Hidden 9 yrs ago 9 yrs ago Post by Giordano
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Giordano

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The Darkness of Darrow

Anise du Arlay followed Miriam into an alley tucked between two stone buildings. Darkness shifted as they walked into it, their shadows swallowed entirely by the hungry blackness. The smell of piss, waste and cobblestones stained in cheap wine hit them instantly, an aroma that could not be smelled from the street. The alley seemed to be its own little world within the northern city.

She scanned the narrow strip with tired eyes, seeing the dim splashes of red across the walls and cobblestones. This was no place for a child to die, she lamented. Yet, there little Ophelia du Marge was.

And there.

And also there.

She was everywhere. No man was capable of this, surely. This carnage was surely the result of a beast. A child, she was just a child…

“I am sorry, Anise,” Miriam said, watching the sorceress’ drowsiness morph into an expression so forlorn that she feared the First Enchantress might faint from grief.

“You said there was something else,” she snapped.

Miriam took a few steps deeper into the darkness, turning to face Anise. “There was a message. Look at the wall,” her colleague motioned to a swath of stone undisturbed by blood. A flittering violet light danced between Miriam’s fingertips before tracing the odd symbol across the wall. Anise followed the magical light intently, her grief mounting to confusion. The symbol was foreign to her, almost like a rune, or part of an alphabet she was unfamiliar with. It was sharp, with a body and eight lines that suddenly and wickedly splayed outwards. Confusion descended into disgust as she realised that this was written in the blood of her charge.

“It is unfamiliar to me. I hoped you might know what it is.”

Anise shook her head. “Until we can figure it out, place a glamour over the alley, seal it off from the city. No one enters this place. No one can know, not even the King. We are on our own until we know what we’re dealing with.”

“But Anise, what of Ophelia? We must bury her.”

“What will we bury? Scraps of flesh?”

Miriam struggled for a response, her tongue caught in her teeth.

The First Enchantress turned to leave; she had summons to issue.


Days after, a man wearing the colours of Dumat approaches you with a letter. It is sealed with a sigil that you remember quite well: the illustrious ‘A’ of the Family du Arlay. It reads:



Premise

Ophelia du Marge is brutally murdered in the city of Arc Tenès. At the scene of the bloodbath, there is a symbol etched in red, a message written in an unknown language. You have been summoned to the city of Arc Tenès by Anise du Arlay, the First Enchantress of the Seven Schools and the Duchess of Darrow. You are, or were, a friend, colleague, accomplice, or all three, to both Anise and Ophelia. In her grief and confusion, she has called for your aid, to utilise your talents in various fields - from sorcery and swordsmanship, to legerdemain and persuasion. Why you answer the call depends on you and your character. As does your relationship with Anise and Ophelia, and your motivations for making the trip to Arc Tenès.


Gameplay

This is a fantasy mystery/adventure, interwoven with elements of a darker and grittier world and storyline. Players will remain together through the majority of the story. However, as players delve deeper into the mystery surrounding the murder, quite a lot will be occurring in the background. I will be privately roleplaying with any number of you - sometimes just one person, sometimes all of you together. Whether you discuss what happens in these one-on-one interactions, OOC or IC, is completely up to you. Character depth and development will be important here.

There will be some action, some combat, some intrigue and some mystery. Players may have to make hard decisions, decisions that will impact how you are viewed and how the story plays out. I haven’t planned everything out - I have a vague overview of the major plot points. How we arrive at these plot points falls to how the players interact with the story.

The majority of the roleplay will take place in Arc Tenès. However, as the mystery unfolds, our journey will take us beyond the city’s walls and into the fully-realised kingdom of Dumat.


Character

Your characters arrive in Arc Tenès. Some of you may have travelled together, some of you may have travelled alone.

Summer is at its peak, and as such, many of the city’s denizens have departed for the warmth and luxury of southern Dumat. When you arrive, you are greeted by an escort of sorceresses sent by Madam Anise du Arlay, who guide you through the quiescent streets to the University of Arc Tenès. While the city itself seems pleasant enough, you can’t shake the sense that something is wrong. It is when you walk through the streets that you begin to fathom what Anise spoke of in her letter.

A pivotal part of your character is his or her relationship with the other characters and players participating. This includes Anise du Arlay, Ophelia du Marge and Serathael. This is certainly something that I encourage you guys to take time and effort in. Whether this is done in private or by OOC is up to you. Read each other’s character profiles, find similarities, points of difference or contention, things that might connect you or bring you apart. Are you or were you friends? Enemies? Rivals? Figure out what your motivations are for answering Anise, and what your stance on the three characters is, and what your stance on the political happenings of the north are. Your characters have one common event, and that is the Seventh War of the Well, which will be elaborated on below. If you have known each other before the war, or continued to speak after it, then so be it. Take the time to think about this and to discuss it with myself and the other players. However, there may be other things that you might wish to keep to yourself, or between you and another player.

The effort will be worth it.

RELATIONSHIPS
An integral part of character creation is establishing your place in the backstory. In other words, your relationships with each other and the NPCs. You are all bonded through your joint ventures during the Seventh War of the Well.

The War of the Well occurred five years before The Darkness of Darrow. Your characters served as part of an alliance between the human nations of Dumat, Lorinth and Maltheria. While your reasons for going to war may vary, your efforts culminated in a year long mission in Diel’athar, an ithuri city used as a stronghold for its military campaign. The party was charged with infiltrating the citadel, sabotaging the ithuri and collecting important documents for the humans to use. The mission concluded with the assassination of General Atharael, and the subsequent set-up of the group by Anise du Arlay.

It is in Diel’athar that our story begins.





