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Hidden 9 yrs ago 9 yrs ago Post by Azseth
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Azseth Born to Kill

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The citizens of this city do not know that they are part of something. Well, a handful do. Now, you do. Some of us players have called it The Game, The Restart, The Second Chance, Being Recycled, and a myriad of other names in the past.

In short: you're dead. Well, kind of. You died. You remember that, don't you? I know it's fuzzy, like a dream. But it's real. You died. And now you're here. I'm gunna tell you some things, and you're gunna freak. You'll call me a liar. You may panic. Hell, I've seen quite a few different reactions.

First, if you listen to me, you'll be able to leave this room and you'll be able to go back to whatever. If not, well. I guess you'll just be dead again. But you know. For real.

In about 20 minutes, you're going to blink and we're going to be somewhere else. We're gunna fight...things. See those lockers. There are suits and weapons in there. Put it on, ask questions. Figure it out. Listen to me. Stick by me.

Or don't.

I see you lookin' at me like you're not fully making sense of this. Suit up. Kill. Go home.

And one more thing. There's 3 rooms over there. After you suit up, if you do, find someone, and fuck 'em. It charges the suit.


~Last speech of Peter Groths, longest player, before dying in his 89th game.

((This RP is heavily influenced by the Gantz world of manga/anime/movies. ))

One note: Players can NOT talk about The Game to anyone OUTSIDE of the game.
Hidden 9 yrs ago 9 yrs ago Post by Azseth
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Azseth Born to Kill

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Suits:


Shield: This suit is a slow, highly visible and can take a LOT of damage.
Damage type: This suit has a shield attached to one hand at all times. Its offensive capabilities are limited to one hand and are best suited to close quarters. It's weapons can be: sword, ax, mace.
Armor: 10.
Attack: 4.
Speed: 3.
Health: 7.
Lights: 8.
Abilities: slowly regenerates health over time. Circles are visible and bright to attract attention.
Charge Power: The Shield suit can focus damage from one target and onto another for a time that is based on the amount of charges.

Dreadnaught: This is another slow moving suit that isn’t visible until attacking. As it increases damage, it's visibility increases.
Damage type: Another suit that is meant to take damage more than give it. This one is meant to be able move in and out of damage and occasionally grab attention and lead targets. This suit is meant to do constant damage at a lower rate than most classes, and also take a little less damage than a Shield, but able to do a lot in both situations. It's weapons can be a combination of TWO of the following: mace, sword, ax, shotgun.
Armor: 8.
Attack: 6.
Speed: 5.
Health: 8
Lights: 4 (10)
Abilities: The suit allows healing and mitigation increases onto it. Additionally, as it deals damage, its lights increase, eventually drawing more and more attention to the suit.
Charge Power: Power shot. Can charge one weapon for massive damage, but it also immediately sets the lights to an 8.

Trapper: This suit is designed to assist more than do any direct role. It has several different abilities that can change the outcome of a fight if worked into a battle.
Damage type: Light sword, short ax, or automatic pistol.
Armor: 3.
Attack: 4.
Speed: 7.
Health: 5.
Lights: 3.
Abilities: Trappers tend to attack a mid range, avoiding direct damage while staying close enough to utilize their abilities. They have traps attached to the suit that can slow, damage, stun, or expose an enemy. However, the more traps they bring, the slower they are, and speed is very important for this class.
Charge Powers: They can use charges to combine any two traps together, including two of the same kind. They can do this twice with a max charge.

Comm Linker: Another support unit, this suit allows the team to communicate with one another as if they had wireless communication systems. Because this can be crucial, these people generally stay out of direct combat.
Damage type: Can utilize a shield and weapon, or two weapons. Weapons can be a spear, hammer, or automatic pistol.
Armor: 5.
Attack: 4.
Speed: 5.
Health: 6.
Lights: 4 (8 and 10)
Abilities: As stated, this allows the team to have a direct dialogue with other team members, or the entire team. Without this suit, they are resorted to visual and completely audible communication.
Charge Powers: Charges can be used to access a map by the wearer. This will show a layout of approximately 150 yards in each direction around the suit while causing the lights to shine brighter (8). For additional charges and at the cost of shining brighter (10), the suit can do a quick ping that indicates the location of enemies inside of that map range, albeit only for about 2 seconds.

