The ground rumbled, the buildings shook. The earth opened up and hell crawled out. Demons, ghouls and the undead roamed the lands, devouring the innocent and condemning the damned. The survivors fled the cities as they slowly fell one by one. Nothing could slow the onslaught, the government tried, the church tried finally militias tried.
Forty years after the incident humanity hangs on by a thread. Its your job to survive in the new wasteland.
This RP is centered around a group of people, mercenaries or rangers who are tasked with investigating what happened to a near by City Fortress called Little Texas
New Richmond - Well supplied, and well policed. Considered the safest city left.
North Haven - A sheltered place for the paranoid people. They rarely allow visitors and its hardly known what happens inside the walls of North Haven.
Devil's Gap - The smallest city left, Its regularly besieged by the undead and other afflictions. Residents only remain here due to the high concentrate of the drug "Soul Sap" a refined version of the dense gas that leaks from the crevices.
Little Texas - One of the last Port cities, it has a decent variety of food and arms. A very popular trade hub.
Utopia - A lawless town which is ruled by gangs, only the reckless or the unwise enter this city.
Last Chance Gulch - The newest thriving city on the frontier, it has the most updated walls and one of the few cities with a standing militia.
Belfront - One of the first settlements, they frequently run out of food and water. Their location gives them great access for getting ammunition and gasoline.
Sinner's End - A church ran city. A very corrupt and very dangerous city for the normal person to enter. The most defended city left.
Ocean Front - The other main trade city. A good place to lay low from the law and to hide out from prying eyes.
Forty years after the incident humanity hangs on by a thread. Its your job to survive in the new wasteland.
This book is arranged from the least lethal to the most lethal. This was put together by personal accounts of the survivors.
Undead - The dead resurrected through the bites of the other dead through inhaling the poisons gas near the crack(s) that opened across the country. They're slow and show no sign of intelligence or memories of past life. Kill by destroying the brain or separating the head.
Ghouls - Souls of the damned manifested in a physical form. They crawl from the cracks, and hunt during the day and night. They're as fast as an average human though generally stronger than. To kill these Ghouls you have to destroy their body or to burn them.
Muties - People who were not killed by the initial contact with toxic gas, it causes them to warp and mutate. They're intelligent enough to set up basic traps and use simple tools. They can die by blood loss, main organ damage, or destruction of the body.
Witches - Damned harpies from the underworld who can tamper with the mind of the living causing them to hallucinate and attack friend or foes alike. Witches can't cross running water, so if you're being chased run as fast as you can and get over a bridge. They can be killed with fire or drowning.
Vampires - These are not people, they look like the people you used to know but they're not. They capture their victims and drain their blood over the course of a few weeks. The longer the beast has been with out blood the more obvious it is. You have to put a stake through its heart, burn it then remove its head. These are very dangerous be careful.
Lesser Demons - These are one of the top hunters, they move in packs and have an unsaitable appetite for the flesh of the living. If you come across the these run, their bodies can take mass damage, and if not completely destroyed or incapacitated they can return. They've been known to hunt prey for hundreds of miles.
Wraiths - They were once the souls of the tormented raised up from the depths of hell they haunt places of evil. Frequenting mass graves and other places of similar atrocities. They can only be killed during the day light hours, during this time normal means can kill them. They're rare to find during the day as they lay dormant in the bodies of the dead. If they touch you, they will leach you of your life essence.
Fiend - These beasts can't be killed by ordinary means, holy water slows them, and they can't cross holy ground. Very little places are safe from these creatures. They feed off the anguish of mortals and they frequently drain people of their life essence. They latch onto prey and are hard to discover until the person dies.
Greater Demons - Few have ever seen them, and fewer have lived to tell tales. If you run into one there is no escape. Those who have lived are changed forever and don't live long after. God help you.
Undead - The dead resurrected through the bites of the other dead through inhaling the poisons gas near the crack(s) that opened across the country. They're slow and show no sign of intelligence or memories of past life. Kill by destroying the brain or separating the head.
Ghouls - Souls of the damned manifested in a physical form. They crawl from the cracks, and hunt during the day and night. They're as fast as an average human though generally stronger than. To kill these Ghouls you have to destroy their body or to burn them.
Muties - People who were not killed by the initial contact with toxic gas, it causes them to warp and mutate. They're intelligent enough to set up basic traps and use simple tools. They can die by blood loss, main organ damage, or destruction of the body.
