Hidden 9 yrs ago Post by Cinderella Man
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Cinderella Man shall become the wings of Rebellion

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I don't have a lot of ideas, but I know what could be a good one:
Make another interest check that's sort of a re-recruitment thread. Get more people in the RP. .w.
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Hidden 9 yrs ago Post by Mokley
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Mokley aka windyfiend

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Awesome idea. We should drag more people in here. Any ideas on how to introduce new characters at this point?

Maybe ask new players to give a reason why their character is in the middle of the woods/nowhere. xD Orrr .... hmm .... maybe they find a secret passage underground and meet you guys there? Maybe I'll give a list of potential ways the character could stumble into this plot without having to explain where they've been.
Hidden 9 yrs ago Post by Bleu Chess
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Bleu Chess

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Unfortunately, I haven’t posted much so I can’t really say how the RP is going for me. However, I love the idea of this RP as well as the freedom to explore. At first I had a bit of a writer’s block due to all that freedom, but once you get used to it, it’s actually pretty fun. Traps, puzzles, and mysteries are always a plus in my book. It’s interesting how you have to look for the clues and hints in your writing.

I agree, having our characters have a chance to chat would help. Honestly, I don’t have a whole bunch of ideas either. Maybe people are being led there? People had been kidnapped and been placed in a strange passage? People are hiding there for refuge from something? I dunno. ^^;

As for how I want to see my character develop… I guess I would like him warm up to people and build relationships?
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Hidden 9 yrs ago Post by Mokley
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Mokley aka windyfiend

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Definitely, then, we'll have to expand the traps and puzzles and environments to discover -- but first, a bit of safety in which to talk to one another. :)

All good ideas! Might add some of those to the list, once I get around to posting it. xD

Building relationships is one of the best things about RP -- I'll see about leaving lots of room for PC interaction without slowing us down. Everyone's welcome to post as much as you like between mod posts, though I know lately that's been near impossible due to the events.
Hidden 9 yrs ago Post by Cinderella Man
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Cinderella Man shall become the wings of Rebellion

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As for introducing new characters, perhaps we stumble across something or someone that summons random creatures and people from where they are based on a system of worthiness. (Hopefully not stepping on the lore's feet. .w.)
Hidden 9 yrs ago Post by Mokley
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Mokley aka windyfiend

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Like, some kind of insane wizard or entity that keeps up the population of the old city by summoning people from other places? Or an item that, when activated, summons people? Either way, it's crazy enough to work!
Hidden 9 yrs ago Post by twave
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twave

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@Mokley The item idea I think would work well. It would explain better why people haven't been summoned there before someone arrives to trigger it.
Hidden 9 yrs ago Post by Mokley
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Mokley aka windyfiend

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Ok, that sounds like a plan! We'll work it into the lore and it'll be awesome. XD
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twave

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Woo, got a post in.
Hidden 9 yrs ago Post by Mokley
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Mokley aka windyfiend

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Woooo! :D
Hidden 9 yrs ago Post by Capra
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Capra Necromancer Lord

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I am going to shamelessly recycle an old character of mine who never managed to be play. Hope it's fine anyway.
Hidden 9 yrs ago Post by twave
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twave

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@Capra Things may have changed a bit (as IC events may imply), but I believe that even though this is a fantasy setting there is no magic (see the first OOC post Guidelines -> Settings. I'm not in charge though so I guess we'll have to see what @Mokley has to say.
Hidden 9 yrs ago Post by Capra
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Capra Necromancer Lord

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Hmm, I see, sorry for that. I'll be making another char soon.
Hidden 9 yrs ago Post by twave
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twave

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Hmm, I see, sorry for that. I'll be making another char soon.


No biggie. It is different than the norm.
Hidden 9 yrs ago Post by Mokley
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Mokley aka windyfiend

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@Capra@t2wave The character is really cool! But t2 is right, characters start off with no magical ability. :) That's my fault for not making it clear, especially in the edit for new players. All other skills are ok though.
Hidden 9 yrs ago 9 yrs ago Post by Capra
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Capra Necromancer Lord

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NAME: Rurik
Valhall awaits me,
When I die!




ABSTRACT:
A veteran Varangian warrior on a quest to find adventure, women, loot, and access to Valhalla, in that order.

WEAPONS AND EQUIPMENT:
Armor of the Allfather: an old, tattered and torn leather, fur and mail armor, covered in runic inscriptions and prayers to Óðinn: it is quite heavy, built to resist the bite of metal and cold alike. Rurik created it across the years, often patching pieces from the armors worn by enemies and friends.

