Hidden 9 yrs ago 9 yrs ago Post by Willy Vereb
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Willy Vereb The Wordy Engineer

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@Willy Vereb

Maybe some scifi nations, as I have some of them figured out for my sci fi setting. If I do something here I don't want to get into minor specifics, being more like brief descriptions and common sense such as general descriptions of range and damage and the rest can be inferred until it becomes important later on and we want to get extra detail for the fun of it. For example, I could say, "they have high powered sniper rifles with medium range for snipers" and we can leave it at that. I glanced over some sheets and it appears like we don't need insane details so that should be fine.

My sci-fi setting is more like star wars and rule of cool stuff rather than engaging the enemy millions of miles away in completely realistic craft. No, I like it where we still need to get up close and personal. Anti-aircraft weaponry can stop aerial bombardments well enough so it doesn't just turn to who has air/space superiority. I like me some land battles.
We focus on the story rather than being detailed in everything. Getting too much details also have the tendency of restricting your freedom and writing you into the corner. The main point is to get a general hang of things so your opponent can understand it enough to write responses.

As for how to write profiles? Hit up any of the currently running space sci-fi NRPs and you'd see. Yeah, they aren't that demanding. Especially if you only want them for this game. As for ranges in sci-fi they tend to be very flexible. Besides with FTL sensors and the distance involved sniping is one of the least likely things to happen in a space battle.
You may want to familiarize yourself with at least a few concepts before trying space battles, though. Let's focus in ground battles or at least one fought on planets since they are less difficult.

Hidden 9 yrs ago 9 yrs ago Post by ImportantNobody
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@Willy Vereb, I was considerign stating up a full blown nation roleplay for my sci-fi setting, Andreemea, when I decided it might be fun just to do battles for a bit. I don't know how eager people would be to alter or create sci-fi races just to fit my setting. Perhaps when different sci-fi races from different players meet, it could be from some weird distortion where each can still use their own sci-fi rules, if they have unique things about them such as hard sci-fi versus fantasy sci-fi? The best bet would just give limited detail on conflicting rules to kind of shove it under the rug, or perhaps just not be lazy and force a settlement on rules. Or not having them fight in the first place. Anyways, feel free to look the wiki over if you want/have the time. A sort of new roleplay is up and details are trying to be added to the wiki when I get around to it to get it more up to date.

After work I'll post brief descriptions on certain races I might like to play as and let you guys pick the ones you want to fight. It could take place in an alternate reality, but it depends.

Hidden 9 yrs ago Post by Willy Vereb
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@Willy Vereb, I was considerign stating up a full blown nation roleplay for my sci-fi setting, Andreemea, when I decided it might be fun just to do battles for a bit. I don't know how eager people would be to alter or create sci-fi races just to fit my setting. Perhaps when different sci-fi races from different players meet, it could be from some weird distortion where each can still use their own sci-fi rules, if they have unique things about them such as hard sci-fi versus fantasy sci-fi? The best bet would just give limited detail on conflicting rules to kind of shove it under the rug, or perhaps just not be lazy and force a settlement on rules. Or not having them fight in the first place. Anyways, feel free to look the wiki over if you want/have the time. A sort of new roleplay is up and details are trying to be added to the wiki when I get around to it to get it more up to date.

After work I'll post brief descriptions on certain races I might like to play as and let you guys pick the ones you want to fight. It could take place in an alternate reality, but it depends.
Well, you're working in pretty long shifts, it seems.

Anyways, don't just post info on the races, make it a typical NRP profile. Or at least the skeleton of one.

Give us an intro on your faction to better understand them. Then detail your faction's military so it can be used in the game here.
Again, look at other NRP profiles in this section for inspiration.

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<Snipped quote by ImportantNobody>Well, you're working in pretty long shifts, it seems.

Anyways, don't just post info on the races, make it a typical NRP profile. Or at least the skeleton of one.

Give us an intro on your faction to better understand them. Then detail your faction's military so it can be used in the game here.
Again, look at other NRP profiles in this section for inspiration.


My shifts aren't 3 days long, but thanks for giving me the benefit of the doubt. I forgot.

I wouldn't want a fool blown sheet posted for my races until I know which one you'd like to fight, but all of them would probably suffice well enough so I could just post one sheet.
Hidden 9 yrs ago Post by Willy Vereb
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@ImportantNobodyI don't see you posting any profiles for now. Should I look them up from that wiki?
Oh well a few examples of mine:
roleplayerguild.com/posts/3419300
roleplayerguild.com/posts/3400445
roleplayerguild.com/posts/3209412

There are more but these could be a good example what you can choose from.
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@Willy Vereb

I do have a couple on the wiki in semi working order but not any format on here unless I happened to do something similar. I'll be making a sheet from scratch with a brand new race after looking up examples here, most likely.

