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World Creations and Lore

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Name: Deyika Aeson

Callsign/Nickname: Dey by her older brother

Age: 23

Rank/Title(Dependant on position): Lieutenant

Appearance:

Role: Technology support/maintenance, and pilot.

Nationality: Krylurian

Biography:

Kryluria, the planet in which Deyika and Tonak come from consists of two major nations. Each of these continents reached a level of technology equal to that of 1930s Earth, and like on Earth a war was brewing between each of the four nations. The activation of the Stargate in 2004 helped to arise old philosophical debates, the first continent largely followed the idea that their gods the Ancestors hid them from a great evil and deserved to rule over as the one true belief. The second felt that their singular god, Hades, had been the driving force in that same event but out of jealousy, the Ancestors casted him from rightful place as the sole true ruler over them all. Naturally, the conflict in religion had caused clashes among the two nations that pulled them apart in endless war.

The war had become more of a cold war in 2004 when the Stargate was activated. Of course the nation which worshiped Hades was told of the Goa’uld and they turned to have a sour relationship towards the Tauri while those who worshiped the Ancestors reveled in the opportunity to meet the direct descendents of the Ancestors. Tonak and Deyika are from the nation that worshiped Hades and as such became naturally sour towards the Tauri. However the Tauri managed to settle disputes between the two nations, to some degree. As such the Stargate was placed on Neutral ground so that its discovery could be a benefit to both people. Due to noticing their possible destructive influence the people of the Tauri announced they would not return to the planet, which only created contempt from the nation that worshiped the Ancestors believing they had been tricked into revealing what little information they had on Ancient ruins.

Since the Tauri’s departure and their patchwork peace negotiations, the two nations’ tensions had been building yet again over the collective years.Both twins were born to deep worshipers of Hades and likewise, expected their children to follow the same path. Their tactics in ensuring were rather aggressive, often leaving bruises and marks to punctuate their points. It wasn’t a surprise both Tonak and Deyika grew to hate their parents. When their thirteenth birthday rolled around, Tonak was already fully capable of using his knife and was that day their parents had went too far. Deyika had forgotten the prayer words during dinner and in moments her father slammed her arm across the table’s edge causing the bone to crack. Their parents never made it to the next morning alive, Tonak made sure of that.

Once the bodies had been buried, leaving nothing but a memory, the pair ended up looking after each other. Each one had played to their own talents and managed to survive in their own little ways, supported by their loyalty and family bond. Deyika had learned the ins and outs of various technology which added to the coin her brother’s own ventures had purloined as a street smart pick pocket. Though they had little, their combined efforts ensured neither of them went to sleep completely hungry.

It was Deyika’s talent at fixing machines that ended up setting them on another path from eternal poverty and slow starvation. A military recruiter visited their crumbling hut to draft one of them into the Hades defense unit, but Tonak was determined not let his sister go alone. An offer was made: she doesn’t go anywhere without him. The man just scoffed at the teen’s stubborn and cocky attitude, even as his twin agreed, then tried to reason he had no skills of any worth. Tonak merely held fast to his words when the man finally turned to leave, his figure all the way to his jeep when it dawn upon him something was missing. His key jingled within Tonak’s fingers with a slight cocky grin. “No skills huh?”

The recruiter had to admit defeat in his earlier statement and gently took the pair into the jeep where each developed their skills. Tonak’s talent for stealth, ability to learn quickly and being a cold blooded killer were honed with training. It turned out he had an aptitude for gathering intelligence and blending well into enemy territory. Deyika’s skills took a far right turned on the other hand. Her skills laid in technology sabotage and engineering, including hacking and mechanics. Unlike her brother, she only could learn the basics of how to handle knife but nothing close to Tonak’s skill level, despite some of his efforts to teach her.

Everything seemed to have been going well until war broke out and Tonak discovered a ploy to send his twin into live combat, an operation to sabotage a truck full of explosive bombs. It was a suicide mission from his point of view and all the more reason to leave. For once, Deyika had voiced her own concerns against her brother’s plan. Unlike him, she didn’t want to lose their home and those they cared about. It wasn’t until Tonak suggested to use the Stargate and ask the Tauri for aid in stopping this war’s break out, did Deyika agree and follow him through.

