Before stating the plot of the roleplay I'd like to say the following: This roleplay is only for those who can post at least a paragraph and a half per post if the situation provides enough content to do so. Meaning characterization per post is required. In other words high casual roleplay warning. Also while extremely similar to the actual plot of Vesperia and employing most of the cities in game it will not be a carbon copy of the game. Now for the roleplay itself
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Setting of the story
http://aselia.wikia.com/wiki/Terca_Lumireis (Warning possible spoilers for the game Tales of Vesperia in the wiki)
Radiant Brigade takes place on the planet Terca Lumireis. The people of Terca Lumireis have come to rely on blastia, an ancient civilization's technology with a wide array of capabilities such as providing water, powering ships, or creating barriers around major cities and towns to protect them from monsters. The Imperial Knights and guild members also use bodhi blastia to enhance their abilities in combat. The blastia, created by the elf-like Krityans, are fueled by a substance called aer that lends its power to the blastia's ability, but can be fatal to humans in large concentrations. The area of the land are split into normally two different factions: One led by the Empire and their Emperor/Empress whom are backed by their council and are guarded by their Imperial Knights led by Knight commandant Hardin Expos and his brigade The Knightly Guardians.
Below them are the Knight Commanders who lead separate divisions each with their own colors and styles. Below them are lieutenants and below them are the normal knights. They keep order in the empire and are normally at odds with monsters. They're also opposed by The Guilds, individuals whom have opposed the empire and have declared their laws pointless or simply unjust. Some harbor grudges, others are in it for the money but the guild is led by the Don of Dahngrest and the Duce of Nordopolica individually. Most guilds however tend to follow the Don of Dahngrest and the Union that backs it whom are the five major guilds. Those include Blazing Glory, a group of hunters who exist to hunt for monsters and other challenges of the world, Ancient Salvation, a group dedicated to the study and excavation of ancient secrets and ruins, The Future's Fortune, a group of well paid mercenaries and merchants whom seek wealth above all else, Bolden Blades, a group of high class smiths with legendary abilities a the smithy, and Torkstania whom are headed by the Don and are ruthless warriors and tacticians whom have kept the city itself independent.
This story starts one day in the continent of Ilyccia, at Imperial Capital of Zaphias. It is a rather hot and steaming day in the city and many are complaining about hoodlums whom are going about the noble sector breaking the blastia or forcing repairs to be made. However in the lower district there have been cases of blastia being stolen as well which is usual given the area is so closely knit together. The nobles blame the lower sector but the knights refuse to look down there in mass without evidence since the lower sector itself is in trouble. Regardless of the blastia situation the majority of the people in the city are as usual pedaling goods and making their livings as they usually do. However something looms on the horizon that will not bode well for the imperials....
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1. No high level characters off the bat this will be sort of like a dungeons and dragons sort of setting where the farther we go the stronger we get. Most of us will be using rather poor or plain weapons that are common. Like in the game you can buy and gain weapons later.
2. You may not be a lieutenant or higher rank if you're a member of the imperial knights. Similar rules apply to the Guilds whom will only have newer members out. Most players are encouraged to be simple mercenaries for hire or normal citizens with some form of combat skill or magic skill in the city we start at.
3. GM's word is law what I say goes if you don't like what I have to say you're free to leave.
4. Everyone must have a Bodhi blastia of some sort if you want to use artes. If you don't start with one you should gain one rather quickly in the start of the roleplay.
===
Setting of the story
http://aselia.wikia.com/wiki/Terca_Lumireis (Warning possible spoilers for the game Tales of Vesperia in the wiki)
Radiant Brigade takes place on the planet Terca Lumireis. The people of Terca Lumireis have come to rely on blastia, an ancient civilization's technology with a wide array of capabilities such as providing water, powering ships, or creating barriers around major cities and towns to protect them from monsters. The Imperial Knights and guild members also use bodhi blastia to enhance their abilities in combat. The blastia, created by the elf-like Krityans, are fueled by a substance called aer that lends its power to the blastia's ability, but can be fatal to humans in large concentrations. The area of the land are split into normally two different factions: One led by the Empire and their Emperor/Empress whom are backed by their council and are guarded by their Imperial Knights led by Knight commandant Hardin Expos and his brigade The Knightly Guardians.
Below them are the Knight Commanders who lead separate divisions each with their own colors and styles. Below them are lieutenants and below them are the normal knights. They keep order in the empire and are normally at odds with monsters. They're also opposed by The Guilds, individuals whom have opposed the empire and have declared their laws pointless or simply unjust. Some harbor grudges, others are in it for the money but the guild is led by the Don of Dahngrest and the Duce of Nordopolica individually. Most guilds however tend to follow the Don of Dahngrest and the Union that backs it whom are the five major guilds. Those include Blazing Glory, a group of hunters who exist to hunt for monsters and other challenges of the world, Ancient Salvation, a group dedicated to the study and excavation of ancient secrets and ruins, The Future's Fortune, a group of well paid mercenaries and merchants whom seek wealth above all else, Bolden Blades, a group of high class smiths with legendary abilities a the smithy, and Torkstania whom are headed by the Don and are ruthless warriors and tacticians whom have kept the city itself independent.
This story starts one day in the continent of Ilyccia, at Imperial Capital of Zaphias. It is a rather hot and steaming day in the city and many are complaining about hoodlums whom are going about the noble sector breaking the blastia or forcing repairs to be made. However in the lower district there have been cases of blastia being stolen as well which is usual given the area is so closely knit together. The nobles blame the lower sector but the knights refuse to look down there in mass without evidence since the lower sector itself is in trouble. Regardless of the blastia situation the majority of the people in the city are as usual pedaling goods and making their livings as they usually do. However something looms on the horizon that will not bode well for the imperials....
===
1. No high level characters off the bat this will be sort of like a dungeons and dragons sort of setting where the farther we go the stronger we get. Most of us will be using rather poor or plain weapons that are common. Like in the game you can buy and gain weapons later.
2. You may not be a lieutenant or higher rank if you're a member of the imperial knights. Similar rules apply to the Guilds whom will only have newer members out. Most players are encouraged to be simple mercenaries for hire or normal citizens with some form of combat skill or magic skill in the city we start at.
3. GM's word is law what I say goes if you don't like what I have to say you're free to leave.
4. Everyone must have a Bodhi blastia of some sort if you want to use artes. If you don't start with one you should gain one rather quickly in the start of the roleplay.