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Map of Formaroth


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Map of Nyhem


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Simplified Timeline of Formaroth


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Family Trees









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Sound Track

Sound Track for Formaroth {Battle for the Throne}

Formaroth - Battle for the Throne Main Theme: 0:00
Andrew’s Theme: 5:26
Streets of Andromeda : 6:33
March of House Manshrew: 8:49
Death of Rhys Manshrew: 10:39
The De Reimer Legacy: 12:27
De Reimer Army Theme :15:28
The Mountains of Cawanor : 17:31
Aurelia’s Theme : 21:29
House Blackwell Theme : 26:21
The Old Man: 31:09
The Lord: 33:57
The Shadow: 39:00
The Warmaiden: 44:14
The Dragon Slayer: 48:33
The Daughter: 52:36
Lords of Sutharlan : 56:08
Cold Winds of Raeldar : 58:30
Steel Fist Company: 01:05:09
Dragon Fire: 01:08:19
Anna’s Theme: 01:10:25 (Secret Character)
Creatures in the darkness: 01:12:56 (Potential secret side story)
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Of Magic and Mages

In the world of Formaroth, magic is an element that has greatly shaped the world, and events that have unfolded within it, despite the fact that only a few in a thousand can wield the power. When an individual is found to be gifted in the use of magic, they aretaken to the Mage’s Circle in the Summer Isles, where they will be taught under the different schools of magic as students.

There are many different types of schools of magic each covering a different area of magic (Restoration, Illusion, Destruction, Alteration, Summoning, Shapeshifting, etc.). Once the mage has learned the basic’s in magic, they will focus under a school of their choice. More gifted mages may learn under more than one school. Once a teacher believes the mage is ready, they are sent out into the world, where they put their skills to use. Some of the more talented mages gain a job as a High Magister; where they work directly for one of the great Houses of Formaroth.

Certain magic known as dark magic is forbidden from use. If a mage is found guilty of practicing dark magic, then they will be sentenced to death. Dark magic is considered to be of the following: necromancy, mind-control for ill-use, summoning dark spirits for personal gain and the like. As a result, it is rare for mages to practice such magic; however, the law has not stopped all mages from practicing the forbidden arts in secrecy. Mages are positively received over the general populations of Formaroth, as their talents are greatly valued. The general opinion of mages varies depending on the different kingdoms, as occasionally, burning mages at the stakes is still a common practice in some outer-lying villages in the kingdoms.

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Of Dwarves

Before humans were the dominant species in Formaroth, Dwarves use to inhabit four underground cities located across Formaroth. The cities were located in Orog, Thralreth, Ralda and Telmarion. There is next to no written evidence on dwarves, and the only evidence that they existed (other than their abandoned cities) are the tales and legends from ancient, folk lore, and the occasional cave drawing depicting shorter-than-average humans. This suggested that while the dwarves were at their apex, humans were still in their primitive stage. However, while it is clear that the dwarves did exist, it is unclear what happened to them. The dwarves appeared to have disappeared long before humans ruled Formaroth, leaving only their cities behind which are now in a state of ruin.

Explorers regularly enter the ancient dwarven cities to look for valuable artifacts which fetch a fair price in the city markets, when they return from their expeditions. Most go in seek of adventure, and to discover the lost secrets to the dwarven cities, long forgotten. Though the cities have experienced a high influx of adventurers, they are majorily cleared of the valuable loot by now. The more advantageous explorers still manage to find artifacts. These artifacts range from rare jewels, gold coins and jewelery, pottery, etc.

However, the most valuable find in the dwarven cities is Dwarven Steel. This metal is extremely rare, and very few know how to smelt the metal. No one alive knows the properties of dwarven steel, and while various Alchemists have tried to re-create the steel, it has been to no avail. Dwarven steel is highly prized by noble families, and once the steel is found, it is often melted down into swords. This is for both status reasons and practical reasons. A dwarven, steel sword is near invincible and can cut through armour with ease.
In the dwarven city of Valandar (located in Thralreth), only a small portion of the city is accessible. A large amount of the city is believed to be sealed off behind a massive, door made of dwarven steel. Efforts to get past the door, or mine around it have proven to be fruitless. Though some progress has been made, it is believed to have been minor at best.
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Of the Elven Imperium and of Elves

To the north east of Formaroth is the continent of Beilokias which is controlled by the Elven Imperium. Beilokias has a warm, arid climate, similar to the Middle East of today, and is roughly, half the size of Formaroth. The citizens of the Elven Imperium are almost entirely made up of an Elven populace.

However, the populace of slaves in Beilokias is much more diverse, and consists of various races from across the known world. There is much speculation among the common people of the appearance of Elves, and many folk-tales tell very different, and conflicting views.