The only reason Tonak even mentioned getting help was he knew it was the only way he would get Deyika to leave the planet if there was any chance of getting help. For as far as he was concerned they could fight until they had all killed each other she was his one and only concern. Upon arriving at the Tauri they began talks with one of the local diplomats after being debriefed by the General of the facility. He assured them that he would look into the prospect of helping them out and in the meantime they would be granted asylum. It looked as if their problems would be solved.

However higher up in the Pentagon it was decided that they would not risk human lives on this conflict that had nothing to do with them, especially when there was little to no gain. Feeling sour, and after Deyika had to stop Tonak from killing someone the pair left out into the Galaxy to try and find someone who would help them. It felt like ages before they found someone, each village, planet and more they came to seemed to be one dead end after another for the pair. Finally they met..him. A man, a small time warlord under the Lucian Alliance’s flag, who listened to their story and request. His words seemed to utter hope and reason that her brother seemed slightly impressed by them. Little did she know until Tokan said it that he also saw the slight bull shit within them. Deyika thought he went insane and in moments they were going to be killed, at least until she heard the warlord laughing at Tokan’s guts. She softened to see a less fake smile upon her brother’s lips.

After Kane offered his aid, they took it and showed him where to find Kryluria.That’s when subjugation started, Kane threatening the Krylurians with his own small fleet of Al'kesh and Gliders. It was over before it had started leaving both sides underneath the warlord’s power. At first when she saw the treatment of those under Kane’s rule, Deyika had mixed feelings upon what they did.Wasn’t until her brother explained it was for the best, to stop the fighting from happening and find common ground in suffering. Deyika accepted it was the only possible way because her brother made sense. Unable to stay there, Tonak approached Kane in terms for a ship, but instead came away with employment much to his twin’s surprise. For the next several years they worked towards Kane’s goals to expand his power and grow his empire, During that time, their skills grew until they became important assets and one of the few he trusted to get a job done. Over time their toys and tools ended up growing into a wide array that often made their task easier. And for their current mission, both Tonak and Deyika had a feeling they would need all the aid they could manage to complete it.

Personality: will show IC…

Trivia:

-Out of the pair, Deyika’s the more techno skill set including but not limited to: Piloting, maintenance and repair of the ship as well as Tonak’s own toys. She knows the ins and out of her own ship, from the software to physical blue prints.

-Though Tonak is her twin, they have different last names for Dey’s own protection when she heads off ship for supplies and keep her brother’s enemies from drawing the connection.
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WIP

| Identity |
Name: Mirage “Sand(wo)man” Ielenia
Classification: Desert Mage

| Physical Description |
Age: 29
Gender: Appears Female
Race: Living Element
Height: 5' 5"
Weight: 156 lbs.
Hair: Black cornrows weaved about her scalp, trailing down into a small ponytail at the base of her skull.
Eye Color: Irises the color of mother of pearl.
Skin Color: A dark rich brown.
Handed: Ambidextrous, tending to favor her right hand slight more out of habit.
Markings: A lighter color birthmark in the design of a tribal tattoo in the center of her back.
Physical built: Lean structure with some athletic traits of a runner or cyclist.

| Weapons, Armor, & Items |

Clothing:
Bracers:

I Magic I

Active

Shatter: Mirage is able to create subtle, endless vibrations within her palms causing molecules within her target to expand. She can increase it at will when the vibrations are in contact with the surface of an object or living being . The damage, type and variety, is influenced by time and the material it is made from. Flesh can grow numb after a few milliseconds, wearing off when contact is broken and some time has passed for the skin to regain feeling again. Too long of a hold, half a minute or longer, than molecule vibrations can begin to heat and boil living tissue, possibly cooking an individual. Substances like steel, diamonds and other less flexible material can start to crumble in seconds or minutes depending on the durability against the vibrations.
Type-Combative
Range-Close Range Combat- Medium Range (applying to the ground)
Duration- As long as she's in contact with her target, ending when it is broken.
Other Information- Damage is determined by time and hit ratio. The greater the time she is in direct contact or target is being hit multiple times in the same area , then the damage over the battle's course will build up. This active magic is a continually on and doesn't drain energy from Mirage, however she increase or decrease the vibration rate in her hands. This still doesn't prevent fragile items from shattering immediately on direct and briefest touch, however.
{Mastered}

