So, I've been mostly lurking about since my arrival here many moons ago, but I still haven't managed to snag a decent mentor to show me the ropes on arena RP. Let me give you a generic overview of myself.
I've been roleplaying for eleven years. I've spent a good few of those years doing combat RP. Mostly in game stuff, etc. But as of late I've been having less time and fewer communities to visit in game. I've done a portion of Forum RP before, and I wouldn't mind getting into it in a new setting and all.
I prefer powered type RP with a medieval-ish setting, sword and board > run and gun in my opinion. I must clarify that I am up for doing any of the three; regular, powered and god-tier in an Arena RP.
So, if you're a decent combatant and you're looking to show me the ropes, give me a hollar. Thanks.
I have a character I need to practice with myself, so I'll happily show you the ropes so to speak if you're interested. He's low/mid powered and fits in a medieval fantasy setting (though he isn't technically from one.) Think you have a character who can take him on?
John Poppins
Race: Human
Age: 14 1/2
Gender: Male
Height: 5ft 7”
Weight: 64kg
Ethnicity: Caucasian, British
Appearance: Already sporting tell-tale signs of growing into a bit of a beast with age, John has an impressive wiry build for one so young. His face is perfectly nodescript, if a little rough around the edges, and he has messy mop-like hair irregularly cut by himself with a knife. He wears a wrinkled and stained white shirt and tough brown trousers with ordinary brown boots. Atop his head sits an ordinary beige cap the sort of which most working class wear. He can usually be found wearing his prized possession, a stolen brown over-coat with numerous patches. His eyes are blue and his skin is lightly tanned and flecked with grey rock residue.
Personality Traits: Shrewd, arrogant, aggressive, mischievous and sometimes even cruel.
Physical Stats: John’s physical capabilities are supernatural in nature, owing to his strange elemental powers.
Strength: Dead-lift 250kg, other feats of strength roughly comparable to this level.
Speed: Sprint at 25mph, near Olympic level acceleration.
Agility: Slightly more agile than any living human with the reflexes to match, essentially peak human.
Endurance: Two hours high intensity
Durability: John’s skin is flecked with rock that increases the difficulty in piercing it or otherwise damaging him. It provides the natural protection of an average gambeson to all areas of his body on top of whatever clothing he is also wearing. John’s very bones are augmented by this same rock-like armour, reducing the severity of impacts and making them more difficult to break despite his size. Another advantage of this passive ‘rock skin’ is a slight resistance to extremes of temperature and elemental damage, roughly equating to 25% resistance to fire, ice and electricity. Due to the nature of this internal rockiness he also has a slight resistance to poison and disease of around 25%, essentially he has an all-round hardier constitution than any ordinary human.
Senses: Peak Human, sense of smell is particularly acute to almost wolf-hound levels.
Pain Resistance: High
Powers:
John is an earth elemental and the polar opposite to his air elemental sister. His power is still in a fledgling stage and limited mostly to just throwing rocks around.
He can:
Use earth to staunch wounds, it sticks to him like glue when he requires it.
Throw up to 10kg of rocks or less at an opponent at around 75mph up to a hundred feet and control their flight-path to a degree in mid-air (subtle adjustments, not full-blown homing missiles) though this control grows more precise with less rocks of lighter mass. It takes time to gather this much rock, so the only 'rapid fire' rock throwing John can carry out is little and often, when using his telekenetic control over rock, at any rate.
Speed up the flight of rocks of around 2kg size so they fly at around the same speed as if they were launched from a sling, provided he throws them through mundane means.
Change the shape of rock slightly to suit his purposes at close proximity, making weapons or rounding rocks or pointing them to serve an additional purpose when thrown, creating something like a spear would take a post.
Throw up clouds of obscuring or debilitating dust around fifteen feet around himself, with more difficulty if the earth at his feet is wet and less if it’s dry and loose.
Destabilise a structure made predominantly of rock by shaking it internally, he could knock down a brick wall with a turn to concentrate, or with a heavy enough blow smash straight through a brick wall.
Make himself slightly more resistant to being thrown by essentially ‘rooting himself’ to the ground, or increasing his weight by up to three times by manipulating the rock in his body, both have similar effect but are useful in different situations
Use very short range ‘earth vibration sensing’ with a radius of around twenty five feet around him.
Finally, John is predominantly a fighter who utilizes physicality to win fights. His affinity with the earth provides him with support to this end, when sprinting he can unconsciously use the earth as a spring-board with each step, even solidifying softer ground to make it more suitable to his purposes, allowing him to reach speeds of up to 40mph for short bursts of thirty to forty seconds of sprinting (less due to fatigue, and more because it’s difficult and requires concentration, almost like running on railway sleepers). He can also use this ability in conjunction with rooting to quickly slow himself, though if he is going flat-out one step is rarely enough to halt his momentum and can simply result in him tumbling over. Ultimately this ability gives him an advantage in terms of speed and agility when fighting on his home turf, though he can’t concentrate on ranged attacks while using it.
Skills
Boxer Brawler Street Thief Street Walker (Criminal skills, fighting dirty, certain knowledge) Excellent Rock Thrower
Equipment
The Misleading Bag: John has a pouch that he wears around his waist inside his jacket that was found with him when he was a baby. It can hold as much as a modern day camping bag without encumbering him. It’s usually filled with food, a drink, and a couple handfuls of nasty looking stones a couple of cm in diameter.
