Miscellaneous Characters:
I'm not gonna go digging out old characters for this, I'll just save them here as they happen.
Arena-ready Characters:(Not that I've done arena RP here xD)
These first three are subject to change as they were made a year ago on another forum and as of now I haven't made their CS all pretty:
-----
I'm not gonna go digging out old characters for this, I'll just save them here as they happen.
:.Born As.:
Ramera Whiting
:.Also Known As.:
"The Falcon"
:.Appear To Be.:
Twenty Four
:.The Doctor Said.:
Female
:.I Swing Towards.:
Men
:.A Glorious Gift.:
-Glimmering silver wings, sharp enough to cut through metal
-The ability to create and bend orbs, and dust which emanate light, used mainly to either light areas, or signal others. Virtually no offensive value.
-Calculative when the situation calls for it
-A cold demeanor
-Finds maid's outfits extremely comfortable and will try to wear one whenever possible
:.The Proud.:
Eldest Harpy
:.People Say.:
"Of the Harpies, there is The Falcon, the dutiful and calculating. She stands perched atop the wall, with her wings resembling talons, her gaze resembling ice, and her clothes resembling a maid. There she stands and there she watches."
"The Falcon appears quite reserved, rarely displaying large signs of emotion, keeping her gaze trained on the grounds below. Such a dutiful woman deserves praise... However, her dress has made it apparent she probably doesn't care what others think."
:.The Past Was.:
(To be determined)
:.What You See.:
:.Behind The Scenes.:
Ramera has no tattoos, or piercings.
Ramera Whiting
:.Also Known As.:
"The Falcon"
:.Appear To Be.:
Twenty Four
:.The Doctor Said.:
Female
:.I Swing Towards.:
Men
:.A Glorious Gift.:
-Glimmering silver wings, sharp enough to cut through metal
-The ability to create and bend orbs, and dust which emanate light, used mainly to either light areas, or signal others. Virtually no offensive value.
-Calculative when the situation calls for it
-A cold demeanor
-Finds maid's outfits extremely comfortable and will try to wear one whenever possible
:.The Proud.:
Eldest Harpy
:.People Say.:
"Of the Harpies, there is The Falcon, the dutiful and calculating. She stands perched atop the wall, with her wings resembling talons, her gaze resembling ice, and her clothes resembling a maid. There she stands and there she watches."
"The Falcon appears quite reserved, rarely displaying large signs of emotion, keeping her gaze trained on the grounds below. Such a dutiful woman deserves praise... However, her dress has made it apparent she probably doesn't care what others think."
:.The Past Was.:
(To be determined)
:.What You See.:
:.Behind The Scenes.:
Ramera has no tattoos, or piercings.
:.Born As.:
Ramera Whiting
:.What You See.:
((Ignore the purple eye and elbow horn))
"At times I think of myself as a messiah, and at times I think of myself as a murderer, when in reality all I am is trapped in my past"
:.What You See.:
Ramera stands at 5'6 and weighs in at 280 pounds despite her shorter than average, yet slim build. Her weight is mostly attributed to her metallic deformity that completely engulfed her right arm, as well as blankets most of her torso. Her skin has lost much of its former glow, trading its vibrancy for a pale tone that almost appears to lack life. Her eyes however, have acquired quite the opposite, appearing ethereal with a golden, otherworldly glow that matches the shine of her hair. She typically dresses herself in a white, blue, or black dress that only drops as low as her knees. Their designs all mirror one another, lacking a right sleeve, but a low hanging right hand sleeve draped with white cloth that is held in place by a golden pendant.
:.Also Known As.:
"The Raven"
"Ram"
"The Divided One"
"Eldest Harpy"
:.Appear To Be.:
30
:.The Doctor Said.:
"SHE is a failure"
:.I Swing Towards.:
Men
:.People Say.:
"Ramera, stalwart, proud, and refined, she seems to carry this air around her that commands respect. But, it's weird really, but she seems to defy this air that surrounds her from time to time, letting slip a caring side that she'd once reserved purely for her sisters. If anything, I'd say that she feels more distant from before those days"
"I'd-a swear she were a half-dead if I didn't know 'er fer as long as I do, she's always been a silent one that lass, and her skin at times makes me think o' the dead. When she were young she were always a cold bitch, but that made 'er feel like more o' a person, y'know? Now, I really dunno 'bout 'er"
:.What I Like To Do.:
Ramera can be found flying high, watching over Paradise even in most of her spare time. Occasionally she'll remain grounded long enough to train with the warriors or converse with townsfolk, now contrasting that of her former, moderately introverted self.
:.Profession.:
Occasionally she'll sell metal accessories such as knives or pendants, but treats it as more of a hobby that acts entirely secondary to her duties as a harpy.
:.The Past Was.:
They say that our mentality affects our biological processes because personality itself is a biological process. Well, in Ramera's case her biological processing had gotten out of hand all too fast. One sister leaving her alongside Paradise all because of her being stripped of one of her wings, and seemingly her pride. However, after those dark days, seemingly all of Paradise's warriors had had a blow dealt to them by the iron fist of reality. Having lived through those days, pride was surely not the most valuable thing that anyone had lost. Despite all the bloodshed back in those horrid days, she'd still managed to come out of the war completely unscathed which would have been great had it not consumed her with guilt, guilt that developed from never being able to have saved just one more person, a guilt that burned like the flames of life that she'd let extinguish. An old flame burned bright once more, and seemingly without anyone noticing her mind collapsed, resulting in her entire appearance up to her wings themselves to change drastically. One of her wings gained the beauty of her sister's while the other elongated, growing not just in length and height, but also burying itself further within her body.