My hours at work will be changing in the coming weeks to around 4 in the afternoon to midnight and my free days will be Monday and Tuesday instead of on the weekend, which is when I'll get my race posted for you to challenge in a ground battle. I have an idea where they have an elite sword wielding group from a proud tradition of theirs. We are kind f going with rule of cool to have them use swords in a gunfight but they usually don't just charge at guns so it should be fine.
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@Willy Vereb

The sheets have different stuff in them so I'm just going to go with what I like and make my own formatted sheet that will have all the categories I find useful in them. I'm working on it now.
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@Willy Vereb

Species Name

Zchardrazi

Species Appearance

They are reptilian bird-like with rough, dull greenish grey skin, standing at around 6'7" tall and weighing 150 pounds on average when fully grown for both men and women. They have green blood. Their body shape is lithe, with long, thin, powerful limbs. Their hands and feet look like that of an eagle's, only with five digits, and coated in a darker brown scaled armor that makes it's way off of them up to their elbows and knees. On males, the scales on their forearms fused mostly together but have room to rise up on the elbow side and rattle back and forth slightly in a characteristic noise. Both genders have this on their lower back, acting like a flat tail reaching only to the upper thigh for males or back of the knee for females. They have sharp elbows. Neither gender have breasts.

They have thinner necks and heads than humans, their heads being slightly elongated forward. They have four thin eyes with slit pupils, the second pair where the temples of the forehead are. They can be various colors. Their nose and mouth goes into a stubby curved beak the color of their flesh. They have a long thin white tongue reaching four inches out of their mouth. Softer scales that looks more like feathers adorns the back of their head and can grow to shoulder length on average.

Species Description

The Zchardrazi are generally aggressive and proud, not taking well to insults or threats against them. They do what they feel is necessary to improve their standing in the galaxy from a strong military standpoint. They tend not to slaughter innocents any more than normal races, but if someone tries to take advantage of this then they don't take kindly to it. It's not like they automatically fight anyone and everyone who crosses their path, willing to creating peace treaties even, but they do get antsy if they haven't had a good war in a long time, as it's in their blood.

Females are not treated as inferior in any regard. The Zchardrazi mainly care about personal achievements rather than gender, wealth, race, etc. Personal achievement doesn't have to involve fighting, but it certainly can as that's the fast track to many high government positions. They can respect things such as the arts or other occupations just as much, however, as they're not as one dimensional as many outsiders stereotype them as. They mainly only tend to look down on others if they're squandering their talents and are being lazy or cowardly. This goes for their opponents as well as their own citizens.

*****************************

Nation Name

Zchardraziian Collective

Government Description

Their government is comprised most importantly of three types of leaders. Lowest of them is the Worzchai, who are like mayors. The Worzchanden are like a president, commonly over an entire planet or system, but some are only in charge of continents on certain worlds. They have most of the power during normal circumstances. The Worzchanriern is like an emperor who can command the entire collective when the need for it is called upon. Although normally only one, there's no rule stating that there can't be more of them, and it has happened on occasion. Any disagreements can be solved in a ritual combat.

These three types of people hold great power and can elect government positions bellow them to help carry out their governance. These positions can be claimed by anyone able to defeat the current one in a ritual combat, but highly respected war heroes often gain the positions by default. Challenging one shows that you don't respect their leadership and believe that you can do a better job.

Members of these positions very often engage in battle themselves when their city or planet becomes directly involved in a conflict. Their expertise is war, after all, and the people that they elect can carry out the other matters at hand while this is going on.

Technology Description

They have sci-fi technology at their disposal that's a little outdated for the advanced races, but still clearly of a high level. They have developed faster than light travel the traditional way of their galaxy by bending cosmowaves, of which they have average capabilities. They have shields generators, but also not of noteworthy power. At the weakest they can repel cosmic radiation and small space debris but they do have some powerful ones that can repel large scale attacks for some time, such as the ones found on their carriers. They have energy weapons but their preferred and most common weapons are physical. What they'd really like is if everyone were to use swords back in the old days. However, they realize that they need the firepower found from technological advancement as well.

