Down and dirty of what this is.
Demigods, that is what you are. You are the child of a god (or goddess) and a mortal.
For the intents and purposes, even virginal or monogamous gods, can have demigods, if they're adopted and you're treated as if you were theirs for the point of mechanics and Fate and stuff.
The setting is... modern. I'd prefer 19th century at the earliest, something distinctly far removed from when the myths were big. Okay with going a bit into the future. Really, would like input on this, work things out with all the players. I'd love involvement.
Regardless, you likely don't believe them, and your world is changed, and, et cetera. For some reason the Gods are coming back and the world is changing for a lot of people.
Dice will be rolled as appropriate through posts, collabs will be desirable, and I'm thinking of trying something that I can only call... Deputy GMs?
Instead of just being a player, you are able to work with me, in private, to design a mission for the group to go through. I'll still be primary, but you can have your major input.
Further, players are allowed multiple characters. Characters unused when brought in will get an XP boos to catch up so things stay roughly equal. This will be done by having the story arcs being episodic with a rotating cast.
That said, looking for roughly 5 other people at max for players.
If people are okay, I'd also like to have a character along with you.
so er, yeah
EDIT: Also won't be session based, play by post. Pantheons? Thinking of limiting us to Egyptian, Greek, and Mesopotamian.
A WIP Example Character Sheet, Dieselpunk Style Setting in Mind
(Setting won't necessarily be Dieselpunk)
Most of character creation and other things taken from or played upon the house rules and homebrew of these wonderful people!
Scions, the servants of the gods who carry their divine spark within them, are surprising and powerful creatures from the moment that they receive a Visitation and are invested with their divine destiny. As soon as the child of a god becomes a Scion, he gains powers beyond the reach of mere mortal men and must prepare himself to face trials and dangers he has never dreamed of.
Nature and Calling
A Scion’s Nature is his most basic and personal motivation, describing his style as a character and divine hero. He may choose from any Nature available; once chosen, his Nature may not be changed again after the game starts except at Storyteller discretion.
A Scion’s Calling describes what he is most inclined to do and be in his life, and may be any single word or short-phrase description that the player wishes. Callings should help give the Storyteller an idea of who your character is and what they do, and might be as simple as “Fisherman” or as complex as “Heir to the Throne”. Callings do not have any direct mechanical effect on a Scion.
Roles
There are several basic mythic roles that Scions and gods embody in their tales. For a Scion band to be most successful, it should contain a mix of the archetypes in the table below. Before character creation, the Storyteller and players should discuss the roles and mutually agree on who will take which role on, making sure that every role is represented; if there are fewer players in the group than there are different roles, they should also agree on which ones they feel are most critical or exciting for the game.
Each role has a specific set of requirements and guidelines to ensure that that Scion fulfills it in a heroic and impressive manner.
It is possible for a single character to fill two roles; a character with heavy investment in Wits, Control, Medicine and Health might be able to function as either Healer or Pilot for a band, for example. A single character should not be required to fill two roles in order to allow another character to have no role or to duplicate another role already in the band, however, as the XP requirements would be unfair from player to player. Characters who fit none of the roles may have a difficult time pulling their weight in comparison to their bandmates, while characters who try to fit too many of them may feel restricted or become unable to keep up in one or more dimensions. It is also possible for a Scion’s role to change over time if she begins to invest heavily in a different skillset than the one she started with, but doing so will naturally often require the rest of the band to adjust and make sure that all areas are still covered. Finally, it is possible for there to be more than one Scion with the same role in a single band; most often this occurs when there are more than five Scions or several of them have more than one role.
If the players want the freedom to play any of the roles in a given story, the Storyteller may have them create multiple different characters with multiple roles. Once they have done so, they may at Storyteller discretion switch between them at the beginning of each new story, allowing different players to explore different roles and character types. If they do so, award the new character that has been switched to an equivalent amount of XP to what the previous character earned, in order to ensure that she can enter the game on an equal playing field with the rest of the band.
Attributes
All of a Scion’s Attributes start at two dots, representing that she is at least moderately capable at most basic skills. The Scion then receives nine dots to put into any Attributes she wishes. She may combine them in any way she chooses, but she may only spend a maximum of five dots in any one category (Physical, Social or Mental).
