High-Casual
A fore-warning. Your character probably is going to die.
You notice an old woman, sitting at a counter. Her eyes open just barely as she notices you come in. "Ah... so you come? Mm... yes." She closes her eyes, and reopens them and extends a hand, gesturing for you to follow her. She leads you into a back room, and here is the source of hundreds of candles that burn all around you, giving the place a mystical aura. She sits down, cross legged, on a pillow and waves for you to do the same. Most would think it a hoax. All mumble-jumble magical crap, but. This place seems different. Strange, almost. You probably have a hint of fear down inside you, but you ignore it and take your seat.
Her face is easily visible, the many wrinkles covering her face showing off her age. Her gray hair is wispy and thin. The Fortune Teller brings out a pack of... cards? Tarot cards, and lays them all out in a row, twenty-two in total, all in worn condition. You notice names like The Tower, Temperance, The World, before she snaps you to attention. "You... you have a past, like everyone else. But, which are you? Which card is yours? She narrows her lavender eyes, almost in a glare, as if she stares into your soul. You notice that her eyes are stark and crisp, like ice. Not like most elderly eyes, foggy and unable to focus. But not her, she stares so deep. You begin to speak out, wondering what exactly this is when suddenly a sharp pain erupts in the back of your head.
The last thing you hear is her speaking. "Yes... this one will be perfect. I can tell."
Welcome to Of Divinations and Tribulations!
This'll be my first rp on the new RPGuild, so I hope it will be one that will last. I'm a fairly old timer, I've been on RPGuild for a couple years. Now, onto the main course. This rp has a fairly simple premise.
You awake, the light around you grey and chilling. Before you can even get your bearings, you notice the cold steel of a collar around your neck, and the click of a speaker. The voice of a young girl, her voice surprisingly happy and bright, but it still manages to fill you with dread. She tells you that you're stuck here. There is no escape, and that the collar around your neck is beginning to slowly inject a poison into your body. Twenty-four hours until the effects kick in, that is... unless you can kill another person. If you do, you will gain a temporary antidote that will give you another twenty-four hours.
So what will you do?
She brings your attention to your right pocket. You reach inside and pull out... a tarot card. One of twenty-two. What could your card be for, you ask? She tells you that each card holds mystical powers, however, these powers come with a price. Will you experiment and perhaps kill yourself? Or will you search around... many of the buildings contain notes, detailing the abilities of your card.
She also tells you of a recorder in your left pocket. It will give details about your card, and the location for your next one. She also tells you to look around, there might be a live-saving item near you.
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So, will you plunge into the challenge? Take control over others, dominate your opponents and use your sly charisma to get the advantage? Use your immense strength to hoard weapons and pummel everyone you meet? The choice is yours.