Hidden 9 yrs ago Post by Cruallassar
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Cruallassar Shadow Ranger

Member Seen 6 yrs ago

Name: Jacos Tevaldras
Quote: There is nothing to fear but one's own self.
Gender: Male
Race: Human
Age: 32
Appearance: Heavily muscled, with silvery hair, blue eyes, and a face that no one sees because he is usually wearing a helmet.
Class: Warrior

Outfit/Equipment/Weapons:
Armor: Jacos wears heavy Adamant armor with gold trimmings and emblems and enchanted with spells to shield it from both physical and magical attacks, and increase it's durability and it's wearer's physical strength. This armor can tank being hit by a semi truck on a freeway. It is complete with a red cape and surcoat with the elven rune for Stalwart embroidered into them, and a full helmet with a T visor that extends downward to protect the neck. Naturally this means that Jacos can have trouble looking down...luckily, he isn't doing this much.

Runeblade: Jacos bears a large hand-and-a-half sword with a blade four feet in length, inscribed with elven runes and enchanted with spells to ensure the sword will not break, nor will ever lose it's keen edge. These enchantments are bound to the bright red, shining, star-like orb floating in a gab in the center of the guard.

Shield: Jacos bears a large, vaguely triangular kiteshield, red with the same elven rune that his cape and surcoat bears, which is enchanted to be practically unbreakable. (By practically unbreakable...the person carrying it will be either sent flying a mile or crushed into paste on the ground before it breaks unless the spells are removed.) It is also enchanted to protect anything behind it from directed spells and conductive attacks. (As in, electricity will not be conducted through it, and it will not heat up past tolerance levels, or freeze below them. It also negates offensive magic spells which strike it, such as hexes or hostile enchantments.) It too has a star-orb in a gab near the upper edge of the shield to which the spells are bound.

Physical capabilities: Jacos possesses abnormally high strength and endurance, able to withstand impacts that would crush an average man's bones and jump right back into the fray, or lift nearly a half ton unaided. Although having little more speed than an average person, he does possess a high (.15 second) reaction time that does a good job of compensating, along with his other skills.

Skills/abilities/training:
Tier 0:
Sword combat: Jacos could make a sword sprout legs and dance if it was physically possible. It isn't, so he settles for the next best thing...guiding it through the bodies of his enemies. He is equally adept at both one-handed and two-handed sword combat, generally alternating between using his hand-and-a-half runeblade in both hands, or one hand with a shield in the other. He also tends to use the shield as a weapon as much as the sword, battering his enemies into the ground with it or impaling his enemies on the point at the bottom.

Tier 1:
Charged slash: Jacos can charge his runeblade with magical energy, then release it in a crescent-shaped arc along the path of a slash or thrust, where it continues for a short path until its energy is expended on either distance or solid material, the amount of energy depending on the charge time, maximum of two seconds. (Two second charge will send a blast slicing through a thick stone wall. Half-second charge will cut through most armor.)

Shield repulsion: Jacos can charge his shield with magical energy for half a second, then smash it outwards, forcefully blasting anything nearby in front of it up to twenty meters away.

Concussive strike: After charging his armor for half a second, Jacos can deliver melee blows that deliver nearly five times more force than a normal attack, able to smash through walls or send people flying, plus a concussive blast at the moment of impact. (Increase in mass at the moment of contact, plus concussive shock.)

Personality: Aggressive and fixated in his views of honor, the way of a warrior, and chivalry, Jacos can seem like a powerful leader at the best of times, and a naive idealist with a big sword at the worst. Luckily, those who would view him as the naive idealist aren't likely to survive long. He will never back down from a fight, never suffer being accused of cowardice or dishonor, and never surrender to a foe. He will, however, give his respect to an honorable and/or skilled opponent. He also accepts surrenders, but only from enemies he deems worthy to live. (Unholy demonic vampire snake monster? Yeah, no quarter will be given.)

Theme music: youtube.com/watch?v=_Wpt-BejQhA
Hidden 9 yrs ago 9 yrs ago Post by Laach
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Laach They call me fish

Member Seen 8 yrs ago

Name: Savaymin Mortsis Rholise (locked)
Gender: Female
Age: ~18
Race: Half Maiar (Basically a human with fish like characteristics.)
Alignment: Chaotic-Evil
Class: Spellsword
Appearance: imgur.com/a/IG2dH#0
Personality: Y'know, I,ve written this I don't know... dozens of times already, and it hasn't been getting easier over time. So I'm just going to stick with the short and simple version. Savaymin has multiple personality disorder. To quote shakespeare, this madness has method in't. Her inconsistencies work out in her favor, and usually work against the favor of her enemies in some way or another. Only a few things remain consistent, including her instincts, phobias and preferences. One thing for certain about her personality is that she is a blast to hang out with. If you know what I mean...
Arsenal:
- Spiked gauntlets: Her main choice of weaponry. Extremely sturdy, but only protects a small portion of her arm.
- small bags filled with gunpowder and other flammable objects: One bag also contains the antidote to her poisonous dagger. Yes, the antidote is also flammable.
- a short sword: Looks kind of regal. Encrusted with gold and heavily decorated. Not sure if it's just for show or...
- a poisonous dagger: Coated with a numbing agent that can be lethal in heavy doses.
Magic: (Mana reserves: 2 spellhours)
Savaymin requires spell runes and some amount of concentration for most of her spells. Most of her weapons have runes already drawn on them. A spellhour is how much mana a spell takes up in an hour. For example, she would only be able to keep up her flamethrower for half an hour. It takes twice as long for her mana to recharge.
Candleflame - 0 spellhours: A small match-like flame that can be used to set things on fire.
Will o' wisp - 1 spellhour: A runeless spell that can be used to shine light or make small precise burns. It takes up a lot of concentration to keep active though.
Flames lv1 - 1 spellhour: A flame that starts out at 600 Celsius, engulfing the object and increases by 200 Celsius per each level. (add 1 spell hours for each additional level)
Fireball - 2 spellhours: A ball of fire with a three inch radius is launched.
Flamethrower - 4 spellhours: As the name implies.
Heat generation - 1 spellhour: Either turns into an area of affect spell around a rune and heats up a specific area by a few degrees, or can be concentrated to heat up specific objects marked or touching a rune instead.
Explosion - 5 minutes: The explosion has a one meter width radius and requires a rune drawn on the explosion target to activate.
Pheonix form - 12 spellhours: Gives Savaymin a cloak of flame and temporary flight/levitation for as long as it is active, but requires a large rune for her to stand in to activate initially.
Weaknesses:
- An extreme phobia of chains.
- A strong maternal instinct
- overly defensive enemies
Strengths:
- enemies who rely on a premade plan in order to win.
- overconfiddent enemies
- predictable and overly cliche enemies
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