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Hidden 9 yrs ago Post by The Fox Without
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I'm guessing we're going polythestic on this, with d(a)emons and angels/celestials and what not.
Hidden 9 yrs ago Post by Famotill
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I'm guessing we're going polythestic on this, with d(a)emons and angels/celestials and what not.


Yeah, that's the plan though I'm not sure if I want to make it more ambiguous or actual fact. What do you think would work best?
Hidden 9 yrs ago Post by The Fox Without
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Honestly I usually go with the pathfinder gods when I have to do that kind of stuff since its what im familiar with, not sure if that's what you want though since you seem to prefer a bit of distance from the actual game stuffs. Honestly, maybe come up with three or four major religons that have some overlap from one town/nation to the next, I'm sure if anyone really wants anything diffrent they'll pipe up with an idea.
Hidden 9 yrs ago 9 yrs ago Post by Kejmur
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<Snipped quote by Kejmur>

Agreed, I'd rather not over-complicate people, but I'd like some structure. If anyone else has ideas, please feel free to share them!


Most simple:

1d6 dice -> 1-2 means fail, 3-6 success
1d6 (more difficult option) -> 1-3 means fail, 3-6 success

No Base Stats, just dicing.

Also (x)*k6 -> 1-2 fail, 3-5 success, 6 big sucess, numbers may be changed to make it for example more difficult

(x) here means the number of dices. 1 skill point = 1 additional dice. Let's say max is 7 (to not make it plural). If 4 times you sucess and 3 fail, you still win. Let's say 2 big successes automatically let you succed no matter what even if you fail 5 times.

No base stats as well, just skill points (10 sounds reasonable, 0 means you can't do it for crap, 1 basic).

All characters start with 1 point minimun in their skills (they choose them, let's say 30 of them even most basic ones, 0 mean you can't do it for crap). May invest max 2 points in each skill (1 point = 1 dice throw) so here it would be 30 or 15 skills. Or just stay at 1 point. Rest is additional let's say 3 dices (as long as it's not plural). So with this option you still have listed skills, but no base statistics of your character.

Also there is that:

Efficiency -> Physical Activity, Endurance, Condition, Maximum Load, Maximum Hitting Power, Physical Resistance
Acrobatics -> Agility, Speed, Reflex, Acrobatic Skills
Mind -> Intelligence, Fact Associating, Studying, Memorization, Ability To Discover Bluffing/Lying
Character -> Will Power, Ability To Convince, Assertiveness Level, Ability To Lie, Social Skills

10 points between those 4. Each statistic has 1 basic point. Max 7 points in 1 skill (this may change later on I guess if characters enter epic levels). 5 points is considered maximum potential for normal human level, 2 points is basic commoner level (in other words standard guy with no hero potential whatsoever).

If you will need to 'upgrade' players into next level, I would say 1 point to each stat after campaign (or 1 point to one of main stats) should work. I propose this way as even 1 point is alot with those numbers. After each succesful mission something like 'free win' tokken may work to award small missions as well (so you secure sucess or something similar) so they aren't pointless in short run.

Player also has access to 5 epic level skills which are his strongest point. In this case you connect skill which fits one of those 4 categories the most and add 2 additional points to potential success. In other words you have a thief with stealing, which is his epic skill. Connect stealing to acrobatics with let's say basic 5, in this case he gains additional 2 points. 1 point mean 1 dice roll (with 50% win, 50% fail chance). Or you may just add final result from added points (so if someone throws 2d6 and ends up with 8 points). In case of a draw (let's say you have skill on level 4) nothing happens (depending on situation, neutral) or there is additional dice roll.

Outside of epic skill levels if you do something more generic (like running) you just connect it to most fitting category and just use basic level of it (if you have 4, you have 4 dices).

You may mix all those options together. I think this is most simple mechanic I ever heard of. I hope this helps.

Hidden 9 yrs ago Post by LokiLeo789
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Not to long ago, I read a book about a war between orks and humans. Magic and technology were prevalent but tech at a lower level. Guns were present and used, even in demand, but are due to the secret of its production kept by dwarves, it was rare. Orks were unifed under the White Ork, literally a white ork to fight the humans. And magic was mostly a summoning one, both sides utilizing the magic in thier own styles.

I dont know why I just wrote this out but this rp reminded me of that story. Maybe we can use some points from it. Oh, and im intrested.
Hidden 9 yrs ago Post by Famotill
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@Kejmur Hmm that is a very simplistic system. I think I may try that. I can at least use it as a format when working on everyone's characters with them. Speaking of which, what characters are people thinking of playing as? I'd like to have a diverse cast, but player freedom is more important.

@LokiLeo789 I'm glad to see your interest! What kind of character would you be interested in playing?

If anyone would like, they can PM me a character sheet. You don't have to worry about stats at the moment, but you can give me some character background- how you'd like your character to develop, their class, their race, their personality, etc. Thanks!
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@Kejmur Hmm that is a very simplistic system. I think I may try that. I can at least use it as a format when working on everyone's characters with them. Speaking of which, what characters are people thinking of playing as? I'd like to have a diverse cast, but player freedom is more important.

@LokiLeo789 I'm glad to see your interest! What kind of character would you be interested in playing?

If anyone would like, they can PM me a character sheet. You don't have to worry about stats at the moment, but you can give me some character background- how you'd like your character to develop, their class, their race, their personality, etc. Thanks!


I give all credit to the creator of it to Demogorgon from polish lastinn.info forum rpg (I mean last option). Those numbers are specific and are aimed towards low level adventure (in our case novice) and street level super-hero fighting as it includes normal human level (3-5 points in one stats for normal human I would call great/genius level of expertise). Over 5 points we enter inhuman hero level, 1-2 is just mediocre person. You may upgrade it the way I mentioned it. Heck, if you feel like doing it let's say god-level, you may just put 12 in each of 4 stats and get max +7 points in one statistics. But yes, it's truly simple system ideal for forum typing.