Military Description

Navy

Their fleet specializes in fast and strong attacks with their most powerful guns fixed in only a single direction: Straight ahead. They tend to do very good initially and in short lived battles. It's when their fleet gets bogged down and surrounded that they start to fail, made worse by their relatively poor shielding and back/side armor that won't hold up to prolonged slugging matches. A lot of them do have some medium strength broadside weaponry at their disposal, but very few have means of attacks from behind.

Their strong carriers are the best of their fleet, designed for crushing through the defensive line of a planet and safely delivering the ground invasion force. They have many medium and light carriers as well, but need more of an escort while the strong ones can be one man armies at times. In any case, they have much better defensive qualities than their average ships and usually better firepower as well.

Army

Their army is focused on foot soldiers and fast moving support vehicles with an offensive goal in mind. This is similar to their naval strategy as well, although their land vehicles are slightly more balanced to allow for soaking up extra hits from all sides. A lot of them have a low profile with sharp angles to help deflect certain types of attacks, but generally not very useful in stopping energy based attacks.

A common weapon class they use is a coilgun rifle called a kortan. It's standard form is a little bulky in the center with a long barrel and fires only around one shot a second, but it's very accurate and powerful at all ranges, not to mention it's very cheep and massed produced for a coilgun. It can be considered a sniper, which was it's intended purpose, but it has evolved to be used in many circumstances due to how useful it is. The more compact Kortan, called the Kortan-v90, achieves this purpose, sacrificing range and a little bit of power for a faster fire rate and ease of carry.

The only other noteworthy weapon they have is a motaran, a curved two handed sword with a blade length of around two feet eight inches, and a motari, a smaller single handed version with a blade only one and a half feet long, which almost all foot soldiers have as a sidearm. The material they are made out of is stronger than most steel, although some motari are massed produced by machines and use cheaper methods and materials. ]

The Zchardrazi have other weapons, of course, but are mostly standard fare and not worth direct mention.

Inhabited Planets

Their home world is Vorta. It's 1.2 times the size of earth and has a greenish tint in the atmosphere. The Zchardrazi evolved from four legged birds that would claw onto large trees near the top, bite their way through a section of bark, and use their tongues to suck out nutrients. They eventually traveled down onto the dangerous land more often as they figured out how to beat the various foul beasts inhabiting the planet below, thus getting at more nutritious food and having it for themselves. They got more and more daring, as well as more powerful and bulky, loosing the ability to fly. By that point it didn't matter as much. They ruled the planet now. They have mined the roots of these trees to the point of extinction and many were destroyed in wars between themselves. Now Vorta is mostly industrial with some forest remaining under protection.

They have hundreds of other planets under their control now.

Hidden 9 yrs ago 9 yrs ago Post by Mikellh Dejax
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I believe we have played in the same RP before, @Willy Vereb Stardust to Stardust was the title, and it was a sci-fantasy space battle RP.

This is my Nation:
roleplayerguild.com/posts/2352046

If we did play together, you might recall that that nation might be the most OP in the RP.

Also, I remember playing with @ImportantNobody on a DS-esque RP, good times XD
Hidden 9 yrs ago Post by Willy Vereb
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I believe we have played in the same RP before, @Willy Vereb Stardust to Stardust was the title, and it was a sci-fantasy space battle RP.

This is my Nation:
roleplayerguild.com/posts/2352046

If we did play together, you might recall that that nation might be the most OP in the RP.

Also, I remember playing with @ImportantNobody on a DS-esque RP, good times XD
I am not sure whom to put against them. Unless I beef up one of my factions a planetcracker is too much to ask for in general. Albeit I can use stuff which Duck prohibited me and that could be helpful (if not OP from the other way around).

Still, do you have anything else?

@Willy Vereb

Species Name

Zchardrazi

Species Appearance

They are reptilian bird-like with rough, dull greenish grey skin, standing at around 6'7" tall and weighing 150 pounds on average when fully grown for both men and women. They have green blood. Their body shape is lithe, with long, thin, powerful limbs. Their hands and feet look like that of an eagle's, only with five digits, and coated in a darker brown scaled armor that makes it's way off of them up to their elbows and knees. On males, the scales on their forearms fused mostly together but have room to rise up on the elbow side and rattle back and forth slightly in a characteristic noise. Both genders have this on their lower back, acting like a flat tail reaching only to the upper thigh for males or back of the knee for females. They have sharp elbows. Neither gender have breasts.

