When seen in real life, Kaoru is seen squarely as a crybaby. She is extremely nervous and shaky, often seen as one of the weakest links in her school. Despite this, she has an innate reason to not give up on herself and constantly continues to work hard despite her many flaws. Despite this, she is not shy by any means. Anxious and much of a crybaby? Definitely. However, she has a constant want to be seen as outgoing and tries to overcome her anxiety to be seen as "cool" in the eyes of other students to her usual failure. Overall, however, her life seems incredibly average, if not dull. While Kaoru attempts to be seen as cool, it is noted that Kaoru has no "close" friends and sometimes even seems nervous at ever gaining any.
However, her life online is much different. Her anxiety gone under her normal avatar, she is seen as incredibly excitable and cheerful, as well as flirty towards both boys and girls that she comes across. She has an idol vibe to her while in her usual avatar, feeling much more in the zone than she does in real life. She'll often refer to herself as K-chan here.
However, once in her dueling avatar, Kaoru has a third and final facade that she shows to others, which may be the manifestation of her true feelings towards the world. Cold and standoffish in battle, the Green Shaman lacks the optimism that usually permeates from Kaoru. Using "K-chan" as a way to spread the word of Naturia, she seems to be incredibly neutral at best, simply wanting to see how things go and how the other Kings interact with each other. Despite this, the Green Shaman does have a protective vibe to them, as they will protect the one's under their care to their greatest level. It's often assumed that this innate need to protect others also stems from their anxiety somehow.
The Green Shaman wields an Enhanced Armament: The Forester. The green staff that the Green Shaman holds is able to generate what seems to be thorny vines from the tip of the staff to protect the user. The green vines can either form small walls or even can yank the Green Shaman around in an attempt to dodge attacks. While defense is its major use, the vines can attempt to strike or wrap around a limb of an opponent, either binding them or yanking them similarly to its defensive capability, aiming to slam them against a surface. Because of the fragility of the vines (attacks that slice or burn can quickly be their flaw), she often attempts to strategize in battle instead of going full force.
Will taking my name off it help? It's not like I can take part in the meeting and you can always send me whatever is written or what you think is important
Only here to check in since it is family day but yeah. I really like that special but I can see what Vocab is saying. It doesn't quite fit with the name but then again it doesn't have to as long as it takes on a form of them as a person. The power is a manifestation of the pain in their lives or their desires. Over all, I like the force field thing since it plays in defensive which is very much like a green but gives a way to attack. I would suggest a name change and double check that it matches with your characters background or personality but that is just me
I totally agree, I was thinking the same thing while I was at work. I think i'm going to change the name to 'Peridot Ward'.
For the record, when i was creating the ability, I kept in mind my character's personality, hopes and his fears. I'll be able to explain how his ability works with the character in the IC thread when the time comes.
Legion?: Yes, up for claims if anyone wants. If not I'll just select one.
Biography:
Though Kirei had lived a rather uneventful life, one could not say the same for his parents. Born Nasu Kirei was born to a less-than-reputable father who, during his infancy, had been arrested and charged with a crime and placed in a correctional facility for the remainder of his days.
Despite this not having anything to do with him, the children within his school were pressured through their parents to avoid the young Kirei due to this affiliation and superstition. He was nothing like his father, yet they ostracized him as if he had done the actions himself. This thought process infuriated Kirei more than anything else, however, he kept his calm. Isolated himself away from the rest of the class. He resented the father he had never met. Resented his given name. However, he never chose to recent himself. After all, he was nothing like his father, but they chose to associate himself with that monster.
In his small town, he hardly had the ability to leave this past behind, and his family not the funds to support any movements outside of the city. Thus, he was forced to lay in the grave his father had dug until after his highschool days.
After years of living in the countryside, now “Daijuuji Kirei” had gained scholarship to a college in Tokyo proper. Hoping to get away from the name he had been known as, Kirei tends to be sensitive about his past dealings, fearing that they might one day be able to haunt his existence in the event someone were to recognize his face. After all, he just wants a peaceful life.