Gaia's Gift: Mirage has a gift and natural connection to earth, able to manipulate it in all variety and shapes. She can bend stone, steel, sand and more as long it is within eyesight of her and she is firmly fixed on a solid surface adjacent to it. She can use this connection to attack, defend, keep track of her foe or more to aid her in combat. Her strongest influence is over the element within 5 yards (15 feet) from her position before her magic weakens, the farther a source is than longer time and effort is required to control it.
Type-Combative
Range-
Other information-
{Mastered}

Quick Sand:
Mirage (Active): Mirage can create up to 1-4 Earth Puppets by using her Gaia’s Gift and when in combination with her Shatter magic to air, she can create an ideal mirror image making it easy to see how she had gotten her namesake. [2 post charge per Doppler ganger and lasts for 3 posts]

Rise of the Desert:
I Natural Abilities I
Strength:
Speed:
Defense:
Others:
Sight:
Smell:
Sound:
Taste:
Touch:

|Techniques & Skills |
Heart of the Desert (Active): Due to the harsh nature of Mirage’s world, her body isn’t made from flesh and bone but made completely of earth element. Bound together to create a human shape that enables her to interact with the physical world, Mirage can- with a little focus- allow her body to shift out of that shape at any time and once more reshape back into her previously form elsewhere. Doing this continuously makes it difficult to retain her current shape, her body forced to cool between each time for a brief time or her form becomes misshapen then useless to inflict any sort effect upon the physical world (including being affected by it). Any damage taken prior to Heart of the Deserts activation will remain unaffected when she reforms somewhere within 4 yards (little over 12 feet) radius of her starting point. [4 post cool down after each use]

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~}|Embium|{~


WIP


Sadly, they became slaves in a sense which lead to the 2 decade war during the 18-19th cen. Mages, and sympathizers, fought for freedom resulting in lose of many lives until freedom was finally gained. Up until this point, the scientist were only learning about how mages were created, which is to encase a human in magik springs (planet's concentrated energy) and held unless you were of a key bloodline held a 1 out of 50 survival chance. Aka, you were born into slavery, you would in the end become a mage no matter what. Freedom was gained afterwards but rights didn't come until after the 21st cen. in a similar fashion as African Americans and women gained legal rights.

By the 22nd cen. Massive advancements in tech, modern/scifi mix, had progressed thanks to the appearance of mages. Sadly a lot of damage had already been done from deforestation, wildlife extinction that only a few known species remained and those alive were caged away in preserves (fancy zoos) or genetically spliced together (show displays, Jacer's and his brother's-name still pending- pet was an otter with wings, but crippled so it's got steampunk type prosthetics). Planetary resources have been depleted to almost been used up which is affecting the world, until they discovered a solution: it turns out the planet, to renew its resources, needs memories from living beings.

To gain this, she uses both the life and death cycle as well as her connection to mages, which is how they are able to use magik. Mages are exposed to the life 'blood' of the planet and end up infected with a symbiotic parasite made of pure energy. It alters any type of energy into a source the mage can use, becoming an unlimited resource, though mage's body can only conduct so much before it starts to tear it apart. Like overloading a circuit which is the mage in this case. When the mage finally dies, all those memories, experiences, and strength the parasite gained while attached to the mage helps the planet be able to renew her resources a bit faster. It's because the magik was used and strengthen through direct experience as opposed to hitching a ride, see humans in this world all have a little bit of magik but need to bath in the lifeblood to gain that parasite. Some don't survive it.

Space travel, limited, is possible, and a nearby planet, Wyvian, like Mars but more Earth version, has been terraformed for habitations. All soldiers are converted as mages at usually 18, as too young and you won't survive, mainly since before puberty the body is still changing and that alters the parasite since it needs a mature host (usually) to survive. At least that was the original belief. New power source has been created, thanks to a research lab on Wyvian and medical care, food care, and more is enhanced as well. Though yet to determine levels. Transport is a mixed between modern and hover cars, mainly as the cities are very scifi based with high tech and latest conveniences available but the country side are more like our modern era with a few high tech alterations.

