Name: Zande Khanda
Epithet: The Vulture
Age: 32
Height: 6'4"
Weight: 195 pounds
Boxing Reach: 84.5 in
Race: Human
Class: Warrior
Alignment: Chaotic Neutral
Weapons and Equipment- Two three kilo bearded sparth axes with snap button sheathes for fast access, weighted serrated knife with ten inch blade, blowgun and darts with inland taipan venom, teeny little leather pouches of spitting cobra venom, rubber soled boots with three eight inch steel claws on each foot, steel chestplate and spiked pauldrons, steel shinguards, underclothing made from dragonhide (like an extremely tough form of chainmail with no gaps), trained pet vulture acting as a spotter, black steel mask, fingerless iron gauntlets, berserker potions.
(The axe "Jancro", slang for Vulture in Jamaican)
(The axe "Hot Steppa", slang for Free Criminal)
Appearance- Zande is a tall, lean man whose musculature is best likened to that of a starved jaguar. The dense, tube-like muscles adorning his long arms and legs allow him to exude a great air of physical prowess despite his wiry look. Unwashed dreadlocks hang over lurid, amber eyes whilst high cheekbones accentuate his abnormal jaw muscles, the feral aspect pushed even further by his sharpened teeth. He often wears the skulls of recent victims upon his belt and is not often seen without his rubber padded, steel clawed boots and black steel tribal mask. A skull and crossbones is sewn upon his cloak.
Physical Abilities/Skills- Zande's untamed strength is far greater than his appearance would suggest, albeit reasonably less than that of a formidable professional weightlifter. His stats are best compared to the top women's world weightlifting records. He can wrestle and subdue wild beasts with just his bare hands and overpower some stronger opponents through pure tenacity. These traits greatly pale in comparison to his incredible biting and striking power. He hits as hard as a morally unrestrained heavyweight Olympic boxer, and never neglects to train his jaws by chewing through blocks of wood and chunks of rubber, being capable of chomping clean through an unhusked coconut with a single bite. Equally impressive is Zande's great speed and agility, which his lean body is practically built for. He can scurry up and down trees in the blink of an eye and move with a silent swiftness that puts to shame his native brethren. He can amplify the potency of his physical capabilities by consuming a special potion, which grants him animalistic power at the cost of sanity and internal bleeding, but the potion is not used in human tier fights unless guns are involved.
Weaknesses~ Despite Zande's intimidating physical strength, he is greatly lacking in the defense department. He always responds by attacking, and does little else but attack. He loves trading damage, but this can be used against him if an opponent is good at baiting him to continually get hurt. Zande's massive strikes have an equally massive wind-up, and are highly telegraphed. Though Zande does his best to alleviate this downside by tricking enemies and timing his hits to coincide with their openings, it only makes him a good counter fighter, and very poor at inflicting harm upon someone playing a smart defence.
The only unsalvageable situation occurs when Zande takes a fight to the ground. His teeth aren't just for show, and little can be done to stop him at point blank.
Background~ In the darkest depths of a savage jungle wilderness, shrouded in dread Congo secrets beneath a sky of eternal blackness, there existed a tribe of maneaters. One would think that there would be no bottom amidst the depths of their depravity. Yet, a young boy native to this landscape of monsters found it. The word "bloodthirsty" is often thrown about. However, no other description of Zande holds so true. He was exiled from his village for exceptional reasons and became a freelance mercenary and bandit leader, feared across the land. He's a cannibal and a headhunter, who seeks to further his reputation by collecting the skulls of formidable opponents.
Looking out from the entrance to Zande's lair. The inside is remarkably large, yet with so little elbow room.Theme Music-