They have thinner necks and heads than humans, their heads being slightly elongated forward. They have four thin eyes with slit pupils, the second pair where the temples of the forehead are. They can be various colors. Their nose and mouth goes into a stubby curved beak the color of their flesh. They have a long thin white tongue reaching four inches out of their mouth. Softer scales that looks more like feathers adorns the back of their head and can grow to shoulder length on average.

Species Description

The Zchardrazi are generally aggressive and proud, not taking well to insults or threats against them. They do what they feel is necessary to improve their standing in the galaxy from a strong military standpoint. They tend not to slaughter innocents any more than normal races, but if someone tries to take advantage of this then they don't take kindly to it. It's not like they automatically fight anyone and everyone who crosses their path, willing to creating peace treaties even, but they do get antsy if they haven't had a good war in a long time, as it's in their blood.

Females are not treated as inferior in any regard. The Zchardrazi mainly care about personal achievements rather than gender, wealth, race, etc. Personal achievement doesn't have to involve fighting, but it certainly can as that's the fast track to many high government positions. They can respect things such as the arts or other occupations just as much, however, as they're not as one dimensional as many outsiders stereotype them as. They mainly only tend to look down on others if they're squandering their talents and are being lazy or cowardly. This goes for their opponents as well as their own citizens.

*****************************

Nation Name

Zchardraziian Collective

Government Description

Their government is comprised most importantly of three types of leaders. Lowest of them is the Worzchai, who are like mayors. The Worzchanden are like a president, commonly over an entire planet or system, but some are only in charge of continents on certain worlds. They have most of the power during normal circumstances. The Worzchanriern is like an emperor who can command the entire collective when the need for it is called upon. Although normally only one, there's no rule stating that there can't be more of them, and it has happened on occasion. Any disagreements can be solved in a ritual combat.

These three types of people hold great power and can elect government positions bellow them to help carry out their governance. These positions can be claimed by anyone able to defeat the current one in a ritual combat, but highly respected war heroes often gain the positions by default. Challenging one shows that you don't respect their leadership and believe that you can do a better job.

Members of these positions very often engage in battle themselves when their city or planet becomes directly involved in a conflict. Their expertise is war, after all, and the people that they elect can carry out the other matters at hand while this is going on.

Technology Description

They have sci-fi technology at their disposal that's a little outdated for the advanced races, but still clearly of a high level. They have developed faster than light travel the traditional way of their galaxy by bending cosmowaves, of which they have average capabilities. They have shields generators, but also not of noteworthy power. At the weakest they can repel cosmic radiation and small space debris but they do have some powerful ones that can repel large scale attacks for some time, such as the ones found on their carriers. They have energy weapons but their preferred and most common weapons are physical. What they'd really like is if everyone were to use swords back in the old days. However, they realize that they need the firepower found from technological advancement as well.

Military Description

Navy

Their fleet specializes in fast and strong attacks with their most powerful guns fixed in only a single direction: Straight ahead. They tend to do very good initially and in short lived battles. It's when their fleet gets bogged down and surrounded that they start to fail, made worse by their relatively poor shielding and back/side armor that won't hold up to prolonged slugging matches. A lot of them do have some medium strength broadside weaponry at their disposal, but very few have means of attacks from behind.

Their strong carriers are the best of their fleet, designed for crushing through the defensive line of a planet and safely delivering the ground invasion force. They have many medium and light carriers as well, but need more of an escort while the strong ones can be one man armies at times. In any case, they have much better defensive qualities than their average ships and usually better firepower as well.

Army

Their army is focused on foot soldiers and fast moving support vehicles with an offensive goal in mind. This is similar to their naval strategy as well, although their land vehicles are slightly more balanced to allow for soaking up extra hits from all sides. A lot of them have a low profile with sharp angles to help deflect certain types of attacks, but generally not very useful in stopping energy based attacks.

A common weapon class they use is a coilgun rifle called a kortan. It's standard form is a little bulky in the center with a long barrel and fires only around one shot a second, but it's very accurate and powerful at all ranges, not to mention it's very cheep and massed produced for a coilgun. It can be considered a sniper, which was it's intended purpose, but it has evolved to be used in many circumstances due to how useful it is. The more compact Kortan, called the Kortan-v90, achieves this purpose, sacrificing range and a little bit of power for a faster fire rate and ease of carry.

The only other noteworthy weapon they have is a motaran, a curved two handed sword with a blade length of around two feet eight inches, and a motari, a smaller single handed version with a blade only one and a half feet long, which almost all foot soldiers have as a sidearm. The material they are made out of is stronger than most steel, although some motari are massed produced by machines and use cheaper methods and materials. ]

The Zchardrazi have other weapons, of course, but are mostly standard fare and not worth direct mention.

