A once very powerful and influential thieves guild known as "The Shadows"
raided the lands of Milaheim, pillaging houses, stealing from the rich, and
assassinating those who had debts just for money and fun. Every guild member
was different. Every guild member posessed magic no one else knew of. A unique
set of magical spells, enchantments and curses that defined the way they
performed on various jobs. Those in need for assistance referred to them, be it
an assassination request or a threat. As long as they got gold from it, the missions
were more than worth it. Now,, the population and amount of members in the
guild is decreasing drastically. Some dead, some retired, some missing, everyone
seems to leave the guild, and so it is seeking new adventurers with supernatural
abilities that would help them in their raids. Maybe it's you?
This is an idea for a roleplay for two people to take part in, and is similar to a VRMMO roleplay, just that it's not an MMO, it's an alternative reality in medieval times. We will play as newcomers to the guild The Shadows, do missions around the world we both create, and increase our influence on the land, or even the whole world one day! The idea is similar to a VRMMO - There's a class, and we have skills, but they work differently than in MMO roleplays.
The class system would be quite simple - no preset classes. Your class is the nickname of your character, so to speak. It's more like a title, reflecting your character's traits or skills. For example let's say I play a person who carries a two handed sword around with him, and has the ability to smack the ground with the blade, causing a small earthquake. I'd call his class "Juggernaut". Pretty simple.
And the abilities system also works differently than in MMO's - we don't have levels. There's no curve at which we learn skills. In fact, we learn new abilities by doing missions. Defeating monsters around the world or hardly beatable people would give us these Crystal Shards (Also, we could find them every once in a while), that would let us learn one ability each time we activate one of these shards. The catch is when we arrive at the guild, we only know one BASIC ability. And the abilities are yours to create. Let your imagination run free, but don't go OP, cos I will just stop roleplaying with you. Let's say I have an "Ice Mage" character (I like examples), and I find a shard. I had a spell called Ice ball at first that would shoot a ball of ice at the target, and now upon receiving this shard, I gained a new ability - Olaf the Snowman (Anyone see the refference here?), which allows me to summon a companion to fight for me. And every time a new shard is found, one ability can be learned. (This way of magic will be explained when the RP is made)
Soo, anyone interested? Reply here. :)