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Hidden 9 yrs ago 9 yrs ago Post by Arawak
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Arawak oZode's ghost

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The Stars Divided







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Across dozens of star systems, worlds habitable to human colonial ambitions have been found. From one world humans leap to hundreds in the span of a couple centuries. Riches far greater than Earth could ever offer have been found across these worlds, as have countless life forms so unexplored that anyone who reaches into any of these worlds is bound to encounter a plethora of creatures unseen until you. In the depths of space, the mind is free. That is how it should be. Yet the true potential of trying to understand the universe and go to the farthest reaches of space are stifled by the red tape of the United Front. Goods from the colonies are stripped away and redistributed from Sol at the leisure of the elite, the bans on trade between colonies made even worse by the interstellar distances involved, for Warp Drives require licenses issued from sol and the redistribution programs which steal from hundreds of worlds to enrich one where the majority of humans do not even live anymore.

This has led to developed colonies never being at the full potential while developing colonies toil harder than they truly should. However, the most notorious consequences of Terran colonial policy is the unneeded suffering for those who didn’t have the privilege of living on a life filled world. Famine has been the unfortunate reward for those who mine on worlds made dependent on Sol itself, self-sufficiency being restricted out of the belief that all goods are fairly redistributed. Thankfully, in the past century there has been little true control the United Front has on increasingly more culturally distant colony living on the vast diversity of worlds with interstellar commerce occurring regardless of what the Terrans have to say about it. Tensions remain high even as alien civilizations begin to cross paths with our own and the United Front is increasingly wary of their authority being ever more undermined over the past century.

For the power of the colonies keep growing as the United Front remains in a horrid state of bureaucratic stasis when it comes to colonial management, with a rigidity in how they deal with people in the colonies that is outright dehumanizing. For despite all the propaganda of the common man, the United Front is anything but united. Multiple political machines on Earth compete for control of the stars, with rampant infighting and a disconnect between sol and the colonies which has only gotten worse in due time. The United Front is claimed to be in a death spiral, any semblance of control of humanity's future now slipping away.

There's two paths that now appear to you.

The first path is to worry about everything just stated above, to involve yourself in the muddy political landscape that has appeared in a future far less sterile than the optimistic would have dreamed it so.

The second path however, is perhaps more risky.

What if instead, someone were to leap out into the great stellar abyss? What would you find out there, free of the imposing crises which plague human space? In such uncharted areas where the United Front wouldn't touch with a 500 meter drone anything is possible. Alien beings, naturally occuring worm holes to places far beyond, hints to something greater than all this perhaps? There is only one way to find out.

And that is to go as far away from the United Front as you can, to go where no one dare tread.

And beyond.



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Overview

The stars divided is a small scale interstellar RP. Smaller scales mean that every star system counts, unlike in a galaxy spanning space opera where whole regions of space are glossed over. Individual stars are what factions in this universe vye for control over, with some star systems being far more valuable than others, with some worlds holding riches beyond anything ever seen in the Solar System.

Aside from Humans, alien beings on other worlds as it turns out, are quite widespread. These alien beings are outside the influences of the United Front or human attitudes towards the universe in general and have developed on paths far different than us. Some of these aliens too, have found a way to travel between worlds on incredibly different lines of progression than on Earth and simply see the world all too different from us.

However, the most powerful society remains to be the United Front and should that titan fall apart, there is no knowing what will happen next other than chaos. Even more chaos than what now consumes star after star, world after world.



Guidelines

This RP is a small scale interstellar RP, which means that there's much less stars in play here. A starfield around 50 light years across is where this RP's domain takes place. Exploration will cause the map to expand.

"Wild Stars" (stars that are not faction controlled) do not need a app! Only faction controlled star systems need descriptions, even than the Advanced Star System Sheet exists solely for those who desire it.

The starting year is 2375. It's not the distant future by any stretch, but it's far enough into the future that interstellar colonization has matured to the point where the colonies are developing independent of Terran culture.

FTL is assumed to have been invented around 2062, early interstellar colonies isolated from the United Front likely will have occurred from around 2070-2150.

Humans are the focus species.

Alien species are public domain meaning anyone can use your species if said species use makes sense (for instance, an alien that starts this RP in isolation likely won’t have individuals in human controlled star systems).

Unique alien species are preferred, I don’t want someone making an alien species who look exactly human with minor tweaks to justify having plasma weapons and super human power for instance.

With anyone who wants to make a space faring alien species, try to avoid making something that may be too blatantly an “outside threat” since the factional divisions among humans would vanish all too easily. Try to focus on making a unique culture instead of a powerful force.

Star system making is important to your app, as you own as many star systems as you can make in the star systems controlled section. The hard limit is around 7-9 star systems however. Note that these star systems are your "major" star systems in that they have over a million individuals. Outposts and secret research operations can exist in additional star systems.




