Hidden 9 yrs ago 9 yrs ago Post by Renose
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Renose

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The Plot/Premise
The year is 2033 in the country of Japerica (note, Japerica is not Japan combined with America, it is just Japan with a interesting name, a running gag of mine from a very old RP) and technology has advanced greatly to the point where in the year 2025 Virtual Reality technology had been introduced. Naturally the first thing done with this technology was the creation of Virtual Reality Massive Multi-Player Online Role Playing Games (Or VRMMORPGs).

While the first few had been decent, although one called Blood Blade was especially infamous as being the game behind the creation of the VR Protection Law which prevented realistic blood/gore from being present in games, a game called The New Gate seemed to change how VR Games worked entirely.

It was a breathtaking world that had much more realistic sensations and seemed to be able to somewhat more utilize the VR Technology. This Game came out in the year 2027. This Game was supposed to be the game that made VR Gaming shoot way up in popularity. Unfortunately that was not the case.

Somehow or another, a terrorist group simply known as 'Potential' somehow managed to hack the companies servers and take it over, infecting the helmets of every player with a special virus. This virus, upon command, would supposedly cause a player's helmet to malfunction and effectively leave the player brain dead. So 10,000 Players of the game The New Gate had all been captured, held hostage by this terrorist group since they could activate the virus at any moment.

The New Gate had now become a death game, or so the players in the game assumed. If they beat the game, then they would be released. If no one won, then they would all perish. Of course, the Players in the Game thought that if they died in the Game they died for real. In reality, it was later discovered that Players would only die if either their bodies couldn't handle being in comas for so long, (so dying essentially left them completely unconscious, not dead), but if no one won the game then all of the players would be doomed to die or be left in permanent comas.

Fortunately after three years, the New Gate Crisis was resolved. Only about a hundred or so players actually died, not the several thousand that people assumed died in game. A player named 'Jin' had been the one who killed the final boss, allowing every player to log out and the helmets to be removed from every player, meaning those who were locked in comas could be treated properly and would eventually recover, except for of course that group of unfortunate souls that wasn't able to recover.

This group's goals were never disclosed or discovered. Most of them vanished, and the ones that were caught killed themselves.

Over the next two years, all of the Synchro Gears had been recalled and replaced with the Real Game Gear (RGG), which was vastly superior to the Synchro Gear, overall cheaper to make, and couldn't be hacked or utilized in the same way that Potential utilized them. The government oversaw this production after all. They didn't want another incident like last time after all.

In the year 2032 a new game came out. It is called Soul Bound, and was quickly given high praise for its rather interesting mechanics, vivid world, and interesting game play. It focused equal parts combat, exploration, puzzle solving, and other such things, having a very interesting Reincarnation System that allowed you to really customize your character in every way.

A year later and thanks to Soul Bound Online (SBO) the VRMMORPG genre has really taken off. Many more games of the more single/multi-player variety have been made and the RGG has been used for more than just gaming as well, having many different applications.

SBO is still quite popular, and thus copies of it have been both rather expensive and hard to secure.

So how will you traverse this world where everything is bound to the Soul. This game world is expansive and full of mystery, suspense, danger, and death; with many corners and caverns that are begging to be explored and discovered.

How will you play?

So as seen above, this RP will be about exploring the world of a VRMMORPG called Soul Bound Online, but it will be about more than that. Naturally there will be stuff to do in the real world and things will begin to start changing as the RP progresses. Of course, I do not plan to railroad you all, so you can choose your own way of going about things whether you go against the main story, go along with it, or go your own path.

Now for the Game System. I prefer to make RPGs like this to have some kind of Game System. It not only fits the idea of the RPG better, but also is because I hate losing. Let me explain. I do not desire losing or making my characters lose. Now I don't mind doing so, but in this type of game when you just have your character go through the actions, always setting up and determining in advance what will happen I find that a bit boring.

Its why I prefer to more or less leave the determining factor in a situation up to a few things. The first is your planning. Did you build your character appropriately? By having your character's abilities all fleshed out and measured in a numerical, systematic format you know how to properly approach any situation with your character. Also the dice rolling (All of which I will do, so you do not need to worry about it), adds another element of suspense, chance, and allows for the story to go in many different directions not determined by us.

Depending upon how much you succeed or fail by could make for many different scenarios and gives that element of surprise to the story, one which I really like from these sort of RPGs. Do not worry about having to number crunch, I will keep track of player stats, dice rolling, etc. You guys just focus on playing out and being your awesome characters.

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Anyway, here is the system.


Gameplay

Here is the basics of how the system works. You do not need to know about the number crunching aspects, as I take care of those so you guys can focus more on writing your characters, but I am putting them here anyway so you can know just how they work and get a better idea for how to build your characters perhaps from this information. Plus you will need to know the basics of combat.






Combat

While there are various other ways to resolve a tense situation, many a times you will find yourself fighting foes. This section will display the specifics of combat.






























Senses

Your Senses represent your general abilities, knacks, and attributes. These are things that, for lack of a better word, you have a ‘sense’ for. Your Senses are the basic determinants for all of your abilities and are the bread of your character (with Skills being the butter). Your Senses essentially determine the basics of what you can do such as your ability to wield weapons or utilize Magic. Some can even be bolsters for your already known natural abilities.

As your Senses grow stronger, you will be able to perform more actions with them and your overall character will grow stronger. Some Senses can also give you increased Stats, which is another way other than EXP to increase your Stats.




















Character Creation Information
This is everything you need to know to create your character. How to actually create your character will come after this section though.





How to Create your Character
Now that we know the aspects of your character, it is time to create them. I hope I can make this process as streamlined as possible. Just remember that everything at Character Creation is determined by your EXP.

At Character Creation you are given a base of 100 EXP to spend. Plus you gain an additional amount of EXP equal to your Cunning. Note though that this extra EXP from your Cunning can only be spent on Senses, Arts, and Skills. This ‘talent’ EXP that you get from Cunning will continue to go up. So every time your Cunning increases, you will get a point of EXP to use on Senses, Arts, and Skills. This cannot be used on anything else.











Character Sheet
Here is the Character Sheet in which you will put your information down upon.



And that is everything about the system I will be employing. Naturally things may change or improve as I discover more kinks or things that need to be ironed out, but I believe that this system can work for us all.

Again, I am looking for 4 - 6 Players (Myself included), and will be making an OOC once I have some people. Feel free to shoot me character ideas in the meantime or even create some character concepts.

If confusion arises, feel free to ask questions and I may be posting some sample CS's in a short while.

Anyway, I hope I have caught your interest and can't wait to start our adventure into Soul Bound Online.
Hidden 9 yrs ago Post by Renose
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Hidden 9 yrs ago Post by Renose
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Renose

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Hidden 9 yrs ago Post by Renose
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Renose

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Hidden 9 yrs ago Post by Renose
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