the tens. So snake eyes are 11 and two sixes are 66. For funsies I'll grant 3 rerolls for the job with extras is you land on the same spot.
I get a 23 which means I get warrior.
Warrior
Primary Ability Warfare
Skill Groups Melee, Ranged
Starting Equipment Greatsword
Effect as a Talent (Permanent) Increase the Warfare Level of the Kingdom by 1 point.
Blade Opera
Job Skill
Type Assist
Target Self
Check None
You may use this Skill whenever you attack. Spend 1 Hope, choose a number of characters up to your Warfare in the same Area as you, and make an Attack Check. Your attack hits each character with a Defense less than or equal to the result of your Attack Check.
Pretty good. Anyway just with that you're already halfway done with character generation. All that's left is tallying up the total stats and getting my derived stats, rolling a name on the tables (Optional but fun), relationship scores, rolling a background, choosing a class skill, likes & dislikes, and managing my inventory
Stats:
Wits: 0
Charisma: 4
Quest: 1
Warfare: 5
HP: 12/12
Capacity: 2
Defense: 8
Followers: 0/21
I'm gonna skip the name roll and call myself: Lord Brotien
For my skill I'll choose this
Royal Command
Class Skill
Type Interrupt
Target Individual
Check None
You may use this Skill as an Interrupt Action whenever another character uses Hope. Reduce your HP by
1 point. Treat the amount of Hope used as if it were 1 point higher. This effect is not cumulative.
Because I am CARING AND MAGNANIMOUS KING!
Anyway for the relationships follow the instructions in the book. You only begin with positive types but later they can and will shift. They're important because if you reach a certain value you enter into a special relationship which lets you spend Drive to achieve special effects.
Anyway for likes and dislikes:
Likes:Cat ears, uselessness
Dislikes:Itching, and epic poetry.
As for items I get: Greatsword, blade, flag, and disguise. I'm gonna toss the blade and keep the greatsword.
Next post will cover the kingdom rolls and the background roll.