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Hidden 9 yrs ago 9 yrs ago Post by Lauder
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Lauder The Tired One

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Faction

Name:
The True Order

History:
The True Order, in full, has been around for at least fifteen years and its policies and ideas are still considered an experiment. In 2145 a man by the name of Storik Eisenhower prompted the idea of this form of government to replace that of the United Front to "unify" the human race as a whole, but it just never took flight. By 2345 A man by the name of Bethren Goston took this idea to heart and began to rally others who believed in the idea as well. It took five years for a planet to adopt this idea of thinking and it has so far stayed on that one planet as the people of the True Order began to establish themselves as their own faction as opposed to United Front citizens. Most of any resistance was met with force. Many settlements were completely burned to the ground just to show what te True Order was willing to do.

By 2360, the entire planet had been taken under the True Order's control and already they had begun taking the entirety of the system. They met little resistance from anyone who called themselves a United Front citizen as those ships had steered clear ever since the fighting first begun. The True order then took the entire system before the end of the year and declared themselves independent.

Political Organization:
The True Order is led by a man who holds near absolute power,the position is typically referred to as The Absolute to further set this. Then there is The Advisor, his role is self explanatory, he holds power greater than most but not The Absolute and with support from The Council, ones who can stop The Absolute if s/he becomes corrupt or harms the nation as a whole, s/he can overthrow The Absolute. The Council is the faction's judicial system and most important legal cases go to the ten man group, they also deal with diplomatic relations. The Advisor can only be discharged by the Absolute, the Absolute can be discharged by the Council, and the Council can be discharged by the Advisor. There is one last position, The Cleaner. The Cleaner is someone who holds power to eradicate the entire government and replace it if it is failing or all are corrupt. If the Absolute is to die then a member of the council is chosen to take his place.

Technology:
Gauss Cannons, Ship-mounted railguns, Plasma throwers {similar to flamethrowers but with plasma}, Orbital Communications Stations that are able to message the entirety of a system if needed, and finally Ion Thrusters for fighters. Along with the standard technology.

Systems Controlled:


Relations:
The True Order has hostile relations with the United Front, the True Order being seen as a terrorist group currently, but are seeking to repair that and dissuade hostile actions.

Other
The True Order shall stand! Pro Ordine!
Hidden 9 yrs ago Post by pictish20
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pictish20

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FactionName: Arcandia
History: Seeing life on Earth decay, the first Arcandians fled on board a corporate sponsored craft. They feigned it's destruction in order to be left alone when they found a habitable world. They were finally found and have now been cast back into the galaxy and its chaos.
Political Organization: Democratic Republic
Technology: slightly ahead of other humans in industrial and weaponry, slightly behind in communication and travel
Systems Controlled: Arcandia: a star the size of the sun, orbited by four planets. Three are unihabitable, but the third from the star is the capital of the Arcandian civilization. The second is occasionally visited by miners for it's vast supply of high grade ore.
Relations: Nationalistic to a fault, relations between Arcandia and the United Front are strained, to say the least
Other: Arcandians are among the most pragmatic people in the galaxy. Their independence is what they value most, and will defend with their lives.
Hidden 9 yrs ago 9 yrs ago Post by Arawak
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Pictish, your faction is too vague for it too be accepted. Technology at the very least needs more detail, since you are just stating what your faction's tech is relative to the standard instead of giving any concrete idea of what your faction's technology is like. I like the basic idea, but you really need to expand on it.

@Lauder Is this application complete or is it still being revised/added on to? You may need to consider thinking why Storrik's ideology spread so rapidly given the radical ideology your faction has.

Astronomy-wise you may want to move those planets further out, they'll get burnt by the sheer heat of a yellow giant at the distances given.
Hidden 9 yrs ago Post by Lauder
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Lauder The Tired One

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@Arawak
Oh I did put giant, that's a derp. I also see your point on Storik's ideology, I'll change that and yes it is a current WIP.
Hidden 9 yrs ago Post by Arawak
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I am tempted to refer to your ideology as "Cleanism".
1x Laugh Laugh
Hidden 9 yrs ago Post by Lauder
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Lauder The Tired One

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@Arawak
Finishing up form, just doing relations ^^
Hidden 9 yrs ago Post by Lauder
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Lauder The Tired One

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@Arawak
Alright all done :D
Hidden 9 yrs ago 9 yrs ago Post by Arawak
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Arawak oZode's ghost

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@Lauder
You are accepted. I will place your star system on the map randomly.