On character - something probably without magic, some sort of mercenary hunter or something. I may consider something eastern (ninja, sohei, etc.) if your world have those. But yeah, I need to think of something first.

EDIT: Sure, I will. When I create characters I just randomly look for picture(s) on internet first and I fit in character to match it/them.
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@Kejmur Could you PM about your character once you've formulated more of an idea? There are certain things your character (and you) would know if they were to go down a 'ninja' type path (but yes, there are 'ninja').
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@Kejmur Could you PM about your character once you've formulated more of an idea? There are certain things your character (and you) would know if they were to go down a 'ninja' type path (but yes, there are 'ninja').


Sure, I will just check pictures on internet first (this is my favorite way for inspirations), throw 2-3 skeletons sheets (most basic information) and work from there as you didn't provide as much information yet (it's not a problem at all, I just point out reasoning). I mentioned 2-3 as I'm flexible myself and I don't mind giving GM more options to let him pick the one he likes the most.

And I forgot to ask - how serious you would consider atmosphere in session ? 100% serious mode or some sort of comedy in characters would be cool ? Adult (reasonable of course) themes allowed ? And is this most classic 'from zero to hero' or something darker would pass ?
Hidden 9 yrs ago Post by Famotill
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<Snipped quote by Famotill>

Sure, I will just check pictures on internet first (this is my favorite way for inspirations), throw 2-3 skeletons sheets (most basic information) and work from there as you didn't provide as much information yet (it's not a problem at all, I just point out reasoning). I mentioned 2-3 as I'm flexible myself and I don't mind giving GM more options to let him pick the one he likes the most.

And I forgot to ask - how serious you would consider atmosphere in session ? 100% serious mode or some sort of comedy in characters would be cool ? Adult (reasonable of course) themes allowed ? And is this most classic 'from zero to hero' or something darker would pass ?


I'm fine with comedic relief, especially if some of the party members are more serious in nature. Like I said I want a diverse cast where characters can balance each other out. Adult themes are definitely allowed, just shoot them by me first so I know. The group will decide the trajectory of the characters. While a hero route is obviously an easier (and more rewarding) story to tell- we can have group conflict or a group of people who may not be heroes after all. It's up to the players. The world will act accordingly though, just a warning.
Hidden 9 yrs ago 9 yrs ago Post by Famotill
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Repost, sorry.
Hidden 9 yrs ago 9 yrs ago Post by The Fox Without
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@Famotill Good thing we don't have to be super serious, Ravs got a bit of a swashbuckler-ish bit of flair even when fighting. I might be getting ahead of myself, but I've already got a few points I want to hit in the intro post, and I doubt anyone is going to mistake Rav for an Edgelord :P

Also, was curious since I have some plans for using fire in fun and unusual ways,are we gonna keep the teiflings fire tolerance as a thing.
Hidden 9 yrs ago 9 yrs ago Post by Famotill
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@Famotill Good thing we don't have to be super serious, Ravs got a bit of a swashbushler-ish bit of flair even when fighting. I might be getting ahead of myself, but I've already got a few points I want to hit in the intro post, and I doubt anyone is going to mistake Rav for an Edgelord :P

Also, was curious since I have some plans for using fire in fun and unusual ways,are we gonna keep the teiflings fire tolerance as a thing.


Yeah, that should be fine. I'd like their to be some differences between races that we can explain in the RP. This can work in planning battles as well. Let's say your party is fighting a fire-breathing dragon. The party may want Rev to lead the charge.
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@Famotill

:D welp, in that case, I've got some fun ideas for the ol' grease spell. Also, just because he might be slightly fireproof, I'm not sure Rav'll be so gungho to run face first into a dragon XD, I do like the image of a party hiding behind the fire resistant sorc though.
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Okay, awesome. I'd like to get this started relatively soon. I'll just see if the interest is there for some of the other users, and then I can work on setting up the OOC and helping to figure out the characters.
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Okay, awesome. I'd like to get this started relatively soon. I'll just see if the interest is there for some of the other users, and then I can work on setting up the OOC and helping to figure out the characters.


I will try to send my concept in a matter of 3 days (tomorrow I work all day, day after I have night shift, but day after night shift I have free). Sorry for delay, I hope it's not a problem.
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<Snipped quote by Famotill>

I will try to send my concept in a matter of 3 days (tomorrow I work all day, day after I have night shift, but day after night shift I have free). Sorry for delay, I hope it's not a problem.


Nope, definitely not a problem! I'm still working on setting things right now. I'll be uploading a map of Carthus soon, just to stir some interest.
Hidden 9 yrs ago 9 yrs ago Post by Famotill
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Here's a political map of Carthus highlighting some of the important (though not all) areas. Carthus one of the five continents on Ithea. Maybe this can generate some character ideas and questions about the story. :)

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Oh yay, Ardent Fall is a coastal town, maybe we can get some legitimate swashbuckling going, nothing like taking care of a few pitiful pillaging pirates preying on the pleading population to push one posthaste to a position of precedence.
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Hidden 9 yrs ago 9 yrs ago Post by Famotill
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Yes! Ardent's Fall has a pivotal location as coastal regions are particularly valuable in Carthus. You'll have more to worry about than pirates (though, they aren't out of the question either).

I'll be working on the other continental maps as well, so I'll post them as they are completed.

Oh, and the colors represent the four main 'kingdoms' that preside in Carthus. The yellow and blue territories are two Dwarven houses, while the red and purple are two human houses. The flags in some of the wooded areas represent Wood Elf encampments.
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