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Hidden 9 yrs ago Post by Peik
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<Snipped quote by Peik>

Sadly, no. The art comes from some guy on a drawthread who was taking requests. I saved it a long, long time ago and I'm only using it now. I have a plethora of character portraits locked away for at least two years' worth of rainy days.


The few stuff I managed to get from drawthreads were doodles. Cheers mate.

Maybe I should whip out my tablet more.
Hidden 9 yrs ago 9 yrs ago Post by ButtsnBalls
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Hidden 9 yrs ago 9 yrs ago Post by Leidenschaft
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Schaft, make sure you fix this sentence, in the first paragraph of Solveig's background.

<Snipped quote by Schaft>


http://www.merriam-webster.com/dictionary/wont

<Snipped quote by Leidenschaft>

The few stuff I managed to get from drawthreads were doodles. Cheers mate.

Maybe I should whip out my tablet more.


You probably should. Drawing's a pretty cool hobby that I wish I spent as much time on as I did writing. And yea, the drawthreads I mainly peruse are in /tg/ or /co/. The /b/ad place is somewhere I find I drifted away from the longer I spent on the site. Ironic, considering I went on 4chan because of it.
Hidden 9 yrs ago Post by Leidenschaft
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DISREGARDDISREGARDDISREGARD
Hidden 9 yrs ago Post by Peik
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Hidden 9 yrs ago Post by Leidenschaft
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There's probably some tutorials online for that.

Anyways, Sadri looks like he's shaping up nicely. I'm getting a ninja vibe from the clothing choice.
Hidden 9 yrs ago Post by Peik
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There's probably some tutorials online for that.

Anyways, Sadri looks like he's shaping up nicely. I'm getting a ninja vibe from the clothing choice.


It was supposed to be a zupan, actually.
Hidden 9 yrs ago Post by ButtsnBalls
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Hidden 9 yrs ago 9 yrs ago Post by Leidenschaft
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<Snipped quote by Leidenschaft>

It was supposed to be a zupan, actually.


I don't even know what that is

Edit: Oooooh, a medieval Polish shirt.
1x Laugh Laugh
Hidden 9 yrs ago Post by MenageAUne
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Hey! Is this still open?
Hidden 9 yrs ago Post by Frizan
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Frizan Free From This Backwater Hellsite

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Hey! Is this still open?


I'm fairly certain. There's five slots available for more characters.
Hidden 9 yrs ago 9 yrs ago Post by ButtsnBalls
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Still open.

Edit: Couldn't update everything today, will post the rest tomorrow.

Hidden 9 yrs ago 9 yrs ago Post by Leos Klien
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Leos Klien A gun to kill the past.

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"Sylvanis"

Female Bosmer | 57 | The Warrior

Basic Information:

Place of Origin: Orsinium

Appearance: Sylvanis is quite small even for her kin, standing at a mere 5'0; that being said she is unlike her race's usual characteristics of archers and those who primarily practice in guile and subterfuge; many of her kin train to be archers or assassins, thieves etc since their natural agile and small frame grants them an innate ease in these areas.
That can't be said of Sylvanis, whilst she does have a somewhat small frame she has incredible strength and endurance in her and as such she looks more likely to swing an axe at your head rather than pick your pockets- which is the truth as well.

Her facial features are very well defined, every edge angular and sharp. The skin is weathered, due to so much time out in the wild and elements - although scars dot her entire body, four in particular stand out on her face: 2 parallel to each other near her left temple; deep, but not very long; a very old one dragging over her left eye - noticeable, but not particularly distinct or disfiguring in anyway, as the eye itself was unhurt by the injury; and a large one tracing from just underneath her right ear to her throat. Despite all of these injuries, one wouldn’t consider her to be unattractive to look at; not a perfect specimen of beauty, but definitely one of a warrioress.
As for colouring, her skin is a pale tan, possibly due to her having not grown up among trees; her eyes are a deep amber hue, and her hair is a dark auburn, and about medium length. It’s usually swept back into a messy bun to keep it out of the way, but a few strands are free to frame her face.
Her ears are a bit longer and stick out more than a regular Bosmer.

Background:
Sylvanis’ story really begins with her parents, two Mer that fled the dominions grasp on Valenwood to the the new Orsinium that was being established between the mountains of Skyrim and Hammerfell; they left with a band of Wood Orcs that inhabit Valenwood, feeling that the need of the Orsimer was great they wanted to help reestablish strength and control in their races new home; of course an ulterior motive of becoming the strongest Orcish stronghold was there too, the rise of the dominion and the fall of the Valenwood government was the final incentive behind this move.





