Kai-mosa is an alternate planet, It is a world where man has developed technology called Soul tech. That harness the power of the user's soul to power various devices, armor and weapons. This world is filled with numerous mythological and fantasy creatures. Some have been tamed, to be used as pets or servants; While others are fiendish and will attack on site. The World is ran on the souls of humanoids, creatures and even the planet itself. There are huge cities, filled with people engrossed in their everyday life, to small colonies of naturalist. Who prefer to harness the power of their souls naturally without the help of technology. The world is ran by the Eleven Immortals who are self proclaimed gods that wander the land. Welcome to Kai-mosa the land of souls.
The Eleven Immortals each have their own mountain scattered throughout the land from which those devoted to them may visit and offer tribute it is also a perch from which they can effectively rule the realm.
The First Immortal has no name. His mountain contains nothing special on it. He is the god of gods, law, balance, and wind.
Anumus- The sand Dragoon. His mountain is covered in sand, containing only small oasis of water along the path. He is the god of earth, and Time.
Borin-The guardian of faith. His mountain contains several shrines as well as an abbey where a specialized group of monks prey and train in the arts of combating the undead. He is the god of faith, hope, protection, light, healing, and Thunder
Bariashuu-The dragon man. His mountain also nicknamed dragon mountain is infested with all different types of dragons. It is a dangerous to stray from the path to the shrine. for reasons unknown all that stay upon the path to the shrine are safe from the dragons. He is the god of fire, monsters, dragons, marriage, passion and the sun.
The shrine of the Immortal Isram The Musician rest at the top of the mountain. Isram is the lord of commerce, trade, craftsmanship and festivals.
Maelaph-The librarian. The entrance to his shrine rest at the peak, his mountain is nearly hollow. The inside a massive library filled with tomes and books. He is the god of knowledge, mystery's, artifacts, and quest.
Mia-The Divine Twin. Her mountain is covered in white flowers, it is said a new white flower blooms for every soul that dies at war. She is the goddess of war, fairness, women, and birth.
Nia-The evil Twin. Her mountain is littered with the dead remains of beast, thieves, assassins and murderers. She is the goddess of thievery, vengeance, murder and war
Neusu's shrine rest at the snowy top of the mountain. Neusu the Blind lady of winter. Some call her Frost, she is the goddess of winter, disasters, fate, luck, rage, love, and courage.
Sadya-The Huntress. Her mountain is covered in trees, and animals. She is the goddess of the hunt, Animals, travel, and nature or earth.
Sarael-The harvester. His shrine rest at the top, his mountain is hollow. Filled with catacombs, and souls. He is the god of death, souls, the harvest, life, and Famine. …………………………………………………………………………………………………………...
Races
The Pure, (purist) They are what we would call normal Humans. They have Titled themselves as "The Pure" and believe they are above everyone else. They believe every other race possess unclean souls, and refuse to acknowledge them as equals. The Pure are the most dominant race on Kai-mosa. The pure mainly rely on Soul Tech to augment their powers, but there have been known to be some naturalist groups that broke off from time to time. They are a well rounded race able to do anything they set their mind too. Although not many are known to become specialized in a skill set.
Avg height 5.5/6.5 Avg lifespan 115 years.
Androids, They are a fierce race originally developed by "The Pure" as servants during the great Equals War's. Androids are machines that are made to appear as other races, and then supplied a synthetic soul. After the Equals war's when all the other race's came together, The Androids decided that they wanted rights as well. They started a war called the 5k war and won within 5 days. Killing thousands of purist each day, until their demands were met. It took the high council 5 days, but they had won their Independence. The androids although few, are now growing in numbers as they have found a way to harness soul energy and able to synthetically reproduce by merging their souls into a mechanical body they have built. Typically hate The Pure
Avg height: N/A (as they are able to build themselves to any specs they wish, though crazy builds might be rejected) Avg Lifespan: 200's (there souls have been known to die out around this time, there are rumors are evil androids harvesting souls to extend their life; but no proof has been found.)
Cyborg, Android-Subrace
They are a mixture of several races, that wished to augment their bodies farther then normal. Replacing limbs and other parts for a soul tech replacement. Some choose to be like this others did not, but all are typically shunned as they are seen as abominations by most. Androids are typically more accepting to cyborgs then the normal races. You must pick a race to combine with this one, and use the original race as a template to create your Cyborg.
Avg height: Depends on race chosen. Avg lifespan: Depends on race chosen
The Decaying, Subrace of all living.
These are considered almost an undead race. They are those that had somehow lost their bodies, and managed to either obtain another or solidify their soul form. Appearing the same as their original self except for a dark blue tint to their skin and cracks across their bodies. They are always in search for a new host, or sucking the souls out of any living thing they see. Most have not been able to control their hunger and tend to either die out or expose them self giving them a swifter end. Some more cunning have been able to hide there true form and control their urges. Living in normal society feeding off anyone or anything they see. Although the dark blue tint is not a dead giveaway for someone to recognize the decaying as there are several fades for dying skin, but the cracks do expose a decaying instantly. There is supposedly a sacred ritual that will return one's soul to normal, but no one has ever found it. (Soul Feeding takes full concentration and must be done regularly or you character will began to show signs of cracking and eventually die out. Most creature will avoid you and some will outright attack you on site. You are more likely to be attacked by creatures of good nature and avoided by those of evil nature)
Avg height: Depends on former race Avg Lifespan: N/A (they live as long as the feed.)
Soul Elementals,
The story goes that there was once a small tribe of people that wished to rip off the bonds of their flesh and become one with the soul of the planet, but no one's sure where they came from or how they came to be. All people know is that they have been here since the beginning. Soul Elementals are souls that have chosen a predestined element, such as wind, fire, water, lightning and earth. Adapting their souls to this element they have actually fused and become one with it. Their bodies made up of the element they inhabit. It is not uncommon to see fire's shaped like men walking on the land, and nothing being burned as the walk. Now Elementals have been known to live forever they are not immune to normal attacks. Even though a man made of wind might be hard to see or man made of rock might be hard to cut with a sword. They can still both be harmed. Now the sword might not cut the stone man, but a hammer could easily shatter him and the man of wind, most likely will be spotted with the PPS used by most races, and naturalist can usually sense them.
Avg height: N/A Ave lifespan: N/A
The Horned People,
These are a Majestic tall people, with deer like horns that sprout from there head, There race is very noble and refuses the use of soul tech. As they believe it corrupts the soul, and are able to call upon their souls and the souls of the things around them to empower themselves and call upon the souls of creatures and minions to do their bidding. They are also the most short lived race on Kai-mosa the oldest recorded being 80 years old, although you wouldn't know it from looking at them as there looks freeze at age 12 being fully grown and fully mature.
