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Hidden 9 yrs ago Post by Keyguyperson
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Keyguyperson Welcome to Cyberhell

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I was indeed aiming for few numbers but higher technology grade due to the fact that their Deep Code originates from an alien artifact. Also, in terms of EMP, while obviously effective, my Qai aren't stupid and know this too. Therefor they have developted ways to protect themselves against such weapons. Of course the entire effect of EMP cannot be negated completely. Think of it as a flashbang.

Further, I'll see how I'll develop them in relation to humans. It's a fact that the Qai right now are pretty much a blank slate when it comes to humans. So when they make first contact, that will mark if future encounters will be met with hands out stretched or guns pointed.


Aw man, now I wish I'd decided to put some of my stuff closer to Mars. What I wouldn't do to be involved with writing THAT first contact.
Hidden 9 yrs ago Post by ArenaSnow
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<Snipped quote by Legion02>

Aw man, now I wish I'd decided to put some of my stuff closer to Mars. What I wouldn't do to be involved with writing THAT first contact.


It appears Mars is once again the centerpiece of new events...

All I can say is that there will be some interesting interactions if TSDC does get first dibs on contact. :P
Hidden 9 yrs ago Post by Rhymer
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Is everyone OK with this? I feel like this fundamentally changes the nature of the RP I originally intended-a politically charged/military and trade rp. I think the QAI are absolutely interesting and would take the spotlight of the RP-that said, I think we need to know what the QAI intend (that is if everyone who already has a sheet up is OK with the QAI joining?)
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While the focus of the roleplay would likely be dramatically changed in atmosphere and nature by the Qai coming... I'm fine with it :)
Hidden 9 yrs ago 9 yrs ago Post by CowboyCommando
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The Qai being introduced would add new Political and moral dilemmas. As long as the Qai aren't meta-gamed or rped incorrectly they are fine.

PS: My Nation Sheet development is really slow right now since I've been working this weekend, not to mention I'll be working tomorrow as well. I'll try to make time when I can manage it, since I'm really behind right now.

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The Qai being introduced would add new Political and moral dilemmas. As long as the Qai aren't meta-gamed or rped incorrectly they are fine.

PS: My Nation Sheet development is really slow right now since I've been working this weekend, not to mention I'll be working tomorrow as well. I'll try to make time when I can manage it, since I'm really behind right now.


Pfft. I've been working on four half-ass CS characters for a week now and still haven't gotten to the company's stock. You're fine.
Hidden 9 yrs ago Post by Legion02
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I see that there is some worry about my race. First of all, the Qai are small. Very small. Not fragile or easy to pick on but they are low in numbers. They can also be concidered as children seeing the world for the first time. To assure their own survival, they will most likely engage in the same diplomacy, politics and trade as any other faction.

They are NOT just robots programmed with a set of commands. They can think for themselves, create opinions and share these. If you really want the best example off which i'll base the Qai, think of the Geth from Mass Effect. I'll pull a lot of inspiration from them.
Hidden 9 yrs ago 9 yrs ago Post by Rhymer
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It is also home to the techno-religious faith of the Sisters of Mars, disciples of agriculture, medicine, and war alike. While their archaic practices are odd, none dispute their skill in their fields, and the red-cloaked sisters are often welcome where they travel.


Love the Sisters of Mars. Do they travel to other settlements/cities? Are they interested in converts or are they more 'amish-like' ?

Tactics/Wander: A powerful asset unknown to the faction’s leadership is the pairing of a Martian spaceport mechanic and high-spec AI named Tactics. It is unknown how James Wander and Tactics came together, having woken up in an alleyway with the AI embedded in a series of unique cerebrospinal implants and a cybernetic replacement for Wander’s right eye, Or why Tactics is a high-level military AI yet possesses no restraints or loyalty programming or hint of who made it to begin with. With no choice but to work together, Tactics/Wander have formed the Dirty Deeds company as a brigade of the RHC defense pact that protects and acts on behalf of the RHC colonies. While capable of superhuman feats, neither of them can make much use of them lest they catch unwanted attention. Such as AI scientists that would be interested in finding out how a high-grade AI can fit in a human brain, regardless of what the human host would think in the matter.


I'm going to have SKYguard seize Bright-Spot Station at the start. After they dig through the records (might take a while) they are going to notice a missing prototype project called TACTICS. I'm thinking a smuggler got scared or wasted and ditched the A.I. somewhere in transit around Mars.
Hidden 9 yrs ago 9 yrs ago Post by Skylar
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<Snipped quote by Legion02>

Is everyone OK with this? I feel like this fundamentally changes the nature of the RP I originally intended-a politically charged/military and trade rp. I think the QAI are absolutely interesting and would take the spotlight of the RP-that said, I think we need to know what the QAI intend (that is if everyone who already has a sheet up is OK with the QAI joining?)


I can work with them. And their desire to get into space rather plays into my current plots surrounding my space elevator. Afterall, wouldn't robots prefer to use efficient pre-existing options to boost their space program?

<Snipped quote by Skylar>

Love the Sisters of Mars. Do they travel to other settlements/cities? Are they interested in converts or are they more 'amish-like' ?

<Snipped quote by Skylar>

I'm going to have SKYguard seize Bright-Spot Station at the start. After they dig through the records (might take a while) they are going to notice a missing prototype project called TACTICS. I'm thinking a smuggler got scared or wasted and ditched the A.I. somewhere in transit around Mars.


The Sisters of Mars are quite the missionary types, preferring to demonstrate their faith to the God Mars through action and practice than simple secluded prayer. While they are interested in converting others, they are not keen in forcing others to convert, believing in intellectual integrity as well as the duality of being merciful and merciless. Although preaching from a platform of a Picton mech whilst dispensing food and aid to the needy or high-explosive munitions into dens of sinners is still one hell of a conversion platform that gets them plenty of converts regardless. Only women are permitted to rise in the formal priesthood ranks however, under justification that men are less able at balancing mercy and malice.

As for Tactics, that sounds like a good lead, but I got something else in mind for how Tactics and Wander actually got merged to begin with. Afterall, he's got some beyond cutting-edge tech jacked into his spine and brain. Albiet with a little brute-forcing and replacement of an eye for the extra storage space needed.
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Hidden 9 yrs ago Post by Legion02
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I can work with them. And their desire to get into space rather plays into my current plots surrounding my space elevator. Afterall, wouldn't robots prefer to use efficient pre-existing options to boost their space program?


Definitly!
Hidden 9 yrs ago Post by CowboyCommando
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WOW! I just got myself 5 hours of free time. Going to watch some Farscape, relax and write some ideas down before I pass out.
Hidden 9 yrs ago Post by Rhymer
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Let's get character sheets posted and move over to the OOC thread guys. I want to get this thing started sooner rather than later.
Hidden 9 yrs ago Post by ArenaSnow
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I'll get it over when I have a bit more spare time.
Hidden 9 yrs ago Post by CowboyCommando
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I'm entirely unprepared for this. TIme to go into over drive tonight because I sure won't have time tomorrow. >_>
Hidden 9 yrs ago Post by Voltus_Ventus
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Well, since Exegesis died, I need something else to invest time into.
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