Elves are actually dark, blue skinned, with pointed ears, and long-stretched, angular faces. Their hands have three fingers, and are more like claws than fingers. Most elves are shorter than humans by around 30cm. The Elven Imperium is the only other continent that interacts with Formaroth on a notable level.

This is on a minimum level, compared to how much the Imperium interacts with other continents. The level of trade has greatly decreased ever since slavery was made illegal in Formaroth, as the Elven culture relies heavily on slavery. Other than slaves, there is very little in the terms of valuable goods within Formaroth that are worth crossing the vast sea that separates Formaroth from Beilokias. Even so, most owners of the few good’s that may interest an Elven trader (such as dwarven metal) are reluctant to part with them, due to the high demand, and the pretty coin the item would turn in any of Formaroth’s cities.
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Of Dragons

Dragons are a race of winged reptilians that inhabit Formaroth, and are considered to be the most dangerous creature to inhabit its moutainous lands. There are a variety of known breeds of dragons, as habitat is a factor in the role of the breed of dragons. Dragon’s that live in icy, snow-covered areas, are known as Ice Dragons, and so forth.

Dragons are rare creatures, and only several hundred live across Formaroth. Dragon’s tend to avoid humans, as humans are not part of a dragon’s natural diet, and therefore will target other animal’s for food instead, like deer or cattle. However, a dragon will kill, and eat a human if it is hungry enough, and it will readily devour any humans that trespass on its territory.

Dragons are extremely, dangerous, as their scales are near impenetrable, and they possess deadly claws that can slice through any armour, be it leather, chainmail, or plated steel armor. The trait that makes dragons particularly, dangerous is their ability to breathe fire.

If a Dragon starts to cause trouble within a kingdom, the head house of the kingdom will hire ‘Dragon Hunters’ to slay the creature. While some dragon hunters are skilled, and worthy of their title, most dragon hunters are inexperienced, glory seekers, who usually end up dying before they even get close to the dragon. Any attempt to try, and train a dragon, has been futile, typically ending in a fiery death. It is common belief in Formaroth, that dragons are untrainable.
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Of Krakens

Krakens are massive, cephalopods, that inhabit the surrounding seas near Formaroth. Given that Krakens are believed to live in the black watery, depths of the seas, and rarely surface. It is unclear, how many Kraken’s live under the seas. Little is known about the Kraken’s as the only information that exists are in ancient legends, and what comes to light from a sailor reporting that he/she saw one, which of course isn’t the most reliable source of information.

The counted number of verified Kraken attacks are rare, as numerous ships have gone missing in the waters surrounding Formaroth. Many presume these lost ships that never return to harbor, to have suffered the ill fate of a terrible temptress. For the sailors that do survive the attack of a Kraken, as the majority often die by having their ship pulled into the watery depths below, or are eaten, they are never right in their mind, as the horror as to what they saw, haunts them for the rest of their lives. Oftentimes, these sailors can be found in the various taverns, and inns that dot Formaroth, burying their sorrows in a mugful of ale; if one is lucky enough, they will gladly recite the tale of their survival to any listener who dares to sit next to them
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Of Unicorns

Unicorns are magical creatures that inhabit central Formaroth. Unicorns are identical to horses with the notable exception of the horn on their head. Though unicorns are not a particularly rare animal, the horns upon their head is valued by many alchemists, for its magical, and chemical properties. Unicorns, though trainable, are much harder to train than horses, and it is an uncommon sight to see someone seated upon such a fair creature. Even though the unicorn is not as rare as dragons, or krakens, they are still elusive creatures, and it is considered a good omen to see one when travelling.

A unicorn’s coat ranges in a variety of colours, from the purest white, to a silvery sheen, to the darkest shade of black, yet other colours are not as common; such as bays, chestnuts, duns, and the like. With the proper harvest of a unicorn's horn, ground finely, and when prepared properly yields magical properties. It is said that dipping a unicorns horn into will purify it of impurities. Many potions are made with unicorn powder, and it is said the power of a unicorn’s horn can cure many known diseases, it is ineffective against curing poisoning. Though obtaining a potion containing legitimate unicorn powder, is harder than it seems, as many cheap-skate vendors claim to have the ingredient; leading most uninformed people of Formaroth to buy a potion that has no affect.
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Nyhem, The Seat of Power

Nyhem is the capital city of Formaroth, making it the seat of power across the entire continent. Nyhem is the oldest known city in Formaroth as well as the largest. Nyhem is located within the 'Sypius Plains' which is currently under control by the Du Paraquette family who inherited it long before the death of late King John Remonnet.