Avg height: 6.5/8.9 Avg lifespan: 60 years
Soul Weapons,
Soul Tech Weapons: Are typically ranged weapons that fire specialized blast, Depending on the weapon and the user's sole type. There have been rare accounts of Melee weapons. All soul weapons are typically in a compressed form, only when energized with the user's soul does it expand. Some have been known to inflict affinity's based on the mastery, type and alignment of the user's soul. Although due to the nature of Soul tech weapons they do not adapt to the users souls easily. Making it very hard to inflict affinity or maintain elements on. ( soul tech weapons are loud and noisy, except certain military grade weapons
Ancient Soul Weapons: Are weapons, not commonly used by the majority. It's more common to see "The horned people" or the Naturalist wielding these weapons. The majority of these weapons are Melee with some ranged weapons such as bows that fire off arrows consisting of soul energy. All Ancient Ranged weapons, require a more than average mastery of one's soul energy to effectively wield. Melee weapons require no soul energy mastery to wield, but can be infused with the owner's soul energy through meditation or practice. Allowing a person with a high mastery of soul energy, to infuse their weapons with strong affinity and elements. The weapons often change once wielded reflecting the owner's soul. ……………………………………………………………………………………………………………..
Soul energy(Magic) and Abilities,
All spells and abilities, use the characters soul, including the use of tech gear. While tech gear and weapons don't use a lot of energy compared to ancient gear, weapons and casting spells without the use of a soul tech catalyst. soul tech spells and abilities are typically cast or activated very quickly and with little concentration required, but they are also capped in power. They can be used many times before the user feels and soul fatigue and there is little threat of overuse and soul decay. Now Soul spells and abilities that use familiars, natural catalyst and ancient weapons are strong and have almost no cap in power, but a user can often push the limit to far and because there soul to go into decay. They also experience fatigue a lot quicker. (Now anyone can use a spell a million times and only feel fatigue, it's when you push things too far on one spell that will cause your character's soul to go into decay. typically a character feints before that happens, but it has been known to happen.
Soul Tech Armor(PPS): PPS or personal protective system, is a system that is built into everyone that uses soul tech, it is what gathers the soul energy and distributes it through the body. The Civilian PPS (which is what everyone starts with) Consist of digital contact lenses that scan your environment, identifies personal and creatures in the system also allows you to add them to your personal database., shows your vital signs, warns you of incoming attacks(this does not mean you can dodge every attack by the time the system warns you, you hardly have time to react before getting hit) it also distributes a medical attention to various parts of your body. (like adrenaline, maybe stop you from bleeding internally, help you recover from being unconscious it is not a substitute for a doctor and does not make you immortal.) Also augments your abilities helps you run faster, hit harder, hear and see farther. (Now this is all included in your stats. so don't expect anymore bonuses) PPS is invisible, so if someone is looking at you they wouldn't be able to tell. The contact lenses and hearing aids are all invisible, the system that navigates your body think of them like nanobots.
Soul Tech Armor(CPS) CPS or combat Protective system, is an upgrade from the normal PPS system, and cost quite of bit of money to obtain, but it adds a better medical system, the ability for your system to identify weapons that have been stored in system as well as add new ones to your personal database. It aids a aiming assist, to the contact lenses telling you how far away the enemy is what angle you should aim for, and if they're running how far ahead. Studies show that it has increased accuracy by 20%. It also includes a soul shield generator, that is worn like a belt. Able to deploy a full body shield with 1.5 post(this means you activate it at the beginning of your first post and halfway through your second you can enable it), that can withstand normal attacks for 4 post. (this does not mean your invincible. a normal attack is defined as someone striking you with a sword, now if that sword is infused with fire, you might not feel the sword blow but the fire will burn you as that is a special attack)
Soul tech Armor(normal): now this is armor you go out and buy at the store, it can look just about anyway you want. It is often compressed in six places, consisting of the chest or back, each wrist and ankle and the back of the neck. When activated the armor expands covering the body. Now if you do not want a helmet that is fine. Soul tech armor can be slightly constricting, it is not uncommon for nimble warriors to have armor that just expands to cover their forearms, shoulders, outside thighs, feet and head. Feel free when you purchase light or heavy soul armor to customize the look yourself.
Ancient Armor: These armors, often carry elemental or affinity protections based on the user's sole and armor. It is not uncommon to see wild looking, armors as the armor appearance reflects the user's soul. It is not uncommon for its appearance to change if there has been a huge change in the user's soul. Ancient armor appearance never changes when in or out of combat. when removed it does turn into normal looking armor, that you might see lying around any old dungeon.
Soul tech, and Ancient Shields(normal): The work just like the armor. For soul tech they compress into the wrist of the user's choice. for ancient, they reflect the user's soul until unequipped. All normal Shields are solid not to be confused with the CPS Shield.
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Character sheet.
Name: Alias/title:
Age:
Gender: M/F
Race: what race you, choose from the list and copy/paste the info here along with restrictions and bonuses.
Alignment:I use the DND alignments so lawful good, chaotic good, good, true neutral, lawful evil, chaotic evil true evil.
Physical description: Picture works, but must provide a height and weight, and anything unique that's not in the picture also please explain the clothes they normally wear.
Personality: what your person like, are they normal or do they have issues. Please just don't list likes and dislikes.
You are able to create your own custom skills as long as you get it approved by a mod. You must give a description of the skill. Note skills are not like traits they are useable by everyone. Skills will have to be discovered in post, you might not realize you've stumbled upon a new skill until you are awarded it. You can also learn skills from books and trainers. Being introduced into certain skills and magics are very difficult and some can be harmful to one's soul or physical body.
Skills can get complicated so make sure to run them by the mods, before use.
Traits:Are something awarded to you by a moderator or earned under special circumstances. Leave blank until told otherwise. Traits can be good or bad. An example:
Charming:Your character is liked by all and is seen as an approachable friendly person. 20% discount on all goods. Other player characters will take a liking to you. Now a bad trait could be for example:
Ugly:Your character may be beautiful but is considered to have an ugly soul or appearance to to the common folk and player characters. 10% markup on prices.
A magical trait could be as described:
Soul attunement :One has the ability to detect the alignment of another player or character by viewing the aura(color) of their soul.
This could be useful in quest or threads with other characters to help your character in the rp determine if there companion or a stranger is really a good person or if they are prone to lie. Doesn't mean an evil person and a good person can't get along they are just more likely to clash.
Class:. (currently there is none, so please make your own, but you must go into detail, and I don't expect full mages to run around with a great sword. Classes are not a set thing they can be altered and changed later on they do affect gear and spells; class stated can be merged and new unique ones can be created. This is just to keep people running around op with high powered soul spells and weapons.)
Job: This is what you do when you aren't out on the field battling, could be blacksmith, carpenter, anything you set your mind too, but please go into some details so that I know what type of bonuses to give for the job. Also if you want no job, you can put bum, begger or wanderer. Jobs can be determined later in roleplay and can be written out by mods if you would like. Jobs are how you earn credits and make a living. Some jobs require certain skills for example: A blacksmith, would need skill points in metalsmithing, Blacksmithing and weaponsmithing. Just to make a weapon from scratch, though the need of metalsmithing wouldn't be needed if one wanted to buy or already converted into ingots; instead of converting it themselves.
Soul Spells/Abilities: You must go into detail and number of use, and strain on the user soul when using.
Summons: can only pick this if it relates to your class. Erase this if your class doesn't have summons.
Weapons: What does your person use as a weapon. how many do they got and all that jazz. (your weapon cannot be special and have elemental properties in the beginning)You get one just one weapon free of charge at novice level, any other weapons must be bought.
Armor/soul tech gear: Please go into detail if your character wears any. Also do not load your character out with a bunch of fancy gear or your app may be denied. Novice equipment please. You start out with one set of cloth clothes, any armor must he bought.
Head: Cloth Cap or Hood Chest: Cloth Tunic or Dress Gauntlets: Cloth Gloves Rerebraces: N/A Vambraces: N/A Flauds: N/A Greaves: Cloth Pants or Leggings Boots: Cloth Shoes or Sandals
Vehicle/pet:Must be earned, tamed or bought. (Requires moderation to earn or tame)
Relationships/family:This is where you place any family or relationships to other player characters IF you can also place npcs here if you wish to, but that NPC does not belong to you.
History: pretty much tell me how you got here and why you're here, were you from and what's happened to ya and you got to be where you are.
Work sample: A paragraphs or two of you being IC, this is for others to see how you write. You can be denied if this turns out to be copy and pasted from another source.
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The Plot.
There has been strange surge in soul energy through the world, those attuned through it without soul tech find themselves feeling more powerful than ever before. Those using soul tech find that their machines run better and faster. Their guns shooting faster and harder. No one knows why the planet is emitting so much energy, its radiation of soul energy causing the once calm and friendly beast to become hostile, the dimwitted humanoids to become feral and vicious. The once peaceful world has started to become hostile. Even the main races that rule the world feel the need to pick up arms and cause needless bloodshed. The immortals who ruled the world have been sighted at several areas where the flow of soul energy has been the strongest, performing rituals none have ever seen. People have gone missing, rumors have even said that the islands in the sea have begun to rise and float in the sky.
Though there is nothing special with our heroes, or champions are nothing more than a band of strangers brought together. Chosen only because the dead call to them, to rise up and save the living.
A single spectre. In the form of a teen girl appears before each one and tells and tries to persuade each and everyone to meet in "Hacochi" The flying Captial
Is a bustling trade hub, that is easily accessed from the sky, by way of shuttle, flying vehicles and pet. You can access from the forest floor, but it is very difficult and almost unheard of now. For one would have to travel through the forest to Pirca "The Shadow city" which resides almost directly underneath the capital, and is a slum for all kind of villainy.
They are to meet at the arena there and speak to Londi the arena’s owner and host of battles.
1. No being a rude OOC , IC is fine as long as your char is that way or upset no random tantrums your character must have a reason for being upset. No you don't have to run around going "ahhh i'm upset FU" but you can be like *He looked around feeling slightly irritated as the old man kept poking him with his cane.* then i can understand if your char yells profanity's at the old man.
2. Cursing, and killing other people char is allowed, but you must make sure its cool to kill the char. They must agree to it!!!!!, also no god modding and auto hits in fights that will get your char killed off and banned from the thread.
3. No power playing, no op techniques and spells. There will be leaders for each group the good, neutral and evil.
4. CHAR SHEETS must be kept up to date by you.
5. ALWAYS ASK!! Never assume something is ok.
6. Romance is allowed, cybering is not!! If you want your characters to make love....well put they made love. WE DO NOT NEED TO KNOW THE DETAILS!! THIS IS NOT A PORN SITE!! Also its banned because we will have underage persons attending this site.
7. I have implemented a second chance system, if you Character dies you go into limbo or a in between phase. Where you are the soul form of your character, until you are resurrected. When resurrected depending on who resurrects you and how much effort they go though can depend on, what you are resurrected as. (undead and even getting your body back) There is a way to resurrect yourself and that is to have your character travel to the other side and back and than you must confront a enemy (Role Player) and defeat them to gain your body back. When this is done you come back as a Decaying soul but be warned you will be attacked often!! If your a Decaying soul (note. The mods will decide if you post if worth coming back, if you really love your character you will put effort) If you char dies after the second time he is gone for good!!! (also people you can not kill another person's char without there permission)
Also Soul Mages/summoners and any Soul wielders i trust ya not to be Op Ass holes you know ya got a limit and if ya abuse it and we find you you will be punished!!
Same with warriors your allowed to take more punishment doesn't mean you invincible, if ya lose a arm and act like its nothing we gonna have a problem.
I will play both the narrator (DM-dungeon master) and a character to keep the group going. All Major Npc's, beast and bosses will be played by me. Minor enemies and the such the player can control. I will notify you before you start if a foe is going to be controlled by me.
CAST:
The Abomination
character
Name: Valask Alias/title: The Abomination Age: Gender: Male Race:
soul-purist (decaying) current body- horned people (cyberized)
Traits: None Class: Monster hunter Job: Cyborg surgeon Soul Spells/Abilities: Soul tech aids these abilities, they are about as easy to use and as draining to him as holding his own breath. Quick activation, limited time,
Fade into shadows.
(Visual disorientation field) Become harder to see, works best in darkness but also in light. An invisible disorientation field that compels the mind to pass over and ignore the disturbance. The blur in your peripheral, that one corner of the room you just haven't looked at. Amplified by actual stealth skill and hiding.
Sound suppression.
As expected, manipulates the air so any sounds created within a tight radius are muffled out and suppressed. Loud noises escape at a softer level. External sounds still enter, they are softer but still recognisable due to fully surrounding the suppression bubble.
Eagle eye
Increases sight by enhancing focus, attention to detail, peripheral and distance. Soul tech connects to the brain to enhance the processing speed of identifying and analysing the images. Reasoning for limited time use.
As close as good will get is Selena. Sister to the previous owner of the body he now occupies. She dislikes him greatly and her mannerism and attitude proves that consistently, but she took the time to teach him how to fight and survive. Regardless how sad, angry or unhappy she is about the situation, she still see's part of her brother and reluctantly helps in little ways.
bad
Un-accepting of her husbands fate she accused the creature of breaking and entering, theft and murder. Using all his own resources against him she put out an arrest warrant and bounty on the decaying horned mans head.