Personality:
Sylvanis, if described by only her personality; one would mistake her for a Nord, a loud drunken one at that.
Much akin to her looks, her personality shares little to nothing with much of what is stereotyped with her race; her time around the Orsimer and growing up in Orsinium is very much the likely culprit for this.
She is brash, loud, driven by strength, honourable and emotional.
Strength is a very large part of her life and reasoning, this is in part of her following of the Code of Malacath, she is not what you would regard as overly religious but she places strength and honour high in her personal agenda, her decision making is also heavily influenced by these two factors.
When it comes to those she dislikes though; she shows it, clear as the night sky- she has quite a loose, fiery temper as well, it doesn't take much to unhinge it and have her go red in the face shouting at the person who had; or had not as the case can be, took her last bottle of mead.
You can time this to the drawing of her hammer in about 2 minutes.
She doesn't drink every moment of the day however- and spends a considerable amount of every day sober, she is still fiery regardless, this is a hallmark of her personality, but she is also quite humorous and in her downtime she can be a down right prankster, she likes to cause a bit of trouble although she never intends it to escalate- she has a personality that you will either love or hate.
To her friends or those she likes she will tone a lot of her brashness down and speak with them on a greater personal level- and to those she respects she will show it and those who are the leader; or chief as she will call them out of habit, Slyvanis will give them a lot of discretion in their actions- if they do something they probably have a very good reason for it, unless they try and deliberately hurt the unity of the group they lead she probably will never side against them; although it depends on the situation.
Finally she places her heart into many endeavours, she will speak with conviction and move with purpose once she has set her heart into something; she forges attachments with people slowly and cautiously, as the life of a mercenary does this to most with an inch of common sense.
She likes to drink though; she drinks merrily and deeply- rare is a night gone by without her drinking deep from a mug of mead; she drinks Nords under the table on occasion.


Capabilities:

Skills:
Expert Skills: Heavy Armour and Two handed Blunt.
Adept Skills: Smithing.
Apprentice Skills: Athletics and One handed Blade.
Novice Skills: Restoration.

Weaknesses:
Fear of heights (Acrophobia): Sylvanis may have been born and brought up in a mountainous region but that doesn't mean she doesn't find the prospect of high places a fun one, she hates climbing, and she hates bridges with a furious passion, you’ll quickly note her pace quickened every time you cross a bridge.

Abrasive personality: She is quick to anger and will quickly resort to a bout of fisticuffs over next to nothing; she’s nought to prove other than the fact she is in the right, and her fists will be her judge and jury.

An alcoholic: She is dependent on alcohol, the longer she goes without it the sharper her temper gets, she is quicker to anger than normal and she will get the shakes.
They’re other condemning symptoms to this that change/appear depending on the situation.

Relations and Affiliations:
She is Blood-kin and as such has all the relevant benefits this brings to Orc strongholds.
Rhasha'Dar, and his younger siblings are fairly friendly with her - and as such, their caravan is.
Both good and bad reputations with Inns across the Continent.
Thieves Guild contact in Riften - nothing particularly illegal about it, they just happened to both share a love of Cyrodiilic brandy, and after striking up a deal, Sylvanis has a steady supply of it now.
Known to quite a few of the Whiterun guards, and also the Jarl of Windhelm. (Due to time in Kynesgrove fulfilling bounties.)

Spells:
Healing and Lesser ward.

Combat Style:
Sylvanis uses her hammer with deadly efficiency, there is an underlying sophistication in each swing of this large block of Orichrilium; the hammer itself is considerably heavier than most Warhammers made by the Orsimer, and it takes considerable time to complete each swing it also wears the wielder out in time; tiring and aching the muscles pulling and snapping those that are not adequately developed to wield this monstrosity of metal.
That is why there is an underlying art in the use of this hammer; it take mastery of both body and weapon to use without rendering your body damaged mid battle; as such a death knell to any warrior, Sylvanis is truly well acquainted with the use of blunt weaponry she does not swing and fling like a savage but fights like a skilled and practised warrior.
She can use an Axe just as well as her hammer, that being said she does have a large preference towards hammers due to their utility- she dislikes axes as well due to their nature in the cutting of trees; a loathing she acquired from her Green pact father.
Knives are a fairly new prospect to Slyvanis, although she has received a fair bit of training from her mother in the use of them- she will use them in close quarters and has surprising dexterity and speed in their use, being the little ball of metal she is- she jumps at her foes and pins them before leaving them in very bloody mess.