It only took one year after her sister left for her to calm down, and as she did, the changes slowed. Her mind recovered, but her body hadn't. She continued to serve Ravenia in Paradise throughout the years, ever filling the role of the watchdog.
:.The Proud.:
Harpy
:.A Glorious Gift.:
Ramera has the ability to cast a ball of brilliant, white light from her left palm. It's only real use is as a beacon, and upon coming into contact with anything non-gaseous causes it to shatter. It's range is as long as her throwing arm, and the creation of the orb takes a matter of seconds. The sphere lacks a measurable weight, but is unaffected by wind resistance.
Ramera's right arm, and to a lesser extent, her chest are coated and imbued with metal, both slowing her movements, changing her sense of balance, and making her skin more durable.
With her left side becoming particularly vulnerable she has trained heavily over the past four years in utilizing the right side of her body in both hand-to-hand combat, and in the use of her metallic wing.
When it comes to flight she excels at rapid descent, in part due to the weight of her metallic skin and wing. However, she cannot climb in altitude or glide as well as she once could due to her lack of symmetry in more than one aspect.
:.What I Have On Me.:
-6 small, 3-inch blades resting in her hairpiece.
-Occasionally the knives in her right-most wing molt, and as such she can, at times, possess numerous knives.
:.Who I Know.:
Claritie Vale, or as Ramera knows her, Claudette Whiting, one of her dear sisters whom she has not seen for many years. However, she would not force her back if she had the option for she knows all too well the inner strife which Clo has set out to mend.
:.Blood.:
Anora Whiting, her second sister of the two she had.
Shinda Whiting
Marcus Whiting, her father, and the cause of much of her inner turmoil. He is now deceased.
Eleanor Whiting, her mother, a woman with a mind that paralleled that of her father's, who's fate was equally parallel.
:.Behind The Scenes.:
Theme
Ramera Whiting
:.What You See.:
((Ignore the purple eye and elbow horn))
"At times I think of myself as a messiah, and at times I think of myself as a murderer, when in reality all I am is trapped in my past"
:.What You See.:
Ramera stands at 5'6 and weighs in at 280 pounds despite her shorter than average, yet slim build. Her weight is mostly attributed to her metallic deformity that completely engulfed her right arm, as well as blankets most of her torso. Her skin has lost much of its former glow, trading its vibrancy for a pale tone that almost appears to lack life. Her eyes however, have acquired quite the opposite, appearing ethereal with a golden, otherworldly glow that matches the shine of her hair. She typically dresses herself in a white, blue, or black dress that only drops as low as her knees. Their designs all mirror one another, lacking a right sleeve, but a low hanging right hand sleeve draped with white cloth that is held in place by a golden pendant.
:.Also Known As.:
"The Raven"
"Ram"
"The Divided One"
"Eldest Harpy"
:.Appear To Be.:
30
:.The Doctor Said.:
"SHE is a failure"
:.I Swing Towards.:
Men
:.People Say.:
"Ramera, stalwart, proud, and refined, she seems to carry this air around her that commands respect. But, it's weird really, but she seems to defy this air that surrounds her from time to time, letting slip a caring side that she'd once reserved purely for her sisters. If anything, I'd say that she feels more distant from before those days"
"I'd-a swear she were a half-dead if I didn't know 'er fer as long as I do, she's always been a silent one that lass, and her skin at times makes me think o' the dead. When she were young she were always a cold bitch, but that made 'er feel like more o' a person, y'know? Now, I really dunno 'bout 'er"
:.What I Like To Do.:
Ramera can be found flying high, watching over Paradise even in most of her spare time. Occasionally she'll remain grounded long enough to train with the warriors or converse with townsfolk, now contrasting that of her former, moderately introverted self.
:.Profession.:
Occasionally she'll sell metal accessories such as knives or pendants, but treats it as more of a hobby that acts entirely secondary to her duties as a harpy.
:.The Past Was.:
They say that our mentality affects our biological processes because personality itself is a biological process. Well, in Ramera's case her biological processing had gotten out of hand all too fast. One sister leaving her alongside Paradise all because of her being stripped of one of her wings, and seemingly her pride. However, after those dark days, seemingly all of Paradise's warriors had had a blow dealt to them by the iron fist of reality. Having lived through those days, pride was surely not the most valuable thing that anyone had lost. Despite all the bloodshed back in those horrid days, she'd still managed to come out of the war completely unscathed which would have been great had it not consumed her with guilt, guilt that developed from never being able to have saved just one more person, a guilt that burned like the flames of life that she'd let extinguish. An old flame burned bright once more, and seemingly without anyone noticing her mind collapsed, resulting in her entire appearance up to her wings themselves to change drastically. One of her wings gained the beauty of her sister's while the other elongated, growing not just in length and height, but also burying itself further within her body.
It only took one year after her sister left for her to calm down, and as she did, the changes slowed. Her mind recovered, but her body hadn't. She continued to serve Ravenia in Paradise throughout the years, ever filling the role of the watchdog.
:.The Proud.:
Harpy
:.A Glorious Gift.:
Ramera has the ability to cast a ball of brilliant, white light from her left palm. It's only real use is as a beacon, and upon coming into contact with anything non-gaseous causes it to shatter. It's range is as long as her throwing arm, and the creation of the orb takes a matter of seconds. The sphere lacks a measurable weight, but is unaffected by wind resistance.