They find his cybernetics to be a betrayal and insult to their customs and ideals.
indifferent
Traders, interested in parts from the animals he hunts and his skill as a cyborg surgeon, they have a thin mutual beneficial relationship.
Proven to be less bias then most living creatures.
History: Valask was born a Purist, an only child to well off parents. They devoted everything to his success in life and died of age in his middle years.
Valask's success ended the day he became one of the Decaying. Taking the body of a horned person to escape his own he has since continued his profession and cyberized it.
He is now a rogue beast hunter. Hunting monsters for their souls to sustain his own. Unwilling to drain humans.
In generalisation he is an outcast from most other civilisations. Even when his 'Decaying' status is hidden, he is shunned by purists for his horned body. Out right hated by other horned people for his cybernetic implants and attachments. The elementals seem to be savvy of his decaying nature and spare him no trust.
He has forgone his previous luxuries and now fights just to survive.
Valask once had it all, the beautiful wife, large central apartment, renown reputation, friends in high places, enough credits to squander. He was important and respected. Life was good, life was easy. In his past life he was a cybernetic surgeon, and a good one at that. But somewhere in his career he saved someone that other people didn't want saved. He saved many lives with cybernetic implants but unfortunately there are those out there who feel strongly against the practise and even those who weren't too happy to become cyborgs, preferring instead to just die. Either way his expertise in his field of work and lavish lifestyle eventually lead him to deal with a few unsavoury characters, and for reasons still unknown one day he vanished into a black bag and later woke up beaten and dying in a shallow muddy grave.
Left for dead it was a horned man who was digging him out. It was unclear what happened next but he will forever remember that look deep within the eyes of that majestic creature. There was a serene acceptance, a silent wisdom, a humble forgiveness. Next he was looking into his own bloodshot swollen eyes as he held his own half buried lifeless body in large new muddy hands.
He had never thought much of the naturist horned people, simply dismissing their ideals as primitive and weak. He considered them less advanced. Technology was the future, technology was power. But now, he was one of the horned people, and something more... Or less.
He was unlike other decaying, something the horned one had done. He also had no interest or intent in stealing any other body but the one he was in now.
In his new form he was unstable and weak of strength. He stumbled aimlessly for days slipping in and out of consciousness. Eventually there was noise of civilisation and it drew him towards it. At first sight upon realising he had stumbled upon a settlement of horned people he was gravely disappointed. Remembering he was now one only worried him more.
{prologue: meeting Selena}
Soon he discovered he could harness life from other creatures and he began working his way up the food chain. Along the way he trained in martial weapons and hunting tools. All the whilst he was also adapting to and training his new mind and body.
Back at full strength he tried to return home. He was less than welcomed. He was abused, berated, accused of lying and worse. No one would accept his story or could accept him. Back in civilisation there were few animal souls to satisfy his decaying hunger and his masquerade fell as cracks began to show.
Things became complicated, violent and very messy! Minimising injury to others he took a lot of damage to himself. His new body handled it surprisingly well but still he lost some functionality. That's when he returned to what he knew best. Cybernetics... Hidden away in a forgotten lab he worked on himself tirelessly. Time after time again. Many attempts being unsuccessful until he cracked the secret for integrating tech into a decaying horned one.
Shunned from his past life he tried to return to his new, but now with cybernetics he found they wanted no part of the creature he had become. His very presence was an insult. Barely tolerated before, now they wanted his death. Selena only just managed to pardon his execution opting for permanent exile instead.
So he left, a lone wanderer, an abomination, a monster hunter. Then the call of the child came and without reason he answered.
Prologue:
A voice sweet, smooth and sturdy, broke the silence of the hundred judging eyes surrounding him. It was strangely filled with a nostalgic familiarity yet remained unrecognisable as never before herd. "You!" It demanded with an odd gentle assertiveness. "What is your name?" She spoke expecting and demanding obedience. "Valask" Valask dryly replied without thought, dazed and confused. He thought somehow he had answered wrong or simply his answer displeased the exotic horned woman. Her hand found his throat and she tightly lifted him off his dirt stained knees to a standing position with surprising ease. So drained and tired he didn't know if he could stand on his own but this woman's confidence was intimidation and her aura inspired fear into Valask's heart. So he found the energy to stand. "Abomination! I ask you again, what is your name?!"
Valask answered again giving his name more loudly this time. She reciprocated with a sharp blow to his stomach that sent him hunching over to the floor in pain. Picking him up she questioned him again. "Horned one, tell me your name!"
Valask tried to answer with his name, he tried to answer with explanations, he tried to answer with truths and lies but every time he was simply viscously struck down, lifted up and re-questioned.
"Avarius Elthandeir" In his last moments of death filled fear the words slipped out on defeated sobbing breaths. The beatings stopped.
"Just you remember that. Now come, follow me and remain silent."
Valask's mind was full of confusion and questions. He soon learnt better than to openly voice them. As long as he stood by the name 'Avarius Elthandeir' he would live, he would go unharmed and be spared shelter and food.
It was rare that she ever spoke to Valask, but she continued to try talk to her brother Avarius. Valask simply listened and learned, obeyed and followed. Through that she taught him of the creature he was now, of his condition and how to fight to survive.
The Blasphemy
"The Blasphemy"
Name: Verrian Zylo
Alias/title: The Blasphemy
Age: ???
Gender: Male
Race: Lightning Soul Elemental / Cyborg
Alignment: Lawful Good
Description:
6'8" tall, weighs just over 300 lbs.
Personality: Zylo is a simple being of simple taste. He is known for an intense passion in that which he believes in, and has a strict adherence to his sense of right. One such thing he believes passionately in is perfection -he believes that the road to perfection is through becoming at one with one's soul and that all are capable of reaching perfection should they put their best effort into it. Because he believes that he is so very close to perfection on his own, he considers himself far above others, though not in an arrogant fashion. Rather, he pities those he believes to be below him, and wishes to assist their journey to perfection.
He is not the most charismatic, though he is not especially awkward either. Zylo is compassionate and loyal to those who earn it, and believes in love and respect for all, even those who wrong him. This respect is admittedly diluted in respect to the undead or decaying. That being said, forgiveness is always an option in the mind of Zylo, as he has mastered his temper. Zylo tends to be a bit bullheaded -especially in reference to his own beliefs in his soul, though a strong enough argument has been known to persuade him in the past.
