Hidden 9 yrs ago Post by RedDusk
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Look at all these interest! I think I'm making a Black/Blue healer, cause I can. But not gonna put my sheet up yet tho, got papers to write.
Hidden 9 yrs ago Post by VarionusNW
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Look at all these interest! I think I'm making a Black/Blue healer, cause I can. But not gonna put my sheet up yet tho, got papers to write.


Blue/Black generally aren't healer colors. Are you sure you can make that work lore-wise?
Hidden 9 yrs ago Post by ProPro
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<Snipped quote by RedDusk>

Blue/Black generally aren't healer colors. Are you sure you can make that work lore-wise?


Black does have some heal capability. Usually by beating someone else with their own arm, but they have a little non-violent healing. Blue though? Never seen any blue healing in my life.
Hidden 9 yrs ago Post by RedDusk
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<Snipped quote by RedDusk>

Blue/Black generally aren't healer colors. Are you sure you can make that work lore-wise?


If I remember correctly, there are Sangromancers among black wizards. Basically, they can shift life force around, putting it where they want, taking it away from where it is needed. I think that can work for healers. Blue tho...Hmmm... is for keeping your severed arm cool while stitching it back? Who knows, I might dropping Blue I guess?
Hidden 9 yrs ago 9 yrs ago Post by Gisk
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I feel like for healing to work there has to be some "life" element to the color, and neither blue nor black have it. Black moves lifeforce around, and does some healing that way.

I think a "healer" whose art revolves around stealing from an enemy to heal a friend is a reasonable character, though.

EDIT: @RedDusk Blue brings the physical element to the healing. Anatomy/physiology knowledge and all that. Like the stitchers in Innistrad.
Hidden 9 yrs ago Post by ProPro
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@Gisk which is exactly what I will be doing with my black/white character. Assuming I am able to play with all of the interest that is surrounding the limited slots.
Hidden 9 yrs ago Post by RedDusk
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I feel like for healing to work there has to be some "life" element to the color, and neither blue nor black have it. Black moves lifeforce around, and does some healing that way.

I think a "healer" whose art revolves around stealing from an enemy to heal a friend is a reasonable character, though.

EDIT: @RedDusk Blue brings the physical element to the healing. Anatomy/physiology knowledge and all that. Like the stitchers in Innistrad.


Exactly. The healing I'm talking about here isn't waving around glowy hands and everybody is cured. It requires sacrifices, either from the caster's or someone's part. And thank you for the input on Blue. I think I will look into it. Later.
Hidden 9 yrs ago Post by Gisk
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I wonder how GM is gonna decide who to take on.
Hidden 9 yrs ago Post by VarionusNW
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I wonder how GM is gonna decide who to take on.


Hopefully he'll let us all in, but that would be quite the large group.

I'll probably play a Blue/Red character.
Hidden 9 yrs ago Post by Apollosarcher
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I'm probably going white/red or colorless if that is a choice.
Hidden 9 yrs ago 9 yrs ago Post by ProPro
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Hidden 9 yrs ago Post by Tojin
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<Snipped quote by Gisk>
I'll probably play a Blue/Red character.


Damn, I was gonna do the same. Eh, whatever. It'll be good for me to branch out some.
Hidden 9 yrs ago Post by shagranoz
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Name: Brigid Grigsholm

Titles or Aliases: Jal-Touched

Home Plane: Mjolgung: A land of savage cold, rocky coasts, and hard-living people.

Race: Human

Magic: Blue. Brigid is a hydromancer with few peers anywhere in the Multiverse. For power level, she'd probably lose to Kiora, but only by decision. She's not very good at summoning creatures, but hey, nobody's perfect.

Appearance: Brigid stands five-eleven and weighs about 190 lbs, with storm-grey eyes, blonde hair, and a fair degree of muscle. Brigid is a woman given to little finery. A rough-made gray fur riding cloak is her only ornamentation. As far as weapons go, she carries a steel longsword.

Backstory: Brigid is the daughter of farmers from the small coastal town of Sigsland. She'd shown a talent for water magic, but nothing to write home about. At an early age, her family took her to the small local shrine to Jal, goddess of the seas. When she entered the chapel, Jal appeared. Not in a vision, but an actual physical manifestation. The goddess told her that she was destined to bring glory to herself, and carry the goddess' words to places even she could not go. Brigid was skeptical to say the least- what place could a goddess not go to- but she kept the knowledge that she was bound for glory in her heart.

With the blessing of Jal, securing a place for her among the Seaspeakers was a mere formality. The Seaspeakers are a group of water mages who serve on Sigsland's ships. In peace, they silence storms and defend the ships from sea serpents. In times of war, they swamp enemy vessels and wash away coastal fortifications. Brigid sailed on several missions, serving with distinction and earning a reputation as the magically strongest of the Seaspeakers. Then came a disastrous voyage to the far north.

It happened while she slept. A giant serpent attacked the ship, wrapping it in constricting coils. She was roused from her berth to protect the vessel, but it was already too late. By the time she reached the main deck, the ship was already badly damaged and taking on far more water than she could bear. Brigid called forth a massive jet of water that broke the serpent's neck. It was, she thought, her final achievement. As the ship sank, Brigid was thrown into the seas. Normally, breathing water was a simple spell for her, but the icy seas were so cold that she couldn't concentrate enough to use her magic.

She was drowning.

She was dying.

Suddenly, she saw a flash of light. Was this it? Was this Jal taking her into her eternal halls? No. She found herself on an ash-blasted plain, a place utterly unknown to any on Mjolgung. She was alone, confused, and frightened, but alive. That was a start.
Hidden 9 yrs ago Post by Cloud3514
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I wonder how GM is gonna decide who to take on.


I'll be allowing anyone to post a character. I won't take everyone, but I'll decide based on which characters I like best.
Hidden 9 yrs ago Post by ProPro
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<Snipped quote by Gisk>

I'll be allowing anyone to post a character. I won't take everyone, but I'll decide based on which characters I like best.




I kid, I kid.

So when can we expect the RP thread and character submissions to go up?
Hidden 9 yrs ago Post by Cloud3514
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Like I said earlier, I an on vacation. I'll be launching once I'm home.
Hidden 9 yrs ago Post by ProPro
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@Cloud3514sorry, I missed that the first time around. Just saw it going through again.
Hidden 9 yrs ago Post by Cloud3514
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And we're launched. I'll be giving the first few people who posted here first consideration for their characters, but it will ultimately be based on the characters I like best and think will be most interesting together.
Hidden 9 yrs ago Post by ProPro
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@Cloud3514 It will probably help to link the OOC here and use the mention tag for all your hopefuls, to attract their attention. These forums are filled with tons of threads and their constantly shifting nature means it can be easy to miss things.
Hidden 9 yrs ago Post by VarionusNW
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roleplayerguild.com/topics/92822-journ.. Here's the OOC link for those interested, since the GM forgot to post a link.
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