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Wooden Elves (Spring Elves, Wild Elves, Green Elves):

Lead a boisterous, hedonistic lifestyle. Very outgoing. As their names imply, almost always found in woodlands, jungles and other forest geographic. Highly resistant to poisons. Bulkier body shapes. Camouflage, tough skin to help meld with surroundings.


Sun Elves (Desert Elves, High Elves):

Austere and intellectual, preferring quiet and thirsty for knowledge, particularly astronomy. Skeptics. Have high endurance against the sun's heat and glare. Retain hydration effectively. Tanned skin, with long ears for heat dispersal. Nomads in the deserts usually but not exclusively.
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Sea Elves (Water Elves, Rain Elves):

Shy with a dash of interest in the wild adventures offered by deeper waters. Silvery blue or green skinned, webbed hands, amphibious skin, gilled necks, and a tail that looks like an oar. May have small clusters migrating into other water bodies such as rivers, and rarely, lakes too.


Moon Elves (Winter Elves, Snow Elves):

Pale skin, pale hair, and pale interest to socialize with other elves. Smaller bodies that can absorb heat during the day to keep warm at night. Reside in very cold regions where snow, winds and ice prevail.

Sky Elves (Avariels):

Mostly move by flight with their bird-like wings. Larger lung capacity, so they speak somewhat louder than other elves. Enjoy freedom, detest confinement. Vibrant and lively. Lightweight bone structure. Keen eyes. Found in mountainous areas.
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Vampires (Once-Humans):

Humans who have died from a strain of virus that reactivates certain parts of the brain, making the host a sentient zombie, or in this case a vampire. Need for oxygen is removed. Pain sensories are dulled. They ingest blood because the virus craves it as yeast would sugar. Their blood carries the virus and can infect elves by transfusion of bodily fluids.


Blood Elves (Night Elves):

Elves infected by the vampirism virus. Sometimes they do not survive the change. If they do, there is a chance their personalities shift towards animalistic and aggressive. However survivors are stronger than their infectors. It is possible for them to breed among themselves.
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W O R L D H I S T O R Y

It was awful. They did not expect such a lethal strain of newfound virus would just as aggressively spread out. The plague was discriminative, cherry picking only homo sapiens while sparing the other lifeforms of Earth.

No humans were spared. The race was gone within a fortnight. A good fraction of the population withered and decomposed as they should, but the remaining survivors became afflicted with a horrible condition.

They became corpses out for blood sometimes. Only when the virus in their system demanded food. Mostly they were "like their old selves". The elves called them vampires, or Once-Humans.

Oh, right... Elves began growing strong and came out of their ridiculously obscured hideouts to repopulate the world with their kinds again.

This is a struggle between elves and vampires in a dystopian new world.
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E L V E N R A C E S


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T H E P R E D A T O R S (N/A currently to public)

Vampires (Once-Humans):

Humans who have died from a strain of virus that reactivates certain parts of the brain, making the host a sentient zombie, or in this case a vampire. Need for oxygen is removed. Pain sensories are dulled. Cognitive skills slowly begin retarding. They ingest blood because the virus craves it as yeast would sugar, in return the virus enhances their stem cell repair and cell renewal. However, UV rays hurt the virus and thus its host becomes photophobic. Their blood carries the virus and can infect elves by transfusion of bodily fluids.


Blood Elves (Night Elves):

Elves infected by the vampirism virus. Sometimes they do not survive the change. If they do, there is a chance their personalities shift towards animalistic and aggressive. However survivors are stronger than their infectors. Canines fall out to make way for fangs. It is possible for them to breed among themselves.
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C U R R E N T E V E N T S

The vampires are grasping at straw ends knowing their intelligence is rotting. But the human's instinct to survive is inherent, so they refuse to kill among themselves to make way for other life.

The elves are expanding to take over the lands once again, and there is only so much land...and politics are not fun games and tea parties. The civility hides unrest.

The Blood Elves have grown sick of being avoided and being treated like dirt. They were stronger, and they will make a comeback to teach the ignorant elves a lesson. They will meet in war.
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Category
Subgroup A
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Subgroup B
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Elvenkind
Avariels
Of all elves, no other race beats the Avariels' emphasis on freedom. It is well-known that these winged elves despise the very notion of confinement. Even their homes are open towers that provide minimum protection against the harsh mountain gusts. When in their element and the company of friends, Avariels are jovial, excitable, free spirits.

Mostly, they travel by flight and very rarely do they humor the idea of walking (really, how plebian, they would exclaim). In normal cases only the old and young walk on their feet, usually within the safety of their bridged towers; younglings trek to school while the elderly fulfill the responsibility of caretaking the children, patients, and town through odd jobs.

