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Hidden 9 yrs ago 9 yrs ago Post by RWDS
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The year is 1453, and it seems that a new front shall be opened on the world stage. New technologies allow for easier travel and trade with the continents of Zugia and Xuzasu, and to the west new continents with large goods lay dormant, ready to be discovered by the advanced civilizations of Uraz, but on this new land civilizations lay ready to try and defend their land with everything they have. The question is, how you will use this opportunity, will you begin an Empire that will have a permanent impact on history, or will you just be a blip in the history books?
The choice is yours


Welcome to World Of Chaos: Upon Strange Shores, a Renaissance Fantasy RP about the beginning of the colonial era. The continent of Zugia is the version of Africa in this world, filled with more tribe like nations to the south, and in the North lies more advanced civilizations. Xuzasu is the version of Asia, filled with highly populated nations that are filled with goods, but are going to be the hardest to colonies because of the sheer amount of troops they have. North and South Akas are going to be the alternate Americas in this RP. Similar to Zugia they'll be more tribe like, and similar to Xuzasu they'll have a large amount of goods ready to be claimed and traded. Unlike Xuzasu and majority of Zugia these continents are both open to diseases from the old World, but they are also not connected to the old world, meaning that traveling there is going to be much harder. Lastly, we have Uraz, the alternate Europe. Uraz is the most advanced of all continents, with large kingdoms and diverse cultures all around the continent. Uraz is the main part of the Renaissance, with new ideas and cultural movements popping up all around the continent.

To talk about technology, it is going to be very similar to the technology of our Renaissance Era, with early versions of guns, cannons, and other things. Unlike our Renaissance there will be some forms of magic in this RP, meaning that you'll be able to create some non historical things. An example of this is creating a blimp-like object, this blimp will not be able to travel fast, but it still would be faster than your average boat or traveling by foot. Just remember that whatever you create with possible magitech will have to be approved by me so do not make it overpowered.

Going to races, they can be nearly anything. Thing about something similar to the Elder Scrolls, Lord of the Rings, and A Song of Ice and Fire, so no gas-based races or anything ridiculous like that. If you have no idea if your race will be accepted or not, just ask me and I'll give confirmation on if its a go or not, worst comes to worse, just use humans or some other generic race like elves.

Lastly, we go to the nation building aspect. You can create a nation on any of the continents, but keep in mind the fact that they'll have to make sense with the setting and lore of each continent, meaning that Zugia and Akas are both going to be filled with tribal nations and that Zugia, Akas, and Xuzasu are all going to be below Uraz in tech level.

Maps



Rules
Posts are done from a characters perspective
Don't be OP
In the IC don't read hiders that aren't for you
Don't argue in OOC
Will expand on the rules more if need be

Nation Sheet
Name of Nation:
Flag/Banner:
Race/Race Description:
Culture:
Location on Map:
Technology (Short, at the most 3 paragraphs):
History:
Other:

Character Sheet For Important Characters (Optional)
Name:
Race:
Appearance:
Backstory:
Other:
Hidden 9 yrs ago Post by Zran
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Great I'll work on my nation when I get home.
Hidden 9 yrs ago Post by RWDS
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Great I'll work on my nation when I get home.

Awesome.

Hidden 9 yrs ago 9 yrs ago Post by RWDS
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Just placing my WIP Here (I'm currently at school so I can't do much)

Justinias Empire

Race/Race Description:
{TBD}

Culture:
{TBD}

Location on Map:
{TBD}

Technology (Short, at the most 3 paragraphs):
{TBD}

History:
{TBD}

Other:
{TBD}
Hidden 9 yrs ago 9 yrs ago Post by Kingfisher
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Hidden 9 yrs ago Post by RWDS
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I must say the quality of this App is great, but I will ask for a bit more history (just two to three more paragraphs).
Unless this is a WIP in which so far so good!
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Hidden 9 yrs ago Post by Kingfisher
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@RWDS Glad you're a fan! I'll write up so more once I get home, then give ye a shout.
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@RWDS Glad you're a fan! I'll write up so more once I get home, then give ye a shout.


Great!
Hidden 9 yrs ago Post by Kingfisher
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@RWDS Made a few amendments. Let me know if anything else needs changing.
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I like it, accepted
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Hidden 9 yrs ago Post by Macro
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WIP but this is what I have so far


The Tidal Republics (Sheire)


Race/Race Description: The Tidalmen (Di Sheirenni)

A race of aquatic humanoids, the Tidalmen (or, in their native language, di Sheirenni) are about the average height of a human, with scaly skin ranging from light blue to dark purple. Their hair resembles seaweed and their fingers and toes are webbed. The Tidalmen can exist in and out of water, but while they are fast and agile in the seas, they are slow and clumsy on land.



