Kingdoms of Crypso
Nearly one thousand years ago the world of Crypso was struck with a devastating disaster of global proportions. A massive continent known as Pangea was home to numerous races and many benign and power hungry kingdoms. The peoples of the world forged peace through the quill and the sword. Wars were numerous, and it seemed that the races of the world were their own greatest enemies, until the Great Cataclysm came.
On the day of reckoning, the seas churned and boiled, sinking the coastlines in fuming waters. Great rents opened up in the cryp, swallowing entire cities and spewing out fiery magma. The sky rained down fire, rendering civilizations into dust. It was as if all the world was coming to an end.
In the aftermath, much of Pangea was now broken and sunken under the sea. The great land is now split into two continents with the last survivors of the world. To the east is Greater Estros, and Pangea Minor to the West. Upon the ashes of Pangea, great kingdoms rose once again, piecing together what remained of their broken people. For the past millenia, these kingdoms have been concerned with consolidating their own power within their corners of the world, living a largely isolated existance. Now, their power strong and civilizations rebuilt, the Kingdoms of Crypso venture out into the wider land, to claim their place as the greatest kingdom of all the world.
It is the spring of year 999 After The Great Cataclysm and the once isolated kingdoms stand poised to forge a new place on the global stage. This is their story...
Crypso
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Welcome to the reboot of Crypso, a former game I ran here that RL prevented from getting off the ground. Crypso is an empty world waiting to be fleshed out by a small group of writers. My intent here is to gauge interest among the community for a low fantasy game where the lore, races and cultures are created by the players. The overall premise is a medieval low fantasy world where 3-5 kingdoms manoeuvre for dominance. The political structure, races, and culture of these kingdoms are determined by the respective player.
Featuring
~ Weekly updates
~ Light stat system that ensures no two players are exactly the same.
~ Player free to establish lore, races, cultures, and terrain within their borders
~ Ruler trait that caters to your play style, whether it be through war, plots, diplomacy or economy
~ A World crafted by the input of the players.
Sign ups
If you are interested, here's a look at the nation sheet that will hopefully give you an idea of what kind of nation you would like to build..
Nation Sheet
I shall explain more as I gather interest. Feel free to ask questions.