Witches - Damned harpies from the underworld who can tamper with the mind of the living causing them to hallucinate and attack friend or foes alike. Witches can't cross running water, so if you're being chased run as fast as you can and get over a bridge. They can be killed with fire or drowning.
Vampires - These are not people, they look like the people you used to know but they're not. They capture their victims and drain their blood over the course of a few weeks. The longer the beast has been with out blood the more obvious it is. You have to put a stake through its heart, burn it then remove its head. These are very dangerous be careful.
Lesser Demons - These are one of the top hunters, they move in packs and have an unsaitable appetite for the flesh of the living. If you come across the these run, their bodies can take mass damage, and if not completely destroyed or incapacitated they can return. They've been known to hunt prey for hundreds of miles.
Wraiths - They were once the souls of the tormented raised up from the depths of hell they haunt places of evil. Frequenting mass graves and other places of similar atrocities. They can only be killed during the day light hours, during this time normal means can kill them. They're rare to find during the day as they lay dormant in the bodies of the dead. If they touch you, they will leach you of your life essence.
Fiend - These beasts can't be killed by ordinary means, holy water slows them, and they can't cross holy ground. Very little places are safe from these creatures. They feed off the anguish of mortals and they frequently drain people of their life essence. They latch onto prey and are hard to discover until the person dies.
Greater Demons - Few have ever seen them, and fewer have lived to tell tales. If you run into one there is no escape. Those who have lived are changed forever and don't live long after. God help you.
This RP takes place in the united states after the apocalypse. Hence Post apocalypse. Here there are no longer any major cities they're empty grave yards and only the bravest venture into them for resources. Gas is all but gone and only the most powerful can obtain it.
Currancy is traded in ammo, and well maintained guns are hard to find. Many people carry bow and arrows as well as swords.
The country is dotted with small fortresses that house people. These act as safe havens for humans.The largest City Fortress is New Richmond, with a population of 60,332 souls. Fortress cities are cramp places with four to five story buildings crudely made. It is not uncommon for a building to fall down periodically or during major natural disasters.
All of the Cities and fortress cities are across the western side of the Mississippi river. No one has been across the Mississippi river in over forty years, as far as anyone knows its full of starving demons and monsters.
Currancy is traded in ammo, and well maintained guns are hard to find. Many people carry bow and arrows as well as swords.
The country is dotted with small fortresses that house people. These act as safe havens for humans.The largest City Fortress is New Richmond, with a population of 60,332 souls. Fortress cities are cramp places with four to five story buildings crudely made. It is not uncommon for a building to fall down periodically or during major natural disasters.
All of the Cities and fortress cities are across the western side of the Mississippi river. No one has been across the Mississippi river in over forty years, as far as anyone knows its full of starving demons and monsters.
This RP is centered around a group of people, mercenaries or rangers who are tasked with investigating what happened to a near by City Fortress called Little Texas
New Richmond - Well supplied, and well policed. Considered the safest city left.
North Haven - A sheltered place for the paranoid people. They rarely allow visitors and its hardly known what happens inside the walls of North Haven.
Devil's Gap - The smallest city left, Its regularly besieged by the undead and other afflictions. Residents only remain here due to the high concentrate of the drug "Soul Sap" a refined version of the dense gas that leaks from the crevices.
Little Texas - One of the last Port cities, it has a decent variety of food and arms. A very popular trade hub.
Utopia - A lawless town which is ruled by gangs, only the reckless or the unwise enter this city.
Last Chance Gulch - The newest thriving city on the frontier, it has the most updated walls and one of the few cities with a standing militia.
Belfront - One of the first settlements, they frequently run out of food and water. Their location gives them great access for getting ammunition and gasoline.
Sinner's End - A church ran city. A very corrupt and very dangerous city for the normal person to enter. The most defended city left.
Ocean Front - The other main trade city. A good place to lay low from the law and to hide out from prying eyes.
Rules
1. I'm final say
2. Questions ask them
3. No god mode, or meta
4. Have fun
5. Be creative and ask if you're not sure what you want to do is allowed
1. I'm final say
2. Questions ask them
3. No god mode, or meta
4. Have fun
5. Be creative and ask if you're not sure what you want to do is allowed
Character sheet
Name:
Age:
Gender:
Place of origin:
Occupation:
Appearance:
Equipment: ( one gun max)
History:
Other:
Name:
Age:
Gender:
Place of origin:
Occupation:
Appearance:
Equipment: ( one gun max)
History:
Other: