You know that game Mount and Blade?
If you haven't let me explain.
It's the mid 1200's, and there's a land known as Calradia. It's like Europe. Pretty small, but lots of stuff goes down.
Basically, there's Six factions in this land. There was once a great empire, the Calradian Empire, but it collapsed and now people are fighting to fill the power vacuum. They make peace, only to declare war again months later. It's a never ending cycle, and in the game, the player is thrown in the middle of it and expected to make their own way. Here are the factions and what they'll be in the RP.
The Swadians
They used to be the top dogs, because it's said that some factions used to be a part of them. They have excellent heavy cavalry, and start in the middle of Calradia. The Swadian counts roam the lands with heavily armored mounted knights at their side, and most caravans have to make passage way through their territory for trade. Despite being powerful, they ARE in the center, and are usually fighting wars on multiple fronts.
The Rhodoks
Their origins are relatively new ones. Only a decade or so ago they rebelled from the Swadians and fortified themselves in the West, where grassy plains clash with dry mountains. Them and the Swadians are almost always a war, but because of the harsh terrain, the Swadians never make any ground. The Rhodoks are anti-cavalry, fielding excellent spearmen.
The Vaegirs
The icy northwest. Another faction in this war, the Vaegirs have the best foot archers in the land. They are few in populations, and their neighbors tend to go after them. But because of the never ending winters and the skilled archers atop the walls, the Vaegirs have repelled many invasions in their time, though they can't keep it up forever.
The Nords
The Vaegirs' northern rivals. Heavily armored axe-men, powerful foot soldiers. Settled by the early vikings, the Nords were the first to step foot on Calradia. But that was a very long time ago, and others have since arrived and splintered off. Fueled by a strong sense of nationalism, the Nords are usually on the offensive, with very few enemies getting into their territory.
The Khergit Khanate
Basically the mongols. Horse archers and steppe plains to the east. Conquest is part of their culture, and the previously nomadic people reflect this in their tactics.
The Sarranid Sultanate
The Sarranids of Calradia are a splintering off of a great empire somewhere very far south, separated by a vast desert. Though they are connected to another land they have been here long enough to individualize themselves from their previous monarchs and have started a new lineage. Though they call themselves the Sarranids, they share only their name and heritage with their old empire.
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So, the players would be tossed in, perhaps meet up, and directed to form a mercenary company of some kind like in the game. There could be more than one group of mercenaries if we get enough people, and they may even come into contact or even conflict with eachother depending on how the story goes.
This is a rambly post, but I just wanna know if anyone is interested in something like this.
EDIT:
Also, I'd imagine you could choose what faction to start with. Either a foreigner travelling to the capital of one of the Big Six, or perhaps a wandering criminal group, or maybe you were born into a random village and are going to be dragged into the conflict in some way. Stuff like that.
If you haven't let me explain.
It's the mid 1200's, and there's a land known as Calradia. It's like Europe. Pretty small, but lots of stuff goes down.
Basically, there's Six factions in this land. There was once a great empire, the Calradian Empire, but it collapsed and now people are fighting to fill the power vacuum. They make peace, only to declare war again months later. It's a never ending cycle, and in the game, the player is thrown in the middle of it and expected to make their own way. Here are the factions and what they'll be in the RP.
The Swadians
They used to be the top dogs, because it's said that some factions used to be a part of them. They have excellent heavy cavalry, and start in the middle of Calradia. The Swadian counts roam the lands with heavily armored mounted knights at their side, and most caravans have to make passage way through their territory for trade. Despite being powerful, they ARE in the center, and are usually fighting wars on multiple fronts.
The Rhodoks
Their origins are relatively new ones. Only a decade or so ago they rebelled from the Swadians and fortified themselves in the West, where grassy plains clash with dry mountains. Them and the Swadians are almost always a war, but because of the harsh terrain, the Swadians never make any ground. The Rhodoks are anti-cavalry, fielding excellent spearmen.
The Vaegirs
The icy northwest. Another faction in this war, the Vaegirs have the best foot archers in the land. They are few in populations, and their neighbors tend to go after them. But because of the never ending winters and the skilled archers atop the walls, the Vaegirs have repelled many invasions in their time, though they can't keep it up forever.
The Nords
The Vaegirs' northern rivals. Heavily armored axe-men, powerful foot soldiers. Settled by the early vikings, the Nords were the first to step foot on Calradia. But that was a very long time ago, and others have since arrived and splintered off. Fueled by a strong sense of nationalism, the Nords are usually on the offensive, with very few enemies getting into their territory.
The Khergit Khanate
Basically the mongols. Horse archers and steppe plains to the east. Conquest is part of their culture, and the previously nomadic people reflect this in their tactics.
The Sarranid Sultanate
The Sarranids of Calradia are a splintering off of a great empire somewhere very far south, separated by a vast desert. Though they are connected to another land they have been here long enough to individualize themselves from their previous monarchs and have started a new lineage. Though they call themselves the Sarranids, they share only their name and heritage with their old empire.
--
So, the players would be tossed in, perhaps meet up, and directed to form a mercenary company of some kind like in the game. There could be more than one group of mercenaries if we get enough people, and they may even come into contact or even conflict with eachother depending on how the story goes.
This is a rambly post, but I just wanna know if anyone is interested in something like this.
EDIT:
Also, I'd imagine you could choose what faction to start with. Either a foreigner travelling to the capital of one of the Big Six, or perhaps a wandering criminal group, or maybe you were born into a random village and are going to be dragged into the conflict in some way. Stuff like that.