Other Capabilities:
She is naturally resistant to Disease from racial benefit, and as well as this can command simple creatures; she generally uses wolves to great effect in the hunting of meat if she is running out.
Despite the fact she has never used a bow, she has a natural proficiency in throwing weapons and using bow itself, if she bothered to invest time in this area she’d likely be a very prominent archer.
But she doesn’t; and probably never will.


Inventory:

Cash:
82 gold; 35% is allocated to mead.

Keys and Lockpicks:
Lockpicks?
The hammer and her boot are the only lockpicks she needs.
She has various keys attached to belt, some are to doors in the Stronghold she grew up in, and others; the mass majority are to cellars to various inns and taverns dotted around Skyrim; either stolen or ‘acquired’ through various means.
She may be as stealthy as a mammoth in a tundra, but when drink is on the line she will find herself in the mead barrels before long.

Clothing and Armor:
The clothes Sylvanis has is nothing flashy; it’s practical and that’s pretty much the extent of it.
She does have a set of Blacksmiths garb with her though; she will commonly wear it when lounging or obviously working at a forge.
Other than that she just has some cotton clothing, basic and comfy under armour and fairly suitable nightwear in the Skyrim weather.

The armour Sylvanis wears is Orcish plate, a full set barring a helmet- she doesn’t like her head being restricted in its movement and her senses being dampened; despite the evident protection benefits it brings, the few scars that decorate part of the face are testament to this.
She also had a hand in it’s creation; as part of her passage to adulthood, the Forge mother of the stronghold had a strong relationship with Sylvanis as did most of the Orcs that knew of her and her families past actions in the aid of the Orsimer; and particularly this stronghold.
They still had to prove their strength, as is the way of the Orc, but they continued to show strength and indeed continued devotion to the assistance of the stronghold.
Additionally she has her enchanted Orcish gauntlets - not pretty to look at, but they certainly do their job well.

Weapon and Ammunition:
A large Orcish warhammer is the most outstanding weapon in her arsenal; and the one you can hardly miss on the field of battle; it swings in long telegraphed arcs that will generally decimate all in its path.
It does require a large amount of effort behind each swing, and each swing must be calculated to gain the maximum use out of each attack as the time left exposed from each swing is fairly large, and grows the longer the fight goes on.
That being said, if it’s wielder is fresh faced and topped up on mead before a fight the swings are quite fast, to a point that the initial expectation and comicality of such a small girl using such a large weapon is quickly dismissed.
Get caught by this weapon, and it is very unlikely you will survive , if it goes for a leg the bones will snap like twigs, and all but the heavy armours will resist the blow to a point of saving the bones.
The same applies to mage armour and spells that work like protect; they will only stop so much of this devastating weapon.
Ultimately, the foe must be careful, one wrong move is game over.

She also carries two high tensile steel Carving knives, these serve two purposes, carving meat and preparing it whenever she gets some game- she acquired the ability to carve animals and prepare them properly from her father; he also taught her the best cuts from Mer and men, not hat she will ever use this information of course...
Or will she....

The other purpose is fairly evident- its carving up enemies that are too quick for her hammer- she ensures to sterilise the blade between bouts of game and human though.

Potion and Arcane Supplies:
4 medium levelled potions that restore stamina.

Jewelry and Novelty Items:
No jewelry but does have knife used in fletching provided by her mother.
Sylvanis doesn’t fletch, but keeps the knife if the day comes that she decides that she will ever take it up.
The blade and handle are exquisitely crafted in a traditional Valenwood style, the handle is made from bone due to the effect of the Green Pact and the blade is from a fine Silver alloy, it seems more sentimental than practical. A family heirloom of sorts.

Books and Documents:
A book on the “Code of Malacath”
A very well read Mace Etiquette (She doesn’t have a mace… but clearly finds the read enjoyable)
A couple of journals from her parents and one of her own that she writes in every now and then.

Food, Drinks, Provisions:
She generally has anywhere from 2-6 bottles of mead on her person, she also carries a hip-flask of Cyrodilic Brandy; a very rare drink to acquire in Skyrim, but it lasts a long time and she replaces her supply whenever she visits a city; expensive, but worth the price.
When you see her take a swig, you know she is in a bad mood or she thinks the situation is grim.
She also has a bottle for water.
Food wise she keeps a supply of salt to preserve meat in her pack; it's rare that she actually buys her meat as she uses her command of animals to either stay still while she kills them or she will command predators; mainly Wolves to fetch some for her.
Other than that she will feed off the land or pay for meals in taverns or traders she meets on the road.

