To live is to suffer, to survive is to find some meaning in the suffering.
On February 23rd, 1969, a Northwest Airlines Boeing 707 took off from Anchorage airport for Tokyo. It seemed like a routine flight for the first eight hours, until the aircraft suddenly lowered altitude. From your seat inside, you could see snow-covered pines hundreds of meters below. To those familiar with travel, this was not how the plane supposed to fly, nor did the environment outside resemble anywhere in Japan. Confirming the suspicions, loud screeches emitted from the engines minutes later. The 707 shook, its forward momentum seem to halt as it dipped downwards. Your heart started to pound when speakers boomed with the pilot's announcement.
"We are going down!"
You are one of the ninety passengers or seven flight attendants on that fateful flight. As it crashed somewhere in the Asian side of the north Pacific, few have survived with you. In the burning wreckage, you find a previously locked compartment stuffed with photography equipment. Inside jet engines, where the mechanisms showed no sign of crash damage, powders stained the aftermath of explosions; someone sabotaged the plane. There are ulterior motives, and the worrying prospect was that the very mastermind(s) could have survived among you.
For the most part, all of you will worry about staying alive in a wintry wilderness. But for select individuals, alternative goals may take priority. Character death is possible, and if killed in-game, they will not be replaced. In order to kill another character, you must either have the other party's approval or GM's approval. When you feel like the time is ripe to take someone out, shoot me a PM with with a solid plan, and if judged appropriate, the murder will happen. Otherwise, the only way to die is when I tell you to.
To thin out the number as time goes on, encounters exist as checkpoints designed to post significant difficulties. Some encounters may favor those with weapons, while others favor those with a particular skill set. These are my primary kill switches.
Note that characters should strike a balance between conflict and cooperation. Outside of your secret role, not everyone will get along with the next stranger. On the contrary, a character who solves problems exclusively with their fists is not desirable either. Your perception might change, but something like that happens over time, not instantly. In short, know what you can and cannot tolerate, pick out a healthy dose of friends and foes and develop it as the game progresses. The opinions section in the character sheet will be dedicated for just this purpose, and it should be updated consistently.
The roster will feature seven players, with one character each. You have ten days to complete and submit a character sheet. I will select the top submissions afterwards and assign secret roles at random. Those not picked in the first draft will still have a chance to rejoin should any of the initial cast drop out.
- Be respectful in the OOC; do not start arguments, discriminate against other players and keep controversial discussions to a minimal. Consider this your only warning, any infraction will result in your immediate and permanent departure.
- All forum-wide rules apply.
- Refrain from metagaming, flawless characters and controlling other players.
- The standard is low-advanced; write at least one coherent paragraph in each IC entry.
- Post every ten days at the minimum, longer inactivity periods equate to evictions.
- Collaborate in third party locations like Titanpad or Google Doc.
- GM reserves the right to dictate event outcomes.
- Remember that the mechanics are there to make the storytelling better, not the other way around. Make decisions in ways natural to your character; don't "write to win".
- Avoid alternate history, and no weapon in initial inventory.
Feel free to modify or use your own sheet template, but be sure to include all mandatory categories.