Abilities
Skills:
Soul Abilities
Piloting/Driving
Engineering
Planning
Traits: -/-
Class: Warlock- Similar to a mage, with prominent distinguishing differences. The Warlock focuses less on precision and power of skill, in favor of raw unleashed power in their Soul spells. Rather than the weak venerable physical form expected of a mage, a Warlock is innately tough, throwing themselves into the fray. Though they aren't known for the mages intellectual prowess, they find similarities to the mage in their eschewal of weaponry in combat
Job: Was previously an engineer, an architect of machinery, until he fully embraced his search for soul perfection. At this point, he became a vagrant wanderer.
Soul Spells:
Soul Bolt- A blast of soul energy, about as powerful as a small pistol shot. Very little strain on the soul, but can be used as often as he can focus. Requires as much focus as one would take aiming a pistol.
Soul Rush- Allows a powerful charge, limited in range of about 20 feet, ending in a burst of soul energy. Though it has very little strain, it needs time to cool down after use. He can forego the ending explosion to reduce time required to wait.
Soul Rend- A touch range attack, that is very weak in terms of damage -rather, it has a massive concussive force behind it, used for repositioning. Little strain, takes the same effort as about 15 minutes of exertion condensed into a second
Soul Grip- A minor telekinesis, only capable of exerting ~10 lbs. of pressure within line of sight. Little strain, comes as naturally as breathing.
Equipment
Weapons: -/-
Armor/soul tech gear:
Head: N/A
Chest: N/A
Gauntlets: N/A
Rerebraces: N/A
Vambraces: N/A
Flauds: N/A
Greaves: N/A
Boots: N/A
Vehicle/pet: -/-
Past
Relationships/family: Long estranged from his family after his path to perfection was undertaken. His fellow soul elementals frowned upon his self-augmentation as a cyborg, though he still sees them as his brothers.
History: Born and raised a Purist at the beginning of times, he was inducted into a tribe of like minded people who shared one trait in common -a need for power. As such, they shed their mortal skin to truly embrace their souls and become at one with the universe. Or something like that -Zylo only joined the tribe to earn the favor of a woman with whom he was madly in love with.
Upon the shedding of their mortal skin in a ritual whose details remain fuzzy in his mind, Zylo's life improved tenfold. He felt power surge within him unlike anything before, but even moreso, his love pledged her love for him in return. Zylo truly held hope that the two of them would live till the end of the universe took them both in fiery passion.
This of course, was not the case. One day, a Decaying Horned One took the life of his lover in the hopes of restoring his soul. Zylo did not take this well, pledging a year of his life hunting down the Decaying Horned One who had brought him so much grief. After hunting throughout the planet for what seemed all too long, he was on the brink of surrender, when he found the clue that lead him to the murderer of his love. Zylo's revenge was bloody, prolonged, and all too excessive. While the spirit of the law saw his vengeance as justified, the letter of the law felt it necessary to lock up Zylo for his destructive tendencies.
Upon his release, Zylo resigned to a life of peace, leaving behind his past of power hunger. After picking up skills in the field from an old friend, Zylo spent his days in the field of engineering -mostly building and maintaining vehicles. This lead him to become acquainted with others in the field, and as technology advanced past ancient soul tech, he learned the ways of building newer soul tech.
An unfortunate turn of events ended in Zylo's shop burning to the ground. Realizing that he simply didn't have the power to fend off a largely growing threat of Decaying creatures, he turned back to his old ways of endlessly seeking power. In this, he built the suit of encapsulating soul tech he wears today. After improving his personal destruction capabilities, Zylo went on a witchhunt of sorts, wishing to take out his aggression on undead of any sort.
After this ended in near fatal injury, Zylo took a hiatus to recover before he turned his eyes. Going on a long pilgrimage of many years, he visited the mountain of each of the Eleven Mortals in turn, hoping to gain some profound wisdom from these spiritual visitations. It was this that turned him to the idea of self perfection, and the righteous spirit he hosts today.
Prologue: The dead silence of the room was only broken by the mechanical whirring of slowly shifting joints and a slowly pulsating buzz of raw energy. Verrian Zylo stood tall, his every joint straining in an effort to make himself appear taller. A trio of dark forms were crouched before the Soul Elemental, blue skin cracked like stone after years of wear. They held themselves low to the ground, bodies eerily still. Between the two parties was a smoking corpse, similar in appearance to the group of dark skinned men.
The clear leader stepped forward, long horns curling from his papery skin just above the sunken eyes. A deep guttural noise clawed its way from within the creatures throat, interrupted by a sharp crack in the air. The scent of ozone sprung into being, smoke trailing from a blackened mark now on the floor. Verrian Zylo raised a hand, index and middle finger extended to point directly between the eyes of the decayed one standing before him.
"Consider that your first and only warning." Verrian said, voice rumbling like a thunderstorm rolling through the room. While two of the decrepit figures were smart enough to flee, the leader kept a stony demeanor as he advanced closer. An unearthly screech erupted from the horned figure as he stepped over the smoking husk of his fallen comrade, lunging for the shiny metal exoskeleton of Verrian Zylo. Clawed hands extended from twig-like arms, grasping greedily for anything the overly long nails could find purchase in.
Just as quickly as the screech came out of the creatures mouth, Zylo raised arms of pure crackling electricity to intercept the grasp of the decayed one. The weak creature struggled against the powerful grip as it felt sparks jump across its cracked skin. After a short few seconds of grappling between the two, Zylo let his steely grip go, shoving the creatures arms to it's sides. As the horned figure struggled to regain it's balance, Verrian Zylo raised a single palm, placing it on the creatures chest. A hush fell through the room, as static emanated from both figures. A high pitched whirring sound pierced through the silence, followed by a flash of light.
The horned creature soared across the room, ragdoll body slamming hard into the far wall. He slumped down in the corner, a hand shaped mark burning on his chest, which now rose and fell in ragged breaths. He tried unsuccessfully to stand once, twice, then finally made it up to his knees. As he staggered to his feet, his hands raised over his head in a gesture of surrender.
This gesture was met by Zylo with a deep, crackling laugh, that reverberated through the otherwise empty room. The horned figure had a look of confusion set in his sunken features, that quickly changed to a grimace of pain as another sharp bang sounded out from the outstretched arm of Verrian Zylo, a bolt of electric energy piercing a hole in the stomach of his victim.
BANG
BANG
BANG
Another three noises rocked through the air, each accompanied by a blinding flash of bright blue lightning arcing through the withered body of the decayed horned creature. It fell to it's knees with a pathetic whine, before falling face down. Blood tainted black pooled from the new wounds -one in each eye, and one in the throat. Verrian Zylo turned, electricity excitedly arcing through his body in an aggravated fashion. Nothing made the Soul Elemental feel quite as alive as this moment, power surging through his very being, yet it was becoming unfulfilling. He frowned, not dwelling on the feeling as he exited the small room, entering the main mass of the building. From all sides came an assault of noise and bright lights as he plowed his way through the crowded night club. Eyes turned to follow the pulsing blue energy that emanated from his figure all the way out the door.
