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Hidden 9 yrs ago 9 yrs ago Post by Theodorable
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Age of Nationalism




This game will be taking place in a world unlike our own, but similar to ours in technology, culture and ideology. You will fabricate your own nations, aspire to your own goals, etc. I'll leave this bit here short. Let's get to the game. Overview the mechanics, get an application up.

MAP INCOMING THIS WEEKEND.





I. Government
Every one of the Great Powers will be embodied by one of the following government types.


Absolute Monarchy (0 Points)
* Power of the Crown: Government Stability unaltered unless Party Support drops below 10.
* Minority Oppression: Foreign Cultures gain +1 Nationalism per Turn.

Constitutional Monarchy (2 Points)
* Modern Politics: Endorse Politician cost -25% Cash.
* His Majesty's Government: If Party Support drops below 15, a Re-Election event has a 25% chance to fire every year.

Republic (4 Points)
* Democracy: Policies cost -2 Support Less.
* Divisive Politics: Endorse Politician cost +25% Cash.




II. Economics

The machinations of the coin are as important to the nation as ever before.


-- Your Primary Culture generates 2 Cash per 1,000,000 Population.
-- Your Secondary Cultures generate a set amount based on the Laws in your nation.
-- Every Province you own has 3 Building Slots.

Buildings
-- Primitive Factory (40 Cash): Generates 3 Cash/Year.
-- Barracks (20 Cash): Increases Army Cap by 50,000 Soldiers.
-- Shipyard (20 Cash): Increases Naval Capacity by 2 Naval Squadrons.
-- Farm (15 Cash): Increases Population growth by 300,000/Year.
-- National Bank (30 Cash): Allows 20% of Yearly Income as Debt.




NATION DOSSIER
-- Stability: Scale of 0 to 100%.
-- Army Training: Scale of 0 to 100%.
-- Navy Training: Scale of 0 to 100%.
-- Naval Squadrons: 1 Squadron equals approximately 6 Ships of the Line.
-- Soldiers: [Starting Capacity is Population/20]
-- Political Support: Range from 0 to 60.
-- Policies:
-- Cultures:









Policies: Policies are enacted when accrued. If something costs 20 Support, you can spend 10 Support 1 Turn and 10 another to complete it.







The World, 1815
Hidden 9 yrs ago 9 yrs ago Post by Chairman Stein
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Hidden 9 yrs ago 9 yrs ago Post by Theodorable
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@Chairman Stein DOPE.

CanI get the capital and 5 city names, sir?

Hidden 9 yrs ago Post by bloonewb
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@Theodorable That map looks a bit disconcertingly like Europe and north Africa.
Hidden 9 yrs ago Post by Theodorable
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@bloonewb YOU CAUGHT ME.
Hidden 9 yrs ago Post by Theodorable
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With the Sultanate added:

Hidden 9 yrs ago Post by Chairman Stein
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Can I get the capital and 5 city names, sir?


Capital: Brøndholm

Cities: Vansinki, Ängelstad, Helkilde, Ceda, Narberg
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@bloonewb I don't wish to offend, but I noticed a few discrepancies in my sheet.

* The name should be Raydir Sultanate (missing the r at the end)

* In the income line, you treated it like 2 provinces, when I have 4

* I have 3 province 2s

* In army training, you put 21 + 5 as 27, not 26
Hidden 9 yrs ago Post by Theodorable
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@bloonewb I don't wish to offend, but I noticed a few discrepancies in my sheet.

* The name should be Raydir Sultanate (missing the r at the end)

* In the income line, you treated it like 2 provinces, when I have 4

* I have 3 province 2s

* In army training, you put 21 + 5 as 27, not 26


Sorry, I'll fix these. Is your map location adequate?
Hidden 9 yrs ago Post by bloonewb
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@Theodorable I'd prefer not to keep to history too much. May I have "Italy"?
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@Theodorable I'd prefer not to keep to history too much. May I have "Italy"?


??
Hidden 9 yrs ago Post by Lauder
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That red commonwealth is best commonwealth
Hidden 9 yrs ago Post by Theodorable
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That red commonwealth is best commonwealth


May I have your capital and 5 city names?
Hidden 9 yrs ago 9 yrs ago Post by Murtox
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Murtox

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Hidden 9 yrs ago Post by Lauder
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@Theodorable

Capital- Bria

Towns-
Aprurg
Ugoit
Geslarc
Uzotario
Lido
Hidden 9 yrs ago Post by Theodorable
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The Raydir Sultanate, Commonwealth of Dalem are both accepted. They are Great Powers.
Hidden 9 yrs ago Post by Lauder
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The Raydir Sultanate, Commonwealth of Dalem are both accepted. They are Great Powers.


My question is, how do I even access colonies when I'm land locked? I'm finding that very funny.
Hidden 9 yrs ago 9 yrs ago Post by Theodorable
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<Snipped quote by Theodorable>

My question is, how do I even access colonies when I'm land locked? I'm finding that very funny.


You're landlocked on the map, but to the north it's plausible you have a warm water port.

More important is the very tenuous majority your nation has of your legislative branch.
Hidden 9 yrs ago 9 yrs ago Post by Treshan
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Hidden 9 yrs ago Post by Lauder
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<Snipped quote by Lauder>

You're landlocked on the map, but to the north it's plausible you have a warm water port.

More important is the very tenuous majority your nation has of your legislative branch.


I am not worried about that all too much. I just have diversity and diversity is good
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