What? Writing is hard? no way. I feel terrible about some of this rounds rolls, though. Took a little GM liberty to keep from a total party wipe-out in the first official round of combat for Cease Fire. *face-palm* Geeze...
Nah, but, now that I have all that writing done and aside... I am simply desiring sleep. I hope its not too awful, it was harder keeping track of everything going on in this one round than typical and being as foggy headed as I am, I may have forgotten a little here or there or appear to jump around a lot in the posts with no warning. Its not the best, but it will have to suffice.
Also, I believe we have our first PC death. Renaldo, RIP. Your agility was your downfall *bows head* If you can't dodge a wrench, you can't dodge a ball.... or arrows. Or bullets.... or well, anything. Poor sod was terrible at Hot Potato.
COMBAT ROUNDS RULES --
There will be no GM NPCs collaborating in posts until Combat is included or special allowances are made.
For every action you attempt to do in one round, there will be a roll for success with increasing penalties for the more you try to take on. Overall, while you might attempt to do X, Y, and Z, the odds would be less than if you simply attempts to do X.
Results for attacks will, typically, be posted with my round update, when the NPCs will also be reacting.
If you have a request, contact me, we'll talk it through, I might be willing to help you with 1-3 responses, but long-winded collaborations will not be happening. This is more in the name of keeping time moving evenly in a combat situation.