Freya Crescent is a Burmecian, a race of rat-like people from the nation of Burmecia. Well known for it's unending rain, Burmecia holds a proud history behind it steeped in tradition and legend. Legends of dragons, legends of warriors. Freya Crescent is one such warrior of the highest regard, a Dragoon. The youngest to ever pass the Dragoon trial, Freya was the squire of the noble Sir Fratley, a hero in his own right. Their relationship was complex, but their bond was strong. Master and student, brothers in arms, and lovebirds of great passion, the two were inseparable, always seen together in training, in leisure, and in battle whenever possible. That is, until the day that Sir Fratley left.
His goodbye was short yet heartfelt as he left on a journey of self-discovery, a mission of peace before the thundering of war. Freya promised that she would wait. And wait she did. An entire year of waiting, until rumor came of the death of Sir Fratley. The youngest Dragoon left her country, never to return for some time until she could find her lost lover. The games never touch upon what she had accomplished in-between, the things that she had seen and done, but it is known that Freya left Burmecia five years before the events of our story and had become friends with Zidane two years after that.
Freya joins with Zidane for the first time after meeting him in a seedy bar in Lindblum, claiming to be there for the Festival of the Hunt. Whether she is searching for Sir Fratley, testing her skills as she says, or has merely lost direction in her life is never clear, however she is able to convince Zidane to participate in the same festival. After such a heartwarming reunion comes a heartbreaking revelation: Burmecia came under attack from the forces of Kingdom Alexandria.
Zidane joins Freya as she travels back to Burmecia, passing through Gizamaluke's Grotto and pacifying Leviathan along the way. They find Burmecia in ruins, decimated by black mages, ground troops, and feral beasts. Freya comes to find that Queen Brahne, the Queen of Alexandria herself, is present for the slaughter along with General Beatrix, the cold-blooded knight that knows no mercy, and Kuja, a psychopathic monster of ill notoriety. Freya challenges General Beatrix and is beaten within an inch of her life, but ultimately spared an honorable death in favor of the misery of failing her people. On a lead, or maybe a hunch, Freya Crescent decides to return to the last bastion of her people: the sandstorm city of Cleyra.
Having split from the warrior nation of Burmecia long ago, Cleyra was a peaceful city of dancers, priests, and pacifists, the city itself protected by a ceaseless tornado of sand. Freya and her comrades are able to make it to Cleyra in order to warn the King of Burmecia who had taken refuge there. To protect against the incoming assault, the Cleyran High Priest decides to perform a ritual dance to strengthen the power of Cleyra's protective sandstorm. Freya is given the honors of participating and does so, but no sooner does the ritual complete than the harp used to pluck the notes of the ritual chorus snap. The sandstorm ceases, and Alexandria attacks.
Cleyra soon becomes overrun with foot soldiers from the base of Cleyra and black mage troops teleporting inside from airships, and things begin to take a grim turn. Freya and her comrades are pushed back to the cathedral to make a final stand, when another Dragoon comes to her rescue. Sir Fratley. Freya is overjoyed to finally unite with her long lost love until he reveals that he does not remember her name. He has been stricken with amnesia, and does not remember anything save for his title as a legendary Dragoon, and he disappears into the fray to rescue his fellow people from their demise. Freya is heartbroken, and it is here that General Beatrix once more enters the scene.
She steals the jewel upon the ritual harp, but Freya will not allow her to win twice. Freya challenges her to a second duel and is once more bested with little effort before teleporting back to her airship. With revenge in her heart and mind, Freya gives chase and is able to board the same ship. Just in time to witness the genocide of the last of her people. As Freya and the rest of the party board Queen Brahne's airship, she unleashes the eidelon Odin to destroy the city of Cleyra, and with it nearly the rest of Freya's race. With nothing left to lose, Freya pursues General Beatrix to Alexandria via teleportation.
While in Alexandria castle Freya, Zidane, and the rest of the party manage to save Princess Garnet after Queen Brahne's minions, Zorn and Thorn, extract her eidelons. General Beatrix, in repentance for blindly following orders, betrays Queen Brahne and offers to aid in Princess Garnet's escape. Against her better judgement, Freya joins both Beatrix and Steiner in covering Zidane's retreat with Princess Garnet in tow.
Freya spends some time in Alexandria Castle recuperating from her overwhelming battle before Zidane returns with Princess Garnet, now the last royal heir after the assassination of Queen Brahne on the Outer Continent. Eventually Freya acquaints herself with Zidane's newly gathered party, and after the coronation of Queen Garnet they head to Treno for some R&R. However, their rest is cut short when Alexandria is attacked by Kuja in a powerful airship, using eidelons as his weapons. Freya and the party in Treno board the Hilde Guarde 2 and head for Alexandria, arriving in time to witness the summon of the eidelon Alexander.
