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Here I will keep my various RP characters.
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Lizbeth is a rather short girl, standing at a mere 5'2" and weighing only a tad over 100lbs. Her hair is a dirty blonde with powder blue eyes.



Generic Information



Name:
Lizbeth D'Veaux.
Gender:
Female.
Age:
Twenty (20).
Height:
5'2"
Sexuality:
Bisexual (Leaning more towards Homosexuality).

Psych Profile



Traits

  • Resourceful - Lizbeth is rather clever when it comes to resolving issues and finding solutions. Able to utilize unsuspecting objects to suit an unrelated goal.
  • Charismatic - Though this isn't something she always is but she knows how to turn it on when needed. Lizbeth is rather kept to herself and reserved on most occasions but when necessary she can be rather charming and persuasive.
  • Even Tempered - Lizbeth is rather well mannered and incredibly hard to upset.


Flaws

  • Afraid - Lizbeth lives in a constant fear of becoming overcome by her monstrous side. Though no one would really see that as it is well hidden.
  • Paranoid - Lizbeth is a bit prone to paranoia when it comes to people true intentions. It is rather difficult for Lizbeth to gain trust in someone.
  • Intimacy - Though intimacy makes a succubus stronger it always restricts Lizbeth's ability to focus as her fear overwhelms her of succumbing to her desires. Making intimacy a double edged sword for Lizbeth.
  • Holy Relics - Holy relics of any type cause serious damage to her body. Painful burns if only touched for a few moments.


Backstory:
Unlike most people found under the thumb of Lord Nixus Lizbeth isn't royalty of any kind. Lizbeth was born and raised as a street urchin. Stealing to survive and learning to charm her way into getting the things she couldn't steal. This has even lead to more... intimate services for the more important things. A service she hated to provide but she had to survive somehow.

Upon hearing of the invitations being given out to a masquerade held by the famous Lord Nixus she knew if she found someone with an invite and follow them to the estate. Following her plan she found a target and followed them to the estate, seeing as the staff was busy with the guests she found a window in the back of the estate. Though what her luck was very unfortunate as it was the window into Lord Nixus' personal office. Where he sat alone by the fire place. A smirk on his lips wide enough to make her think he was expecting her.

That was the last time she was human. At least entirely human. Though often she barely feels human at all anymore. Lizbeth is now the incarnation of what she hates. Carnal desires and lust, the one thing she hated to do to survive is now the only thing she needs to do to survive.

Character Motivation:
Her strongest desire is to find a cure and become a human again; to live without these painful desires.

Opinion Of Others:
WIP

Other:
Theme song - "Oats in the Water" by Ben Howard

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Garret Omundson

| Blonde Hair - Blue eyes - 6'0" - 187lbs |


Name: Garret Omundson.

Age: Twenty-two (22).

Personality:
Garret is rather well kept and stoic in demeanor. He isn't much for any overly outward emotions, keeping rather level headed. Though it is rare things do make him happy, mostly a beautiful smile or a relaxing day. Getting him angry is practically impossible. Being a trained knight he knows that getting hot headed can get you killed. Garret is loyal to a fault, only serving the interest of those he serves and never wavering, no matter the bribe or adversity.

Background:
Garret, in his younger years, was a rather carefree and fun loving boy. Always running around and laughing like a maniac who had found the pet rock that had ran away the night prior. He always smiled and hugged people indiscriminately; though this often got some uncomfortable groans. He was a squire training to become a knight. Though his bouncy tendencies usually got him a smack in the head or a boot to the rump for not paying attention properly to the lesson. But he didn't care. He trained hard, maybe a but unorthedoxically because of his raging ADHD but he did train hard.

Though of his many "friends" - or people he simply claimed to be his friend when in reality they couldn't stand his energy - he had one he truly cherished. A young girl that aided the squires and Garret held a special fondness for her. Some would call it love but in his youth he simply called it witchcraft upon his heart. None the less they were inseparable. Always at each others side given the possibility. They ran around the open fields, he helped her with chores and she helped him clean armor when he landed himself in trouble; which was regularly.

They even shared each other first kiss one evening. They were out in the field and Garret put on some rather sweet moves to woo the young lady. Though any semblance of swagger faded the instant she kissed him. Turning him into a babbling idiot that turned tail and ran the second their lips separated. A damned goof he was. But she adored it to a fault.

But everything changed (when the fire nation attacked) when one day he was tasked with stacking crates in the stable. In the childs rush to finish he hadn't probably stabilized one of the stacks and didn't notice before leaving. The girl noticing Garret's mistake she tried to fix it so he didn't get in even more trouble. But her arms weren't strong enough to correct the imbalance and only sent it toppling over.

Garret heard a scream right before a loud crash. On instinct he quickly turned and ran to the sound but what he found rocked him to the core. His dear friend lying under the debris of splintered wood and heavy plates of metal. The weight crushed her chest and killed her instantly. There was no chance of saving her. He had never cried so hard in his life.

From that day one Garret became a completely different person. Solid and stoic, diligent and practice. Meticulous in everything he did and never stopping until perfection. Ever since that day Garret has lead a solemn life of training. Doing his best to not find connections with people who he could fail once again and lose. Fear of that pain happening again leaving him a statue.


Talents:
-Fighting.
-Swordsmanship.
-Archery.
-Simple metal repair.
-Hand to hand combat.
-Survival Skills.
-Sick beat boxing skills (kept on the down-low).


Hopes/Dreams: That some day his name can be forever remembered as a great Knight that served a great kingdom.

Likes:
-Beautiful smile.
-Relaxing Days.
-Sparring.
-Upholding his honor.


Dislikes:
-Disrespect.
-Disloyalty.
-Threats against the Kingdom and it's people.
-Ducks. He HATES ducks.


Hopeless Romantic?: In theory, yes. Though affection often either goes over his head or he is overcome with awkwardness that he doesn't know what to do.

Swears?: A gentleman would never curse. But maybe a couple words if he were to stub his toe. Cause that shit hurts.

Secrets?:
Everyone has secrets. Though he isn't one to lie.

1x1 RP with Madame Kitten.
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Name
Naomi Smith. *Elizabeth "Lizzie" Finnegan.*

Birthday
March 21th. *September 3rd.*
21. *19.*

Appearance

5'7"
125lbs
Silvery-blue eyes // Freckle under the left eye


Position
Newcomer // Looking for an apartment. Currently staying at the motel in the outskirts.

Secret
*Daughter of an Irish Mob Boss.
Has killed before.
"Given" to her fathers "business partners" for the night since maturing at 14 years old.
Has a fake identity.*


School
High school Equivalence.

Occupation
Seeking Employment.

Personality
Naomi has a rather fluid personality. She has a strange knack for quickly reading a person and adjusting her personality to meld well with them. In one group she can be rather energetic and bubbly and in another she could be a rather sweet, proper girl. She could even put on an intimidating face if needed though it would take a lot.

Deep down, when no one is looking Naomi generally doesn't care about people or things. She is apathetic beneath the masks she puts on. Finding it most of the time that feelings only makes her vulnerable. This is not to say that she won't develop feelings for something or someone. It's just her general outlook presently.


Short Bio
*Elizabeth would have much preferred being born into a normal, boring family. Living in the suburb and going to public school like other kids. Though she was given no simple luxury. Elizabeth Maria Finnegan was born to an Irish Mob Boss that operated out of Northeast America. It wasn't any huge establishment but it was plenty influential in the small town that it operated out of.*

*Elizabeth was the one and only child of Sean Finnegan (the Mob Boss). An accident left him impotent shortly after Elizabeth was born. After the injury her father had began to change, becoming more irritable and prone to fits of anger. Not having a male to take over the business left him a bitter, angry man. It wasn't long after he began to change her mother left in the middle of the night. Whether she tried or not to take Elizabeth with her is unsure. Her father made it a point to make sure Elizabeth knew that her left because she couldn't stand being the mother of such a worthless child. She tried her best not to believe it.*

*Though her father never personally abused Elizabeth he never showed any concern if it fell upon her from an outside source. Blaming her for invoking the treatment, despite her protest. His disdain for Elizabeth began to become even more clear shortly after reaching the age of 14, when she began to physically mature. Often times her father would give Elizabeth to one of his "business partners" for an evening. When she tried to go to her father and tell him what they had done, even with the bruises as proof, he simply told her she was over reacting and lying. Even going as far has hitting her to sink in the message he didn't really care, he simply wanted her to shut up.