The Rotting Perceptive Life Simulation Machine
Character sheet.
Name: Krieg (and/formerly Axton) Alias/title:
Age: Unknown (around 40 before dying, about 2 years after coming back)
Gender: Male
Race: Decaying (formerly human-cyborg) Alignment: Chaotic Good
Physical description: Krieg has a yellow-ish skin, a bald head and is significanty taller than a normal human, although those will be the last things you will notice about him. If your eyes are not staring at his metal mask, covering his whole face with only two small holes for his eyes, you surely are gazing at the enourmous blade that is replacing his right hand and forearm, and that's probably the smartest option. If you survive long enough, you might be able to notice that this terrifying abomination is extremely fit (at least for the undead standarts), although his brawny body has two small cracks, betraying his Decaying condition to the world, one on his chest and other on his stomach. He's usually seem around wearing only a pair of ragged pants, with no shirt or shoes.
Personality: Krieg is a strange piece of work to anyone with an outside perspective. He is mentally instable, being extremely impulsive and violent at times, while being calmer and almost docile on much rares times. He has a split personality, a consequence of the two voices in his head. While one, his original one (Axton), is calm, caring and peaceful, the other one (Krieg) is a completely insane psycho, who kills things for nothing but the fun and the feeling of the blood splatering in his body. However, both his personalities have similar tastes. Both like flowers and furry little animals, Axton because they bring him memories of his old life, tending his garden and his pets, while Krieg like them because they are pretty. Krieg has a fear of sharp, pointy things, mostly because they remind him of the little he still remembers from the experiments made on him. Not that this fear will make him cower from someone using a sword, in fact, those are going to be his primary target. Another deep fear of Krieg and Axton is fire. Axton has a chilhood trauma, and Krieg was burned time and time again during his creation. Most of the time, Krieg controls the body, as he is the original owner. However, in given circunstances, Axton is capable of overcoming Krieg's will. In the heat of battle, Axton is never able to do that, at most, he can give Krieg slightly better ideas on how to approach the battle. In calmer situations, as when walking around town, Krieg usually allows Axton to take over quite easily, for he has learned that it's better this way. Both can speak whenever they want, as the other is usually unable to prevent it, leading to possible awkward or dangerous scenarios.
Krieg LOVES shinny things.
Skills:
Hand-to-Hand combat (in Krieg's case, Hand-to-HugeMetalBlade) Basic Combat tactics (Thankfully to Axton and his ocasional inputs) Cooking (Living of the land has little perks, learning to turn those mushrooms and that dog in delicous food is one of them) Scavenging (Krieg LOVES shinny things)
Traits:
Class: Berserker: Berserkers are not as disciplined as Soldiers, or as charming as Knights. Neither are they witty as Skirmishers or even battle hardened as the common Warriors. Berserkers are something else entirely. Those bloodthirsty madmen are the physical manifestation of the most haunting aspects of a Warrior. They will charge into battle with reckless abandon, and anything in their path is as good as dead. They won't stop until they are the last man standing. Berserkers are not team players in a fight and are better left at a respectable distance of his companions, as they might mistake a friend for an enemy and end up injurying them. Despite this blood drunk state, they are the most fearsome oponent a horde of enemies can face. Striving when at a disadvantage, they can witstand otherwise unbearable amounts of pain while dishing out a whole lot of punishment in return.
Job: Scavenger: After fleeing from his creator, Krieg found himself into a weird land. He survives by hunting, scavenging and, when Axton is not able to stop him, killing and looting passersby. He often goes on killing sprees on the wild life in order to absorb their souls to hold his body together.
Soul Spells/Abilities:
Soulthirst (passive): Whenever Krieg wounds someone with his blade, a small fraction of the enemy's soul is absorbed by him. This occurs as his blade absorbing the soul through the blood of his enemies. Obviously does not work on bloodless enemies.
Subdermal implants (passive): Due to the extensive experiments done to his body, a subdermal sheet of metal has been placed under his skin to hold it together. This prevents him from some of the damage of cutting and piercing weapons, as well as protecting him from suffering major damage with fire. However, the experiments needed to make sure the implant worked made Krieg extremely afraid of sharp/pointy things and fire.
Brawn over brain (active/only in battle): Krieg is able to numb his mind to the pain of anything for a not so short duration, however, during this time, Axton will suffer twice the amount of pain, rendering him unnable to give Krieg commands.
Painful payback (active/only in battle AND near death): After taking a considerable amount of damage, Krieg is infuriated, defying death while he fights with twice the vigor for a short while. He ignores all the damage, even if fatal, for a few moments, only to receive it all at once by the end of the duration. During the duration, his attacks are much stronger. If he kills someone during this period, the damage taken is half healed, in exchange of a big strain to his soul.
Weapons: Tech Blade: A 2 ft blade that replaces most of Krieg's right forearm and hand. It can partially absorb enemies souls. Cannot be removed.
Armor/soul tech gear: No matter how much Axton insists, Krieg cannot stand armor or anything slowing him down. Instead he rellies in his subdermal implants to mitigate damage. It can only be improved by Cyborg specialists.
Relationships/family: None.
History: pretty much tell me how you got here and why you're here, were you from and what's happened to ya and you got to be where you are.
Work sample: A paragraphs or two of you being IC, this is for others to see how you write. You can be denied if this turns out to be copy and pasted from another source.
My Character coming soon. Just finishing it up. We should have IC starting up Tuesday, at the latest Wednesday.
Age: Unknown (around 40 before dying, about 2 years after coming back)
Gender: Male
Race: Decaying-Cyborg (formerly human) Alignment: Chaotic Good
Physical description: Krieg has a yellow-ish skin, a bald head and is significanty taller than a normal human, although those will be the last things you will notice about him. If your eyes are not staring at his metal mask, covering his whole face with only two small holes for his eyes, you surely are gazing at the enourmous blade that is replacing his right hand and forearm, and that's probably the smartest option. If you survive long enough, you might be able to notice that this terrifying abomination is extremely fit (at least for the undead standarts), although his brawny body has two small cracks, betraying his Decaying condition to the world, one on his chest and other on his stomach. He's usually seem around wearing only a pair of ragged pants, with no shirt or shoes.