CHARACTER SKELETON

Name:
Age:
Description:
Biography:



Rules

1. Don’t be a dick.
2. I have the last say on any issues.
3. If you’re going to be absent or no longer want to participate, alert us.
4. One post a week is my preference.
5. Communicate with me if you’re having problems. I’m an understanding person.
6. Be realistic, be dark, be gritty, dive into your characters and the story.
7. An active OOC is always appreciated. Keep it active, throw ideas around, discuss the story, encourage, criticise - help maintain a friendly environment.
8. This is high casual, therefore, good grammar, spelling and paragraphing are required.


Setting


FACTIONS

The Seven Schools of the Rose

The Knightly Orders of Lorinth

The Coven of the Witchwood

The Abjurer's Council

NATIONS

The Kingdom of Dumat

The Kingdom of Lorinth

The Kingdom of Maltheria


NOW ACCEPTING
Hidden 9 yrs ago Post by BKburke
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BKburke

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WIP

Name: André de Chauvigny

Age: 34

Description: André is a man who stands about six feet. His body shows that he is a fit individual with a build comparable to current day light Olympic. His body is scarred from head to toe thanks to profession. His face is rather soft considering the experiences he has gone through. He has a long scar that follows his left eye in a vertical direction the stretches from his forehead down to his cheek. Those who look at his face however, would that his most defining feature were his green eyes. Many feel as is his eyes are rather mesmerizing and one could easily get lost in them if they weren't careful. His hair is a blonde mess that hangs down to his shoulders. He doesn't attempt to straighten it or keep it neat. His voice is also considered to be strange. It manages to somehow sound soothing and calm but demanding and intimidating.


Biography:
André de Chauvigny was born in a poor family in The Kingdom of Dumat. While his family didn't have much, the nobles treated them well. André was born a few years before having a sister. He was 5 years old when she was born. Though he didn't have much, his family was all he needed. When André was eight years old his family was caught in an incident. The sad thing was that there weren't any laws to protect peasants from abuse and that was exactly what his family had to deal with. One night, his mother and father were murdered for reasons unknown to him and his sister. André refused to be taken to an orphanage. He knew there would be a good chance of being separated from his sister and they needed each now more than ever. André had to find a way to provide for his sister. He approached and entered a pub one night and asked if there was any work he could to get something to eat as he didn't have anything to pay. They excepted his offer and it was a task that André would continue to do for several weeks. However, one day of the staff noticed that André continued to get thinner. when they asked him why he simply said not to worry. That night, the owner followed André to find out he was giving a majority to his four year old sister. He was slowly starving himself without his sister knowing because he didn't want her to be burdened. He simply told her that he had already eaten. The owner revealed himself and asked what their story was. After hearing it, the owner adopted them and gave them a new home under his parent-ship. André continued to work for eight more years. He learned quite a lot about people and learned a great deal social skills. When he was twenty years old, he would face another incident. One late night, a drunk man was trying to make uncomfortable advances on Andrés sister. André immediately stood between them and told the man she wasn't interested. The man (being drunk at the time) didn't approve of this and immediately tried to start a fight. It wasn't difficult for André to win as the other man didn't have much balance or coordination at the point. When the man was on the ground and André was no longer paying attention, he pulled out a knife and lunged at André. His sister saw the attempt and moved in the way to save her brother and was mortally wounded. André went into a fit of rage. The last thing in his world that he had to live for was taken away from him. He savagely beat the man, almost killing him in the process. His adoptive father was able to stop him saying that the man would face court and would likely never see light again. A few days later André approached his father and told him he couldn't stay. That this place became a wretched memory he couldnt stand to see anymore. When the man asked André what his next intentions were. André said he had always heard stories about the wild adventures that people have gone on and he believed it was the best way to get his mind off of his sisters passing. His father knew that this was Andrés next step. He gave André some old equipment the man used to have back in his adventuring days and saw André off. André traveled the world for years looking for a calling. In time he had found that calling. André took a notice that he was quite good at hunting and animals weren't the only thing he took to hunting. André would also hunt people and maegi. He became rather skilled at. His reckless nature due to not really caring about his own life was ultimately lead to his victory as it would shock other maegi. Most were used to people being extremely careful and having a long drawn out fight because of it. André however did not function in a rational way which has almost gotten him killed plenty of times. He earned a horrible reputation among the other maegi. André was finding out ways to exploit the weaknesses of magic and made equipment that was resilient against it. He was learning to read movements on castings of spells and was getting rather dangerous at it. He was captured by the schools one day and was brought directly to the fist enchantress. André was asked why he took to such a violent and reckless profession. He simply stated that he didnt have much to live for and that hunting them down would certainly end in his death. However, he found that more he fought, the more he lived, the more his muscles began to react to the magic he was exposed to, that he found himself learning more weakness. He was offered a deal. That he could die where he stood or help the school overcome and rid them of these weakness. He agreed and began to tell them what he had learned. Maegi hearing their weaknesses from one that hunted them was terrifying but helpful. His knowledge would play a vital role in the War of the Well. He formed a group that hunted and exploited the magic that the Ithuri utilized.
Hidden 9 yrs ago Post by thegreenleafe
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thegreenleafe Flatbush Zombie

Member Seen 4 yrs ago



I just need to finish up a bit. I'm posting to show that somebody else is here.
Hidden 9 yrs ago Post by Conflagration
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Conflagration I'm burnin' up here!

Member Seen 9 yrs ago

I'm here - already sent my 1st draft to Gio for advice.

Like green, just wanted to show that folks are here :p
Hidden 9 yrs ago Post by Giordano
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Giordano

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Hi guys! It's been pretty busy lately but I'll be reading your profiles ASAP!
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