NAMEMadran Deltis
GENDERMale
RACE3/4 Dunmer 1/4 Altmer
AGE52
PHYSICAL DESCRIPTIONMadran, beneath the marks of war, has a face of relative youth. Due to the extremely long lifespans of Mer, they age slowly compared to other races, meaning he still looks as if he were a young adult, or, he would, if he wasn't covered in dozens of scars he had gathered over years of travelling and fighting. For each war-wound, he has a story, though he may not wish to share his stories with those who he is not familiar with.
Whilst most races have grey hair when elderly, it is common for Dunmer to have silvery-white hair for their whole lives. Madran inherited the colour of his hair from his family, as each father for many generations has shared the colour. His hair is cut short as to allow practicality, though in the past he has worn it longer. On his chin he has a thin layer of stubble that he normally keeps cleenshaven, but it will grow quickly if left untamed.
Madran has war paint across his body in an intricate pattern that he renews whenever it rubs off. He has worn this paint since his childhood days, when his birth father taught him to do so. The paint is white, and was typically used on the warriors in his father's hometown. Despite the fact he owes no allegiance to that town, he has worn the paint in an act of homage to his now deceased father.
He boasts two, stereotpyically large ears like almost all Mer do. His nose is of average size, and his mouth has nothing remarkable about it. In terms of his most notable scars, he has four or five that stick out like a sore thumb. On his face, he has a sword cut that ventures from just above his top lip over to his right ear. Across his back, he has several lash scars from a whip. He has a dagger wound to the left of his abdomen where he almost bled out.
One of the most notable features that Madran possesses is the colour of his eyes. Whilst all true Dunmer have red eyes, his are a silvery shade. He is unique in this way, as one of his grandfathers was an Altmer. Others frown upon him for this due to the distaste directed towards the Altmer within Imperial lands, though most are not intelligent enough to be able to guess his heritage. Despite this, his skin colour is a smokey colour, much like any other Dunmer.
Madran stands at a relatively tall 6'0", a height which he deems perfect for his fighting style. Tall enough to make him intimidating to the enemy, yet not too tall to take his agility away from him. His body frame is very athletic, as he needs to be strong and imposing when in a battle. Despite being muscular, Madran cannot be described as bulky, as he is more lightweight in terms of his shape, another factor that allows him to be extra agile.
SPECIAL ABILITIESMadran spent his teen years and most of his adulthood mastering the blade. He fights, with a sword, like no other. He is second to none in a duel. He is not a heavy fighter, preffering to accompany his swordsmanship with a quick, agile and potentially lethal fighting style.
PERSONALITYDespite his bloody line of work, Madran is a peaceful man. He is calm, contained, and never acts on impulse, unless it is completely necissary. He is very wise due to the things he has experienced and seen in his years travelling and learning. He is loyal to those that stand with him, and bitterly opposed to those who stand against him. He will always offer a hand out to those who ask it of him, unless he has a personal vendeta against them and truly believes they need to be removed from Tamriel.
Madran is not strictly religeous, but has many of his own beliefs. He spends a lot of his spare time meditating alone, and his strict morale rules for himself. He does not force these morale rules upon others, however, but will ocassionally offer suggestions to others. If these suggestions are ignored, he will not intervene, unless it is a very extreme situation (i.e. an innocents life,) in which case he will step in the way.
BIOGRAPHY
Madran has always looked back on the life of his father with great interest. His father, Dramyn, was a mighty warrior from a prosperous town in southern Morrowind. Dramyn lived alone in the town until he one day he found a Dunmer woman, Demith, and her daughter, who was a similar age to him, at his doorstep, pleading for shelter. The girl seemed oddly exotic; her name was Aurelsama, clearly not a Dunmer name, her eyes were silver, her hair was blonde and her skin was a bluey white - despite this, she was clearly Demith's daughter, the resemblance was uncanny, despite the difference in colour. Dramyn took them in gladly, always eager to help those in need.
After living with him for a few weeks, Demith revealed that she had put him in grave danger, and was full of regret. She explained that she had fled from her husband, Soliman, an Altmer who was a military general in the Aldmeri Dominion, that her husband was dangerous and that she had escaped with her daughter to give her a better life. Dramyn agreed to help protect Aurelsama, who he had taken to. Demith thanked him with all she could.
Years later, Aurelsama was unknowingly pregnant with Dramyn's son. It seemed that Demith and her daughter had settled in to Morrowind, with a new life. However, on one dark evening, news had came to the town that there were unknown forces attacking nearby village and that they were headed towards the town. Dramyn, a guard of the town, suited up and went to organize the defence of the town. Soon, Dramyn learned that the forces were Aldmeri, a small army nonetheless. Realizing that it may be Soliman's men, he rushed home and told Demith to flee with Aurelsama, to get her to safety and to break off all contact with him. Extremely reluctantly, they went.
Dramyn fought the Aldmeri with his comrades, but they tore the defences to shreds. Even a talented warrior like himself was easily beaten by their mages and warriors. They did not even bother killing all of the guards, and just walked straight through the town, searching every house, eventually reaching Dramyn's home. Soon later, they left without a trace.
Now directly safe from the Aldmeri threat, Dramyn set out to try and find Aurelsama. He searched for months, but to no avail. He searched across the Black Marsh, Cyrodiil, and eventually Elsweyr. He knew that if she had been seen, she would be a memorable face, due to the fact she was mixed race. He did not give up, and, after almost a year of searching for her, he eventually found a lead that sounded very convincing.