Personality: Krieg is a strange piece of work to anyone with an outside perspective. He is mentally instable, being extremely impulsive and violent at times, while being calmer and almost docile on much rares times. He has a split personality, a consequence of the two voices in his head. While one, his original one (Cyril), is calm, caring and peaceful, the other one (Krieg) is a completely insane psycho, who kills things for nothing but the fun and the feeling of the blood splatering in his body. However, both his personalities have similar tastes. Both like flowers and furry little animals, Cyril because they bring him memories of his old life, tending his garden and his pets, while Krieg like them because they are pretty. Krieg has a fear of sharp, pointy things, mostly because they remind him of the little he still remembers from the experiments made on him. Not that this fear will make him cower from someone using a sword, in fact, those are going to be his primary target. Another deep fear of Krieg and Cyril is fire. Cyril has a chilhood trauma, and Krieg was burned time and time again during his creation. Most of the time, Krieg controls the body, as he is the original owner. However, in given circunstances, Cyril is capable of overcoming Krieg's will. In the heat of battle Cyril is never able to do that, at most, he can give Krieg slightly better ideas on how to approach the battle. In calmer situations, as when walking around town, Krieg usually allows Cyril to take over quite easily, for he has learned that it's better this way. Both can speak whenever they want, as the other is usually unable to prevent it, leading to possible awkward or dangerous scenarios.
Krieg LOVES shinny things.
Skills:
Hand-to-Hand combat (in Krieg's case, Hand-to-HugeMetalBlade) Basic Combat tactics (Thankfully to Cyril and his ocasional inputs) Cooking (Living of the land has little perks, learning to turn those mushrooms and that dog in delicous food is one of them) Scavenging (Krieg LOVES shinny things)
Traits:
Class: Berserker: Berserkers are not as disciplined as Soldiers, or as charming as Knights. Neither are they witty as Skirmishers or even battle hardened as the common Warriors. Berserkers are something else entirely. Those bloodthirsty madmen are the physical manifestation of the most haunting aspects of a Warrior. They will charge into battle with reckless abandon, and anything in their path is as good as dead. They won't stop until they are the last man standing. Berserkers are not team players in a fight and are better left at a respectable distance of his companions, as they might mistake a friend for an enemy and end up injurying them. Despite this blood drunk state, they are the most fearsome oponent a horde of enemies can face. Striving when at a disadvantage, they can witstand otherwise unbearable amounts of pain while dishing out a whole lot of punishment in return.
Job: Scavenger: After fleeing from his creator, Krieg found himself into a weird land. He survives by hunting, scavenging and, when Cyril is not able to stop him, killing and looting passersby. He often goes on killing sprees on the wild life or bandit camps in order to absorb their souls to hold his body together.
Soul Spells/Abilities:
Soulthirst (passive): Whenever Krieg wounds someone with his blade, a small fraction of the enemy's soul is absorbed by him. This occurs as his blade absorbing the soul through the blood of his enemies. Obviously does not work on bloodless enemies.
Subdermal implants (passive): Due to the extensive experiments done to his body, a subdermal sheet of metal has been placed under his skin to hold it together. This prevents him from some of the damage of cutting and piercing weapons, as well as protecting him from suffering major damage with fire. However, the experiments needed to make sure the implant worked made Krieg extremely afraid of sharp/pointy things and fire.
Brawn over brain (active/only in battle): Krieg is able to numb his mind to the pain of anything for a few minutes, however, during this time, Cyril will suffer twice the amount of pain, rendering him unnable to give Krieg commands.
Painful payback (active/only in battle AND near death): After taking a considerable amount of damage, Krieg is infuriated, defying death while he fights with twice the vigor for a short while. He ignores all the damage, even if fatal, for a few moments, only to receive it all at once by the end of the duration. During the duration, his attacks are much stronger. If he kills someone during this period, the damage taken is half healed, in exchange of a big strain to his soul.
Weapons: Tech Blade: A 2 ft blade that replaces most of Krieg's right forearm and hand. It can partially absorb enemies souls. Cannot be removed.
Armor/soul tech gear: No matter how much Cyril insists, Krieg cannot stand armor or anything slowing him down. Instead he rellies in his subdermal implants to mitigate damage. It can only be improved by Cyborg specialists.
Relationships/family: None.
History:
Cyril: For many years Cyril lived a simple life. His childhood was a simple one, but he never knew what hunger was. When he was a teen he had a few love interests, a bastard son with a common girl was the result of one of them. The kid was nothing special, and neither Cyril nor the mother never felt the need to introduce the boy to his father. However, whenever he got the chance, Cyril would go up to Mia's mountain to pray for his son's well being. Not because any particula devotion to the goddess or what she stood for, afterall war, fairness, women, and birth weren't particularly good reasons to pray. He went there for the convinience, as he lived half a day walk away. As an adult, his life was just as simple. Collect rare or uncommon items, sell them for the highest price anyone was willing to pay, read a few books about wars of the past, visit the tavern and sleep. Occasionally he'd visit Mia's mountain, both to pray for his son wellbeing and to scavenge for any items left behind. In one of those visits, he came across a small shack he had never seen before. Despite it's simple appearence, his guts told him something valuable might be inside. So he cautiously entered through the door. After a few minutes, he knew for sure his guts were once again right. Various rare books were scattered around the dorm room. As one would expect, most of them were old and were in a bad state, but they would still grant him enough money to drink and maybe visit a few whores for a long time. It was late night when Cyril had finally left the shack with his large sack filled with books. He had not taken three steps when something blunt hit him in his head. His last memory was of a man in a red tunnic dragging him.
Krieg: Krieg had always been a problem child. He picked fights all the time with kids his age, he picked fights with his father, he stole every piece of shinning metal that got close to his fingers. His favourite pass time was to kill rabid dogs that would attack the city's market, for what the only time they would allow him to use a real blade. It was not without relief that his parents gave him away to a mercenary group that passed through the city. Krieg was happy to join their ranks, even if his only payment was his food and whatever he could loot after the other mercenaries had their turn. But that was not the only thing he was getting of that group, those rude men were also teaching him to fight. As Krieg learned how to fight, he grew on his ranks, becoming a respected merceany on his own. None of his companions were examples of high morals, but Krieg's deeds were able to, most of the times, make even those hardened and bloodthirsty soldiers disgusted by him. After a particularly gory night, they decided that Krieg wasn't safe to be around and decided to kill him. It was a though fight, Krieg managed to take out most of the mercenary group on his own, but was soon overwhelmed. Instead of finishing the job, they left him to die on the ground. His arm was cut right below the elbow and was bleeding copiously. He had to major wounds on his chest and stomach where swords pierced him. His face was deformed due to the blunt trauma of firsts, pommels and boots. His world was blurry and quickly fading. Before passing out, all he could see was a shadowy figure dressed in red.