Recon: Used to go ahead and into the unknown, this suit is one that is about surviving and staying unseen more than damage. It can do a speed burst (10) that increases it's lights (10) for the duration. This is generally what some call the "oh shit" measure when discovered.
Damage type: Bow and arrow, crossbow, (one or two) pistols, and hand blades.
Armor: 2.
Attack: 3.
Speed: 7 (10).
Health: 9.
Lights: 0 (10)
Abilities: This suit has no lights, a fast speed, and lots of health. This suit can be used to set and trigger ambushes, scout, or confuse enemies. As stated above, it is capable of short bursts of highly visible speed and this leaves the wearer somewhat winded after use.
Charge Powers: A suit can use up to 2 illusion walls. When used, it will create an illusion that is approximately 20 feet tall by 20 feet long. This has a few uses because it does NOT allow an enemy to see through it as it looks like a piece of the environment, even if team members are directly behind it. Then, team members can shoot (but NOT move) through it. Once an enemy realizes it is real, the wall can be attacked and destroyed.

Sniper: This unit is equipped with a sniper rifle that is capable of long distance, highly accurate shots. This suit is one meant to be stationary and not a close quarter suit.
Damage type: This suit comes with a large, heavy sniper rifle.
Armor: 1.
Attack: 6 (10).
Speed: 4.
Health: 6.
Lights: 3.
Abilities: This suit is basic. It's slow, not super visible, and does damage at a long range. Lots of it.
Charge Powers: Pretty basic. Charges = shots. Big shots. Massive, damaging shots.

Fighter: This class has a lot of flexibility, more so than any other class, based on weapon combinations.
Damage type: Weapons available in pairs, or individually. Axe, sword, hammer, mace, shotgun, machine pistol, shield. Can also use a light machine gun or a polearm but those take both hands.
Armor: 6.
Attack: 4-8 depending on weapons.
Speed: 4 or 6 depending on weapons.
Health: 6.
Lights: 5 or 7 depending on weapons.
Abilities: The main advantage of the suit is it's choices of weapons. He can gain health back as he does damage.
Charge Powers: The suit has grenades when charged, up to a 3 maximum. These can be adjusted to be a proximity grenade, stun, stun, gas, or others.

Hidden 9 yrs ago 9 yrs ago Post by Azseth
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Azseth Born to Kill

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Bonuses:


-Extra health (one time use).
-Extra armor (one time use, duration).
-Extra damage (one time use, duration).
-Can return one player back who died in the game.
-Can leave the game and never be brought back in by dying.


Bonus Suits: Bonus suits are used for ONE round only. After that, they're gone.
Angel: This is a unique suit. It allows the wearer to use charges to heal people. The suit does damage and actually recharges, albeit very slowly. Additionally, if the suit is used to heal, it lights up.
Damage type: This suit comes with a slow fire rifle or a pair of swords.
Armor: 4.
Attack: 6.
Speed: 6.
Health: 5.
Lights: 5 (climbs as charging).
Abilities: It charges, and increases in brightness, slowly as it causes damage.
Charge Powers: Can heal team members, NOT self. This takes a LOT of charge energy. Additionally, a person can heal to the point that the suit's health is diminished, killing the suit wearer.

Devil: This suit essentially trades off the ability to do lots of melee damage at the expense of charges and then health.
Damage type: Up close melee damage with either a scythe or two kukri blades.
Armor: 6.
Attack: 6.
Speed: 6.
Health: 6.
Lights: 1.
Abilities: The Devil suit is like a volcano. Slowly but surely it builds and builds and then, if not relieved, it can explode. The Devil gains charges as it causes damage. It slowly LOSES charges over time.
Charge Powers: When charges are used, it increases it's damage output. However, it does NOT increase charges at the rate it uses damage, so it must be balanced because once the charges are out, it uses health.
It has been noted that this suit tends to allow the person to be over taken by a type of bloodlust, making them lose track of anything but attacking. They seem to listen less and less to people and not pay attention to the suits charges or their own health.

Ward: .
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Mongoose: .
Damage type: .
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Hidden 9 yrs ago Post by DarknessDawning
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DarknessDawning

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Poke... You alive?
Hidden 8 yrs ago Post by DarknessDawning
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DarknessDawning

Member Seen 5 yrs ago

Knock knock
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