Having contemplated this for a while and experienced the subject matter firsthand (courtesy of MelonHead), i'd like to ask all you folks (and i might as well pose the same question at the GCL while i'm at it) whether you agree or disagree with me that offense in a roleplay melee is harder to execute properly than a defense?
Depends on the context, but I'd say that's wholly true. The main weakness of a defensive play style is that a mistake gets you killed, but people don't really factor in the things that can cause mistakes, every block is perfectly timed and every counter flawlessly performed. It's a particular issue in lower tier combat, I can't remember the last time I saw someone debilitated by pain or actually afraid of something. Basically people write combat robots, always have, probably always will.