Abilities
All Scions begin with 150 points to spend on Abilities. Higher-level Abilities cost more than lower-level ones, according to the following table: If a Scion purchases a specialized Ability (Art, or Science) at five dots, all other specializations of that Ability cost half the normal price on the table above (rounded up).
Virtues
All Scions begin with a basic set of four Virtues determined by their pantheon. A Scion may choose to swap out any one of his Virtues for any other at character creation, but the XP cost for him to purchase his Pantheon-Specific Purview is permanently increased from four times the boon’s level to five when he does so. Once a Scion has chosen his Virtues at character creation, he may not change them again after the game has begun. Each Virtue begins at one dot; the Scion then receives four more dots to place as he wishes (although he cannot put all four into the same Virtue).
A Scion’s starting Willpower pool is equal to the total of his two highest Virtues. If he purchases more Virtues in the future and raises that total, his Willpower will increase as well.
Epic Attributes
The Scion gains five dots of Epic Attributes, which she may spend however she wishes. For a starting Legend 2 Scion, no Epic Attribute may go above one dot; if she wishes, the Scion may exchange a dot of Epic Attributes to gain 15 more points toward buying Abilities instead. For each dot of an Epic Attribute the Scion gains, she may choose two first-level Knacks in that Attribute (this applies only at character creation; Epic Attributes purchased with XP after the game begins grant only one knack).
Boons
The Scion gains five dots of level-one Boons, which he may choose from any in the game. If he chooses, he may exchange one Boon to gain 10 more points toward buying Abilities instead. Since Hero-level Scions cannot channel purviews without Relics, note that he will need to spend one Relic dot for each different purview he chooses to buy Boons from.
Birthrights
The Scion gains five dots worth of Birthrights, magical tools, allies or features that are permanently tied to his Legend. The Scion may put no more than three dots into a single relic at character creation, but may use them for whatever custom powers, purview accesses or types of Followers the Storyteller deems appropriate for the cost.
Points and Stuff
At character creation, the Scion starts at Legend 2. Legend Points are at max, the maximum Legend Points of a Scion is equal to their Legend squared. As such the Scions starts with 4 out of 4 Legend Points. As noted, the Scion’s Willpower pool is equal to the sum of the values of their two highest virtues, unless otherwise noted. Legend and Willpower Points are useful for staying in control, and for using all sorts of powers.
From Nature, the Scion may gain Points of Determination (useful for fighting Virtue Extremities) or Moments of Truth (useful for ignoring Virtue Extremities).
This looks hard...
If you wish, you may opt out of Abilities and Birthrights, in that if you do the rest of your mechanics and give me a basic outline of your character, and what you want them to do and an explanation of why they can do certain things, I’ll fill in the gaps as well as possible for you with regards to those two categories.
More information on rules and shit
But yes, this is just to check interest. No promises on anything from it, unless, you know, things go in their ideal manner.
Demigods, that is what you are. You are the child of a god (or goddess) and a mortal.
For the intents and purposes, even virginal or monogamous gods, can have demigods, if they're adopted and you're treated as if you were theirs for the point of mechanics and Fate and stuff.
The setting is... modern. I'd prefer 19th century at the earliest, something distinctly far removed from when the myths were big. Okay with going a bit into the future. Really, would like input on this, work things out with all the players. I'd love involvement.
Regardless, you likely don't believe them, and your world is changed, and, et cetera. For some reason the Gods are coming back and the world is changing for a lot of people.
Dice will be rolled as appropriate through posts, collabs will be desirable, and I'm thinking of trying something that I can only call... Deputy GMs?
Instead of just being a player, you are able to work with me, in private, to design a mission for the group to go through. I'll still be primary, but you can have your major input.
Further, players are allowed multiple characters. Characters unused when brought in will get an XP boos to catch up so things stay roughly equal. This will be done by having the story arcs being episodic with a rotating cast.
That said, looking for roughly 5 other people at max for players.
If people are okay, I'd also like to have a character along with you.
so er, yeah
EDIT: Also won't be session based, play by post. Pantheons? Thinking of limiting us to Egyptian, Greek, and Mesopotamian.
A WIP Example Character Sheet, Dieselpunk Style Setting in Mind
(Setting won't necessarily be Dieselpunk)
Most of character creation and other things taken from or played upon the house rules and homebrew of these wonderful people!
