Hidden 9 yrs ago Post by Legion02
Raw

Legion02

Member Seen 8 mos ago

Still interested. In fact, still having a few ideas for my faction every now and then.
Hidden 9 yrs ago Post by CowboyCommando
Raw
Avatar of CowboyCommando

CowboyCommando A topless man, with godly pants.

Member Seen 6 mos ago

Standing by for intense roleplaying action sir!

Or rather, I just got back from my exciting vacation. So whenever OCC comes up I'll pop on and cook up the CS sheet for duty.
Hidden 9 yrs ago Post by ArenaSnow
Raw
Avatar of ArenaSnow

ArenaSnow Devourer of Souls

Banned Seen 4 yrs ago

Lurking as usual here.
Hidden 9 yrs ago Post by Rhymer
Raw
OP
Avatar of Rhymer

Rhymer Kuiper Belt Object

Member Seen 7 yrs ago

Lurking as usual here.


Posting something today.
Hidden 9 yrs ago Post by Legion02
Raw

Legion02

Member Seen 8 mos ago

Perfect! Oh also, this is merely a question but would anyone want the game to be turnbased with some basic stats? I know that people dislike the stats as they claim that it just becomes a numbers game but right now I'm in a mildly successful NRP that uses turns and stats but tactics and diplomacy is still pretty important. You can turn the tide of battle with clever strategy. I'm just asking for opinions (especially from Rhymer as you are GM).
Hidden 9 yrs ago Post by CowboyCommando
Raw
Avatar of CowboyCommando

CowboyCommando A topless man, with godly pants.

Member Seen 6 mos ago

Turnbased is ok, but most people are skeptical unless you are playing DnD. Also there is the potential for people to become butthurt over said turn based combat. But I wouldn't be too worried about it given how mature our group is.

On the other hand I could see turn based taking away from the RP for some. But the evidence is in the pudding and we won't know how it turns out until we try.

I think though that the GM doesn't want to worry about more than he has too.
Hidden 9 yrs ago Post by Rhymer
Raw
OP
Avatar of Rhymer

Rhymer Kuiper Belt Object

Member Seen 7 yrs ago

Perfect! Oh also, this is merely a question but would anyone want the game to be turnbased with some basic stats? I know that people dislike the stats as they claim that it just becomes a numbers game but right now I'm in a mildly successful NRP that uses turns and stats but tactics and diplomacy is still pretty important. You can turn the tide of battle with clever strategy. I'm just asking for opinions (especially from Rhymer as you are GM).


Probably not for this game? I'm most interested in how detailed and rich this setting has become over a few different revisions. I don't really see a need for stat-resolved combat and I don't particularly want to get bogged down with numbers.

Turnbased is ok, but most people are skeptical unless you are playing DnD. Also there is the potential for people to become butthurt over said turn based combat. But I wouldn't be too worried about it given how mature our group is.

On the other hand I could see turn based taking away from the RP for some. But the evidence is in the pudding and we won't know how it turns out until we try.

I think though that the GM doesn't want to worry about more than he has too.


I agree. I've used turns in other games and have played DnD too. I don't think this setting is right for it (space travel time scale, differing planet times would be a logistical nightmare for one) Anyways...let's take discussion over to the new thread..
↑ Top
© 2007-2024
BBCode Cheatsheet