Ramera's right arm, and to a lesser extent, her chest are coated and imbued with metal, both slowing her movements, changing her sense of balance, and making her skin more durable.
With her left side becoming particularly vulnerable she has trained heavily over the past four years in utilizing the right side of her body in both hand-to-hand combat, and in the use of her metallic wing.
When it comes to flight she excels at rapid descent, in part due to the weight of her metallic skin and wing. However, she cannot climb in altitude or glide as well as she once could due to her lack of symmetry in more than one aspect.
:.What I Have On Me.:
-6 small, 3-inch blades resting in her hairpiece.
-Occasionally the knives in her right-most wing molt, and as such she can, at times, possess numerous knives.
:.Who I Know.:
Claritie Vale, or as Ramera knows her, Claudette Whiting, one of her dear sisters whom she has not seen for many years. However, she would not force her back if she had the option for she knows all too well the inner strife which Clo has set out to mend.
:.Blood.:
Anora Whiting, her second sister of the two she had.
Shinda Whiting
Marcus Whiting, her father, and the cause of much of her inner turmoil. He is now deceased.
Eleanor Whiting, her mother, a woman with a mind that paralleled that of her father's, who's fate was equally parallel.
:.Behind The Scenes.:
Theme
Arena-ready Characters:(Not that I've done arena RP here xD)
These first three are subject to change as they were made a year ago on another forum and as of now I haven't made their CS all pretty:
"I'll find what's important to me, and if I have to burn everything to the ground in the process I'll do so with a smile"
Basic
Name: Ken Wesson
Race: Human
Age: 32
Birthplace: Blairville
Alignment: Chaotic Neutral
Class: Samurai
Sub-Class: Gunslinger
Occupation: Vagabond
Elements:
Fire(C ): Ken Has always loved flames, and as such he spent time learning the magic of fire itself.
Water(C ) Through his travels Ken spent much time with people aboard ships, channeling the waves to their will. Eventually he picked up some of their magical knowledge along the way.
Wind(B ): Ken has grown up, learning the flow of wind, how to mimic it's actions, and how to maneuver it.
Weapon:
Uchigatana: A light, yet sturdy sword, measuring 33 inches in length.
Black Heart Revolver: A magi-tech revolver, designed to use multiple types of crystals to fire bullets, each chamber holding one crystal. (Current: Fire Shot, Bolt Shot, Sonic Shot, Iron Shot, Growth Shot, Decay Shot)
Armor: Left Copper Pauldron
Personal
Hair: Dark Brown
Eyes: Yellow
Skin: Light Tan
Height: 6'1
Weight: 173
Likes: Freedom, those who speak out, song, dance, magic, fire, water, and the air itself.
Dislikes: Dominant people, Submissive people, Restrictions.
Abilities
One-handed sword proficiency
Magi-tech Firearm proficiency
Buffing Magic
Burning Heart - Increases raw physical power.
Liquid Movement - Increases Agility.
Calmed Mind(Self only) - Increases Accuracy greatly but decreases Speed.
Invigorating dance - A dance that heightens senses and tightens muscles. Increases strength, speed, and reaction time but takes time to complete.
Arcane Enticement - Creates a large 12 by 12 rune that increases the effectiveness of all magic cast within the rune.
The Gale's Favor - Enchants a weapon with a lashing wind surrounding the blade.
Adept Wind Magic
Basic Fortune Telling Magic
Strengths
Balanced
Musically inclined
Weaknesses
Gullible
Biography
Ken was born the child of a gypsy and a bard in the city of Blairville, wherein he learned the way of the free. His life held no restrictions, and whatever he sought to do he was met with instant approval. At a young age he became enticed by his father's music and his mother's dancing, and quickly following he was taught the arts of song and dance. At an older age, climbing atop the roofs, his friend was swept away by the strong summer winds. In response, he quickly found a teacher who taught him the art of wind magic. At the age of twenty he married a foreign soldier who he'd come to know after she'd approached him, having seen his dancing in the local tavern. They lived happily together for four years following until she dropped out of his life, disappearing without a trace. Selling his house for the price of dirt, he set out to find any trace of her. However, his luck has been completely lacking.
Basic
Name: Ken Wesson
Race: Human
Age: 32
Birthplace: Blairville
Alignment: Chaotic Neutral
Class: Samurai
Sub-Class: Gunslinger
Occupation: Vagabond
Elements:
Fire(C ): Ken Has always loved flames, and as such he spent time learning the magic of fire itself.
Water(C ) Through his travels Ken spent much time with people aboard ships, channeling the waves to their will. Eventually he picked up some of their magical knowledge along the way.
Wind(B ): Ken has grown up, learning the flow of wind, how to mimic it's actions, and how to maneuver it.
Weapon:
Uchigatana: A light, yet sturdy sword, measuring 33 inches in length.
Black Heart Revolver: A magi-tech revolver, designed to use multiple types of crystals to fire bullets, each chamber holding one crystal. (Current: Fire Shot, Bolt Shot, Sonic Shot, Iron Shot, Growth Shot, Decay Shot)
Armor: Left Copper Pauldron
Personal
Hair: Dark Brown
Eyes: Yellow
Skin: Light Tan
Height: 6'1
Weight: 173
Likes: Freedom, those who speak out, song, dance, magic, fire, water, and the air itself.
Dislikes: Dominant people, Submissive people, Restrictions.
Abilities
One-handed sword proficiency
Magi-tech Firearm proficiency
Buffing Magic
Burning Heart - Increases raw physical power.
