Database compiling..
- Transits are elevators to the surface, only accessible from central.
- Omega Watch is an agricultural science, research, and maintenance outpost that also has high capacity housing barracks for the biome workers.
- Alpha Watch is an animal science, research, and maintenance outpost that also has high capacity housing barracks for the biome hunters.
- Bravo Station is a weather station which monitors the artificial weather and oversees the pumping of fresh oxygen to the underbelly of Axiom, and filtration of carbon dioxide to the biome area.
- Yellow roads are main road around the biome used mostly by the smaller service and cargo vehicles, and the larger worker transports.
- White roads are smaller, service roads typical for foot travel and smaller vehicles.
- Blue Roadsigns are highway markers.
- Light Green splotches are the colder woodland areas, typically host frost and snow.
- Darker Green splotches are the warmer woodland areas, typically host to cooler temperatures, and occasionally a fog of varying density.
- The woods are dangerous, not all critters and creatures that live there are friendly, but are apart of the ecosystem.
- The mountains are capped with snow, represented by the lighter gray coloring.
- Brown Spotting are clear cut areas, where the forest is cut for wood and then accelerated back to growth for cutting again. This is done so as not to disturb the ecosystem.
- The area outside the biome is toxic, for as long as anybody can remember. Whatever event transpired is archived away, but left the oceans and the air outside polluted and unable to support the lifeforms of Axiom. The water within the biome is safe, and supports a host of small to medium sea life.
- The biome is safely protected by a large, essence infused glass. This glass is incredibly dense and is able to repair cracks and wounds in it's surface, slowly, but surely.
- White Lines represent the walls seperating the districts, and are 200 stories tall.
- Gray dots mark the support columns, holding up the hardplate and the biome area above. The Five main columns are the largest.
- The Gold Circle represents the road that intersects all the districts, and passes through the single gate in every wall.
- The Red Circle is Central, which also acts as the central support column, while actually having another hard column constructed in its center.
- The very outer circle is the structural wall, extending from top to bottom just as Central does.
- The Numbers represent the districts.
Each Measurement Segment is about 60 miles. There are Seven Measurement Segments, making Axiom approximately 420 miles in diameter. Districts are about two segments (120 miles) at the outer edge, and about one segment (60 miles) at the inner edge. Central is about two segments (120 miles) in diameter.
Average person can walk est. 3mph (20hrs per Segment).
Average person can jog est. 8mph (7 1/2hrs per Segment).
Average runner can run est. 10mph (6hrs per Segment).
Average sprinter can run est. 15mph (4hrs per Segment)
A vehicle moving at 45mph. (1 1/2hrs per segment)
A vehicle moving at 60mph. (1hr per segment).
A vehicle “Hauling Ass” at 80mph (45min per Segment)
The underbelly is approximately 1 mile tall, 5,280ft. The average “story” of a building is about 10-12 feet. The underbelly can support “528 stories” of a building. Slums buildings do not exceed 50 stories. Average buildings are 10-25 stories and are typically connected with a skywalk. Central is 528 stories, visible, and an additional 22 stories inside the hardplate, totaling 550 stories. The walls are about 200 stories.
Each wall has a horizontal tooth-fit gate about 40 yards, this is about:
(75 people abreast with an average shoulder span of 1.6 feet)
(7 and a half “mid” sized cars measuring 16 feet in length)
(10 average tanks side by side with a 12 foot width)
(1/3 an American Standardized 120 yard football field.)
Axiom is 420 miles in diameter, or 138,544 square miles.
Average person can walk est. 3mph (20hrs per Segment).
Average person can jog est. 8mph (7 1/2hrs per Segment).
Average runner can run est. 10mph (6hrs per Segment).
Average sprinter can run est. 15mph (4hrs per Segment)
A vehicle moving at 45mph. (1 1/2hrs per segment)
A vehicle moving at 60mph. (1hr per segment).
A vehicle “Hauling Ass” at 80mph (45min per Segment)
The underbelly is approximately 1 mile tall, 5,280ft. The average “story” of a building is about 10-12 feet. The underbelly can support “528 stories” of a building. Slums buildings do not exceed 50 stories. Average buildings are 10-25 stories and are typically connected with a skywalk. Central is 528 stories, visible, and an additional 22 stories inside the hardplate, totaling 550 stories. The walls are about 200 stories.