Scions, the servants of the gods who carry their divine spark within them, are surprising and powerful creatures from the moment that they receive a Visitation and are invested with their divine destiny. As soon as the child of a god becomes a Scion, he gains powers beyond the reach of mere mortal men and must prepare himself to face trials and dangers he has never dreamed of.
A Scion’s Nature is his most basic and personal motivation, describing his style as a character and divine hero. He may choose from any Nature available; once chosen, his Nature may not be changed again after the game starts except at Storyteller discretion.
Roles
There are several basic mythic roles that Scions and gods embody in their tales. For a Scion band to be most successful, it should contain a mix of the archetypes in the table below. Before character creation, the Storyteller and players should discuss the roles and mutually agree on who will take which role on, making sure that every role is represented; if there are fewer players in the group than there are different roles, they should also agree on which ones they feel are most critical or exciting for the game.
Each role has a specific set of requirements and guidelines to ensure that that Scion fulfills it in a heroic and impressive manner.
If the players want the freedom to play any of the roles in a given story, the Storyteller may have them create multiple different characters with multiple roles. Once they have done so, they may at Storyteller discretion switch between them at the beginning of each new story, allowing different players to explore different roles and character types. If they do so, award the new character that has been switched to an equivalent amount of XP to what the previous character earned, in order to ensure that she can enter the game on an equal playing field with the rest of the band.
Attributes
All of a Scion’s Attributes start at two dots, representing that she is at least moderately capable at most basic skills. The Scion then receives nine dots to put into any Attributes she wishes. She may combine them in any way she chooses, but she may only spend a maximum of five dots in any one category (Physical, Social or Mental).
All Scions begin with 150 points to spend on Abilities. Higher-level Abilities cost more than lower-level ones, according to the following table:
- 01, 02, 03, 04, 05Dots
- 01, 03, 06, 10, 15Favored Ability Cost
- 02, 06, 12, 20, 30Unfavored Ability Cost
All Scions begin with a basic set of four Virtues determined by their pantheon. A Scion may choose to swap out any one of his Virtues for any other at character creation, but the XP cost for him to purchase his Pantheon-Specific Purview is permanently increased from four times the boon’s level to five when he does so. Once a Scion has chosen his Virtues at character creation, he may not change them again after the game has begun. Each Virtue begins at one dot; the Scion then receives four more dots to place as he wishes (although he cannot put all four into the same Virtue).
A Scion’s starting Willpower pool is equal to the total of his two highest Virtues. If he purchases more Virtues in the future and raises that total, his Willpower will increase as well.
The Scion gains five dots of Epic Attributes, which she may spend however she wishes. For a starting Legend 2 Scion, no Epic Attribute may go above one dot; if she wishes, the Scion may exchange a dot of Epic Attributes to gain 15 more points toward buying Abilities instead. For each dot of an Epic Attribute the Scion gains, she may choose two first-level Knacks in that Attribute (this applies only at character creation; Epic Attributes purchased with XP after the game begins grant only one knack).
Boons
The Scion gains five dots of level-one Boons, which he may choose from any in the game. If he chooses, he may exchange one Boon to gain 10 more points toward buying Abilities instead. Since Hero-level Scions cannot channel purviews without Relics, note that he will need to spend one Relic dot for each different purview he chooses to buy Boons from.
Birthrights
The Scion gains five dots worth of Birthrights, magical tools, allies or features that are permanently tied to his Legend. The Scion may put no more than three dots into a single relic at character creation, but may use them for whatever custom powers, purview accesses or types of Followers the Storyteller deems appropriate for the cost.
Points and Stuff
At character creation, the Scion starts at Legend 2. Legend Points are at max, the maximum Legend Points of a Scion is equal to their Legend squared. As such the Scions starts with 4 out of 4 Legend Points. As noted, the Scion’s Willpower pool is equal to the sum of the values of their two highest virtues, unless otherwise noted. Legend and Willpower Points are useful for staying in control, and for using all sorts of powers.
From Nature, the Scion may gain Points of Determination (useful for fighting Virtue Extremities) or Moments of Truth (useful for ignoring Virtue Extremities).
This looks hard...
If you wish, you may opt out of Abilities and Birthrights, in that if you do the rest of your mechanics and give me a basic outline of your character, and what you want them to do and an explanation of why they can do certain things, I’ll fill in the gaps as well as possible for you with regards to those two categories.
More information on rules and shit
But yes, this is just to check interest. No promises on anything from it, unless, you know, things go in their ideal manner.