This went on for around five more years. Until she could no longer take it. Snapping to the point where she stabbed the man in the throat who tried to touch her for the last time. She was shocked at first. Watching as he squirmed on the ground until he finally bled out, or choked. She didn't really take notice what happened first. She then snuck back home, filling a bag with cash from her fathers stash and a couple changes of clothes. She hot wired a car, a skill she learned living in the family. On her way out of town she stopped and had herself made a new ID and passport. Then she just kept driving.*

Upon arriving in Millington the 21 year old Naomi Smith was an enigma. Coming into the dark motel and paying for a room with cash. Not much is known about the girl other than she drives a black chevy impala and she doesn't talk much about her life before arriving in Millington.


*....* = Part of the secret.

Group RP Secret.
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< Emerald Green Eyes | Naturally Brown Hair but dyed Green | 5'5" | 113 lbs >


Name:
Nikolette "Niko" Darling.

Age:
Twenty-Three. (23)

Gender:
Female.

Species:
Otaku. (Human Nerdess)

Sexual Preference:
Homosexual.

Likes:
  • Anime/Manga.
  • Video Games.
  • Items or trinkets from video games recreated in the real world.
  • Vibrant colors.
  • Internet.

Dislikes:
  • Lack of Internet Access.
  • Lag.
  • Waiting for new episodes/being left on a cliff hanger episode.
  • Being told Manga/Anime/Videogames are lame.
  • The world not being an Anime.
  • Crowded places.
  • Kiwi's. They creep her out. Fruit isn't supposed to be hairy!! ..Don't get her started..

Bio:
Niko is a rather unspectacular young girl. She was born to lame, non anime, parents who worked constantly. She was often left on her own at home once she outgrew a babysitter. So she had heard of anime and manga from a group at her school. To be exact a group making fun of another individual for liking it. Having never heard of such a thing she went home and looked up what an "anime" was. Since that point in time she was obsessed to maybe an unhealthy degree. It wasn't long before she died her hair a different, vibrant color every few months. She used her extra money on trinkets and items from her favorite series or paying admittance into gatherings for like minded individuals.

Outside of conventions Niko never really made any friends. Spending her time out of school catching up on new episodes or researching fan theories or things of less curricular importance... But besides that point she was a nerd to a supreme level. If it weren't for her parents insistence of going to school she would have barricaded her doors shut years ago.

In more recent years Niko had developed a forum she runs and operates that has up to date information on anime and mangas and their development. She uses that platform to sustain herself in her own apartment. Now the only thing that gets her out of the house is groceries or necessities.

Occupation:
Forum Over Lord. (Her self appointed title)

Country of Origin:
Born in Holland but raised in the United States.

Feelings about meeting their soul mate:
She is far too enthralled in her multiple fandoms to pay much attention to something that'll probably just pass her by.

Soul mate:
Zoey Mansfeild - (Link)


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Group RP Dorm Life
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Name / Alias: Lyra Andulin.
Age: 20.

Occupation: Weapons Master.

Enclave location: Therra Enclave.

Personality:
Lyra is a rather relaxed and spiritualistic person. In any time of high stress she always seems so relaxed, holding firm to her composure. Lyra is usually the first one to put herself in the line of danger to keep those around her safe. She was always considered a motherly, caring figure for those around her. Putting the needs of others always before her own, and always having a smile during it no matter the sacrifice to herself. She is a kind girl, often trying to make jokes in an attempt to keep the morale up within her group.

Likes:
-She is embarrassingly infatuated with anything that could be considered cute or adorable.
-She loves sweets/candies. Anything with the first ingredient being sugar.
-Napping is one of her favorite pass times.
-When she can't nap she likes to exercise or train her weapons skills.

Dislikes:
-Super spicy food.
-Not being able to nap OR exercise.
-Being cold.
-Bats. They terrify her.

Deity:
Khiriis - The God of war and protection. Khiriis is said to be a great warrior wielding a shield and double sided axe. In his lore he was said to have defeated legions of warriors in a single night keeping his kingdom and his people safe. Given his prowess in battle upon his death he was granted Godly status and immortal life within the universe.

Abilities:
Lyra has attained two magical relics that when swept across the air they leave mystical runes in its path. From the runes left behind Lyra can produce various weapons as if from another dimension.

Skills:
-Lyra is well skilled in nearly all melee based weapons.
-She has basic training with ranged weapons such as throwing knifes and bows.
-Survival training is an important discipline within the Therra Enclave.
-She is pretty descent at cooking.

Background:
Given Lyra's current personality no one would really guess she had a rather dark childhood. Given most of her life has lived with the undead she constantly lived on the run with her father. Try all her father might he could never attain the blessings of a Deity. For whatever reason they never gave him the blessings to fight back against the scourge of undead. So in his rage and desire to have some degree of protection against the undead he forced his young daughter, Lyra, to try and find favor from the Gods.

At first Lyra was hesitant but her father quickly beat out that hesitation. You would think when she was finally blessed with the Light of Khiriis her father would be happy. But it only fueled his rage that he wasn't accepted and she was. Lyra not knowing how to control her new found power accidentally fought back. From thin air multiple blades emerged and pierced through his chest. Lyra never knew what happened. It all happened in a blur. But they were alone and no one saw what happened or even knew who the two of them were.

From then on Lyra survived on her own against the undead. She learned how to fight on her own. It was a painful process but she survived. When she was 18 she was taken into the Therra Enclave as another paladin happened upon a hurt Lyra out in the wilds. From their her skills were refined and she became a true paladin.


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Zara Kade



Eighteen | 5'7" | Blood Type: O


Physical Description:
Zara stands a bit taller then most other girls with a height of five feet and seven inches. She has a bit of an athletically lithe figure, fit in a slender manner. Zara has long, wavy blonde hair and a light complexion. Her eyes are naturally red, probably an effect of the Biomass in her body. She can often be seen wearing long dresses, often in darker shades or simply black.

Biography/background:
Zara was one of the few survivors from Australia when it went dark. There was only a small handful of people who seemed to escape and somehow make it to japan, only one of two children with the other being her younger sibling. Like all of the survivors they were asked what had happened. Most of the adults told horrific tales but Zara seemed to be the only one with no memory of the incident. Doctors say it is a coping mechanism to protect herself from what she had seen. Or maybe Zara was simply lying as she is unable to speak of what she saw.

Upon arriving in Japan Zara was tested and shown to have been mutated by the Biomass and taken into the Research facility. For a long while they couldn't figure out what Zara special ability was until they began to notice something peculiar. Zara seemed to have inhumanely high sensitivities to smells, sounds and sight. Able to navigate a completely foreign room while blind folded showing a near perfect spacial cognition.

Given her abilities she was quickly classified as an Attack Limiter. She was trained in classic physical combat along with weapons training. Her strong suit was small arms and close quarters combat. Her ability having limitations that best suit a shorter range of combat.

Personality:
Zara is a rather stoic and neutral individual. She often has a hard time looking in peoples eyes, fearing they would see how broken they are. Zara often keeps people at arms length seemingly terrified of any variant of intimacy. Zara wouldn't be considered as a cold individual, simply uncaring of others outside of combat.

While in combat she seems to be the only time she shows any semblance of emotion. Mostly rage, despite her appearance she seems to act similar to the creatures she fights. She becomes a monster wrapped inside a human shell. Her tactics are brutal and a bit reckless, not afraid to get messy with her kills. Alternately, when someone in her unit is in danger she will immediately throw herself in the way of it. This having given her several injuries in the past. If questioned about it she will simply state she was doing her job but in truth she can't see another person get hurt or even die. Not someone she cares about. But she would never tell them she cares about them.

Type:
Attack.

Special Ability:
Near perfect spacial cognition and enhanced senses. Zara can create an invisible field around her that anything within that field, she has full awareness of it. Whenever she activates this ability she has to wear a specially made metal helmet that dulls her hearing and completely removing her ability to see. Without her helmet the cognitive field along with her heightened senses would become debilitating. A sensory overload. Even while wearing the helmet if she keeps the ability active for too long she becomes disoriented and faint.

Skillset:
-Close Quarter Combat.
-Small Arms training.
-Baking. A skill she learned at a young age and it is sort of like riding a bike.
-Acrobatics.
-Melee Weapons Training.

Equipment:
-Sense-Dampening Helmet.
-Standard Issue Attack armor.
-1911 .45 caliber. Kept on her at all times.
-Small armory of traditional weapons she chooses from before going out on patrol.
-A small pendant she often keeps hidden under the blouse of her dresses.


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- Taliir Vaeliir -


Name:
Taliir Vaeliir.

Age:
Unknown.

Gender:
Male.

Race:
Tainted Elf.

Personality:
Taliir is, for lack of a better word, insane. Though at quick glance he could potentially seem rather normal. Though given his tendency of mood swings that's about fifty-fifty chance to find him acting normal. And normal being used quite loosely. The likelihood of guessing a coin flip is much more likely then figuring out what Taliir will do next in any given situation. People just meeting Taliir would have a hard time figuring out what side he is actually on. The more one gets to know the man it's quite clear he is a good person. Deep down, deep deep down. He just has a twisted way of showing it.

Abilities:
  • Searing Wounds ~ Given the large of magical power scorching through his veins they lend a sort of healing factor. Whenever he is cut or wounded the magical properties hidden beneath his ashen skin seem to sear the wound shut. Like a hot iron rod to a wound would sear it closed. This actually causes additional pain to Taliir then just the pain from the injury. With focus Taliir can stop this process from acting instinctively.
  • Hell Claws ~ Taliir being a maniac brawler type his magical energy seeps out of his skin as a smoke and solidifies into a cast over his hands and a bit up his forearms. This resembles that of demonic claws, able to fluidly move with his musculature as if they were simply an extension of himself. Which they technically are.
  • Guardian Shell ~ Without even a thought Taliir constantly has an invisible barrier an inch off of his skin. The tainted magic coursing through him grants him a slight defense against attacks. Whenever a strike would land against Taliir it would simply stop or be deflected off this barrier that turns blue upon contact. This barrier only becomes solid when Taliir is threatened. Otherwise it is ethereal and goes unnoticed until needed. Though this can be over powered and broken through given the right amount of power or weakening his magic reserves.
  • Thrusters ~ They are exactly as named. Taliir is able to use his magical power to release small burst that thrust him how he sees fit. He can use this to rapidly change directions, boost him forward, slow his falling before hitting the ground to dampen the crash, increase the strength of his attacks, etc. Despite its appearance this is quite taxing. Needing to condense magical energy in a small area and shoot it out takes a toll on his magical reserves.
  • Hellion Blast ~ This is sort of like Taliir's last resort move. Summoning all of his magical reserves (or whatever is left) he pools the energy into an open space between his hands. The energy pools and condenses into a small sphere that sparks with power, no longer blue but pitch black. Once all or as much Taliir sees fit of his energy has condensed into this sphere he shoots it forward. The blast wave is near eight feet in radius at its base and only grows wider as it travels outwardly. The blast can be strong enough to evaporate any life form in its path.
    Draw Backs: The strain this technique has on Taliir is unimaginable. After using it he becomes completely powerless. The muscles in his forearm and biceps are torn apart under the skin, sometimes actually rupturing the skin. Because it uses all of his magical power his Searing Wounds doesn't work. This leaving Taliir's arms in tatters for several hours until he regains enough magical power to sear the wounds and heal. Taliir only ever used this ability once and it nearly killed him.

