Haha, saw that picture earlier, pretty swag little dude.
Would someone be willing to recommend or link for me an example of a good character sheet for an unpowered character? I keep going back and forth on deciding whether to try this out or not, and I figure I can't know if I'll enjoy it until I at least give it a good shot. I have a character in mind, I could just use some help in knowing what sort of details are really needed.
The kid is a lady magnet. It's magical.
Curses. I was going to get to work on my new main character, but then thought of another possible new main character. Now I can't decide if to use my new main character or my new new main character.
Define under power? There's a wide definition for that term as we've proven with numerous discussions over the Tier system within the arena. The best examples I can show you from my own PCs are Trixi (though I would like detail her CS a bit more) and Iron, the latter on human level tier really. Mostly, fighters try to do their own balancing and match up with what they think would work for a good, interesting fight.
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My character has no magic and no superhuman abilities. She fights with a sword, throwing knives, nothing too crazy, and can't break the sound barrier or punch through a wall or anything like that. I'd say realistic, but I will admit I haven't studied realistic fighting all that much, just done a bunch of RP combat, and never that competitively. Those CSes definitely help, so thank you. I'll see if I can be detailed enough.
One is more human powered with a weapon that can transform into gun form or sword form and shoot bursts taken from her energy. The other can summon weapons taken from a special dimensional space within their soul and is more mid power. There is some similarities but not a huge amount so might as well come in with both, but the lower level one could be better if more people seem to be going for lower tier at the moment.
<Snipped quote by Rilla>
If he ever does what my brother did, which was flirt at about 6 years old with a waitress, you might end up getting a free meal. I shit you not, my younger brother batted his little eyelashes and smiled a cheeky little grin every time she came to check on them. The waitress offered to pay for his kid's meal since he made her day. Naturally, he got a small free toy with the money my Aunt saved from that.
Used @Fallenreaper's sheet as a general guide of info to include, but I definitely had trouble with a lot of the places exact numbers are used. If I could get some feedback on this, from whoever, that would be awesome. My first arena character bio, btw.Ember NorriethClassification: Mild Realism/Normal, No PowersAppearance
(Very few alterations from the image in her appearance and gear.)
Race: Human, Caucasian
Age: 23
Gender: Female
Height: 5'8" (1.73m)
Weight: 128 lbs. (58 kg)
Written Description: Ember's build is not overly imposing, but the fact that she's roughly in her physical prime is plain to see. She has a lithe, sleek shape, somewhat lacking in raw bulk, her musculature instead being compact and lean. Her appearance is ultimately very feminine. Her auburn hair reaches the small of her back when left loose, but she almost always wears it in a braid, keeping it away from her pale, light green eyes.
What skin she shows is fair and slightly pale, largely unmarred by scars or other markings, evidence that her combat experience largely consists of training, with few real life-or-death situations of battle under her belt. Her demeanor could most commonly be described as intense, almost aching for movement. There's an aggressiveness and a confidence to the way she carries herself, and though her mask often hides her full features, her eyes tell most of the story.Equipment(Again, see appearance image for references)
Weapons
Longsword - Bladed weapon, double edged. Expertly forged, both lightweight and sturdy. Most effective when wielded with both hands, but still adequate with one-handed use. A balanced weapon with decent reach, a small round crossguard and a comfortable grip. Sheathed across her back when not drawn.
Throwing Daggers - Bladed weapons, double edged, 3 in total, kept in a pouch attached to her belt and upper leg with handles exposed for easy access. Most effective thrown across short distances, but useful enough in melee in a pinch. Ineffective against most armor, requires hitting vulnerable points.
Handguards - Steel handguards serve as metal knuckles to enhance punching attacks. Nothing remarkable, as Ember's punches aren't the most impressive, but they increase the chance of breaking bones on well placed strikes.
Armor
- Lowest layer of Ember's top is lightly padded. Will somewhat reduce damage from punches/kicks or other non slashing/piercing attacks.
- Her arms are covered by long leather gloves under hardened leather forearm guards, and steel handguards, along with her single pauldron.
- Thigh-high leather boots, with plating protecting knees and feet.
- Her mask will reduce the effects of inhalation from smoke or other gases.
In total, Ember has very little effective armor, and requires her to dodge attacks or deflect them with her weapon rather than absorb them.
Other
Stimulant Injector - A small injector containing a liquid stimulant that aids Ember in combat, applied to either her upper arm or leg. Kept in a small pouch beside her knives. Significantly slows bleeding and dulls pain for (I could use some advice on a number) of Ember's turns. Can be used once per fight.Skills
Senses & Attributes: All of Ember's senses are within a human range, but she has gone through significant training to hone them, specifically sight and hearing. All others are quite attuned, though naturally her sense of smell is dampened by the wearing of her mask.
All of her physical attributes are well above average for a human woman of her age, but still fall within human boundaries. Specifically things like her speed, dexterity, agility, conditioning, balance, and reaction times are excellent. Her strength and endurance are her least notable attributes, and thus her fighting style doesn't revolve around them.
