Name: Theo Martin
Gender: Male
Age: 16
Birthplace: Forks, Washington
Personality: Theo is hot-tempered, short-fused, and ill-mannered. He makes decisions in the heat of the moment, and more often than not those decisions come back to haunt him. He's snappy, and suspicious towards strangers. He lashes out at the slightest provocation. Although he has (many) drawbacks, he can be thoughtful, tender, and unselfish – when he
wants to be.
Occupation before the breakout: Sophomore in highschool, spoiled brat of an only child.
Skills:
- Good with his hands. Knots, makeshift shelters, fixing broken knick knacks, etc.
- Relatively strong. He can't take on a full grown man and win, but he can hold his own in a fistfight.
- Cold tolerance. He can get by in a t-shirt and jeans when most have to bundle up.
- Emotional numbness. Maybe not quite a skill, but he never loses his head to all the horrors. Crying doesn't keep you alive.
Fears/incompetencies:
- Impatient. Walks fast, talks fast, thinks fast. Doesn't take time to consider options.
- Triggerhappy. He figures walkers can't hear for shit, so why be subtle?
- Queasy. He can't stand the sight of wounds, blood, etc – thus, the less walkers he sees, the better.
- Fears fire. Housefires, bushfires, any kind of uncontrolled fire scares him silly.
Equipment: Pistol, a molding loaf of bread, empty water bottle, scissors, the keys to a Lexus with no gas, and an iPod with one working earbud.
Group: San Clemente group.
History: Theo was born and raised in Forks, Washington where it rained, and rained, and rained. His mother hated it. His father tolerated it. But they stayed, because that's where the work was. Not that they needed the work – by all definitions, they were rich. They had a nice property, Theo went to the best private school that could be had, and his mother drove a Lexus. Every day before he would slosh his way to the bus stop, his mother would kiss his head and tell him someday they'd go somewhere where it was always sunny and never rained, ever. He believed her.
The years went on, and they stayed. Theo got rowdy, and after the third trip to the principal's office, his father said that if he would promise to not get in trouble, he'd buy him the gaming platform he'd been begging for. For the next five years, Theo's parents sedated him with iPhones, video games, and expensive clothing. But no matter how much they gave him, he still wouldn't sweep the floor, or take out the trash, or stop backtalking his mother. They blamed it on puberty, on the school's degrading social eloquence, on the fact that his father was never home, but always away on trips to the oil company – but never on Theo. After completing his sophomore year in high school, the three of them took a trip down to California. They spent a week in Dana Point, and Theo's mother loved it – so the three of them went to tour San Clemente High School, as a possibility for Theo.
Unfortunately, they never got the chance. The infection took everyone in sight – the walkers had no feeling, no remorse. Theo's father sacrificed himself for his wife, but Theo couldn't do the same. She was torn apart by the walkers, and Theo took their car and ran. It ran out of gas halfway between Dana Point and San Clemente, and Theo walked the rest of the way. By my first post, he will have just arrived at the school.