Personality: Kirei tends not to like to stand out too much. Though extremely skilled in a plethora of skills ranging from music to athletics to academics, Kirei chooses never to get the highest grade in the class, nor the lowest grade, settling constantly for third place. However, his skills tended to far exceed his peers in most every parameter.
Many who know of Kirei think of him as if a ghost. The sort of person who leaves very little of their presence known and consumes but the minimum of what is required. However, Kirei also has various strange tendencies such as always eating at the exact time every day to always maintaining a clean room regardless of the time. Kirei believes that he has luck and fate on his side, exposing a superstitious facade, claiming that whenever faced with an obstacle he will be able to make it through with a combination of hard work and opportunity.
Since Kirei does not wish for others to notice him, he will try everything to solve his problems without facing anyone directly so as to be seen by no one, however if he doesn't have any other choice, he will show himself only in the rarest of circumstances. It is not truly a “cowardly way”, but a way which would result in Kirei keeping his quiet life without hitch. Kirei seems a bit sentimental as well, refusing to change his first name but only his last name. After all, his mother had stated she was the one to name him. However, he seems overly eager to lose his family name upon the move.
Kirei retains a degree of his desire to stay hidden through his avatar, as he seems to prefer not directly confronting others unless he absolutely has to.
Enhanced Armaments: Moon Kid: Champagne Ticker's ability is the ability to change what he has touched into an explosive which can then transfer from other objects the user touches or the object selected to hold the explosive touches. Though the explosion can never exceed a certain size, slightly larger than an avatar, the user can normally create a bomb large enough to kill an avatar when affected by the move directly.
By touch, Moon Kid may charge any object as a bomb. If a charged object is touched, the charge travels from that object into the whole of a target before exploding and destroying it completely. However, only one bomb can be maintained at any given time. The user cannot utilize this ability outside of a combat setting. However, the bomb is silent and easily used as sort of an assassination-type of weapon. Though the weapon cannot be utilized during fights that Champagne Clicker is not a “member” of, within the unlimited field the weapon can be used at will, given a limit of a single bomb active at a time.
When within a person, the bomb cannot activate for 3 minutes within the game. However, external bombs may be activated instantaneously, but the effect of an internalized bomb much outweighs the negatives if given the chance to utilize it. .
Transfer of the bomb from object-to-object is instantaneous unless the transfer experiences a player, in which case a one second rule applies, needing himself or what he had designated to be the bomb to keep on the person's body for an entire second before being able to utilize the transfer. However, Champagne Clicker hopes to eventually reduce this figure to a normal transfer through leveling this skill.
Champagne also needs to be able to see what he had designated the bomb, otherwise he is unable to determine if he can transfer the bomb from another object to another object, but he always has an understanding of where the bomb is currently. A single bomb can be active at a single time and a bomb in circulation cannot be cancelled unless it explodes.
However, due to the lack of effective combat stats within Champagne Clicker, it is rather difficult to actually utilize the bomb functionality of the ability directly on an opponent, so thought tends to be important in regards to application of the bombings.
A useful skill for assassination and to catch another off guard with. Otherwise a tad bit lackluster.
It is pretty much I can turn a normal object into a bomb that can be transferred on touch to other objects. So say if I had a coin I could designate the coin as the bomb, throw the coin at a wall and turn the wall into a bomb. But I can only use a single bomb at a time and to transfer to other players at this level has a second penalty which forces me to have my avatar or whatever I've designated the bomb to touch them for a second, if that makes sense.
Decided to run Sunshine Nephilim's enhanced armament by you just to make sure
Sunshine Nephilim wields twin floating yellow scythes with blades on both ends, which he can control without touching. They can also give off illusions of clones, making it near impossible to tell where the real one is. For every strike they make on an opponent an illusion takes place that completely overwhelms a single sense, and makes it impossible to use that sense for 5 seconds. As you can imagine, if someone takes away the opponent's sight and can keep hitting them within the 5 seconds until it wears off, it can be a very formidable armament.