Freya retreats to Lindblum with her comrades to plan their next move. While there, she encounters a few Burmecian refugees and promises to rebuild Burmecia once Kuja has been killed. Looking for clues as to Kuja's whereabouts, the party travels to Black Mage Village where they learn of Kuja's Desert Palace. When they enter the palace, they are captured and held ransom for Zidane's cooperation. Kuja gives Zidane an ultimatum: he is to travel to a place called Oeilvert and retrieve an item for him, or his friends will die. Zidane, of course, agrees to this request. Because Oeilvert has an anti-magic barrier within it, we'll assume that he takes Freya along with him.
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At this point in the plot, Freya Crescent stops being any kind of relevant. Like, at all. I'm hoping to change that in my own rendition, but the rest of the Memoria will read out like a list of what the group did rather than what's unique to Freya.
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While in Oeilvert, Freya learns about Terra in the cryptic messages that are left behind. They retrieve the item that Kuja had asked for and make their way back to his palace to find that the others have escaped, and the party attempts to halt Zidane from giving Kuja what they want. Of course, they fail, and Kuja attempts to flee in his airship while they pursue by boat to the Lost Continent, having kidnapped the young summoner Eiko. Freya assists in saving her life along with Zidane. Kuja's plans are revealed and the party retreats back to Lindblum to plan their next move: finding clues in Ipsin Castle.
Ipsin Castle reveals the key to travelling between the two worlds, Terra and Gaia, and that one must place the mirrors that were found upon the top at the four corners of the world. Since they must be done at once, the party splits into teams to accomplish this goal. Freya is teamed with Amarant in placing the Fire Mirror within a volcano. After a tough fight against an arrogant enemy, the two are victorious and are picked up by Zidane and his crew to travel to the Shivering Island, taking the Spirit Road to the gate of Terra.
Freya arrives on Terra with the party and discovers the truth of Zidane's origins, Kuja, and the cause of the turmoil that has wracked Gaia since the war with Alexandria had started. Zidane disappears to speak to Garland, and it is obvious that his bewitching words have affected his mind. The party goes to assist him, and Freya and Amarant join forces again in an attempt to get him to snap out of his strange behavior. He ignores the two of them and presses forward, leaving them behind. Everyone will catch up with Zidane after a time, and Freya ends up chastising him for going off alone. Afterwards they confront Garland, Kuja's Silver Dragon, and Kuja himself before Kuja uses his newly found powers of Trance and decimates them.
In his power trip, Kuja's Ultima spell threatens to destroy all of Pandemonium and what remains of Terra. Ever the hero, Zidane attempts to save his Genome brothers and sisters by helping them evacuate to the airship. Freya assists Zidane in leading the evacuation effort. Freya shows concerns that Kuja is still alive and will attempt to destroy Gaia, and her fears are confirmed. Kuja attempts to cause the Lifa Tree to malfunction and floods the world with Mist, the cloudy substance that breeds monsters. Faced with Armageddon, Freya shows both melancholy and resolve in what must be done. She must fight to her last breath and enjoy the time she does have left.
Above the Lifa Tree is a large orb of pure energy, from which powerful dragons pour out of. Using Regent Cid's air fleet the party is able to annihilate all the dragons and enter into Memoria, a place not unlike Celestia. Memoria is a place of hard truths, where one is forced to live out their memories once again, both forgotten and painful. It is here that they learn about the truth of Terra and Gaia from Zidane's Genome memory and the villain Garland. After their journey through Memoria, the party arrives at the Crystal World, a land of nothing and everything. It is here where the world crystal resides that birthed all worlds. And Kuja is there, trying to destroy it and take all reality with him.
The battle with Kuja begins, and he is defeated. With his final act, Kuja destroys the world crystal. The party wakes up in Hell, and must defeat Necron, the Darkness of Eternity, the ultimate being that will return all existence to nothingness. The group is able to stave off Necron, but not truly defeat it. It claims that as long as life and death exists it will be eternal. Everyone is teleported out of Hell and to the base of the Lifa Tree, which is going berserk. Zidane attempts to to go there to save Kuja from his own demise, but he is stopped by the rest of the party. Initially Freya refuses to let Zidane go alone, until he makes it abundantly clear that this is for his sake, in which case she relents and boards the Hilda Guarde 3. This is the last time she will see him in a year.
During that year, Freya Crescent has become close again with Sir Fratley. Although he does not remember the days they had spent together, they fall in love all over again and spend their time rebuilding Burmecia to its former glory. She attends a play at Alexandria Castle upon Queen Garnet's request,
I Wanna Be Your Canary performed by the Tantalus Theatre Troupe, Zidane's old thieve's guild. It comes to light at the finally of the play that Zidane is still alive when, as dramatic as ever, throws off his cloak to reveal that he had been playing the lead part all along.
And that, as they say, is all.