Liquid Movement - Increases Agility.
Calmed Mind(Self only) - Increases Accuracy greatly but decreases Speed.
Invigorating dance - A dance that heightens senses and tightens muscles. Increases strength, speed, and reaction time but takes time to complete.
Arcane Enticement - Creates a large 12 by 12 rune that increases the effectiveness of all magic cast within the rune.
The Gale's Favor - Enchants a weapon with a lashing wind surrounding the blade.
Adept Wind Magic
Basic Fortune Telling Magic
Strengths
Balanced
Musically inclined
Weaknesses
Gullible
Biography
Ken was born the child of a gypsy and a bard in the city of Blairville, wherein he learned the way of the free. His life held no restrictions, and whatever he sought to do he was met with instant approval. At a young age he became enticed by his father's music and his mother's dancing, and quickly following he was taught the arts of song and dance. At an older age, climbing atop the roofs, his friend was swept away by the strong summer winds. In response, he quickly found a teacher who taught him the art of wind magic. At the age of twenty he married a foreign soldier who he'd come to know after she'd approached him, having seen his dancing in the local tavern. They lived happily together for four years following until she dropped out of his life, disappearing without a trace. Selling his house for the price of dirt, he set out to find any trace of her. However, his luck has been completely lacking.
"Any fortress that stands before me is nothing but a pile of scrap"
Basic
Name: Aluca Myrmid
Race: Human
Age: 24
Birthplace: Hell's Gate
Alignment: True Neutral
Class: Demolition
Sub-Class: Duelist
Occupation: Mercenary
Elements:
Fire(B ) Aluca has experimented proficiently with fire and has learned much of it's effects, even developing a higher tolerance for heat. Still, he doesn't know magic proficiently enough to truly use his expansive knowledge of the element.
Metal (D) Aluca knows little about Metal, but has enough knowledge to craft his own ammunition.
Weapons:
Black Steel Cannon: (Weight: 1,100 Ib) A very heavy cannon, designed for firing single, powerful shots. Originally designed to put holes in fortress walls, this cannon takes time to use, but can deal massive damage. It was originally designed to include the use of magi-tech, but it is not reliant on it.
Guardian Rifle: A weighted, Muzzle-loading rifle. The mechanism and added weight within the gun is designed solely to reduce kick.
Ammo:
(31) Guardian Rifle Cartridges: Aluca stores the bullets in his mouth, keeping 1 tucked against each tooth and three under his tongue. The cartridges are smaller than most, but that is due to the small amount of powder. Oddly, the bullet is larger than the rest of the cartridge, and as such they will only travel short distances. It remains effective at around ten foot distance, at fifteen feet it is unpredictable, and at twenty feet the shot becomes useless.
(3) Black Steel Cannon Balls: (Weight: 90 Ib) Cannon Balls with a singular loop hanging oddly off of them. They are designed to be carry-able, and can be modified or enchanted to have different purposes. An unmodified cannonball can put approximately a five foot hole in a wall, and an explosive, grape-shot modified cannonball can put at most an eight foot hole in a week wall at close range.
Specialty Training: Magi-tech Cannon Training
Armor: Two armor plates on either side of his hips, designed to prevent bruising from his cannonballs colliding with his hips.
Personal
Hair: Blonde
Eyes: Blue
Skin: Light Tan
Height: 5"11
Weight: 190
Tattoos: None
Personality
Personality: Aluca has an easy going personality, dedicating himself to those that benefit him. If he's not currently contracted under anyone he'll work solely for himself, never moving a foot for anyone's needs but his own. However, while under a contract he becomes a dedicate for his contractor's well being, aiming to increase his reputation as a loyal sword for hire, and hopefully rack in more and more money as the time goes on. So, despite appearances his number one goal is truly to benefit himself.
Likes: Money, Equipment, Knowledge, Explosives, and Exchanges.
Dislikes: Blackmail, Guilt-trippers, Questions of Loyalty, and Distrust.
Fears: Failure of duty.
Aspirations: Aspires to either open his own School, or to acquire his own airship.
Abilities
Pressurized Explosive Rune: A rune, that when triggered releases a small release of pressure hard enough to minorly damage someone within 10 feet, knocking them off balance depending on their vicinity.
Trip Mine Rune: Upon force being applied to the rune it instantaneously lets off a large, fiery release of pressure. Preparations can be done to increase effectiveness.
Basic Enchantment: Can enchant equipment to give a desired effect or increase usability.
Defense Breaching Knowledge(Passive): Has knowledge of materials, and the common forms of barriers, as well as what typically works well against them.
Immunities
Weak Fireskin: Has an immunity to weak flames, but torching him will still deal significant damage.
Weaknesses
Ranged combat: He has virtually no counters for ranged combat.
Biography
Aluca was born in the Tavern within Hell's Gate where his parents had gone simply to rest during their travels across the world. They were travelling folk, shifting across they land, moving with the flow of traffic. They bartered and traded, noting their mistakes and praising the times they could con someone into a bad deal. He grew up, seeing the worth of money was something that he loved. As each item shifted into and out of their hands one item remained, a big, magi-tech cannon. It was heavy, and most would describe it as unusable. But, it intrigued him, and as his parents began to tease the idea of simply leaving the tin can on the side of the road he began to beg them to keep it. His intrigue grew and grew, and after his eighth birthday he began to help in the shop. After his ninth birthday he bought a set of weighted arm bands and a weighted vest from his parents, and at the age of eleven he bought the cannon. He'd barely been able to lift it off the ground, but day by day he hauled it, proudly dragging it behind him. He was a strange child, but his parents took pride in his oddity.