Bags, Pouches, Packs:
A tanned leather backpack that she stores everything in, she has however decided against a bedroll, she has grown used to sleeping on hard surfaces to the point where she actually prefers it over a soft one, if you get caught in a blizzard whilst you’re sleeping in Skyrim, the bed roll will only prevent the inevitable for a few moments; if that.
She also has a few pouches on her belt used for various things, such as her gold and salt etc, even the odd ingredients she knows that can be used in alchemy; her skill in alchemy is practically non existent, although she is interested in it.

Other:
Tinderbox, Whetstone, a smith's hammer, a Quill, some rolls of parchment and an ink bottle that is kept inside a small metal case to prevent it breaking.
She sends her parents letters when she either has the time or spare money to do so.
Hidden 9 yrs ago 9 yrs ago Post by ButtsnBalls
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@Leos Klien Alright, looks promising so far, give me some time and I'll let you know the details. For now, you can speed up the process by improving spacing between paragraphs. Not a big deal, but it certainly makes everyone's life easier when sections are properly divided and reads better.
Hidden 9 yrs ago 9 yrs ago Post by MenageAUne
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Moraya

Female Khajiit | 24 | The Steed

Basic Information:

Place of Origin: Riften

Appearance: Moraya is a cathay, a member of khajiti stock. Like most khajiit living in Skyrim, she stands flat-footed with glowing eyes and other feline features. Moraya's fur is soft orange-gold and spackled with black spots all over in ring-like patterns. Her ears are relatively short compared to the lesser cathay; in addition, she stands about as tall as a man at 5'10' and bound with muscles that rival many men. Equipped with naturally sharp claws, Moraya is rarely seen using any forged weapon.



Personality: Growing up in Riften has taught Moraya many valuable lessons: don't leave your mug unattended, take your coinpurse with you to the bathroom and not to wander alleyways late at night... but most importantly, it has taught her to always be wary. Wary of other races, especially slippery, scaly argonians, because nobody in Tamriel trusts a khajiit. Wary of merchants because they'll always try to give you a raw deal. Wary of guards because you never know who's lining their pockets. Wary of old men because their memories fail them. Wary of leaders because they always know more than they let on.

But despite all of the wariness, Moraya would not have it any other way. Years of working in the mines have taught her that when she has a choice between menial physical labor and wary, but exciting adventure that she should always choose the adventure. She's a free spirit and is filled with wanderlust, which in these turbulent times, may prove deadly. One of her greatest fears in life is reaching the age where she doesn't have a choice but to settle down.

Unlike her parents, perhaps, Moraya believes that stealing - in most cases - is morally wrong. However like many khajiit she thoroughly enjoys gold and occasionally gives in to impulse and may sneak a few coins into nor purse every now and again - when no one is looking. She does not, however, see anything wrong with 'stealing from the dead.' Because, in her words, "corpses do not have need for such things."
Capabilities:

Skills:
Athletics (Expert): Mine work and years on the road, in addition to her natural physique, have blessed Moraya with very-high-level athleticism.

Acrobatics (Expert): Khajiit are naturally agile creatures.

Hand-to-hand (Adept): Favoring her claws over weapons, Moraya has a lot of natural use with her appendiges as well as natural instinct to guide her.

Medium Armor (Apprentice): Moraya has had some time to accustom herself to moving in medium armor with her time in the khajiit caravan, but she has not had a proper chance to learn how to use it in combat.

Speech (Apprentice): Growing up in Riften has given Moraya some street-smarts when it comes time to play nice with others.

Mercantile (Novice): While she never saw her share of selling, she picked up a thing or two from the khajiit merchants.

Weaknesses:
Addiction to Moon Sugar: Years in a khajiit caravan have accustomed her to the effects of moon sugar, she now has intense cravings for the substance despite it's price and will impulsively take any that she can get.

Flighty: Moraya is flighty, like many khajiit. But she finds it difficult to learn skills that require a lot of patience or study.

Popular Distrust of Khajiit: The other races distrusted the khajiit before the Civil War. After, the feelings are much stronger and harder felt.

Weaponless: Like many khajiit, Moraya prefers to use her claws instead of weapons.

