Looks pretty good, @Nevix. The only thing to do is make the Sabre Deployment Suit, um... More over-powered. It seems very lack luster, while this whole team is supposed to be top-secret ultra badass blah blah blah. Get real creative with it!
Looks pretty good, @Nevix. The only thing to do is make the Sabre Deployment Suit, um... More over-powered. It seems very lack luster, while this whole team is supposed to be top-secret ultra badass blah blah blah. Get real creative with it!
And I thought I was going overboard with it... May I post it to the Characters tab once I've corrected that?
I am here! I am sorry for being so silent, but I am around. This weekend is crazy due to the holiday, so I will be busy. Expect a sheet from me on Sunday at the latest.
Appearance Cid stands at 5' 9' with an average build. His eyes are small and sharp with hazel irises. He has straight long brown hair which he typically leaves alone. When in non combative garb he prefers loose fitting, non extravagant clothing. He wears a near constant five-o'clock shadow.
24
Male
Specializations: -Fire arms Expert -Sharpshooter -Long Range Recon
Augmentations -Ocular enhancements increasing depth perception, low light vision, hand eye coordination and reaction time. Works with several neurological implants to rapidly gauge trajectory and ricochet. Favorite technique of Cid is to ricochet rounds into weak points of a combatants armor. -Enhancement to the lungs and heart, allow Cid to fully contract these organs and remain motionless for a large amount of time without the need for a breath. Cid enters this trance like state to eliminate all shaking for the purpose of long range shots. -Similar enhancements to muscular and skeletal systems, allowing these groups to remain motionless with little stress for extended periods of time
Sabre Deployment Suit Code Named "Spider Suit: -Incredibly lightweight -Comes equipped with an advanced magnetic and electrical system allowing the wearer to cling and hang onto objects with ease. Can even allow the user to attach to non metallic objects like wood or rock -Reduced weight offers little protection -Shielding systems only available when "Spider" functions are not in use -Specialized harnesses coupled with magnetic systems in the shoulders, hips, calf, and back allow rapid deployment and equipment of various firearms (makes first person shooter weapon switch reasonable) -Various compartments and pouches for storage of ammo and grenades Currently equipped firearms: Shoulder- 2 compacts SMG's Hips- 2 handguns, one revolver, one semi-auto Back- 1 long range sniper rifle Calf- Left side, 1 compacted shotgun. Right side, 1 single shot grenade launcher
Side Notes: All firearms use a specially crafted caliber round designed for ricochet, conventional rounds are still carried. Cid's augments coupled with injury, have left him physically very fragile. If it wasn't for the spider suit, the recoil from most of his heavier weapons would cause lasting damage to his bones and major muscle groups.
Personality Cid tries to find the joy and humor in life even when it is hard to do so. He grew up very poor and envious, and this upbringing instilled in him a desire for wealth and recognition. Cid feels humor is his best defense against the injustice of life and war. He feels that if he can smile and laugh, even in a bad situation, then he has won and refused to let life take the most important thing away from him. Parker won't admit it to himself, but he is a at heart a selfish person, filled with greed and the desire to be noticed, he knows and will do what's right, but not always for the right reasons.
History Cid Parker was born and raised on the asteroid colony of [REDACTED]. Upon reaching 19 he left home to join a mercenary gang. Inspired by his desire for wealth and fame, he made a name for himself as an accurate gun for hire. In the civil war he worked jobs for both both factions, but he always he never betrayed a contract once accepted. Except once. His group found themselves working a mission for the rebel forces. A mining colony, similar to the one Cid was raised on, had been captured by the navy. Instead of wasting manpower to reclaim a low yield facility, the rebels opted to simply destroy the entire asteroid from orbit. What wasn't known was that civilians, including children, inhabited the asteroid. His group were hired to board and eliminate the crew of the battle cruisers, so that the rebel ships could get in close. It wasn't until the ship was overwhelmed that he learned of the civilians, as he and his comrades were ordered to open fire on a fleeing evacuation vessel. Cid pleaded with the other mercenaries to defy the order. When they refused he killed them and set the ship on a crash course with the closest captured ship, while he escaped. the Sabre program was impressed with his skill and valor, and in exchange for a pardon, Cid was instigated into the Sabre program. He was brought on not only for his skills, but for an insight into the enemies tactics.
Doesn't really seem like the kind of person that would be taken in for something that is basically run by the highest order or government and military in the EMA...
Sorry I just thought that through my character some moral questioning could spring up about the war. I don't really want to scrap this character so proposition. I could play as an antagonist, I know it sounds hard but I've seen it done well before. I can edit backstory to make Cid a mercenary instead of a rebel, remove his some of his dislike for the government. I'd keep the part about the evacuation and say that the Sabre officials were impressed by dedicating himself for civilian lives. All up to you boss. @Light
Its just, very lack luster and under developed. Like, I'll feel that way entirely, during a particular day when I'm not fighting depression. It's not a personality type, it's a mood.