Hidden 9 yrs ago Post by The Scotsman
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The Scotsman

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The Few, The Brave

A story of survival, hope, and fellowship

*


Ladykind and gentlepeople, another fascinating day on the Muscle Track. Word from my little hummingflappers is that an event may be unfolding which may categorically deny you terrible, horrible, abominable creations of the Painter your right to wasteland freely. We have someone immune to the Amygdala Decay Virus, otherwise known as Sunburn to you puny sand-rats, across our Vast Vastness in River Place, trying to run, jump, and desecrate their way all across to Riola City. Without the devoid and wonderful lack of two-walkers - many thanks to the Burnt and Burning out there - we might have houses and fatties again, and we have a shortage of blubber-bearers to fuel our battle wagons. So maybe we should let these hopeful fun bandits toddle along, or maybe we should de-fat them. I'm just the naughty boy who brings you the word of the Quiet Lands, courtesy of the grains of sand out there who roll their way to my doorstep. As always, if you're gonna die, die like a true beast with a weapon in your hands a bullet between the eyes. War out and claw out, maggots, because Jimmy Talk is signing out.


-Jimmy Talk, the largest news reporter and voice of the people


*


The Story


300 years ago the first bout of the Amygdala Decay Virus struck the world. It attacked the amygdala, the portion of the brain which controls anger, and altered the neurons in the area to process the electrical signals differently, forcing the brain to interpret everything as a threat, and the response to always be attack. In the early stages of infection however, the brain was still alive, and despite the reaction being to attack, the infected person was still there, and curious to why it believed it was being threatened. This led many to hesitate when their loved one charged at them, eager to emancipate them from their limbs. After a while however, the virus would shut down the rest of the brain that commanded any human aspects, leaving an angry husk to charge onward. This was not a zombie, this was a the The virus was spread far and quickly in the first few weeks. No-one knew how it was passed along, but soon realised it was from close proximity: coughing, sneezing, even breathing on someone, as well as the passing of bodily fluids. It was not air borne as most has suspected. But scientists, locked away in Switzerland and Wales and Egypt, found that the disease itself was not active. It was transported to the host and then waited for the stimulant. The men and women in Egypt found the answer the difficult way: vitamin D. Higher concentrations of vitamin D in the body activated the virus quicker and more aggressively, therefore making the Sun the biggest enemy in tackling the ADV, leading to the nickname of Sunburn being given to the virus, and the Burning and Burnt to those who were going through the infection and those who had been taken. It was too later, however, as cities and nations were razed, pollution from nuclear and ground warfare destroying the environment and allowing more of the suns rays through, speeding up the virus. A vicious cycle that only ended when enough of humanity was eviscerated that they scattered to the wind. As mankind rebuilt, the virus returned and tore it back down. As these repeated onslaughts of an invisible enemy continues, social mutation occurred slowly, ending in a surreal, abstract world where perversion and horror were beauty and art, and a cure meant there would be no more fun and games. Except for a few, who still believed that reasonable life was possible. These are the people on which we are focusing.


Your Role


Where you, the writers, come into this story is simple: you are the group of men and women charged with carrying the immune person to Riola City, a secure underground metro which has a medical unit trying to figure out a cure to the virus. If the person survives the journey, the scientists may be able to create a cure. If they die, who knows how humanity will end?

The selected group has been chosen by someone who firmly believes mankind can return to what it was before, and the group consists of people whose skills cover a huge array of possible situations. They may have 30 years of experience or lots of potential, but the selected all too believe the world would be better without the virus. It's a small group, but one that is dedicated and with lots of expertise. Do what you must to protect the package.

The world is very Mad Max-esque, but the actual story is a lot more similar to The Last of Us. This will be a character-driven story focused on getting from Point A to Point B alive, but that does not mean that you can't die. The world is dangerous, as are the things in it. My hope is that, much like TLoU, the group starts off as only being together for the job but many strong bonds are created throughout the perilous journey, driving home the need to protect the others. This is only partially my story though.


The World




Ignoring the names on the map, just imagine these are the locations of some of the settlements. The rough area and formations are to be followed though. There is a small but peaceful settlement, River Place, on the northern shores of the Lake Kretchiner in the little inverted bay, on the western border of the country. Lake Tukuyu and Lake Tutub are connected and are essentially one lake. Bagala is where Riola City is located. All name will be replaced when necessary, and locations will be added to the map (whether actually or just in text is undecided).

The journey from River Place to Riola City is approximately 3,200 miles, and you can travel that any way you can. You will set out on foot, but you can drive, hitch-hike, ride on animals, swim or boat when possible.

The world itself is very dangerous, with spinners - huge tornadoes of razor-fine sand - a deadly occurrence, fire storms, and many other things, not including the wildlife too.

The gangs that you will meet on your way are extremely dangerous, only less so than the Burnt who travel throughout the day and are more aggressive when in contact with the sun, and will be detailed as appropriate in the IC. All relevant info regarding updates in the world and tidbits of news will come from Jimmy Talk, while information regarding the tribes will come from my character, all in an effort to improve the immersion in the story.


The Rules



  • Firstly, the typical bull you normally see in every Rules list: no god-modding, no harassing other players, no being a dick- I won't insult your intelligence by continuing on with this.
  • This is a weird one, but it's something I've only just realised; a healthy RP needs shit-posting. I don't care if you're posting awful meme's or just chatting with the other writers in the group, an active OOC means people become friends, and people becoming friends means there's a much higher chance of the story staying alive than if the OOC were purely for business. The OOC is the backbone of any IC, so please don't be afraid to keep it active.
  • Collaborations are some of the best posts a story can have, so I encourage you to pursue them. Not only do they help build a rapport between the writers, it also helps to smooth out some of the natural incontinuities that come with writing in a post-by-post format. Collaborating with other writers means not only is there a larger output, but a smoother one too. This is a greatt site for this use: https://titanpad.com/.
  • This is really aimed for High Casual upwards, but seeing as Advanced standards are two well-written paragraphs, I can settle for that: two well-written paragraphs. I understand if it's tricky and you simply can't get a longer post out, all I'm asking is that it won't become a habit.
  • Expect strong language, strong violence, and strong gore. Romance is possible if you wish, but it won't be a main plot point and I won't do anything to help you with it.
  • Looking for between 4 and 6 writers to join. If we get 6, I'll open up the immune person as a character, otherwise they'll be a NPC controlled mainly by me.


Character Sheets


I absolutely despise character sheets, which you may know if you've been in one of my stories before. I cannot see the point in them. Your characters background, personality etc can be effectively written into the IC if you're skilled enough, and it's therefore redundant. So I like to keep my sheets to the minimum.




If there's anything you want to add/suggest/ask, post here or PM me.


Hidden 9 yrs ago Post by The Scotsman
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The Scotsman

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