Eventually he left his parents, saying his farewells and heading off into a different life. He went to a city named Ashville, studying magitech and engineering before dropping out. Eventually settling upon the idea of mercenary work he began to work for people, aiming to work as loyally as humanly possible.
Basic
Name: Aluca Myrmid
Race: Human
Age: 24
Birthplace: Hell's Gate
Alignment: True Neutral
Class: Demolition
Sub-Class: Duelist
Occupation: Mercenary
Elements:
Fire(B ) Aluca has experimented proficiently with fire and has learned much of it's effects, even developing a higher tolerance for heat. Still, he doesn't know magic proficiently enough to truly use his expansive knowledge of the element.
Metal (D) Aluca knows little about Metal, but has enough knowledge to craft his own ammunition.
Weapons:
Black Steel Cannon: (Weight: 1,100 Ib) A very heavy cannon, designed for firing single, powerful shots. Originally designed to put holes in fortress walls, this cannon takes time to use, but can deal massive damage. It was originally designed to include the use of magi-tech, but it is not reliant on it.
Guardian Rifle: A weighted, Muzzle-loading rifle. The mechanism and added weight within the gun is designed solely to reduce kick.
Ammo:
(31) Guardian Rifle Cartridges: Aluca stores the bullets in his mouth, keeping 1 tucked against each tooth and three under his tongue. The cartridges are smaller than most, but that is due to the small amount of powder. Oddly, the bullet is larger than the rest of the cartridge, and as such they will only travel short distances. It remains effective at around ten foot distance, at fifteen feet it is unpredictable, and at twenty feet the shot becomes useless.
(3) Black Steel Cannon Balls: (Weight: 90 Ib) Cannon Balls with a singular loop hanging oddly off of them. They are designed to be carry-able, and can be modified or enchanted to have different purposes. An unmodified cannonball can put approximately a five foot hole in a wall, and an explosive, grape-shot modified cannonball can put at most an eight foot hole in a week wall at close range.
Specialty Training: Magi-tech Cannon Training
Armor: Two armor plates on either side of his hips, designed to prevent bruising from his cannonballs colliding with his hips.
Personal
Hair: Blonde
Eyes: Blue
Skin: Light Tan
Height: 5"11
Weight: 190
Tattoos: None
Personality
Personality: Aluca has an easy going personality, dedicating himself to those that benefit him. If he's not currently contracted under anyone he'll work solely for himself, never moving a foot for anyone's needs but his own. However, while under a contract he becomes a dedicate for his contractor's well being, aiming to increase his reputation as a loyal sword for hire, and hopefully rack in more and more money as the time goes on. So, despite appearances his number one goal is truly to benefit himself.
Likes: Money, Equipment, Knowledge, Explosives, and Exchanges.
Dislikes: Blackmail, Guilt-trippers, Questions of Loyalty, and Distrust.
Fears: Failure of duty.
Aspirations: Aspires to either open his own School, or to acquire his own airship.
Abilities
Pressurized Explosive Rune: A rune, that when triggered releases a small release of pressure hard enough to minorly damage someone within 10 feet, knocking them off balance depending on their vicinity.
Trip Mine Rune: Upon force being applied to the rune it instantaneously lets off a large, fiery release of pressure. Preparations can be done to increase effectiveness.
Basic Enchantment: Can enchant equipment to give a desired effect or increase usability.
Defense Breaching Knowledge(Passive): Has knowledge of materials, and the common forms of barriers, as well as what typically works well against them.
Immunities
Weak Fireskin: Has an immunity to weak flames, but torching him will still deal significant damage.
Weaknesses
Ranged combat: He has virtually no counters for ranged combat.
Biography
Aluca was born in the Tavern within Hell's Gate where his parents had gone simply to rest during their travels across the world. They were travelling folk, shifting across they land, moving with the flow of traffic. They bartered and traded, noting their mistakes and praising the times they could con someone into a bad deal. He grew up, seeing the worth of money was something that he loved. As each item shifted into and out of their hands one item remained, a big, magi-tech cannon. It was heavy, and most would describe it as unusable. But, it intrigued him, and as his parents began to tease the idea of simply leaving the tin can on the side of the road he began to beg them to keep it. His intrigue grew and grew, and after his eighth birthday he began to help in the shop. After his ninth birthday he bought a set of weighted arm bands and a weighted vest from his parents, and at the age of eleven he bought the cannon. He'd barely been able to lift it off the ground, but day by day he hauled it, proudly dragging it behind him. He was a strange child, but his parents took pride in his oddity.
Eventually he left his parents, saying his farewells and heading off into a different life. He went to a city named Ashville, studying magitech and engineering before dropping out. Eventually settling upon the idea of mercenary work he began to work for people, aiming to work as loyally as humanly possible.
Basic
"Our world is too corrupt and short-sighted for us to raise children without corrupt and short-sighted minds"
Name: Xamon La'roq
Race: Human
Age: 20
Birthplace: Stormward City
Alignment: Neutral Good
Class: Staff Guardian
Sub-Class: Lightning Mage
Occupation: Vigilante
Elements: Lightning, Wind
Weapons: Steel Quarter Staff
Armor: Iron Chestplate, Gauntlets, Boots, and Leggings. Steel Neck-guard. Leather Coat.
