Ermgerd, ervrithern churnged wern ther ferer nershern erterk't.
Background:
The advent of Violence on Toun's doorstep in such a threatening form as Vestec's avatar forced Toun to conceive his most powerful creations yet. The twins of betterment, Majus and Minus. Both are precise tools in the pursuit of universal perfection. They are not exactly conceived of raw creative power spun into reality like his other creations. Rather they are themselves avatars -- pieces of Toun's divine essence manifested in the physical realm.
In order to hold his own power into planned bounds, Toun used physical bodies that were inscribed with written characters. These characters describe their behaviour in a print exactly the same as the print used on the codex of creation itself. Such symbols and phrases are so potent that the behaviour they describe manifest on what they are written upon. These commands, written in perfect strokes of red ink and stored within the avatars' bodies, hold together a vessel to channel godly might and to interact independently with the world should Toun require their own volition. This is the first employment of the powerful (yet highly precise) Tounic calligraphy.
Name: Majus, the Greater Twin
Description:
The greater twin is the instrument of Toun's more visible, impactful local acts upon Galbar. Its actions are for all to see, hear, feel, or otherwise sense. It builds the great structures or tears them down with an equally great sundering blow. It is at the head of vanguards and in the thick of the melee. Its voice booms with unignorable presence as it carries out Toun's will. Its moves are large, deliberate, and nary leave the subject unscathed. Majus may seem like a brute that is easy to manoeuvre around with care, but all that it cannot do with its greatness is protected by its sibling, Minus.
Appearance:
Majus is a thin-set humanoid figure covered fully in elegantly domed white plate armour, pointed at the toes and at the ends of the fingers. A red Tounic insignia is displayed on its chest. It stands at twice the height of an average human and walks with a lumbering, robotic, yet deliberate gait. Where normal plates of steel armour accommodate holes for seeing or breathing, Majus' armour has none. The joints still visibly separate the segments into pieces, but the illusion of their rigidity is broken when they are in motion. The boundaries of the segments expand and retract as they move such that any gaps that might be revealed by motion cover themselves adaptively.
Majus' hands always carry a long white haft shod with a short curved rod that doubles as a hammer and a pick. The way this weapon moves in Majus' hands seems dissonant with its heft. It is sent in sweeping arcs that may extend or retract in reach in the blink of an eye.
Flaw:
Majus is an avatar the same as any other. It is subject to the same properties of avatars. However, when Toun is not directly controlling Majus, it has to rely on its inscribed intelligence. This is not particularly sophisticated as it is not built for anything other than mostly mindless servitude. Without Minus to protect it, Majus is vulnerable to even simple ruses and may be led into traps or manipulated against Toun's best interests.
Name: Minus, the Lesser Twin
Description:
Always in the shadow of Majus is a small figure in a cape. Like a mote of grit in the corner of one's eye, its presence is always apparent but just out of sight, especially when next to the captivating presence of Majus. This creature is Minus. The description of Minus being 'the lesser' is not as much a description of Minus' power but rather where it is directed. Where Majus channels power into direct and final strikes that echo for aeons, Minus' capability is in more subtle and drawn out actions. Minus is the manipulator that roots out spies and liars while playing them against each other. It is the investigator which brings a revealing light to the shadows. It is the whispering voice that warns of subterfuge. The right foundations wither or stand under its influence. In combat, Minus fights evasively and with small, debilitating techniques that wear the enemy down and bind them into inaction. Where Minus' subtle and flowing motions are insufficient, Majus takes the stage.
Appearance:
Just like Majus, Minus is a thin-set humanoid in a fully covering, gapless, white plate armour, emblazoned with a circular red Tounic emblem on the chest. On its own, Minus stands a few hands shorter than a strong human man and sports a lithe, flowing figure. Its armour moves as if lighter and thinner, but even with its smaller profile, the outline of Minus' body would seem to be no bulkier than an androgynous and petite human youth. Perhaps more distinctive about Minus is the light cape that flows from its shoulders. It is so thin and wispy that it falls like mist when disturbed. Then Minus moves quickly, it seems to dance around its manoeuvres in a confusing fashion, blurring and distracting from its true direction.
Minus' weapons of choice are twinned white chains that extend from its arms and end in small but impactful spheres wreathed in vicious flanges. The links of the chains themselves are also barbed and catch on loose or jutting elements of an enemy or on each other as they wrap themselves around a target. These chains seem to get longer and shorter as Minus fights depending on the situation. In contrast to the very visible swings of Majus' pole hammer, Minus' chains elegantly curl and whip in impossible patterns, seemingly contradicting where Minus is motioning them to go.
Flaw:
Minus is also an avatar, but its weakness is distinct from its sibling. Minus is a covert operative, only comfortable in the shadows or with the support of the mighty Majus. When caught on its own with overwhelming force and no easy escape, it is dispatched a solid strike upon the Tounic insignia on its chest. Additionally, the intelligence that Minus has been bestowed is much more nuanced than Majus. It is not as easily fooled or flustered by guileful schemes. However, Minus does not sport the impact that Majus has in expression.
