@GodOfWar I hope my post format is ok (not sure how rolls are going to work, but I'm calling a perception check)
I would suggest putting your more technical actions (Cecilia makes a Perception check) into a hider away from the descriptive paragraph. But otherwise, your post format is good.
Also, rolls would work with the indivual players rolling for any checks and/or other miscellaneous PC actions that DO require a roll. Once I come around with the described results of the PC's choices (after everyone has hopefully posted), I would roll for any NPC interactions, creature actions, and environmental effects that require a roll. More of a 'Roll your own' type of setup.
Oh, I forgot to ask which Pantheon we're going with for Gods.
We will being using both the 5e pantheon, and the 3.5 pantheon of gods. Also, since you mentioned deities, I should probably say this now...
I have, occasionally, set up custom pantheons of gods that are unique to my campaign story. These 'god options' are not available at character creation, but instead, are viable during the actual game. The more you pray and pay tribute to these gods throughout the tale, the more bounties they shall reap for you. You are never set to one god, so you may freely praise multiple gods at once without much consequence. Mind you, these gods are usually fickle, and are much more charismatic than the static gods of olde'. For The Morges, however, I will be releasing a pantheon of disastrous and malicious gods. These gods will not (neccesarily) influence the alignment and actions of your player, but instead, give them boons and banes based on the god's ideals. Gifts/curses from gods may sometimes be entirely useless, or unimaginably helpful. Either way, for the dark gods, all gifts will be delivered in a gruesome manner.
You are not required to participate in these custom pantheons.
This is just a fun little additive I have used in some past groups, and since you brought it up, I feel like The Morges could be a good place to experiment with multiple more sinister entities. Darkness can sometimes be a great ally...
Tarterus:Chaotic Neutral; Known also as 'Lord of the beasts', Tarterus embodies ferocity, fangs and fur all the same. Many people suffering from the disease and constant threat of lycanthropy pray to this primal god, hoping for mercy. But Tarterus has never been known to grant graceful blessings. Strength, obliteration, and domination are all pleasing in the eyes of Tarterus. In return, Tarterus promises raw ambition, stamina, and the will of the bellowing god himself.
Skylix:Lawful Evil; Portrayed as the embodiment of the hollow Timberwood, Skylix preaches the beginning and end of the land. This alienated celestial body influences the darkness of The Morges through delicate arrangements and agents, making certain that death's festering decay may desecrate the living. This, as Skylix believes, will allow the region to become a new. Skylix respects wisdom, and any who have experienced The world and it's workings. But, Skylix also requires that those who follow him are not afraid of the ultimate change he has planned for The Morges. Knowledge of the land and it's diminishing creatures is what Skylix will grant his servants, and perhaps, momentary protection from the woods deadly presence.
Pitrius:True Evil; The alluring temptress of vampiric rites, Pitrius draws all who hunger for unobtainable goals to her with promises of prolonged prosperity and fulfillment. Vampires and witches alike pray and pay murderous gifts to this goddess in hopes of receiving even greater tiers of immortality and ascension. By far, Pitrius is the most worshipped member of The Morgues pantheon. She askes that her followers release themselves to darkness, and willfully descend into their own sins to where they cannot escape. In return, Pitrius promises the manifestation of your wildest dreams. Yet, the hidden maiden does not always keep her word...
Narscellec:TrueNeutral; Born of forbidden magic, Narscellec strives to forcefully enlighten all who come in contact with the zealous god. Narscellec is ignorant to the boundaries of mortals, and has distraught many spell casters through promises of overwhelming power, only to have those who loathly accept be incinerated by what such a generous god has granted them. Narscellec has no perquisites to who he will give his next offer to, but only those who are born cautious and made willful can hope to withstand this god's gifts. Narscellec's abilities are unpredictable, disastrous, and surreal. But, to those who are able to inherit them, extremely powerful.
@GodOfWar If Skylix promised Kala that the change would allow nature to return to its peaceful state, he'd probably follow along. People: eh. Nature: very yes.
@Izaka Sazaka Well, War said your Character could praise multiple deities at once.
Also, neither of mine have deities. Cecelia technically worships money, but not to a religious extent. Just enough to bring herself out here in search of money and a new epicenter for her Organization. Then there's Kala. You'll meet him soon, I believe. No word of when or how, but he's a forest native and the closest thing to worship he gets is thanking an animal he's hunted for its sacrifice as food.
@Izaka Sazaka I just realized that it could also refer to Cecelia following her to church, so she can murder there (and stay out of sight, as to not get slaughtered)