Personal
Hair: Brown
Eyes: Black and Red
Skin: Tan
Height: 6'1
Weight: 166
Deformities: Xamon has many red burn marks, across his chest, back, legs, and forearms. Xamon has eyes, tinted red and black.
Personality
Personality: Xamon has an introverted personality, speaking his beliefs only when he deems it necessary. He acts with a sense of self-discipline, remaining faithful, truthful, and loyal to his comrades despite whatever situation presents itself. Ultimately he seeks to help the world find balance, and will do whatever he can to see that balance happens. He does so by eradicating that which he deems unfit for a balanced world. Thus, he can act hostile to those with an affinity to chaos, but open to all others.
Likes: Balance, order, truth, loyalty, respect, violence
Dislikes: Chaos, disorder
Fears: Failure. A true failure, resulting in the lose of life before he is able to complete his goals.
Aspirations: Xamon aspires to excel, aiming to achieve the strength to purge those who he deems wrong.
Abilities
Runes: Xamon is able to form magic runes across his current weapon, enhancing his weapon or imbuing it with lightning. He is only able to place lightning, haste, and static runes.
Magic: Xamon has access to Lightning magic, being raised in Stormward City, he was taught lightning magic at a young age, quickly developing with time.
Immunities
Lightning: Xamon has a complete immunity to lightning, having been struck by lightning on the day of his birth, he has developed seemingly with lightning in his very soul.
Knockback: Xamon is able to right himself immediately if pushed back or forced away. This is due to a strong sense of balance.
Weaknesses
Easily provoked: Xamon can be easily drawn in by taunts, he will rarely back down from a fight.
Confusion: If under psychological attack his eyesight will weaken tremendously, blurring and flashes of red shooting across where he would have seen previously.
Biography
Xamon was born the son of a priest and a devotee to the Storm God Zare. On the day of his birth his father and mother held him into the sky at the edge of a cliff as a swift, benevolent storm rolled throughout the skies overhead. And as the wind pulled along, raking it's long fingers across the child's face, it suddenly stopped and was replaced with an extreme heat. His father smiled as a similar sensation arched through his body, the one which made him believe he was a chosen man of Zare, the sensation of lightning. A bolt of lightning streaked downward from the sky, slamming into the trio. The father stayed standing, child still outstretched out into the open air. The mother however... her body convulsed as her leg crumpled beneath her, throwing herself off the cliff into the sea below. The intense heat of the lightning bolt left burn marks etched across the child's body, as well as burned his eyes into shades of black and red.
Ever since, his father taught him the use of lightning magic, as well as how to show devotion to Zare. Ever since the even on the day of his birth, many treated him as a blessed child. However, this focus it brought him from others also isolated him at the same time. When you've been put on a pedestal you're no longer treated as an equal to other people. Thus, he avoided interaction with others. He spent days alone, swinging any sticks he could find, playing alone throughout his years as a child.
As he grew older he decided a life of servitude was not a life which he desired. He could see irregularities with this forced religion, all that was preached was that of Zare. Here he found an inequality, and it did not take much to find how many things were wrong with- not just society- but everything. Thus, he set out on his own. Willing to do whatever he need do to fix this world's mistakes, even if that meant taking the lives of those responsible.
"Our world is too corrupt and short-sighted for us to raise children without corrupt and short-sighted minds"
Name: Xamon La'roq
Race: Human
Age: 20
Birthplace: Stormward City
Alignment: Neutral Good
Class: Staff Guardian
Sub-Class: Lightning Mage
Occupation: Vigilante
Elements: Lightning, Wind
Weapons: Steel Quarter Staff
Armor: Iron Chestplate, Gauntlets, Boots, and Leggings. Steel Neck-guard. Leather Coat.
Personal
Hair: Brown
Eyes: Black and Red
Skin: Tan
Height: 6'1
Weight: 166
Deformities: Xamon has many red burn marks, across his chest, back, legs, and forearms. Xamon has eyes, tinted red and black.
Personality
Personality: Xamon has an introverted personality, speaking his beliefs only when he deems it necessary. He acts with a sense of self-discipline, remaining faithful, truthful, and loyal to his comrades despite whatever situation presents itself. Ultimately he seeks to help the world find balance, and will do whatever he can to see that balance happens. He does so by eradicating that which he deems unfit for a balanced world. Thus, he can act hostile to those with an affinity to chaos, but open to all others.
Likes: Balance, order, truth, loyalty, respect, violence
Dislikes: Chaos, disorder
Fears: Failure. A true failure, resulting in the lose of life before he is able to complete his goals.
Aspirations: Xamon aspires to excel, aiming to achieve the strength to purge those who he deems wrong.
Abilities
Runes: Xamon is able to form magic runes across his current weapon, enhancing his weapon or imbuing it with lightning. He is only able to place lightning, haste, and static runes.
Magic: Xamon has access to Lightning magic, being raised in Stormward City, he was taught lightning magic at a young age, quickly developing with time.
Immunities
Lightning: Xamon has a complete immunity to lightning, having been struck by lightning on the day of his birth, he has developed seemingly with lightning in his very soul.
Knockback: Xamon is able to right himself immediately if pushed back or forced away. This is due to a strong sense of balance.
Weaknesses
Easily provoked: Xamon can be easily drawn in by taunts, he will rarely back down from a fight.
Confusion: If under psychological attack his eyesight will weaken tremendously, blurring and flashes of red shooting across where he would have seen previously.