The advent of Violence on Toun's doorstep in such a threatening form as Vestec's avatar forced Toun to conceive his most powerful creations yet. The twins of betterment, Majus and Minus. Both are precise tools in the pursuit of universal perfection. They are not exactly conceived of raw creative power spun into reality like his other creations. Rather they are themselves avatars -- pieces of Toun's divine essence manifested in the physical realm.
In order to hold his own power into planned bounds, Toun used physical bodies that were inscribed with written characters. These characters describe their behaviour in a print exactly the same as the print used on the codex of creation itself. Such symbols and phrases are so potent that the behaviour they describe manifest on what they are written upon. These commands, written in perfect strokes of red ink and stored within the avatars' bodies, hold together a vessel to channel godly might and to interact independently with the world should Toun require their own volition. This is the first employment of the powerful (yet highly precise) Tounic calligraphy.
Physical Creation:
Majus
Name: Majus, the Greater Twin
Description:
The greater twin is the instrument of Toun's more visible, impactful local acts upon Galbar. Its actions are for all to see, hear, feel, or otherwise sense. It builds the great structures or tears them down with an equally great sundering blow. It is at the head of vanguards and in the thick of the melee. Its voice booms with unignorable presence as it carries out Toun's will. Its moves are large, deliberate, and nary leave the subject unscathed. Majus may seem like a brute that is easy to manoeuvre around with care, but all that it cannot do with its greatness is protected by its sibling, Minus.
Appearance:
Majus is a thin-set humanoid figure covered fully in elegantly domed white plate armour, pointed at the toes and at the ends of the fingers. A red Tounic insignia is displayed on its chest. It stands at twice the height of an average human and walks with a lumbering, robotic, yet deliberate gait. Where normal plates of steel armour accommodate holes for seeing or breathing, Majus' armour has none. The joints still visibly separate the segments into pieces, but the illusion of their rigidity is broken when they are in motion. The boundaries of the segments expand and retract as they move such that any gaps that might be revealed by motion cover themselves adaptively.
Majus' hands always carry a long white haft shod with a short curved rod that doubles as a hammer and a pick. The way this weapon moves in Majus' hands seems dissonant with its heft. It is sent in sweeping arcs that may extend or retract in reach in the blink of an eye.
Flaw:
Majus is an avatar the same as any other. It is subject to the same properties of avatars. However, when Toun is not directly controlling Majus, it has to rely on its inscribed intelligence. This is not particularly sophisticated as it is not built for anything other than mostly mindless servitude. Without Minus to protect it, Majus is vulnerable to even simple ruses and may be led into traps or manipulated against Toun's best interests.
Physical Creation:
Minus
Name: Minus, the Lesser Twin
Description:
Always in the shadow of Majus is a small figure in a cape. Like a mote of grit in the corner of one's eye, its presence is always apparent but just out of sight, especially when next to the captivating presence of Majus. This creature is Minus. The description of Minus being 'the lesser' is not as much a description of Minus' power but rather where it is directed. Where Majus channels power into direct and final strikes that echo for aeons, Minus' capability is in more subtle and drawn out actions. Minus is the manipulator that roots out spies and liars while playing them against each other. It is the investigator which brings a revealing light to the shadows. It is the whispering voice that warns of subterfuge. The right foundations wither or stand under its influence. In combat, Minus fights evasively and with small, debilitating techniques that wear the enemy down and bind them into inaction. Where Minus' subtle and flowing motions are insufficient, Majus takes the stage.
Appearance:
Just like Majus, Minus is a thin-set humanoid in a fully covering, gapless, white plate armour, emblazoned with a circular red Tounic emblem on the chest. On its own, Minus stands a few hands shorter than a strong human man and sports a lithe, flowing figure. Its armour moves as if lighter and thinner, but even with its smaller profile, the outline of Minus' body would seem to be no bulkier than an androgynous and petite human youth. Perhaps more distinctive about Minus is the light cape that flows from its shoulders. It is so thin and wispy that it falls like mist when disturbed. Then Minus moves quickly, it seems to dance around its manoeuvres in a confusing fashion, blurring and distracting from its true direction.
Minus' weapons of choice are twinned white chains that extend from its arms and end in small but impactful spheres wreathed in vicious flanges. The links of the chains themselves are also barbed and catch on loose or jutting elements of an enemy or on each other as they wrap themselves around a target. These chains seem to get longer and shorter as Minus fights depending on the situation. In contrast to the very visible swings of Majus' pole hammer, Minus' chains elegantly curl and whip in impossible patterns, seemingly contradicting where Minus is motioning them to go.
Flaw:
Minus is also an avatar, but its weakness is distinct from its sibling. Minus is a covert operative, only comfortable in the shadows or with the support of the mighty Majus. When caught on its own with overwhelming force and no easy escape, it is dispatched a solid strike upon the Tounic insignia on its chest. Additionally, the intelligence that Minus has been bestowed is much more nuanced than Majus. It is not as easily fooled or flustered by guileful schemes. However, Minus does not sport the impact that Majus has in expression.