Krieg woke up on a lab. His whole body tied to a surgery table. On front of him a man in red tunic stared at a glowing object. Krieg felt different. Rage, pain, despair, anger, happiness. It was all coming to him at once. He couldn't control his thoughts. He couldn't control his emotions. He wanted to scream, but his throath was way too sore for it. All it came out was a low croak. A voice that wasn't his echoed in his head"Shut up, will you? If he sees you're awake he will begin new experiments. Now shut up and listen. My name is Cyril. I'm trapped in your body. You died and was brought back to life, they made some experiments on you. You were asleep, but I was awake. I believe my soul has been trap...". "AAAAARGHHH" Krieg screamed. Not because of pain. Not out of despair. He just couldn't control himself. The red figure looked at him, with a broad smile uppon his face. "I knew you would eventually wake up. You put up quite a fight, didn't you? Do you hear someone in your head? I sure hope you do! You have no idea how many times I failed it already. Getting rescuable bodies is getting harder and harder. At least most of your soul could be savaged." "NOOO. Want go. Free me" Krieg couldn't believe he wasn't even able to articulate his words. He knew he was capable, but his mind just wouldn't cooperate for long enough for him to do so. "Ohh where are my manners? I am... Actually, my name doesn't matter and, in case something goes wrong, you better off not knowing. Let me explain WHAT I am, as it's more important." The man wouldn't stop talking. He talked fast in a weird accent, but Krieg couldn't figure it out. Cyril knew the man had some Android accent, and, as Cyril knew, now Krieg knew. "I'm working on the creation of a new breed. Two souls, one vessel. Those fake souls of this Android people can do the trick easier, but they last long. The body rejects it, it fights the other soul. It's a mess. You're lucky you managed to get killed some time after I discovered that". The man would ramble on and on. Krieg had a severe headache, and then a voice he didn't controlled came out of his mouth. "Look, Doc. I have no idea what you want from us, just tell us what you want us to do and we will leave" "Ohh Cyril! I knew you was in there. Here is the thing. I NEED you here. I can't afford you to go out and reveal my work. Besides, Krieg's mind is all kinds of fucked up by now. He's not stable and might kill someone. Or an entire city. Thinking about it, it might have been a bad idea to replace his lost hand with that blade, but what can I do now? I reworked his entire skeleton to addapt to it! Anyway, I have more things to test on you guys, then I can probably let you die and have peace. Well, probably." "We're fucked" both Krieg and Cyril thought at the same time. - One year passed. Krieg was as unstable as ever. Being a Decaying had it's perks, but Krieg couldn't stand still for long enough to perform a ritual to absorb a soul, so the Doctor put some soul tech on his sword to allow him to absorb souls through the blade. As long as anything had blood, it's soul could be drained. If he could kill something every other day, he'd be fine. Tests were made. Krieg was put to kill things while Cyril gave commands. Krieg was pierced and cut a hundred times. To avoid having his test subject destroyed, the doctor put some subdermal implants Krieg's body, granting him enough resistance to fight different kinds of beats and beings without worrying about dying to a lucky blow, while making sure he couldn't slack. To avoid getting him to cower in fear, he removed most of Krieg's nervous terminals. To avoid him getting burned in two particularly specific cases, he upgraded the implants to give Krieg fire resistance. He turned Krieg into a perfect killing weapon and Cyril, from so much experience in giving commands became an experienced strategist. Another year later They were still captive, but Krieg had learned to trust in Cyril, and Cyril became the only one to properly understand the now completely disturbed mind of Krieg. On a rainny day, Krieg managed to catch a glimpse of the Doctors quarters. In there he saw all he was looking for in the past two years: an open window. A path outside. The task was hard, as there would be souless androids defending the way out, but Cyril was sure Krieg could handle them. The doctor was sitting at his watching platform guarded by his souless guards. They pair wouldn't be able to take vengeance on the Doctor, but a free path outside was more than enough to make things better. Cyril quicky gave Krieg his instructions and, as usual, Krieg obeyed them without question. The two androids were an easy task. Cyril felt like they were in a trap, but before bein able to warn his partner, two eletric lances were introduced in Krieg's body. Krieg couldn't handle the pain. It was too much for him. Enraged, he tried to move and tried to forget the pain. Suddenly, it was gone. Meanwhile Cyril was screaming. In the last two years, Krieg was the only one to feel pain, but Cyril was sure that his partner never felt something like this. Every second felt like an enternity in hell. Krieg tried to listen to Cyril advices as always, but he was nowhere to be heard. He then did what he knew best. Killed. Every robot, android, experiment or passerby. He didn't knew how many he had killed, but he was sure that he jumped out of that window. And killed a big repitilian thing. And something pierced his whole body. Not good. He fell in a river and swimmed away as fast as he could before passing out. At Cyril was coming back. As desperate as he was being in a river in a unconcious body, he couldn't avoid to feel some relief on being free once again.
Work sample: The morning light woke Krieg up. He wasn't sure for how long he slept in the ground. Or how he got there. His head was spinning and he was hungry. There were no sings of animals around him, not the tweet of the birds, not the usual rush of the small mammals. Nothing but the continuous murmur of the river. "What took you so long? You've been through worst situations before". Krieg knew Cyril was right, but something was different. It didn't took long before they noticed the problem. Their body was cracking. The desperate escape, coupled with the punishment taken in that river would have killed most. They were lucky to be alive, but their soul went through a major amount of strain. They needed to kill something. And not a rabbit or a lizard, but something big. They walked for a couple hours, each step proving to be a challenge, until they found a small shack by the side of the river. Krieg knew what to do, for he had done it multiple times in his old life. Check for escape routes. See the situation inside. Burst through the door and find your target. Ignore it as it screams and begs. Drive the blade through it's body before he finds the strenght to react. Leave. Cyril had never seen such violence. At least not against an inocent who had no chance of fighting back. As they left the shack, all he could mutter was "I'm sorry". They could feel the body healing already. They were free and they had one purpose: kill the Doctor who put them in this situation.
A question about the plot. It seems like this is going to be quite involved on the arena/fighting side of things with Londi issuing out challenges. Have you got other plans outside that?
Also, for work sample, would a link to another RP I'm in suffice or would you rather this RP's character?
Yes I have have a whole grand scheme of things planned. I just prefer to not reveal everything at once. I have had a problem with people power playing their characters as if they knew what was going to happen. I prefer people to play it as raw as possible and plus I love surprises. On cases where a surprise might cause injury and a player wishes to dispute it or thinks its unfair or anything is unfair. I take it to dice, but I prefer not to use dice if I don't have to and let the writing just flow.
As long as the work is your's its fine. Also because I have had no one else step up I need one more character, I'm typically inclined to give it to the person who responds first, but honestly I need another character quick. So if you can throw up a quick CS then that is fine. I will be starting the IC this morning, if not this late evening after work.