Culture:
The Tidalmen are considered to be the forefathers and curators of Renaissance art. The species is practically obsessed with aesthetics. Everything they own must be beautiful, from their homes, to their clothing, to the multitudes of statues, paintings and sculptures that line their streets, their walls, and their trade routes. The people often adorn themselves in jewelry, tattoos and piercings to recreate themselves in a more beautiful light.

The Tidalmen are a race that is spread out across the oceans of the world. Many live in small, isolated communities, or within lakes and rivers. Most are still tribal in nature, barely having developed tools. The northern islands in Uraz is the only place on the continent where Tidalmen are found, and as a result these particular Tidalmen formed a common culture and language. They call the entirety of the northern Uraz islands "Sheire", literally "Beautiful Land" (making di Sheirenni 'People from the Beautiful Land'). The rest of the world tends to call the northern Uraz Islands simply the "Tidal Islands", which is where the Tidalmen got their common name.

Their obsession with beauty forced the Tidalmen to form a very capitalistic society, where everyone fights to earn enough money to decorate their belongings and beautify their possessions. Today, the Tidalmen are renowned merchants, selling goods to nearly every empire and kingdom in the known world.

The Tidal Republics are one of the few nations in the world with a constitution. Their ruler, the Prefect, is democratically elected by anyone who can afford to purchase the right to vote in the election. The money gained during this election is spent towards building a monument in the new Prefect's honor.

Location on Map:
An Island chain in northern Uraz

Technology (Short, at the most 3 paragraphs):
The Tidalmen have advanced means of transportation: they have what is known as the "Sea Blimp" which is exactly as it sounds; a blimp that can travel underwater and transport a variety of goods from kingdom to kingdom. The Tidalmen have special skins harvested from an underwater animal native to the Tidal Republics that they wrap around most goods to make waterproof for the journey.

The most beautiful cities in the world are said to be the underwater cities of Sheire.


Although these cities are valued for their beauty, the Tidalmen know that they cannot conduct a successful trade empire from underwater. As a result, they have many shore settlements, coating the islands and beaches of northern Uraz.

A bit of magic that the Tidalmen possess is what is known as "Air Pockets". Human visitors who wish to visit underwater cities of Sheire can do so for a limited time by creating a small cushion of air for the human to walk around and experience the underwater city. This can last anywhere from a day to a year depending on how much the human is willing to pay.

History:
WIP

Other:
WIP
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Hidden 9 yrs ago Post by RWDS
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WIP but this is what I have so far


The Tidal Republics (Sheire)


Race/Race Description: The Tidalmen (Di Sheirenni)

A race of aquatic humanoids, the Tidalmen (or, in their native language, di Sheirenni) are about the average height of a human, with scaly skin ranging from light blue to dark purple. Their hair resembles seaweed and their fingers and toes are webbed. The Tidalmen can exist in and out of water, but while they are fast and agile in the seas, they are slow and clumsy on land.



Culture:
The Tidalmen are considered to be the forefathers and curators of Renaissance art. The species is practically obsessed with aesthetics. Everything they own must be beautiful, from their homes, to their clothing, to the multitudes of statues, paintings and sculptures that line their streets, their walls, and their trade routes. The people often adorn themselves in jewelry, tattoos and piercings to recreate themselves in a more beautiful light.

The Tidalmen are a race that is spread out across the oceans of the world. Many live in small, isolated communities, or within lakes and rivers. Most are still tribal in nature, barely having developed tools. The northern islands in Uraz is the only place on the continent where Tidalmen are found, and as a result these particular Tidalmen formed a common culture and language. They call the entirety of the northern Uraz islands "Sheire", literally "Beautiful Land" (making di Sheirenni 'People from the Beautiful Land'). The rest of the world tends to call the northern Uraz Islands simply the "Tidal Islands", which is where the Tidalmen got their common name.

Their obsession with beauty forced the Tidalmen to form a very capitalistic society, where everyone fights to earn enough money to decorate their belongings and beautify their possessions. Today, the Tidalmen are renowned merchants, selling goods to nearly every empire and kingdom in the known world.

The Tidal Republics are one of the few nations in the world with a constitution. Their ruler, the Prefect, is democratically elected by anyone who can afford to purchase the right to vote in the election. The money gained during this election is spent towards building a monument in the new Prefect's honor.

Location on Map:
An Island chain in northern Uraz

Technology (Short, at the most 3 paragraphs):
The Tidalmen have advanced means of transportation: they have what is known as the "Sea Blimp" which is exactly as it sounds; a blimp that can travel underwater and transport a variety of goods from kingdom to kingdom. The Tidalmen have special skins harvested from an underwater animal native to the Tidal Republics that they wrap around most goods to make waterproof for the journey.

The most beautiful cities in the world are said to be the underwater cities of Sheire.


Although these cities are valued for their beauty, the Tidalmen know that they cannot conduct a successful trade empire from underwater. As a result, they have many shore settlements, coating the islands and beaches of northern Uraz.