Each wall has a horizontal tooth-fit gate about 40 yards, this is about:
(75 people abreast with an average shoulder span of 1.6 feet)
(7 and a half “mid” sized cars measuring 16 feet in length)
(10 average tanks side by side with a 12 foot width)
(1/3 an American Standardized 120 yard football field.)
Axiom is 420 miles in diameter, or 138,544 square miles.
Character Sheets Are To Be PM'd to Aeonumbra, posting in the OOC will be grounds for automatic denial.
**The First Section is meant to be a first glance description, information you could gather just by looking at somebody, or observing them briefly.
**The Second Section, "Reveal Information", is intended to represent the information characters can find out about each other through interaction.
**My labels are just a suggestion, you can design your character sheet however you wish. Character Sheet design, along with character concept, will both be taken into account for roleplay admittance.
**I will ensure balance for characters. Make them awesome, but the more you have, the less you actually have.
**Abilities/Aptitude and Strengths must have a 2:1 ratio to weaknesses. Weaknesses must be appropriate.
--A fear of salt water is not a weakness, you're not likely to ever see salt water
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[b]Name:[/b]
[b]Age:[/b]
[b]Appeared Age:[/b]
[b]Race:[/b]
[b]Height:[/b]
[b]Weight:[/b]
[b]Eye Color:[/b]
[b]Hair Color:[/b]
[b]Physical Disabilities:[/b]
[b]Physical Identifiers:[/b]
[b]Other Indentifiers:[/b]
[b]Appearance:[/b]
[center][h3[color=39b54a]]Reveal Information[/color][/h3][/center]
[b]Residence:[/b]
[b]Profession:[/b]
[b]Aligned Faction:[/b]
[hider=Backstory]
[/hider]
[h3][center][color=gold]Gear[/color][/center][/h3]
[b]Weapons:[/b][list]
[*] [b](Name)[/b]:
[*][b](Name)[/b]:[/list]
[b]Armor:[/b]
**[armored variation of character appearance reference picture would go here if you have one, with a description]
[b]Backpack A:[/b][list]
[*][/list]
[b]Other:[/b]
[h3][center][color=navajowhite]Heroic Information[/color][/center][/h3]
[b]Acolyte Phenomena/Soldier Rank/Etc.:[/b]
[b]Unique Abilities/Magical Aptitude/Powers/Spells/Etc:[/b]
[b]Strengths:[/b]
[b]Weaknesses:[/b]
[b]Traits/Hobby Skills/Other:[/b]
- Respect your GM: I will do my best to respect you, your feelings, and your opinions as long as you respect the fact that this is MY world. Please do not argue with me or anyone I choose to make a moderator, and if you absolutely must, please do it over PMs. I accept critique and input as long as it is done with relative courtesy. I do however, reserve the right to change my mind.
- Before starting world wide events, large plot movers, or other such events please PM me to ensure it does not conflict with unrevealed lore or current plants. I also reserve the right to take anything your character does and twist it into afore mentioned items to incorporate their actions into story progression.
- I incorporate as much depth and consistency as I reasonably can within a fantasy world full of robots, elves, guns, and the like, and I expect you to at least attempt the same. Or, be open to making edits or changes. Characters magically stumbling upon what they need or magically realizing the way to win a battle without some sort of process are some of these situations, please try to make it believable.
- When applying, your character shall be posted in the OOC. For discussion and approval.
- I am prone to using gore, violence, killing children, trauma, and taboo subjects. I even describe breasts, albeit vaguely. This roleplay is for those who are mature enough to handle such things. Players Must be 18+.
- This roleplay does not use the Turn-by-Turn system. Here, we go Day-By-Day. Users are allowed to post as much as they like, or as much as needed. At the end of the posting cycle, once everyone has concluded for the day, make us aware that you are ready to begin the next day. The next day does not begin until I say so. I still expect posts at least once every two weeks, life permitting. Extensions are permissible, everything has a circumstance. "Life" is not always an excuse, I have a busy life too.
- This roleplay and all of its participants also adhere to The Fundamental Rules of The Guild and Moderation Policy in the RP Sections.
- Lastly, all and any disputes between two players that cannot be resolved should be brought to my attention for resolution concerning anything in regards to the Roleplay, It's Characters, or It's Progression.
Any information you would like to see first?