Also the Character section now has a report on your star system and faction.
Hidden 9 yrs ago Post by Lauder
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Lauder The Tired One

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@Arawak
Thanks :)
Hidden 9 yrs ago Post by Arawak
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You should still place your CS in the character section even with the star map section's report.
Hidden 9 yrs ago 9 yrs ago Post by pictish20
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pictish20

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FactionName: Arcandia
History: Seeing life on Earth decay, the first Arcandians fled on board a corporate sponsored craft. They feigned it's destruction in order to be left alone when they found a habitable world. They were finally found and have now been cast back into the galaxy and its chaos.
Political Organization: Democratic Republic, with firm right wing control
Technology: Arcandian tech is heavily focused on warfare and defense of the people. Kinetic weaponry and orbital manufacturing are among the fields they most focus apon. Because of this focus, they have fallen behind in FTL and now move more slowly through the stars. They have not yet even looked to colonizing other worlds.
Systems Controlled: Arcandia: a star the size of the sun, orbited by four planets. Three are unihabitable, two being too close to the sun, the other a gas giant with no land, but the third from the star (Arcandia III) is the capital of the Arcandian civilization. The second is occasionally visited by miners for it's vast supply of high grade ore in a process known as "dipping"
Relations: Nationalistic to a fault, relations between Arcandia and the United Front are strained, to say the least
Other: Arcandians are among the most pragmatic people in the galaxy. Their independence is what they value most, and will defend with their lives. Their firm belief in Arcandian superiority has lead to conflicts with other races. By 2016's standards, the vast majority of Arcandians are on the far right of the political spectrum. The Arcanians are considered by many followers of the purist supremism ideology, created by Andrew Hawk, an Arcandian founding father.

Better?

Purist supremism, in a nut shell, is acute rascism combined with a fierce nationalistic spirit with bits of capitalism and authortarianism.
Hidden 9 yrs ago Post by Lauder
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Lauder The Tired One

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@Arawak

I love the way you described my ideology XD
Hidden 9 yrs ago Post by Arawak
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FactionName: Arcandia

History: Seeing life on Earth decay, the first Arcandians fled on board a corporate sponsored craft. They feigned it's destruction in order to be left alone when they found a habitable world. They were finally found and have now been cast back into the galaxy and its chaos.

Political Organization: Democratic Republic, with firm right wing control

Technology: Arcandian tech is heavily focused on warfare and defense of the people. Kinetic weaponry and orbital manufacturing are among the fields they most focus apon. Because of this focus, they have fallen behind in FTL and now move more slowly through the stars. They have not yet even looked to colonizing other worlds.

Systems Controlled: Arcandia: a star the size of the sun, orbited by four planets. Three are unihabitable, two being too close to the sun, the other a gas giant with no land, but the third from the star (Arcandia III) is the capital of the Arcandian civilization. The second is occasionally visited by miners for it's vast supply of high grade ore in a process known as "dipping"

Relations: Nationalistic to a fault, relations between Arcandia and the United Front are strained, to say the least

Other: Arcandians are among the most pragmatic people in the galaxy. Their independence is what they value most, and will defend with their
lives. Their firm belief in Arcandian superiority has lead to conflicts with other races. By 2016's standards, the vast majority of Arcandians are on the far right of the political spectrum. The Arcanians are considered by many followers of the purist supremism ideology, created by Andrew Hawk, an Arcandian founding father.

Better?

Purist supremism, in a nut shell, is acute rascism combined with a fierce nationalistic spirit with bits of capitalism and authortarianism.


It's better. I just want to know what the timing on colonization is.
Hidden 9 yrs ago Post by pictish20
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pictish20

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(This looks better)
Name: Arcandia
Description/Overview: A single starred system, Arcandia is distinct for one reason: first, a thick dust cloud surrounds a large portion of the system. It makes travel to and from the system hard.
Arcandia: A star almost exactly like Sol, Arcandia is slightly hotter.
Arcandia I: a small planet,approximately the size of Mercury. Being only .15 AU away from the star, its nickel and iron surface is constantly boiling. It has no moons.
Arcandia II: the second world in this system is slightly less harsh then the first world, and is about a mile greater in diameter. It is exactly .35 AU from the star.It remains too hot to colonize, however for limited periods of time, specially equipped craft can harvest the molten metal that flows in rivers upon this planet's surface. It has no moons.
Arcandia III: The only habitable world in the system, Arcandia III is about the size of Mars. It is exactly the same temperature as a moderate Earth climate, on average. It rests 1.1 AU away from the star. Two moons keep her tidally locked. Both moons are nothing spectacular, being little more then a rock in space.
Arcandia IV: a massive gas giant, larger then Jupiter plus its moons, this world is 3 AU away from the star. Her gasses are toxic to humans and as far as anyone can tell, it has no surface. It does however have a beautiful set of rings. It has no moons.
Other:
Hidden 9 yrs ago 9 yrs ago Post by pictish20
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pictish20

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@arawak
Arcandia III was colonized June of 2242. (Earth standards)
Hidden 9 yrs ago Post by Arawak
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@pictish20
Good enough to be accepted.
Hidden 9 yrs ago Post by pictish20
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pictish20

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@arawak"Humans are human". Can't argue with that.
Hidden 9 yrs ago Post by Arawak
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@IronParrot
Accepted.
Hidden 9 yrs ago Post by Lauder
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Lauder The Tired One

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@Arawak

This gon' be fun
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