A bit of magic that the Tidalmen possess is what is known as "Air Pockets". Human visitors who wish to visit underwater cities of Sheire can do so for a limited time by creating a small cushion of air for the human to walk around and experience the underwater city. This can last anywhere from a day to a year depending on how much the human is willing to pay.

History:
WIP

Other:
WIP


Well this was unexpected, and I love it.
So far so good.
Hidden 9 yrs ago Post by Macro
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Thank you! They probably won't be colonizing as I am basing the nation off of a merchant republic, but they'll still be interacting with the world in that way.
Hidden 9 yrs ago 9 yrs ago Post by Zran
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WIP just wanted to get something up.

@RWDS Is that magic rock thing okay to work with? didn't want to get carried away too far, until it was.



Kingdom of Rugar


Race/Race Description: The people of Rugar are akin to dwarves for the most part. When Rugar first carved out his kingdom the battle was fierce and bloody and too few dwarves remained so now their blood is diluted with that of humans, they remain quite stocky and rarely reach much past five feet. They still live much longer lives most citizens can expect to live to 150 or so while Rugar himself a pure-blood lived to be 234.

Culture: The culture of Rugar remains very dwarven many of the people live in the underground cities. Toiling away all day enjoying some good ale afterwards, there is little conflict amongst them all work for the betterment of each other and Rugar as a whole. There is of course the plainsfolk who are not viewed much differently but they do have less dwarven blood and tendencies therefore greed is somewhat of a problem. Those few who capitalised on the Kingdoms' rise became traders and eventually founded the Trader's Guild an organisation separate from the king who travel the world bring in goods and gold in turn exporting the Kingdoms' resources.

Location on Map: TBD

Technology (Short, at the most 3 paragraphs):

History: The Kingdom of Rugar was founded three centuries ago born from the wreckage of a forgotten empire, when dwarven rebels banded together and overthrew their human masters. They were led by a man named Rugar a renowned smith who was the first to draw blood, killing the former emperor with the very axe he was to present to the emperor. Afterwards he escaped into the mountains and slowly but surely rallied the dwarven people to rebellion. After a long drawn out war they reclaimed the mountains and the plains surrounding them.

Over time they integrated with the broken empire of man with no one left to lead they bet the knee to Rugar. As a fairly simple people they named their new kingdom after him raising the war hero to the mantle of king. The dwarves were left with little choice but to breed with the human populace of the plains. Only a small core of nobles can claim a pure dwarven blood these days leading to some divide between them and the general people.

In three hundred years the people of Rugar have come a long way, they moved back into their mines and became one of the great economical forces of this world the mineral, precious metal and gems of the finest quality. With the ingenuity of man and the backbone of dwarves some few became inventors of all sorts of marvels.

Deep within the mountains they found rocks imbued with a mystical power which is perhaps their most prized resource. The unassuming rock with purple veins dubbed Ether by its discoverer, what it is exactly is not known. It was eventually found after much that this Ether could power many devices giving rise to the modern Kingdom known today.

Other:

Important Characters



Hidden 9 yrs ago Post by RWDS
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WIP just wanted to get something up.

@RWDS Is that magic rock thing okay to work with? didn't want to get carried away too far, until it was.



Kingdom of Rugar

Race/Race Description: The people of Rugar are akin to dwarves for the most part. When Rugar first carved out his kingdom the battle was fierce and bloody and too few dwarves remained so now their blood is diluted with that of humans, they remain quite stocky and rarely reach much past five feet.
Culture:
Location on Map: TBD
Technology (Short, at the most 3 paragraphs):
History: The Kingdom of Rugar was founded three centuries ago born from the wreckage of a forgotten empire, when dwarven rebels banded together and overthrew their human masters. They were led by a man named Rugar a renowned smith who was the first to draw blood, killing the former emperor with the very axe he was to present to the emperor. Afterwards he escaped into the mountains and slowly but surely rallied the dwarven people to rebellion. After a long drawn out war they reclaimed the mountains and the plains surrounding them.

Over time they integrated with the broken empire of man with no one left to lead they bet the knee to Rugar. As a fairly simple people they named their new kingdom after him raising the war hero to the mantle of king. The dwarves were left with little choice but to breed with the human populace of the plains. Only a small core of nobles can claim a pure dwarven blood these days leading to some divide between them and the general people.

In three hundred years the people of Rugar have come a long way, they moved back into their mines and became one of the great economical forces of this world the mineral, precious metal and gems of the finest quality. With the ingenuity of man and the backbone of dwarves some few became inventors of all sorts of marvels.
Other:

Character Sheet For Important Characters (Optional)
Name:
Race:
Appearance:
Backstory:
Other:


I like it, and the magic rock idea is still good.
Hidden 9 yrs ago Post by Zran
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I'm a little lost on the technology atm and have a few more characters to create but other than that nearly done. I edited my previous post with the more recent version.
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