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Hidden 9 yrs ago 9 yrs ago Post by End Here
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End Here I am a human, not a toaster.

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The sky rained fire, as empires were destroyed and the world was plunged into darkness. Magic was all but lost to the world. The days that followed were dark and terrible. Brother killed brother, and the land was plunged into war which lasted over a thousend years. Eventually things calmed down, and the wolrd stayed a peace. Civilizations lost touch and much knowledge was lost. This event was known as the cataclysm.

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It is currently 1100 AC (after cataclysm) the technology is equivalent to that of medieval Europe. You will create your own nation, to do what ever you want with them. Whether it is ruling the world, becoming culturally developed or to become the richest nation.

Rules
1. Basic Guild RPG rules no god, or meta
2. I'm the final word
3. Light arguing is allowed, if it needs to be taken to PM do so
4. Stick to the tech of the time
5. Don't be rediculous with your nation. They've basically been at war for over 1000 years, your populations shouldn't 100% military ect, ect.
6. Magic is basic, like starting fires, temporarily turning lead to gold, making some one tell the truth, being able to protect against mind magic. People are born with magic, and can only use very limited abilities. They can learn other spells though magic tombs are incredibly rare and only a few remain in the world.

Nation Sheet

Nation Name:
Flag:
Map location: Use paint
Population: ( Max of 500,000 )
Major cities: ( Put on map )
Culture:
History after the Cataclysm:

Military:
Sorcerers: ( no more than 1 per 25,000 people )

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Any questions Ask!
Hidden 9 yrs ago Post by End Here
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End Here I am a human, not a toaster.

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