The city has various districts within the city’s wall, as well as a substantial population that lives outside of the walls. Most of the Nyhem’s buildings are made out of a mixture of wood, wattle and daub with grey stone tiles for the roofs. The city is governed by the High Council which is made up of five of the king’s closest advisors. The High Council is also responsible for the ruling of Formaroth. The rulers of Formaroth live within Miserth Keep. The city has various places of interest located inside including the ‘Grand Arena’, and the Bazaar, a vast market-place where any citizen can find almost any item they are in search of.

Nyhem hosts various different types of tournaments within the Grand Arena ranging from Archery, Jousting, and bloody fights to the death, where combatants fight against the Nyhem’s Champion, and even against wild beasts that were captured across Formaroth, and brought to the arena. Nyhem is also home to the famed, Alchemist’s Guild, and to the Grand Temple.

Since Formaroth is under an imperial rule, all other "kingdoms" and the Houses that rule them, obey the laws that are set in Nyhem. If Formaroth proposes a law to outlaw slavery, for example, the other kingdoms would have to follow the same law. Of course, attempts to refute the laws Nyhem has passed occurs, but any sign or show of rebellion is quickly remedied.

Nyhem also houses the Royal Army, and the Royal Naval Fleet. Conscripts are taken in during their teenage years so as to allow sufficient training and education for their troops. Most conscripts serve seven years with the Army or Navy before being released from military duty. After seven years, the conscripts may rejoin as soldiers or sailors if they desire. Life in the army and the navy are lucrative places for a poor man to be, as both areas of the military offer high paying positions for which a man can provide a modest lifestyle for his family.
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The Great Civil War of Formaroth

The Remonnet-Manshrew Civil War (also known as the Formaroth Civil War, or the Great Civil War of Formaroth to scholars) was a bloody, and brutal war that occurred on the year 492 A.R. Though House Manshrew declared war upon the Remmonet’s, many believe the Remonnet’s to be the reason for the true cause of the war. King Helyot Remonnet (brother to King John, also known as The Mad King ruled during the time of the war.

Heylot is considered to be the absolute worst, monarch that Formaroth ever had to rule its vast, and expansive lands. Heylot was a tyrannical ruler; violent and cruel, as most members of the court, and many citizens believed the King to be insane. With the help Evelyn Tuania, at the time, his Head Advisor, he caused the debt of the crown (resulting in higher taxes for citizens all across Formaroth), and wrongfully sentenced to death for suspecting them of treasonous crimes, even so much as lying, and sentenced many mages in Nyhem to be burned at the stake for suspicion of use of dark magic, which was heavily scrutinized under his rule.

Eventually, Rhys Manshrew, part of House Manshrew, spoke out against the tyrant king, claiming that his madness would be the undoing of all of Formaroth. Seething with rage, Heylot vowed to punish Rhys for speaking out against him, and for making him look like a fool, and claimed him to be a traitor against the throne. Upon the capture of Rhys in the Sypius Plains, Heylot had the newly proclaimed conspirator hung in the center of the Bazaar, and then drawn-and-quartered. The remains of the Rhys Manshrew were left in the square, for all to see, and for the birds to peck out his eyes. When Andrew Manshrew learned of the brutal execution of his beloved brother, he openly declared war upon Heylot, vowing to overthrow him, and remove him from the throne of Formaroth.

The many kingdoms of Formaroth were divided between Remonnet, for there were those that feared Heylot, and Manshrew, as there were people who desired change. The civil war lasted for two years before Heylot travelled to Uzgob, to single-handely overthrow Manshrew. However, on the desert sands of Uzgob, the armies of Manshrew, and Remonnet met face-to-face. There, Andrew personally drove the blade of his sword into the Mad King’s beating heart, finishing him off once and for all. The remaining supporters of Heylot were tracked down by Patrick De Reimer, part of House De Reimer, and slaughtered; House De Reimer switched allegiance in support of Manshrew. Instead of pursuing those in Uzgob, Patrick targeted the unprotected city of Nyhem. Evelyn Tuania is rumored to have been assassinated by Duncan De Reimer himself with a poisoned dagger, which further solidified his nickname as ‘The Snake’. However, these rumours have little evidence to support this theory, as there are many that do not know what happened. Upon the end of the Formaroth Civil War, Andrew Manshrew proclaimed his support for the new king, John Remonnet, as he promised to right the wrongs of his brother.