Fighting Skill/Style: Ember's style consists of constant movement, skilled swordplay, and capitalizing on overextensions from her enemy. She looks to place herself in good positions to evade and counter enemy attacks, punishing whiffs with superior speed, and targeting weak points with precision, to make up for a lack of overwhelming force. She retreats back after most of her attacks, never seeking to remain in range of heavier melee opponents for long. In the case of ranged attackers, her attack is relentless, and her movements take her around flanks of her enemies after attacks rather than away from them.
She is very capable of parrying and countering most forms of light weaponry similar to her own, and seeks to deflect attacks and return with offense of her own rather than block them outright. She targets weak points with her throwing knives at close range to increase the difficulty of dodging or blocking, and seeks to avoid exchanging blows hand-to-hand or grappling as much as she can, as she is in a disadvantage most often in those situations.
Ember utilizes her combat stimulant in the event that she is wounded. It allows her to ignore painful injuries and continue fighting for a while as normally, but does not allow her to push beyond the limits of human endurance, and it only increases her pain tolerance so far.
(History WIP.)
@Enki
Perhaps the dreaded Magna Pater can give Nergal a run for his money?
Name: The Magna Pater
Aliases: Salmu Pulhu (Sumerian), Shasheuss-Throth (De Vermis Mysteriis), The Sleeper of the Clandestine
Gender: Male
Species: Elder Horror, Primeval Vampire
Lifespan: As long as it can continue drinking blood. It doesn't age when it sleeps for years in-between large meals.
Age: 1,927
Appearance: A piebald monstrosity with slime slicked flesh and no hind legs. Its only limbs are two long, winged arms and a powerful tail. It has four claws on each forepaw, with the middle one being eight inches long and capable of slicing through muscle like tissue paper. The beast's head is mostly a jagged maw with oily, unseeing eyes on top. It has a sharp, hollow tongue which can extend three feet from its mouth and act as a siphon to suck in blood. From snout to tail base, it is over eight feet long. The tail is fourteen feet. It weighs in at about two-hundred and ninety-five kilos, as much as a siberian tiger.
Abilities
~Limited flight. Due to its wingspan and body weight, it can only fly for a maximum distance of ninety meters and remain aloft for little more than a half minute.
~Ectothermic: It's body temperature adjusts to match its surroundings. It can withstand the hottest or coldest environments.
~Tremendous strength and speed, the likes of which dominate the animal kingdom.
~Keen hearing and sonar. It's echolocation has a maximum distance of 6,700 meters and can detect objects moving at half the speed of sound. Its hearing is so good it can locate a victim even through miles of dense forest and with its back turned. Anything faster than its echolocation it can sense almost instantly via air pressure gradient.
~Heat pits: Can detect the heat of organisms.
~Tongue: Can draw in blood through a wound like a vaccuum. It can also squirt or spray blood and bile. The bile is not highly acidic.
~Natural weapons: Its teeth and claws are composed of a complex chitin and protein polymer, harder and sharper than a Humboldt squid's beak, which can pierce modern body armor. The Magna Pater's bite force is superior to what a Nile crocodile can exert.
~Can squeeze into any opening that it can fit its head through.
~Capable of entering a state of metabolic stasis which can last for decades. It retains spatial awareness during this "hibernation" and can awaken at will.
~Sense of smell: It can track down others thousands of kilometers away just by smelling them on the clothing of its prey.
~Intelligence: Is far more clever that it looks. Can grasp (but not speak) all languages, and never makes the same mistake twice.
~Can quickly regenerate from wounds by consuming blood and flesh. The amount of mass healed is proportionate to how much is consumed, I.E one pound of food to replace one pound of damaged tissue.
~The membrane of its wings is tougher than Kevlar, and can easily stop bullets of the highest caliber.
~Its body mucous and saliva contains anticoagulant, cytotoxic, and bufotoxic properties. Those whom it bites or claws will suffer gradual necrosis, unstoppable bleeding, and fast-acting, nightmarish hallucinations.
The speed at which the bufotoxins take effect depends on how close the wound is to the head, ranging from several minutes to several seconds. It is immune to its own toxins.
The viscosity of the mucous can be regulated, allowing the Magna Pater to be extremely slippery or adhesive.
The mucous functions also to mask its scent.
It can convert and excrete up to twenty percent of its body weight in mucous. It becomes significantly faster when empty, and can regain the weight by eating.
~The Alpha:Though it would never allow its young to live unless driven to desperation by an immense threat to its existence, for it is a selfish thing that dislikes sharing its hunting grounds, it is able to impose its will upon its brood of lesser vampires via shared split-consciousness. By forcefully breeding with another organism, it can produce in one month a litter of four juveniles. The juveniles mature after a single month and become fully capable of killing and breeding, weighing at that time around 100 kilos each. The brood will never grow to more than 200 kilos. Each one can have a litter of four young, and can breed with as many victims as are available. Any sort of living organism that weighs at least seventy pounds, male or female, can be impregnated.
At such a rate the number of mature brood would grow exponentially as follows, assuming the lowest estimate of each one breeding a single time per month.
