The
SuperNovas, the next generation of Allarian fighters, possess a very different way of manipulating magic. The old guard would have to shape the magic to a specific usage, before letting loose their attacks, if magically inclined. The
SuperNovas, on the other hand, do not have to work their magic to a specific usage, but to a specific level of. This allows them a wider, and more unpredictable, range of offensive and defensive measures.
Each
Nova possesses varying levels of magical strength, equivalent to the time it takes them to gather the magical strength to use them. Every level is increasingly stronger than the last. The second usage of their brand of magic manipulation is their ability to use an attack at one level and keep the rest of the strength for later usage. In other words, in five turns of energy conservation, he can use a level three attack, and a level two attack later with needing to conserve the energy.
There is a drawback to their abilities, however, once they use an attack they experience a cooldown effect in terms of their magic. They cannot use the rest of their energy for a total of one turn, nor can they begin the energy conservation process for that turn.
Only the first level of energy specializes in something, though the fourth contains a special ability to alter the field in an effort to take away the level needed to use an ability, aside from level one abilities. In other words, level three abilities can be activated at level two as long as the level four ability remains in effect.
Level 0 is considered passive, abilities that are consistently active and require no energy output. These are things like enhanced abilities, like eyesight, strength, etc. Or other skills that dont require energy, but are above the objective human norm. There are no offensive or defensive magicks in this level.
Level 1 is the start of the active offensive and defensive capabilities, but this level specializes in further enhancing given skills. This includes enhancing a weapon or persons stated strength, speed, or anything that can be enhanced. There are often very few offensive or defensive magicks here, but it does contain some.
Level 2 is where the offense and defensive capabilities begin to emerge, taking the forefront.
Level 3 is the same as level two in terms of whats expected in this, but stronger and different abilities.
Level 4 mirrors two and three, however, it includes the ability to alter the field to allow abilities to be used at one lower level.
Level 5-? Mirror four and below, except the scale increases in terms of strength and different abilities.
For arguments sake, each level is equivalent to a charge.
Not all
Novas possess magical abilities, though they are still eligible for the passive/level 0 abilities. However, even without magic they still possess level which correspond to movements, positioning, and other factors to allow for stronger attacks, counters, and defenses. While not a one to one match for their magical counterparts, they are able to hold their own.
On the subject of their version of level four abilities, their ability is to allow them for the remainder of the fight to combat magical abilities. The fourth position, whatever it is per person, allows them to shift between the magical plane and the physical plane, thus allowing them to be able to redirect magic, deflect magic, and in general combat it. This effect remains for the entire fight, but does reset their positioning.