Inhabited Planets

Their home world is Vorta. It's 1.2 times the size of earth and has a greenish tint in the atmosphere. The Zchardrazi evolved from four legged birds that would claw onto large trees near the top, bite their way through a section of bark, and use their tongues to suck out nutrients. They eventually traveled down onto the dangerous land more often as they figured out how to beat the various foul beasts inhabiting the planet below, thus getting at more nutritious food and having it for themselves. They got more and more daring, as well as more powerful and bulky, loosing the ability to fly. By that point it didn't matter as much. They ruled the planet now. They have mined the roots of these trees to the point of extinction and many were destroyed in wars between themselves. Now Vorta is mostly industrial with some forest remaining under protection.

They have hundreds of other planets under their control now.
I am not sure this melee centered tactic will be good for most of the factions I can put up against you. It's a bit bad chemistry. But well, do you have any preference of the three factions I have shown?
I suppose the Morte are the closest to a fair match.
Anyways, pardon me for the delay. I was caught up in other games.

Hidden 9 yrs ago Post by Mikellh Dejax
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@Willy Vereb That's actually the only nation/faction I have ever created, I could create one for a battle, though.
Hidden 9 yrs ago Post by Willy Vereb
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@Willy Vereb That's actually the only nation/faction I have ever created, I could create one for a battle, though.
I am fine with your current civ if you tone down their power. Or at least we make an agreement we're relatively peer forces.
Star Federation of Mankind? How do they sound as opponents?

Hidden 9 yrs ago 9 yrs ago Post by Mikellh Dejax
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<Snipped quote by Mikellh Dejax>I am fine with your current civ if you tone down their power. Or at least we make an agreement we're relatively peer forces.
Star Federation of Mankind? How do they sound as opponents?


I'll have to read up on your own sheet first, I'll edit this post once I finish reading at least your tech overview.

EDIT: I read it, and they seem like good opponents, I feel like they are much more expansive than the Congregation.

Although, if you remember the Congregation was from a sci-fantasy RP, so it uses magic and psionics, is that alright?
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<Snipped quote by Willy Vereb>

I'll have to read up on your own sheet first, I'll edit this post once I finish reading at least your tech overview.

EDIT: I read it, and they seem like good opponents, I feel like they are much more expansive than the Congregation.

Although, if you remember the Congregation was from a sci-fantasy RP, so it uses magic and psionics, is that alright?
It originates from a sci-fi fantasy setting. They also have technobabble to cope with magical BS to some degree.
Think of how Star Trek manages to handle "gods".

Hidden 9 yrs ago Post by Mikellh Dejax
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<Snipped quote by Mikellh Dejax>It originates from a sci-fi fantasy setting. They also have technobabble to cope with magical BS to some degree.
Think of how Star Trek manages to handle "gods".


I see, also can I just not use the planet cracking ability the Congregation has and keep everything else?
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<Snipped quote by Willy Vereb>

I see, also can I just not use the planet cracking ability the Congregation has and keep everything else?
That's kina the plan.
You are assume to be per with the Federation in power and no planet cracking to keep the game less out of control.
Are you in, then?
I shall make the thread in a few hours.

Hidden 9 yrs ago Post by Mikellh Dejax
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Sure. I never got the chance to use the Congregation and the Builder in an actual battle (only managed to have a diplomatic encounter in Stardust), would like to try that now.
Hidden 9 yrs ago Post by Willy Vereb
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@Mikellh DejaxPardon me for the delay. I failed to notice your post.
Anyways, the thread is ready now:
roleplayerguild.com/topics/93677-when-..
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My Faera are pretty well developed right now so should be easy to make a sheet and they don't have much focus on melee. For the drawing on the page they have almost normal human proportions, as my drawing is pretty stylized. I was proud of the drawing when I made it but every time I look at an old drawing I see the flaws and want to make them better.

As for their opponent, the White corps seems more powerful than what my andreemea races can do, but of course the Faera would greatly outnumber them. The Mortean, on the other hand, would stand little chance, due to not being that great at ground battles, as the sheet says. Not to mention the Faera could have an army larger than their population size very easily (but of course our battle wouldn't have to involve such large numbers). Whatever the case, the white corps would be the best fit if we just say, "my weapons can pierce their armor with some effort even though I think it would be very hard for them to do based on my original intentions" and leave it at that. Have it where they have a chance thanks to the size advantage. The Faera would end up loosing but it would be a fun battle.
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