A local Khajiit buisnessman spoke of a woman, describing her just as Aurelsama looked. He found the home she was supposedly living, and instead, found Demith, alone. Despite not finding his love, he was extatic to find her mother. However, he was not so extatic after Demith told him of what had happened over the last few months. She explained that Aurelsama had been pregnant, she had had a son, named Madran, who she had lovingly raised for several months. However, on one fateful day, Soliman's men located her and took her away. Aurelsama had given Madran to Demith, hoping that Madran could grow up with a better life. Demith knew she would always be hunted by the Aldmeri, so she had given Madran to a young Khajiit couple who wished to raise a child but could not for one reason or another. Madran was almost a year old now.
Dramyn had just been hit by a bombshell, he took it in and accepted that, despite the fact he wished to go and find Aurelsama, his own child was more important, though. He met with the Khajiit couple and explained the situation, planning to ask if he could take the child back. When the family spoke to him, though, he changed his mind. He knew they would be much better parents than he could be, and he thanked them, asking only that he could regularly visit Dramyn, which they allowed.
For the next few years, Dramyn visited Madran and the Khajiit family. He grew to be a very close friend of Madran's adoptive father, Akh'lar. One day, when Madran was around five, Dramyn visited him and told him that he would be 'going away for a while'. He gave Madran his prized blades and some of his warpaint and left. Madran did not know where, but his adoptive parents later explained that it was because he was searching for Aurelsama.
He never returned.
Madran, after been given up for adoption by his mother, was raised by peaceful Khajiit shopkeepers in southern Elsweyr. Despite this, during his younger years, he kept in contact with his father, who instructed him how to use a blade, before leaving without much of a goodbye. Madran struggled to come to term with his disconnection from his brith parents, and always felt he was out of place amongst the cat people, but his adoptive parents were loving, and they treated him like one of their own. He gained friends who thought no different of him to others, but this didn't stop him from looking to the sky at night and dreaming of finding his parents.
From a very young age he trained as a warrior, using his bilogical father's blades he inherited, and his father's legacy as a warrior, to spur him on. He wished to one day fight for Elsweyr and perhaps for the Empire to combat the Aldmeri Dominion, the dark power that he had been told he was a descendant of. His Khajiit parents did not divulge too much information to him, wishing to keep his innocence intact until the day he was actually able to fight properly, and this would not come for many years.
He trained excessively through his teen years, surpassing all competition and becoming better than most adult swordsmen in the area by the age of 16. When he was of age, he enlisted in the Khajiit's military and slowly and surely gained enough respect and reputation to fight abroad. He was sent to the borders, where he was tasked with comabting the remaining Aldmeri who continued to attack, but this was around two years after the White Gold Concordat was signed, so it seemed that war was over, and the Aldmeri had won, for now.
For the next few years, Madran travelled with the army in Elsweyr and it's surrounding territories, quelling minor threats and defeating resurgences. His troop was highly succesfull, and he was named a war hero among his group, leading the forces with great wisdom and battle skills. He earned a high rank, but some way down the line, he stopped getting promotions. He assumed it was because he was not a Khajiit, and they didn't want an outsider to command the locals. He understood this, but, of course, it made him feel more out of place.
He left home, believing he was now an accomplished swordsman who could do what he wanted with his life. He travelled to his home in South Elsweyr and spent some time with his adoptive parents, learning as much as he could intellectually while he was stationed there. After some time, thirsting for more knowledge, he bode farewell to his parents and began to travel across the provinces, visiting libraries and studying. He did this for some months.
When he was satisfied with his knowledge, he felt it was time to return to a life of combat. For several years he travelled Tamriel and took down bandit camps, helped villagers and did other good deeds. But he was not doing this only for the good feeling it brought him, but also, because he felt he lacked a purpose. After some time thinking about what to do with his future, he returned home once again to meet his biological grandmother, Demith, and question her on the backstory of his parents. She told him everythng, and told him where his father's hometown was... his hometown.
He journeyed to the town in souther Morrowind and instantly felt like it was home. He found his father's old home, tattered and worn. He spent some time rebuilding it and eventually, despite the fact he never intended to settle in, he did. He found a place to relax in this town. He met a girl of a similar age to him, Alvela. They settled down, and he decided that he would leave behind his wayward travelling life and stay there. He enlisted as a local guard, like his father, and occasionally was combatted by a drunken citizen or an attacking bear. Nothing he couldn't handle.
After living in the town for some time, Madran's fate caught up with him when an Aldmeri scout broke in to his home. The scout told him that he had been searching for him a long time, and that Soliman was very interested in meeting him. Madran fought back, desperate to not be taken from his new home. Suddenly, dozens of Aldmeri burst in to the home. They killed Alvela before his eyes, and held swords to him. His mind in turmoil, Madran fought them, slaughtering them all before falling to his knees in emotional pain.
He buried his lover, and turned his back on the town. It would only bring him pain. The one place he had found happiness had been crushed by the Aldmeri. This 'Soliman'... his grandfather, had taken everything from him. He had taken his mother, his father and now, his soon-to-be-wife. He would make it his duty to kill Soliman himself. He knew the Aldmeri were searching for him, so he would rather focus on killing them one by one then running from them.
He travelled Tamriel for many years, slaughtering every member of the Thalmor he came in to contact with. He was notorious amongst Altmer, perhaps one of the Aldmeri's most wanted. Over the years, he never lost sight of his goal of killing Soliman, but he had still not found him to this day. Whilst fighting in Valenwood ((see Raddum's app)) and searching for the truth, he was falsely accused of working with the Thalmor, due to his extensive knowledge of them after hunting them for years. He was captured, put on a cart and shipped off to his death. This is not how he had planned it to end.
EQUIPMENT
- two simple shortswords he inherited from his biological father
- a journal
- a small purse of money stolen from one of the guards
SKILLS & WEAKNESSES
Pros
- Swordsmanship
- Keeping Calm
- Survival
Cons
- Keeping Grudges
- Long Range Combat
- Stubbornness
---