The Setting:
'In the year 2020, Netking Software released a virtual reality game called the Terrain of Magical Expertise…
Within this expansive, interactive world, players of all ages, gender and race from across the globe unite together to a single community of social networking and gaming. With an unprecedented level of customization, you can create a personal avatar character to interact with friends and battle foes…and Netking Software’s unparalleled and renowned virtual reality system dictates your thoughts and actions instantly to create an incredibly realistic sense of life, making it the most immensely popular and sought-after game title in the world to date.'
The World:
;Sanctuary – The eastern region, a lush, green haven safe from all violence. This area is dedicated entirely to social networking.
;Mechcity – The central region, a bustling concrete jungle for both socializing and gaming. Battles can only take place in specified areas and if a challenge is accepted mutually by two or more players.
;Lavendera - The western region, an expansive and dangerous land where battles are constantly happening. Combat between players can happen at any time in any place.
The Map:
There is also a rotating sun and moon on the opposite sides of the TOME world. This means it is possible to watch the moon rise and the sun set at the same time, or the sun rise and the moon set at the same time.
The Prologue:
'Three figures dash through the ground and air as they lay their sights on Mechcity. Unknown to most as much of the city had been laid to waste by the hacker group known as 'Demon Hand'.
As the Dawn approached many users looked at the destruction before them in Mechcity to see an entire block of it in rubble. In the middle of the rubble was a multitude of purple cards with a strange symbol on it saying "Beware the Demon Hand!"
And that was the start of the first calamity to hit the Terrain Of Magical Expertise.'
The Template:
Character's Username:
Class:
Gender:
Element:
Physical Appearance:
Abilities:
Personal Power:
How long they have been playing:
Other info:
Pick from a class: Swordsman, Fighter, Spellcaster, Anmalistic, Morphological, or Mechanical.
Pick up to a max amount of 3 Elements: A few examples are: Lightning, Fire, Ice, Darkness, Holy, Metal, Magic Sword, Earth, Liquid, and Energy. But you are free to think of your own elements for your powers.
Abilities is where you list any powers/abilities your character has. Let's make the amount six and you need at least one good sentence to go along with it. Some have exceptions, like a basic shield attack.
Personal Power is where you choose a name for your group of powers. Choose your powers as if they were themed and choose a name that would fit it.
Note: Having more elements means a character more like Alpha who is weaker at the start due to having more than 1 basic element. But is like a jack of all trades later on.
Magic Sword is a element strictly reserved for the Swordsman class. With this element Swordsman have use of up to three more elements added onto this one as Magic Sword uses those elements through the weapon of choice. As a drawback to this they cannot use any of their elements without their weapon of choice.
EDIT: The Classes
Swordsman:
Characters who use swords or other sword-like weapons.
Spellcaster:
Spellcasters use magic, spells, or anything in between.
Animalistic:
Animalistic characters resemble animals or monsters, or make use of abilities related to animals.
Morphological:
Morphological characters usually resemble slime or goop in appearance, and their abilities usually make use of their slime-like appearance. Other such types can be revolved around shape-shifting.
Mechanical:
Mechanical characters typically are robots or look metallic or robotic in appearance. Mechanicals may or may not use abilities relative to their robotic appearances.
Fighter:
Fighters usually don't fall into any other class. Characters of this class possess bare-fisted combat abilities or non-traditional weapons (such as guns or blades).
'In the year 2020, Netking Software released a virtual reality game called the Terrain of Magical Expertise…
Within this expansive, interactive world, players of all ages, gender and race from across the globe unite together to a single community of social networking and gaming. With an unprecedented level of customization, you can create a personal avatar character to interact with friends and battle foes…and Netking Software’s unparalleled and renowned virtual reality system dictates your thoughts and actions instantly to create an incredibly realistic sense of life, making it the most immensely popular and sought-after game title in the world to date.'
The World:
;Sanctuary – The eastern region, a lush, green haven safe from all violence. This area is dedicated entirely to social networking.
;Mechcity – The central region, a bustling concrete jungle for both socializing and gaming. Battles can only take place in specified areas and if a challenge is accepted mutually by two or more players.
;Lavendera - The western region, an expansive and dangerous land where battles are constantly happening. Combat between players can happen at any time in any place.
The Map:
There is also a rotating sun and moon on the opposite sides of the TOME world. This means it is possible to watch the moon rise and the sun set at the same time, or the sun rise and the moon set at the same time.
The Prologue:
'Three figures dash through the ground and air as they lay their sights on Mechcity. Unknown to most as much of the city had been laid to waste by the hacker group known as 'Demon Hand'.
As the Dawn approached many users looked at the destruction before them in Mechcity to see an entire block of it in rubble. In the middle of the rubble was a multitude of purple cards with a strange symbol on it saying "Beware the Demon Hand!"
And that was the start of the first calamity to hit the Terrain Of Magical Expertise.'
The Template:
Character's Username:
Class:
Gender:
Element:
Physical Appearance:
Abilities:
Personal Power:
How long they have been playing:
Other info:
Pick from a class: Swordsman, Fighter, Spellcaster, Anmalistic, Morphological, or Mechanical.
Pick up to a max amount of 3 Elements: A few examples are: Lightning, Fire, Ice, Darkness, Holy, Metal, Magic Sword, Earth, Liquid, and Energy. But you are free to think of your own elements for your powers.
Abilities is where you list any powers/abilities your character has. Let's make the amount six and you need at least one good sentence to go along with it. Some have exceptions, like a basic shield attack.
Personal Power is where you choose a name for your group of powers. Choose your powers as if they were themed and choose a name that would fit it.
Note: Having more elements means a character more like Alpha who is weaker at the start due to having more than 1 basic element. But is like a jack of all trades later on.
Magic Sword is a element strictly reserved for the Swordsman class. With this element Swordsman have use of up to three more elements added onto this one as Magic Sword uses those elements through the weapon of choice. As a drawback to this they cannot use any of their elements without their weapon of choice.
EDIT: The Classes
Swordsman:
Characters who use swords or other sword-like weapons.
Spellcaster:
Spellcasters use magic, spells, or anything in between.
Animalistic:
Animalistic characters resemble animals or monsters, or make use of abilities related to animals.
Morphological:
Morphological characters usually resemble slime or goop in appearance, and their abilities usually make use of their slime-like appearance. Other such types can be revolved around shape-shifting.
Mechanical:
Mechanical characters typically are robots or look metallic or robotic in appearance. Mechanicals may or may not use abilities relative to their robotic appearances.
Fighter:
Fighters usually don't fall into any other class. Characters of this class possess bare-fisted combat abilities or non-traditional weapons (such as guns or blades).