Month One- The Magna Pater breeds and the young emerge.
Month Two- Five mature brood counting the Magna Pater.
Month Four- Twenty brood.
Month Six- Eighty Brood.
Month Eight- 320 brood.
Month Ten- 1,280 brood.
Year One- 5,120 brood.
Year Two- 26,214,400 brood.
Year Three- Planetary Extinction.
~Malocchio:It may use its "true eyes" by shutting down its other senses. Before it uses the Malocchio, the intended victim(s) will have a brief premonition of the danger to come. Those who see the true eyes will, each time they go to sleep, enter a trance and begin moving in the direction of the Magna Pater, wherever it may be. They will awaken at the time they normally would, such as a few minutes for a nap and several hours for deep sleep. It also allows the Magna Later to see through the eyes of its prey at any and all times, even at the same time if there are multiple victims. By using the Malocchio on one who is already cursed, the victim's sight will be replaced with that of the Magna Pater's until it deactivates its eyes.
It is a passive curse that has no immediate negative effects unless the victim is entirely under the influence of the Magna Pater's hallucinogens, in which case the victim will immediately lose their mind from fright. If the bufotoxins haven't taken full effect then the victim will feel an intense fear which escalates in accordance to the strength of the already terrifying hallucinations.
Looking into its "true eyes" for too long can result in the victim's body becoming riddled with cancer at a later period in time, I.E developing prostate and skin cancer two years after the encounter. It takes roughly seven seconds of eye-to-eye contact (does not have to be constant) before the dormant cancer cells begin taking root.
The Magna Pater can only keep the Malocchio active for at most sixteen seconds, and cannot use it again until the same amount of time has passed. As an example, if it only uses it for ten seconds and then deactivates, then it must rest its eyes for ten seconds.
~Those that are consumed by the Magna Pater whilst cursed by the Malocchio have their consciousness eternally bound to their physical state of matter. They gain a horrific form of immortality, doomed to live on forever in boundless agony as inert particles bequeathed unto the earth, lost to time and memory beneath the weight of the ages.
(A lesser, juvenile vampire)
Behavior: The Magna Pater is what one would first think of when the word "monster" comes to you in the dead of night.
It may be called if one completes a forbidden ritual detailed within the ancient tome of black magic known as De Vermis Mysteriis, but nary a being would consider doing such an obscene thing. It makes no noise, has no mercy, cannot be reasoned with, and lives only to drain the blood and devour the flesh of all living things it can bind within its greasy wings. It enjoys all manner of prey and is especially inclined to go out of its way to find children, but it is shy and despises the light. It prefers to remain in damp pitch-blackness, where no eyes can spy it and no light can fall upon it. When outside of its primary lair it lurks around graveyards, occasionally squirming through the wormy soil to feast upon the dead and decaying when no live meat is available.
It will frequently impregnate victims with its brood, keeping them alive until its malformed young are birthed. It will eat both the victim and the young, doing these things not for food but to purposefully inflict prolonged torment.
The few who come into contact with it and live may never be the same as they had been before, for above all else it is a creature of persistence. Even if one leaves the Magna Pater, it will never leave them. A variety of lifelong physical complications and psychological ailments can stem from a meeting with it and it never stops pursuing its prey, even if they move far away. It will also track down any living thing that leaves its scent on a victim. This leads to the it consuming the families of those it hunts, along with anyone those families had come into recent physical contact with. Though one may travel often and abroad, once the Magna Pater has chosen a victim their fate is inevitable. It could take days, weeks, months, even years, but eventually on some cold and moonless evening one will awaken to see a sticky face with dead eyes peering through their bedroom window.
History:
Once in a millennium is a creature born, a living horror known as the "Magna Pater". The progenitor of monsters, the true genesis, the harbinger of loss, ancient and terrible. Only one has ever lived at a time, for it is greedy and does not abide its own kind, but always has one lived. It is the alpha of its virtually nonexistant subspecies, devouring its own normal young at birth. Only when the lone alpha dies is a new one conceived. It travels far and with little preference, drawn to whatever realm has foolishly called it via black magic. It has seen and ended countless civilisations. In Sumeria it was worshipped as a cruel deity to which countless sacrifices were made. In this lifetime does a special one exist, the most dreadful of its kind to have ever been. Even the most vile of devils would balk at associating with it. Like each Magna Pater before it, it wields the unique capacity to share the sight and manipulate the will of its subspecies, an apocalyptic abnormality which it does not abuse only for the sake of preserving its food supply.
Though it lingers not permanently in this world, it is anchored here during times of inactivity. It haunts the secret places deep below ground, amidst a lichen hellscape of death and graverot. It slumbers upon a towering mountain of soggy bones, reigning over its decaying empire on a haphazard throne several thousand lives thick. Those who enter this wretched domain, where the blue sky transitions into a black void, do so at the risk of becoming yet another skeleton upon which the Magna Pater may sleep, with their loved ones soon joining them.
Theme Music:
@Fallenreaper
It's my second favorite character after Gonad, and I like saving Gonad for special occasions.