Biography
Xamon was born the son of a priest and a devotee to the Storm God Zare. On the day of his birth his father and mother held him into the sky at the edge of a cliff as a swift, benevolent storm rolled throughout the skies overhead. And as the wind pulled along, raking it's long fingers across the child's face, it suddenly stopped and was replaced with an extreme heat. His father smiled as a similar sensation arched through his body, the one which made him believe he was a chosen man of Zare, the sensation of lightning. A bolt of lightning streaked downward from the sky, slamming into the trio. The father stayed standing, child still outstretched out into the open air. The mother however... her body convulsed as her leg crumpled beneath her, throwing herself off the cliff into the sea below. The intense heat of the lightning bolt left burn marks etched across the child's body, as well as burned his eyes into shades of black and red.
Ever since, his father taught him the use of lightning magic, as well as how to show devotion to Zare. Ever since the even on the day of his birth, many treated him as a blessed child. However, this focus it brought him from others also isolated him at the same time. When you've been put on a pedestal you're no longer treated as an equal to other people. Thus, he avoided interaction with others. He spent days alone, swinging any sticks he could find, playing alone throughout his years as a child.
As he grew older he decided a life of servitude was not a life which he desired. He could see irregularities with this forced religion, all that was preached was that of Zare. Here he found an inequality, and it did not take much to find how many things were wrong with- not just society- but everything. Thus, he set out on his own. Willing to do whatever he need do to fix this world's mistakes, even if that meant taking the lives of those responsible.
-----
"Because of my dedication much blood has been spilled. Because of my dedication I am respected"
Name: Lucien of Virtue and the Sand Demon of the Northern Passes
Age: 33
Height: 6’2
Weight: 240 lbs
Abilities & Background:
Born Ghalaad the Forgotten, he was the 6th and only illegitimate child of his father, the Great Northern Conqueror Lucien and the last survivor of the Akeer clan, Elise. Up to the age of 14 he was raised in secret by his mother Elise in the ruins of her clan at the hands of Lucien himself. She trained him how to survive in the wilds, live off the land, as well as taught him the ways of something buried in his blood, the art of wind magic. At the age of 14 Lucien had completed his conquering of the North, and simultaneously, he and his mother were discovered, wherein they were both brought before Lucien and his mother’s head was severed from her body in front of him.
As a possessor of Lucien’s blood, he would be trained within his fortress as a prince and possible successor of the Lucien name. While there, his eldest brother, Percel, taught him the art of geomancy, a hereditary trait of all in the Lucien bloodline. Lucien’s Third General Joseph discreetly took Ghalaad under his wing at the time, and throughout the years taught him tactics and sword handling with daggers, short-swords, and great swords.
By the age of 25, Ghalaad had enough close ties within the kingdom to lead an uprising with a third of Lucien’s military might, as well as the backing of his eldest brother he burned Lucien’s fortress to the ground and slaughtered the remaining four of his brothers. By the time he found himself before his father he was drenched in blood from head to toe of those both innocent and guilty, and in the moment where Ghalaad shed his father’s blood he was passed the name of Lucien and given the full title of Lucien of Virtue.
After the bloodshed the land was then split between the new Lucien of Virtue, the general, Joseph, and the eldest brother, Percel of Patience. Lucien obtained the southern-most land called the Northern passes, a variety of trade routes mostly, now with the remnants of clans which used to reside there. Percel acquired what was essentially a nation with a wide spread of cities in the North. Joseph took the smallest amount of land, and began rebuilding the ruins of the capital city, re-establishing it as one of the most powerful military strongholds.
Aeromancy
As a member of the Akeer clan he has the innate ability to control and create wind currents, this can allow him to knock opponents off
guard, propel himself forward, or alter the trajectory of projectiles. His strength with it is somewhat limited, but his speed with the magic is fast and shows few obvious signs of activation. He can mix this with geomancy easily, allowing for a strong comfort with sand manipulation. Overall, his practice in the magic has allowed for him to develop a sturdy resistance to the effects of natural and mystical winds.
Geomancy
As a Lucien he has extremely remarkable control over metal and earth. However, the range itself is extremely limited, only going as far as half a foot away from his body. Ultimately he uses this magic as a way to mitigate the weight of his armor, slow incoming blows from metal weapons, harden his defensive stances, and create projectiles or other objects out of whatever material resides under his feet, mostly favoring sand for its synergy with his aeromancy.
Sand Manipulation
His true sand manipulation is equally limited to his geomancy’s range, but his ability with sand stands out enough to be mentioned. With sand he is able to create wind funnels, driving grains together, creating weapons out of sand and dust using pure aeromancy. At a close enough proximity for his ability to use geomancy, he manipulates sand as essentially a second armor, closing gaps in his armor, and acting as a second protective skin.
General’s Student
Taught by the general of Lucien the conqueror he is well-versed in tactics designed not to outwit the opponent, but to maintain your upper-ground. As such, his fighting style maintains a number of stances designed to either overwhelm your opponent with brute strength and speed, or to defend and maintain one position. He is also well-versed in swordplay with his preferred weapon being a short sword, but being equally capable with both a great sword, and daggers.
Equipment:
Tooth of the Kinslayer
Lucien’s favored blade, a thick short sword made of hardened steel that allows him the use of his free hand to easily counter attacks in surprising ways. The blade itself has no magical capabilities despite the countless lives it’s taken.
The City Feller
The great sword of the former Lucien the Conqueror, the blade itself is blessed with ridiculous durability, and was forged using the former Lucien’s geomancy alone. However, it has significant weight equal to that of a blade four times its size.
