The life of an adventurer is an adventurous one, indeed! Travelling across the land, smashing baddies, plundering treasure, exploring dungeons, and leaving before the locals can sue you for the damages!
It is a glorious existence! One of adventure! And adventure!
Lots of adventure!
A copious amount of adventure!
An unhealthy amount of adventure!
On your quest to have every piece of ancient junk in existence, you come across a kingdom in need of heroes such as yourself. A portal to strange realm has opened up outside of town! And the people in the portal probably look, talk and act differently than you do! So, as adventurers, it is your job to go in their and smash them! And steal their stuff!
You, and a group of whatever other chumps- I mean, other adventurers!- you could find, head off to delve into this mysterious portal, and see what glorious loot dwells in its depths...
So that's fun!
---
Welcome to "Adventuring!", the home of adventuration. Where the only limit, is your limited imagination. Sometimes things can get a little bit out of hand...So we have a few rules, that you need to understand.
Of course, we can't have an adventure without knowing who our adventurers are!
Just write a paragraph or two describing who your character is, what they are doing, why they are doing it, and some other fourth thing, and you've got yourself a piping fresh adventurer, ready to adventurate. Easy! Character sheets are LAME.
You could be a brave knight! A courageous barbarian! A nimble rogue! A wizened wizard! A normal person! A dead-eyed archer! A holy paladin! A mischievous warlock! You can be races other than human! Orcs! Elves! Dwarves! Dwarves are cool. Or maybe some cringy self-made race! Be the most special snowflake as a human-elf-orc-dwarf-dragon hybrid! Oooh! Special! But don't actually. Don't actually do that. You won't be accepted. You can make a self-made race, but don't go crazy, alright?
What would the guidelines be of this marvelous adventure, you don't ask? Allow me to explain!
Just type what you want to do, and it will happen, along with some "hilarious" and "witty" consequences! Watch as the dungeon master fumbles and stumbles to cope with your ridiculous actions!
You can die in unfortunate but humorous ways! But fear not, you can always type up another adventurer ready to die at your command and pop right back into the action! Unlike real life, death has no consequences here.
---
More rules! Rules down here.
This will be turn-based. Guy one will go, then guy two will go, then guy three will go. Or just two people. Who knows! Maybe no people at all. That'd upset me a little bit, but I'd get over it. Join late? Don't worry! If you're accepted, you can make a sudden and dramatic entrance or something.
It is a glorious existence! One of adventure! And adventure!
Lots of adventure!
A copious amount of adventure!
An unhealthy amount of adventure!
On your quest to have every piece of ancient junk in existence, you come across a kingdom in need of heroes such as yourself. A portal to strange realm has opened up outside of town! And the people in the portal probably look, talk and act differently than you do! So, as adventurers, it is your job to go in their and smash them! And steal their stuff!
You, and a group of whatever other chumps- I mean, other adventurers!- you could find, head off to delve into this mysterious portal, and see what glorious loot dwells in its depths...
So that's fun!
---
Welcome to "Adventuring!", the home of adventuration. Where the only limit, is your limited imagination. Sometimes things can get a little bit out of hand...So we have a few rules, that you need to understand.
Of course, we can't have an adventure without knowing who our adventurers are!
Just write a paragraph or two describing who your character is, what they are doing, why they are doing it, and some other fourth thing, and you've got yourself a piping fresh adventurer, ready to adventurate. Easy! Character sheets are LAME.
You could be a brave knight! A courageous barbarian! A nimble rogue! A wizened wizard! A normal person! A dead-eyed archer! A holy paladin! A mischievous warlock! You can be races other than human! Orcs! Elves! Dwarves! Dwarves are cool. Or maybe some cringy self-made race! Be the most special snowflake as a human-elf-orc-dwarf-dragon hybrid! Oooh! Special! But don't actually. Don't actually do that. You won't be accepted. You can make a self-made race, but don't go crazy, alright?
What would the guidelines be of this marvelous adventure, you don't ask? Allow me to explain!
Just type what you want to do, and it will happen, along with some "hilarious" and "witty" consequences! Watch as the dungeon master fumbles and stumbles to cope with your ridiculous actions!
You can die in unfortunate but humorous ways! But fear not, you can always type up another adventurer ready to die at your command and pop right back into the action! Unlike real life, death has no consequences here.
---
More rules! Rules down here.
This will be turn-based. Guy one will go, then guy two will go, then guy three will go. Or just two people. Who knows! Maybe no people at all. That'd upset me a little bit, but I'd get over it. Join late? Don't worry! If you're accepted, you can make a sudden and dramatic entrance or something.