Varangian Greatshield: this crude but sturdy wooden round shield, reinforced with iron, has been used by Rurik during many of his battles. Given to him when he first entered the Varangian Guard, the shield still bears the guard's insigna, a black raven, although now it is quite faded.

Berserker's Greataxe: gifted to him by the dying, wounded leader of his company when Rurik was serving in the Guard, this greataxe has bitten the flesh of dozens of enemies, and is Rurik's most loyal companion. Very heavy, it requires uncommon strenght to even swing it properly, but when in the hands of a Varangian warrior it can chop down trees, doors, and men alike.

Mjölnir Pendant: a small iron pendant, worn by Rurik at all times, shaped like the hammer of the Thunder God, Þórr. It has no practical purpose, but Rurik is firmly convinced that it's an amulet blessed by the gods.


DETAIL:
Raise a stone for all to see, runes carved to my memory!

Born from a Slavic mother and a Norse father, Rurik spent the first years of his life in the Varangian city of Holmgarðr, on the cold shores of the Baltic Sea. Trained to warfare since his childhood, at the young age of nineteen Rurik joined a group of his peers, on a journey to Miklagarðr, to join the famed Varangian guard. While serving the Roman Emperor, Rurik fought on many battlefields across the Mediterranean: from the warm, sun-kissed isles of the Aegean, to the torrid oceans of sand of Serkland, to the rocky mountains of Anatolia, Rurik was there, in the midst of the fray, under a hail of arrows, slaying enemies left and right with his battleaxe. A devout worshipper of the ancient gods of his people, Rurik, screaming the name of Óðinn, led many fearless charges into the enemy lines, eager to find glory, or Valhalla.

After five years spent serving the emperor of Miklagarðr, Rurik finally returned home, now no longer a boy, but a veteran carrying the scars of many battles. After that day, Rurik started to work as a mercenary for the many Varangian princes and lords of Garðaríki, and, when not fighting, entertaining a number of hobbies such as drunken brawling, drinking contests, and throwing himself between the arms of the nearest wench, all activities in which Rurik displayed an incredible talent, even superior to his martial prowess. One chilly winter day, Rurik was on a ship slowly sliding along the course of the Volga river, when suddendly, a quick hissing sound was heard in the air. Out of nowhere, arrows and spears began to rain from the sky and the snowy banks of the river, and the savage Komi began their attack. Immediately, Rurik grabbed his axe and his shield to attack the indigenous raiders, before feeling a piercing, warm sensation in his abdomen. As he yanked the arrow from his flesh, another bit his chest, and before Rurik could remove it as well, he saw his blood pouring all over the wooden planks of the longship, and he fell down as the Komi were jumping on the Varangian ship, his consciousness fading away.

The only thing he felt next was a cold, gelid, wet shiver across his body, gripping his flesh and bones. The river's icy embrace had taken him, and as he prepared to meet his end with a smile on his face, ready to greet the valkyries, he once again fell unconscious.

When Rurik woke up again, the first thing he understood was that he was far, far away from home, and the second one was that the place didn't really look like Valhalla...
Hidden 9 yrs ago Post by Capra
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Capra Necromancer Lord

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Well, I actually think I'm going to prefer playing as Rurik, since Orion was conceived as a magician.

Besides, it's been a long time since I last played as a Viking...
Hidden 9 yrs ago Post by Mokley
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Mokley aka windyfiend

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@Capra So epic! Totally approved. :) Just an FYI we're not dimension-hopping here, so Rurik is only being transported elsewhere in the same world he lives in. Just making sure everyone's aware that if he starts traveling he can eventually get home. :)

Now to come up with the mechanic IC that'll get him into the scene. Maybe when Nel pushed the button, Rurik appeared in the underground directly below the pillar? In which case he would wake up in a dark cave with a bright hole in the ceiling, above which everyone is scrambling and running.
Hidden 9 yrs ago Post by Capra
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Capra Necromancer Lord

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At the moment, I can't say, since I'm not really informed about what's been happening in the IC. If you want me to, I shall read the last things that have happened and offer my opinion, but anyway the way Rurik enters the scene doesn't especially matter to me.
Hidden 9 yrs ago Post by Mokley
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Mokley aka windyfiend

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Not necessary. :) We'll see if everyone else can weigh in here, but I think that's the way to go. Maybe hang tight til the next mod post so we can properly get you written in.
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