Lucien Fortress Gauntlets
Gauntlets that made the Lucien name famous in battle, each being equally as heavy as a full set of armor, they provide unrivaled defense from the fingers to the elbow and act as a Lucien’s primary defense, filling the role of a shield. Their weight makes them unwieldy to most, but through the use of geomancy they become equivalent to a regular pair of gauntlets.
Armor of the Bloodstained Paladin
Thick plate armor with raised pauldrons as the only form of defence for the head, the armor was originally designed to restrict movement and bolster defense, but Lucien of Virtue modified the mid-section to allow for more freedom of movement at the cost of defense in that area. The armor itself can take most blows without being fully punctured, but what it bolsters in defense it mirrors in weight especially in the upper section.
Name: Lucien of Virtue and the Sand Demon of the Northern Passes
Age: 33
Height: 6’2
Weight: 240 lbs
Abilities & Background:
Born Ghalaad the Forgotten, he was the 6th and only illegitimate child of his father, the Great Northern Conqueror Lucien and the last survivor of the Akeer clan, Elise. Up to the age of 14 he was raised in secret by his mother Elise in the ruins of her clan at the hands of Lucien himself. She trained him how to survive in the wilds, live off the land, as well as taught him the ways of something buried in his blood, the art of wind magic. At the age of 14 Lucien had completed his conquering of the North, and simultaneously, he and his mother were discovered, wherein they were both brought before Lucien and his mother’s head was severed from her body in front of him.
As a possessor of Lucien’s blood, he would be trained within his fortress as a prince and possible successor of the Lucien name. While there, his eldest brother, Percel, taught him the art of geomancy, a hereditary trait of all in the Lucien bloodline. Lucien’s Third General Joseph discreetly took Ghalaad under his wing at the time, and throughout the years taught him tactics and sword handling with daggers, short-swords, and great swords.
By the age of 25, Ghalaad had enough close ties within the kingdom to lead an uprising with a third of Lucien’s military might, as well as the backing of his eldest brother he burned Lucien’s fortress to the ground and slaughtered the remaining four of his brothers. By the time he found himself before his father he was drenched in blood from head to toe of those both innocent and guilty, and in the moment where Ghalaad shed his father’s blood he was passed the name of Lucien and given the full title of Lucien of Virtue.
After the bloodshed the land was then split between the new Lucien of Virtue, the general, Joseph, and the eldest brother, Percel of Patience. Lucien obtained the southern-most land called the Northern passes, a variety of trade routes mostly, now with the remnants of clans which used to reside there. Percel acquired what was essentially a nation with a wide spread of cities in the North. Joseph took the smallest amount of land, and began rebuilding the ruins of the capital city, re-establishing it as one of the most powerful military strongholds.
Aeromancy
As a member of the Akeer clan he has the innate ability to control and create wind currents, this can allow him to knock opponents off
guard, propel himself forward, or alter the trajectory of projectiles. His strength with it is somewhat limited, but his speed with the magic is fast and shows few obvious signs of activation. He can mix this with geomancy easily, allowing for a strong comfort with sand manipulation. Overall, his practice in the magic has allowed for him to develop a sturdy resistance to the effects of natural and mystical winds.
Geomancy
As a Lucien he has extremely remarkable control over metal and earth. However, the range itself is extremely limited, only going as far as half a foot away from his body. Ultimately he uses this magic as a way to mitigate the weight of his armor, slow incoming blows from metal weapons, harden his defensive stances, and create projectiles or other objects out of whatever material resides under his feet, mostly favoring sand for its synergy with his aeromancy.
Sand Manipulation
His true sand manipulation is equally limited to his geomancy’s range, but his ability with sand stands out enough to be mentioned. With sand he is able to create wind funnels, driving grains together, creating weapons out of sand and dust using pure aeromancy. At a close enough proximity for his ability to use geomancy, he manipulates sand as essentially a second armor, closing gaps in his armor, and acting as a second protective skin.
General’s Student
Taught by the general of Lucien the conqueror he is well-versed in tactics designed not to outwit the opponent, but to maintain your upper-ground. As such, his fighting style maintains a number of stances designed to either overwhelm your opponent with brute strength and speed, or to defend and maintain one position. He is also well-versed in swordplay with his preferred weapon being a short sword, but being equally capable with both a great sword, and daggers.
Equipment:
Tooth of the Kinslayer
Lucien’s favored blade, a thick short sword made of hardened steel that allows him the use of his free hand to easily counter attacks in surprising ways. The blade itself has no magical capabilities despite the countless lives it’s taken.
The City Feller
The great sword of the former Lucien the Conqueror, the blade itself is blessed with ridiculous durability, and was forged using the former Lucien’s geomancy alone. However, it has significant weight equal to that of a blade four times its size.
Lucien Fortress Gauntlets
Gauntlets that made the Lucien name famous in battle, each being equally as heavy as a full set of armor, they provide unrivaled defense from the fingers to the elbow and act as a Lucien’s primary defense, filling the role of a shield. Their weight makes them unwieldy to most, but through the use of geomancy they become equivalent to a regular pair of gauntlets.
Armor of the Bloodstained Paladin
Thick plate armor with raised pauldrons as the only form of defence for the head, the armor was originally designed to restrict movement and bolster defense, but Lucien of Virtue modified the mid-section to allow for more freedom of movement at the cost of defense in that area. The armor itself can take most blows without being fully punctured, but what it bolsters in defense it mirrors in weight especially in the upper section.