Adult Avariels protect their territory by scouting from the skies. Those who do not partake the combatant party scour the surrounding landscape for food, bringing home their loot and forage to share with the population. Indeed, the Avariels are protective of their own kins, and are a tight-knit community.

Appearance-wise, they are often flaxen-haired, with the occasional brunettes. Auburn and ginger mane are extremely rare. White wings are a norm while midnight feathers stand out among the crowd; often, those with obsidian wings are elected as leaders because of how powerful their presence can be.

They have a lightweight bone structure, from generations of evolution, to promote flying. With their larger lung capacity, they can breathe with little problems even high up airborne, and engage in team combat with bold commands and feedback dished out to one another, voices loud and clear in the buffeting winds. Because of this, they are renowned singers for their strong voices as well.
High Elves
The majority of the High Elves (also known as Sun Elves by other races) are born and raised on the desert. At such, they are adept with the extreme temperature rise and drops of the sandy, barren lands. Horses and camels are their go-to modes of transportation.

While it makes sense for more people to stick together, it is also not unheard of for a High Elf to leave home to travel on his or her own, and bringing one or two companion at most. Usually these are travelling merchants who may or may not return home from time to time.

Most, if not all, High Elves prize knowledge. Astronomy is frequently a young High Elf's favorite subject in school, being the introduction to several other specialised sciences; Mathematics is a close runner-up.

Their thirst for understanding the world often lead them into odds against the other races, and sometimes trouble with nature and wildlife itself. They care little for superfluous artistic flairs and favor practicality.

Their skin is tanned, highly resilient against the grating sandstorms and heat from the blazing sun. It takes a lot for a desert elf to break a sweat - their bodies have evolved through time to retain hydration, as water is a scarce facility, especially if they are nomads. Their long ears help them further disperse heat.

If in civilisation, the settlement is usually found between tall slabs of rock that act as walls to reduce blasts of desert winds which is important during the day but even moreso at night when it can get extremely chilly. The oasis is perceived to be the most important foundation and decision factor of whether the location is best for development.
Wooden Elves
Rooting their system to the wildlife and forests, the forefathers of the Wooden Elves - who go by various names, such as the Spring Elves, Wild Elves or Tree Elves - can be considered the race closest to Mother Nature on land.

They are rustic in nature, unbound by decorum, and abundant with heart they readily offer to those with well intentions. Their hedonistic attitude can come off as a handful to the more austere High Elves, and quite frankly the Wooden Elves couldn't care less. They are proud dwellers of jungles and forests, and no other elves' opinion will break that dignity.

Despite their rowdy bouts of meddlesome fun, the Wooden Elves can be rather spiritual; seldom do they skip out on the monthly rites performed at the Mother Tree. They do so to pay respect to the forest, although the young may have been more keen with the festive and party entailing afterwards. Wooden Elves live in various settlements, ranging from simple cottages to elaborate treehouses.

Due to the camouflage-colored skin, they are sometimes referred to as Green Elves. The jungles and forests are ripe with various dangers, and poisonous creatures and fauna are bountiful - luckily, the Wooden Elves are highly tolerant to toxins. Their active lifestyle usually gives them a lithe figure.
Rain Elves
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Moon Elves
Isolated in the northern frostlands, far from the other elves, the Moon Elves are highly distrustful of outsiders, preferring to keep to themselves within their tight-knit communities. From a young age, they are taught that they are nothing without the whole, and that to give your life for the community would be the noblest of sacrifices.

With such an emphasis on serving the people, the Moon Elves have crafted a highly disciplined society. What they lack in individual strength, they more than make up for by fighting in organized formations, where everyone knows their own place and role.

Small talk has no place in a hostile land; one can expect brutal, uninhibited honesty from a direct Moon Elf. This may come off as being rude, but survival is paramount and overwrites hurt feelings.

Despite their austerity, the Moon Elves are spiritual. They worship the very concept of Winter itself, personified as the Frost Mother. Throughout history, the cold kept their enemies away from their heartlands, and so the Moon Elves pay homage by building elaborate temples and shrines, and at times even offer sacrifices. This is a practice known as 'Returning to the Frost' - the old, infirm, or invalid leave in the middle of the night, wandering the cold wastes until they are claimed by the Frost Mother.

The Moon Elves are often called Winter Elves or Snow Elves, due to their pale, almost alabaster skin. Their short statures - to conserve energy in the barren frostlands - cause some to refer to them as dwarves (they won't take the remark kindly). Their sensitive eyes can detect drastic difference between light and dark.

Their settlements, crafted out of ice and snow, have little variation between them. Only their icy shrines and temples would show any sign of effort placed into aesthetic appeal. An outsider could very easily get lost amongst the dozens of almost identical buildings.
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