In the late end of the 22nd cen. around 2203 SED (Standard Ebium-planet name- Date) was the Undyne invaded. They came fast and hard, knocking out communications, hitting military bases (most the mages are required to house in key approved areas as unlike civilians they can be dangerous unintentionally. Especially new recruits.), taking out massive capital cities, finally hunting down, enslaving, or killing remaining humans that resist. They ended up using the same tactics as they have on multiple other planets by infecting any captured or spotted humans with a meta virus that alters organics into cybernetics over a period of months to a year depending. There's no cure yet found, but the process can be delayed with a mage's own energy filtering out the virus in regard treatments daily. Those infected and fallen to the virus' influence are called the Enslaved, their own purpose is to serve their masters as soldiers or labor force.

The Undyne attack force is a mix bag since most of the soldiers are made from enslaved races so the only distinct feature is the metallic and cybernetic look of their old forms. They like a lot like alien mechas.

I'm still working on Jacer's history, but I do have his abilities semi worked out in my head.

People/Soldiers

Government

There are four main world powers within Ebium, each from a continent within the planet and cultural similarities to our own. However, since Jacer is from Mercisana that is the nationality that will be focused on in his sheet. The other three are listed due to reference:

Brythean- A republic government known as the Bresian Empire. Influence from Britain culture and mannerism, alrighty less technology setting than most which creates a more modern England setting.
Casathea- A People's Republic (dictatorship) ruled by a monarch called the Yeoshea Kingdom.The cultural influence taken are from Africa and Brazil with low technology and Magik resources.
Japageos- Asian influence and highest technology level, its government has a ruling empress who presides over a set number of councillors. This ensures a mix between dictatorship and republic government style.
Mercisana- A Democracy to a fair degree where there’s a president, followed by two different councils where laws, national affairs, and much more are settled. Currently the government is in shambles as thanks to the Undyne invasion though they have been slowly trying to organize for over a decade.

World

History

Undyne
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~|WIP|~


~|Appearance|~



Disclaimer: I am only using this image as a physical representation of Virska, I don't owner or lay claim to owning the image. That pleasure and right is the artist which is named in the lower right.
Few alterations to the image above:

  • There's no massive array of necklaces about her neck, merely one and that is a choker made of Glacier Beasts (large dire wolves) teeth.
  • No large hooped earrings either


Name: Virska J’iark
Age: 32
Gender: female
Race: Frost Glades Orc
Magic Ability:
Embodiment Magic- Often called Physical Magic in Virska's world, this type of magic is very centered on turning one's whole body into an adaptable and dangerous weapon. To do this, it pushes beyond normal expectations and limitations in a user that can seem inhuman. Since this magic is capable of so much, users simplify it by dividing it into passive and active spells.

Passive

Name: Scarlet Acid~ By altering her blood’s chemicals within her body, when it is drawn from Virska it becomes erosive when coming into contact with the air. The acidity within the blood is similar to Sulfuric Acid which can burn
Type Combative
Range
Duration
Other info


Name:
Type Combative
Range
Duration
Other info


Name:
Type Combative
Range
Duration
Other info


Name:
Type Combative
Range
Duration
Other info


Name: Shapeshifting- Virska can alter numerous aspects of her biology, allowing her to shift her appearance from her original shape flawlessly. Her ability range is from something as simple as altering her hair or eye color to the more drastic of completely re-figuring her bone structure, gender, and even genus as long as it’s within the Animalia kingdom. She can transform herself into something as large as a Tyrannosaurus Rex to as small as a Tardigrade or also known as a water bear.

Type: Non-Combative
Range: Individual
Duration:
Size Category~Range~IC Time

  • Small~ microscopic - 4 ft. ~ 2-5 hours
  • Medium~ 4 ft - 8ft.~ 10 minutes - 1 hour
  • Large~ 8 ft - 13 ft.~ 1 hour -


Other info


Classification:
Height: 6’3”
Weight: 200 lbs.
---------------------------------------------------
Appearance:
Natural abilities:
Strength,
Speed,
Defense,
Others,
Adapted skills:

Equipment:

Ice Naginata
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