Notable Equipment:
A white ribbon spotted in black stains that he wraps around his hand before getting into a fight.

Traits:
The magical energy inside Taliir's body has given him heightened physical abilities; to a minor degree. He is faster and stronger then your average person, by a small degree. A trained soldier could keep up with him though.
The magic that has tainted Taliir has also warped his mind, making his mind constantly and rapidly running. His reflexes are probably his finest asset. In a fight he is able to adapt and change tactics on the drop of a hat. But because his mind is so active he can, sometimes, get distracted and lose focus right in the middle of a fight. So a double edged sword.

History:
Taliir was born as a normal elf, simply in turbulent times in his tribe. They were at war with another clan that was much bigger and with much better resources. But one thing his tribe had that the other didn't was a lack of ethics. In an attempt to get the upper hand on our opponents the elders thought of a plan. To infuse young children into a Well of Power. They knew that adults who entered the Well of Power couldn't with stand the change. See, they were already fully developed. Now children were still growing and changing, physically. So why not try them? So that is what they did.

Now, most of the children they put inside this Well of Power didn't survive. But they did not combust like the adults, and actually lasted much longer. Some even a couple of days. They simply screamed in agony the entire time before the magic overwhelmed them and silenced their cries permanently. But they were desperate, the other tribe was had nearly wiped out Taliir's. So they kept trying. Taliir was the last of the experiments at the age of four. Like the most he came out of the well alive and screaming. Though before they could determine if it was successful, the rest of the tribe was wiped out. Leaving the wailing Taliir alone in his crib. Streaks of blue shining under his skin and eyes. The opposing tribe tried to pierce the child though a barrier inches off his skin protected him from the blade. This peaking the tribe leader they decided to instead take the boy with them.

Spoiler...

Spoiler...

Spoiler...

Now we have the present day. A grown Taliir, alive and well. His skin ashen white with glowing blue eyes. A wanderer. A Mercenary. A collector of tea cups.

Other:
He collects tea cups.


Theme Song

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Isla Lightbringer


Name:
Isla Lightbringer.

Age:
Twenty-Three. (23)

Gender:
Female

Race:
Human.

Height/Weight:
5'8" and 135lbs.



Personality:
Isla is a straight shooter. She has little time for pleasantries and goofing off. She has never been seen with a smile on her face. She has a very observational demeanor. Constantly watching and listening to her surroundings. She is a born leader; strong, determined, and wise beyond her years.

Likes:
  • Warm days.
  • Peace and quiet.
  • Order and law.

Dislikes:
  • Rowdiness.
  • Those who don't follow orders.
  • The cold.

History:
Isla was born into a very illustrious clan. They were notorious for never, and I mean never, employing the Blood ritual to attain more members and gaining more power. They were inherently strong and needed no edge. Their philosophy was to keep the clan small and pure, have little interruption in their use of their strong power. Ever since a child she was groomed and trained to be the best possible human. She was educated both in mind and body. Her skills having been in the top percentile at any age group she was applicable in. She was bred for a singular purpose. To lead the charge against the beasts beyond the wall.



Clan Name:
Lightbringer.

Clan Member Count:
Two.

Clan Ability:
Ethereal Glass ~ A fancy name for their unique ability. Those born into the Lightbringer clan are capable of creating this appearing ethereal glass that they can manipulate freely. These shards of ethereal glass are devilishly sharp and nearly impossible to shatter. When psychically flung through the air it slashes and shreds through flesh and bone with seeming ease. Given the glasses strength they can also be formed as shielding walls.



Notable Equipment:
Charred Bo Staff - A bo staff that is handed down to the heir of the Clan. This staff is simply a base to be empowered by her Ethereal glass. Along the staff ethereal glass can be formed in the shape of a scythe head, axe, spear, along the staff to form the blade of a sword.

Skills:
Isla is skilled in most forms of melee combat; along with the range use of her ethereal glass.
She has thorough training in outland survival tactics.

Theme Song:


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