Weapons: Inside the Misleading Bag is John’s only weapon, a solid granite hook-handled cane of three feet in length that weighs almost ten kgs, John uses it in tandem with his power to swing it with more finesse than should be possible and hold it together to prevent it breaking on impact so easily.
History: Born in Victorian London, raised in a middle class family, fled at nine years old, became a street criminal, thrived.
Choose a character, set up a thread, fight and whatnot.
Once you've decided on a character just post it here with a mention, I'll probably take it unless it seems like an unfair match-up for one of us, then we can set up a thread and get to it. Do you want to fight under T1 Eden? It's the main system here, and also the only one I can claim sufficient knowledge of to really show anyone anything.
Also we can make it non-lethal/sparring match if you'd prefer not to get your character killed, as that's the competition type I have to use the character in anyway.
Considering my character is for all intents and purposes 'high' tier here (probably 'powered' to you), I'll take you on in that scale, iffin' you feel you can handle two fights at once.
So, I read up a bit; not a whole lot is new, save that usually I've ended up in fights with t1 RM/UM against T1 PC, or the other way around. That's definitely a good system to show some of my mentees sometime, for sure, it has good detail and good information.
So with that in mind, We could do a uh, T1 MP/PC, just nothing god-tier of course, and feel free to utilize logical interrupts/hypotheticals in the fight as much as you want.
I have one or two characters in mind, and we'll have it set to non-lethal, with the idea being that the whole trying to butcher eachother is merely taking place within an illusion, a really bad lucid dream or whatever.
Also, if you have an alternate form of communication, let me know as I'm not on the website during all hours of the day, and perhaps we could get something going there so I can keep in touch during this whole thing. Skype, Discord, Curse, TS, etc.
~Kasus.
@Divinity,
I might take you up on that, let me get some things sorted out first though.
So, I read up a bit; not a whole lot is new, save that usually I've ended up in fights with t1 RM/UM against T1 PC, or the other way around. That's definitely a good system to show some of my mentees sometime, for sure, it has good detail and good information.
So with that in mind, We could do a uh, T1 MP/PC, just nothing god-tier of course, and feel free to utilize logical interrupts/hypotheticals in the fight as much as you want.
I have one or two characters in mind, and we'll have it set to non-lethal, with the idea being that the whole trying to butcher eachother is merely taking place within an illusion, a really bad lucid dream or whatever.
Also, if you have an alternate form of communication, let me know as I'm not on the website during all hours of the day, and perhaps we could get something going there so I can keep in touch during this whole thing. Skype, Discord, Curse, TS, etc.
~Kasus.
I'd rather not have it all be a dream, just pull your punches a little. If you launch a move that is a clear killing blow and then stop at the last second I'll surrender, if your character uses a sword or w/e. Mine uses rocks and basically a big club, so accidentally murdering people isn't a huge concern. I will be using logical interrupts, they're basically 80% of my fighting repertoire.
I don't really have any other reliable form of communication, we'll just have to make do with the site as much as possible. Let me know when you have a character selected around John's power level.
Also, if you [@Mention] me I'll be more likely to spot things.
Story-wise my character is about to be thrust into another dimension anyway, so he can come to you if your character doesn't sit in his time-zone, which is likely.
Eh. Saying its 'All be a dream' is the vaguest way I could detail it. Let me clarify;
The character I am considering using, a large portion of his kit revolves around illusions ~ Usually being multi-sensory. There's always a fatal weakness to the illusion, and if one spots it and focuses in hard on that break-point, the illusion will shatter. This character doesn't create perfect illusions, but he does weave some very nasty tricky ones from time to time.
In essence, what I am saying is they'd both be under the effects of one of those illusion spells. Leaving the area would of course cause the illusion to break, but that wouldn't be a problem considering they'd be fighting inside the area. So that'd classify it as one of his 'Area Illusions', on the edges of which the illusion tends to thin out visibly. But as long as they remained within anything that happened to them, they'd of course feel, But as for actual death? No it's just like dying in a dream; they'd wake up outside the illusion kinda baffled as to what just went down.
I should also mention that this character I will be using, I've been known to utilize a lot of crypticism in his spells and attacks. By that I mean, I don't come right out and say immediately, 'oh if you step back three spaces the illusion breaks.' or 'Oh he's right over here you just can't see him; but you can see like 3 other visible illusions.' and all. That's mostly to prevent some issues I've had in the past. If this is ok or if you'd like me to go into more detail whilst doing so, let me know.
I've got an idea then. Our character's meet in the pub and strike up a conversation, and we get onto the topic of scraps, and your character and mine get into a debate over who would win. We don't want to actually fight though for w/e reason, then your character says there's a way they can fight without any consequences, fast-forward to illusion/matrix battle, and then return to the pub for a pint once it all blows over.
Illusionary characters can be sort of annoying, as they sort of need a third party present for balancing, however I'm just in it for the practice anyway so as long as you provide all pertinent information that should be fine. I'll only have an issue if you obfuscate information that my character realistically needs, or can discern, taking into account his extrasensory capabilities.