Houses that supported Remonnet:
House Tunia of Telmarion
House Du Paraquette of Sypius Plains
House Greensworth of Orog
House Neptune of Akki
House Blackwell of Alenius
House De Reimer of Cawanor (Formally)
House Sutharlan of Raeldar
House Staghain of Thralreth

Houses that supported House Manshrew:
House Mazeltof of Ralda
House Humber of Coruneon
House Lanistark of Glarmion
House Wulfrick of Nash
House Willow of Alenius (destroyed during the war)
House De Reimer of Cawanor (Turncoat)

AR 490
Rhys Manshrew was executed in Nyhem.

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Advisers of The High Council of Formaroth









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Important Figures of Nyhem





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NPC Houses

**For more information regarding the members of the Houses of Formaroth, please Click Here.



















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The Church of Klebrithy



The religion that is commonly practiced throughout all of Formaroth is known as the Church of Klebrithy. It holds a pantheon of eight accepted gods and goddesses.

Jykher - God of Life
Othys - Goddess of Love
Leplo - God of Mercy
Sisneas - Goddess of the Afterlife
Erena - Goddess of Magic
Xopius - God of the Sea
Timtos - God of Battle
Nidanke - Goddess of the Land
**Giphine - Goddess of Greed (not worshipped in the Grand Temple, due to spiritual corruption)
**Hizreus - God of Violence (not worshipped in the Grand Temple, due to spiritual corruption)

**Hystix - Devil of Evil (Not worshipped in the Grand Temple, due to spiritual corruption)

The Church of Klebrithy teaches its followers to adhere to the ways of the Gods and Goddesses, and to avoid the temptation of Hystix and the corruption of Giphine and Hizreus.

In any temple in Formaroth, a Church of Klebrithy will contain eight centerpieces for each god and goddess, so that any citizen may pray to any god or goddess of their choice, should they choose to invoke the divine aid needed.

On a typical day of service, the priests within light candles for all eight deities, and cense the entire temple with holy incense to allow the deities spirits to enter the temple. Many priests promote the ways of Jykher, Leplo, and of Sisneas. They express the value of life, the meaning of showing mercy to those less fortunate, and the promise of an Afterlife through the Goddess.

There are temples dedicated to the Gods and Goddesses of Klebrithy, which originates from ancient times. A monk named Klebrithy was burned at the stake in the early eras for blasphemy, as Formaroth held different beliefs at that time, beliefs that were centered around Giphine, Hizreus, and Hystix. Upon his death, he became a martyr, and a following formed soon after, which led to the religion that is known today throughout Formaroth.
At one point in time, in the early eras of Formaroth, before recorded history, Giphine, Hizreus, and Hystix represented different ideals. Giphine represented fertility, and growth. Hizreus portrayed the image of War, and Bloodshed for manhood. Lastly, Hystix held the belief of freedom, from freedom of choice, to the freedom to live one’s life as they see fit, and the belief that no man or woman should be subjected to the governing of oppressive individuals.

During the reign of the Remonnet's, they forced the religion of Klebrithy upon the people in all kingdoms. It is now the most common practiced religion in all of Formaroth. They burned any temples that differentiated from the practices of Klebrithy, and re-built new temples in its wake.

In present times, these deities are banned from the Church of Klebrithy, and any worship of the three were grounds for imprisonment or burning at the stake. Mages who use dark magic consult with these deities to aid in their spells and rituals, one of the reasons why dark magic is banned from Formaroth.

The sole difference between a Grand Cleric, and a High Priest, is that of gender. A Grand Cleric is a woman, whereas a High Priest is a man.

Other religions exist as well, namely cults and other types of paganistic styled worship.

The Elves have their own religion, but most people in Formaroth have no idea what it is exactly they worship, as they do not hold strong trading ties with Beilokias.
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Places of Interest in Nyhem














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Talented Swordsmen and Women in Formaroth

Here be a list of the most talented swordsmen, and swordswomen in Formaroth.

Tier 1 Surpasses what is generally humanely possible to obtain.
Giles Blackwell

Bearnard Sutharlan

Claus Rotstein

Erock Greensworth

Alice Rallar

Tier 2 Approaching the peak of human talent, few are their equals. Generally people recognize these character's overwhelming skill.
Beatrice Blackwell

Cormag Sutharlan

Evennis

Alun DeGrande

Tier 3 Are masters among experts. Sitting at the top of their game.
Anna Sutharlan

Aureus Wulfrick

Ulf

Mylla Staghain

Tier 4 - A true professional. Beyond simply being competent, they bring something to table that the rest don't have.
Commander Elduin

Serala Lanistark

Maror Lanistark

Tier 5 - People who have proved their talent and are far more talented than most. However they tend to struggle against higher ranks.
Alex Nacsel

Helen Bludvist

Ramfrey Hansard

Godwyn Mazeltof Deceased

Daeron Humber
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