Relations and Affiliations:
Parents (Thieves Guild): Moraya's parents, now senior members of the Thieves Guild, are willing to help Moraya when she needs them - provided it doesn't go against the code of the Guild.
Dar'Mokir (Follower): Dar'Mokir is Moraya's alfiq brother. Though he resembles a common housecat with a tabby coat, he is sapient and able to understand common, though he can not speak it. Some sources even say that alfiq can cast magic.
Spells: None

Combat Style: Punchcat, favoring khajiit claws over weapons

Other Capabilities: N/A
Inventory:

Cash: 50 septims, the reward for signing on

Keys and Lockpicks: None.

Clothing and Armor: Outside of combat, deerskin pants, hard leather boots and vambraces with some iron inserts and a dirty white tunic. In combat, a steel halfplate over a hard leather bodice. No helmet for better peripheral vision.

Weapon and Ammunition: None.

Potion and Arcane Supplies: None.

Jewelry and Novelty Items: Three gold earrings on both ears.

Books and Documents A copy of her contract.

Food, Drinks, Provisions: Three bowls-worth of moon sugar, two salmon steaks, two bottles of wine, a waterskin.

Bags, Pouches, Packs: One rucksack, coinpurse in the rucksack

Other: None
Hidden 9 yrs ago 9 yrs ago Post by ButtsnBalls
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@Leos Klien Your adjustments are as follows.

-Change the Volundreng copy to a generic Orc hammer.

-Smithing tournament; for someone who just picked the craft relatively recently, it's hard to imagine her beating professional smiths working their entire lives. Swap second place for fourth or below. Top five is still pretty impressive.

-She sends letters home, but have only quill and no paper. If this is what you intended, then I imagine Sylvanis must rip sheets out of her journal or buy paper locally. Either way, please put in a explanation.

-Two axes and a giant hammer is sure a lot of firepower (or orichalc power). First of all, reduce her backup weapon to just one. Secondly, I find it strange for her to fall back on a sharp weapon when she has zero blade skills. A smaller mace would work better.

-Racial power, like we discussed in PM. Exercising total control over animals is more game mechanics, it would only manifest if the said Bosmer had been honing their innate powers for their whole life, by following the Green Pact to the letter and staying true with their traditions. Sylvy does not fulfill these conditions, instead, her gift would be realized as greater degree of fear and respect from mundane creatures such as the wolf.

-Personality; it feels like she drifts from drunken fights to sober fights, with little more than angry bouts in between. This is not good for her blood pressure. Nobody can be a hardass 24/7, tell us what she is like in her down time, beside drinking her brain out.

-I prefer a full line of spacing between paragraphs, and sentences of the same topics grouped into unified paragraphs instead of point forms. Go back and smooth it out, especially the later portion of her bio.


@MenageAUne Two major changes before we get to the nitty-gritty.

-I've had a discussion with @MiddleEarthRoze earlier. Cathay-rahts are gigantic, they are said to be taller than Altmers. We're not doing a height measuring contest here. Just look at Sylvanis before you; 5 feet and still very deadly. Change her subspecies to regular Cathay and maybe chop down an inch or two.

-Recruits from the Reach are no longer accepted. Your character would be joining us in Windhelm, maybe Whiterun or Rorikstead while the company is on its way.

Hidden 9 yrs ago 9 yrs ago Post by Leidenschaft
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@Leos KlienAlternatively, you could trade One-Handed Blunt for One-Handed Blade.

You could trade one of the handaxes for a knife, as well, a tried and true combination across the years.

Or just two big knives. Can never have too many knives.

We also seem to have a lot of addicts to something. What is it, three already?
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Alright, I've shortened her up significantly with the change to cathay and I'll have her joining up in Windhelm since its closest to Riften.
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We also seem to have a lot of addicts to something. What is it, three already?


I can quit any time!
Hidden 9 yrs ago 9 yrs ago Post by ButtsnBalls
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@MenageAUne Alright, I need you to clarify a couple of things.

-12 posts in 153 days, what happened? You would need to more active than that in order to participate.

-Is her Alfiq sibling tagging along to Windhelm?

-How is it possible for her to snatch coins/loot dead bodies and not get in trouble with the law a single time? She's a Khajiit in Nordic lands, and have no sneak or pickpocket skills.


Added Dumhuvud's reaction to Sagax in my last post. The chapter transition post is taking longer than expected, should be done in a few many hours.

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